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Super Mario Galaxy 2/Unused Objects & Actors

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This is a sub-page of Super Mario Galaxy 2.

This cactus is UNDER CONSTRUCTION
This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.

Excluding the many leftover objects from Super Mario Galaxy, there are still a couple more unused objects and actors that are unique to this game.

Unused Objects

WingBlockCoin

A variant of the Winged Question Blocks that spawns a single Coin when hit. The game only uses the variant that spawns eight Star Bits.

TubeSliderTicoCoin

A Comet Medal that is intended to be used on Tube Slides, like the one seen in Tall Trunk Galaxy. Like other slider objects, the game automatically adjusts properties such as its clipping range.

PetitPorterExitPoint

This object can be used to specify the return point for the teleporter challenges. Usually, the game teleports the player back to the teleporter object's actual point in space.

CountFlowerPowerStar

A variant of the CountFlower switch object that spawns a Power Star once its SW_B switch gets activated.

StarCreekWaterfallL

A particle effect that consists of the waterfall splashes of Cosmic Cove's main planet.

ClipAreaBoxCenter

xxx

ClipAreaCylinder

xxx

CometFireDanceArea

An area that was most likely to be used in a Prankster Comet mission. When Mario enters it, he will always be running, and when performing a jump, will perform a high jump.

CometHopperArea

Another area which was most likely to be used in a Prankster Comet mission. Entering it will give the player the Spring power-up. When the player leaves it, they return to normal.

CometNoSpinArea

Yet another area which was meant to be used in a Prankster Comet mission. Forbids using the spin-attack whenever the player enters the area.

CometRainbowArea

The final area for Prankster Comet missions. Entering it will give the player the Invincible power-up. When the player leaves it, they return back to normal.

PlayerMorphLimitArea

An area that when the player leaves it, its Power-Ups will be lost.

PostOutlineArea

An area that draws outlines around models. Looks cool, but is quite laggy.

ZeroGravitySphere

xxx

Standalone

  • AirBubble
  • BegomanSpike
  • BegomanSpring
  • BombTeresa
  • DemoAstroPlanet
  • DemoTitleAnim
  • DemoTitlePlanet
  • FireBubble
  • InfernoMario
  • KoopaBattleSky
  • KoopaLastBattleSky
  • SpinCloudBlock
  • PoleObstaclePartsB
  • WorldMap01
  • WorldMap02
  • WorldMap03
  • WorldMap04
  • WorldMap05
  • WorldMap06
  • WorldMap07

Duplicates

Unused Object Used Object Description
FallsArea FallsCube Waterfall Splash Area
GliderBazooka GliderShooter Undergrunt Gunner (Cannonball)
SpinCloudMarioItem SpinCloudItem Cloud Flower

Unused Actors

BloomFlower

xxx

CaveStream

xxx

MultipleChoiceDice

xxx

PullTargetBridge

xxx

RailDemoMoveObj

xxx

RailMoveObjSwitchWarpEnd

xxx

RailSeesawMoveObj

xxx

SwitchingScreenEffect

xxx

YoshiBlock

xxx