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Talk:Mario Kart DS

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nokonoko_course

I can't confirm at the moment, but the unfinished Nokonoko stage definitely looks like it could be a remake of the Koopa Troopa Beach stage from Mario Kart 64, with the partially animated goombas corresponding to the crabs from the original. The preceding unsigned comment was added by Mammal Sauce (talk • contribs) 01:31, 2010 August 2‎

MK64's Koopa Troopa Beach starts with a wall directly in front of you, while Nokonoko doesn't, and KTB's shortcut is entirely different. I don't remember any stage that looked quite like this one at all, so I think this just seems to be a scrapped new stage. --Ninetales 01:29, 3 August 2011 (EDT)

Unused music

I was listening to the 2SF set for MKDS tonight, and music 2a sounds like the Chomp theme from Double Dash... was this used at all in MKDS? --Ninetales 01:29, 3 August 2011 (EDT)

Yes, in mission 5-1. Goomba98 18:17, 22 February 2012 (EST)

An idea

The Awards ceremony 'course' in Mario Kart: Double Dash had its own Map which was different from the course it was. Have you checked this games Award 'course' for anything of interest. --SamuelEarl666 11:44, 13 June 2012

The bottom map uses the Star Cup background (the same one as in the kiosk demo) but no other differences. The preceding unsigned comment was added by Termingamer2-JD (talk • contribs) 16:15, 2015 November 19
Adding onto this, the game puts you right behind the finish line instead of at it when the race begins and it’s only 1 lap. --badmuchachob 11:46pm est, 28 December 2019

Build Date

The build date is in builddate.bin in the boot folder which has: Build: 2005 10/8(Sat) 23:09:34 --SamuelEarl666 09:52, 14 June 2012 (EDT)

Code thing

I remember a long time ago, there was this button combination you had to enter in the Time Trials records menu that gave you a code, kind of like the one in Mario Kart Double Dash. I forgot exactly what the button combination was, though. ExtremeSpyro 22:36, 13 February 2013 (EST)

While I don't have any specific info on this, these codes-for-passwords were present in a number of others games around this time, including, even, Fire Emblem on the GBA. If memory serves, these codes were able to be shared through a Nintendo service, and would act as a sort of leaderboard for the various games and their individual records/stats. If this game's password is deemed acceptable content for TCRF, we have a few games that can be included too.--Celice 04:26, 14 February 2013 (EST)
The code is: ↑,↓,L,R,Y,A. --Mario1981

Dokan Course and Toad Circuit

On Mario Kart 7, someone on DSHack.org noticed Toad Circuit has a very similar track shape to dokan_course on MKDS. I looked at the map, and to me it does look as though it's based on dokan_course. To compare the bottom screen maps, use the map from Mario Kart CW X or Tri. I know that what I said is more relevant in the MK7 talk page than here. The texture near the beginning of Toad Circuit has a texture from dokan_course (the floor that's after the red 'pipe').

--Luigi442wii 10:20 AM, 1st November 2013 (UK time)

Test1_Course Model

About a long time ago on a date nobody remembers of a forum post of a closed forum, I FOUND THIS.

MKDS-Test1 Model.png

The original model of the test1_course shows that it's not only a debug track, it's the test course of Mario Kart DS! Testing stuff like corkscrews and loops (For Rainbow Road), Pipes (dokan_course) and stuff. Superstarxalien169 (talk) 13:47, 11 April 2014 (EDT)

That's quite cool, ever more so if you managed to load it in game. --Hiccup (talk) 13:32, 12 April 2014 (EDT)
Here. http://www.dshack.org/forum/index.php?/files/file/247-test1-course/ It's not on scale, but whatever. --Superstarxalien169 (talk) 21:12, 14 October 2014 (EDT)

Rom hacker's findings (not mine)

Someone should add this guy's work or at least discussion on it to the page, he has restored the test course and its graphics. https://www.youtube.com/playlist?list=PLYLVGsdx2TGsTGCmCrxnlxqcfDMIo0FtD Devann (talk) 05:26, 10 April 2016 (EDT)

Multiplayer left in kiosk beta?

The Proto page for MKDS states that the demo is similar, if not, identical to the E3 2005 demo! Does this mean there's any sort of multiplayer functionality left in the beta? The preceding unsigned comment was added by ComboOfWombo (talk • contribs) 15:58, 2017 February 19

Yeah, there are a lot of multiplayer graphics and such. You can try to use melonDS emulator, to try out multiplayer functions. Louiskovskie (talk) 14:26, 14 October 2017 (EDT)

Contest

Is this the contest the 16 character code was used for? https://www.nintendo.co.jp/ds/amcj/ta_result/ The preceding unsigned comment was added by Master Kek (talk • contribs) 19:55, 2020 July 29

Unused Menu Theme is not unused...?

Apparently, the track was used on the Wi-Fi Lobby menu, but it's difficult to check this nowadays. What do you think? SunakazeKun (talk) 23:52, 29 July 2022 (UTC)

Phat DS startup screen

If played on an Original DS, it plays a different startup sound. Video of this in action Andrewk (talk) 12:53, 3 June 2023 (UTC)