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Talk:Mario Party 2

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Debug doesn't work! - UnusedAccident

Could you attempt to be more descriptive? --BMF54123 15:39, 1 August 2013 (EDT)
Debug does not work! I have NTSC, I entered the code, got into a minigame, and it was all black! The music still played, but nothing showed! I NEED HELP!! OH, and with what you said, you should also talk to the actual article!-UA
The code doesn't work everywhere. I have another code which works by forcing the game mode to 00:
D00F8F95 0020
800FA63F 0000
It uses an activator. To access the debug menu, start holding the L button on controller 1 before the game transitions to another screen (e.g. fades to black/white). You can let go when the menu fades in. --Mattrizzle (talk) 11:37, 19 October 2013 (EDT)
Thanks Mattrizzle, that works. -Einstein95 (talk) 19:06, 19 October 2013 (EDT)

Mario Party 1 Leftovers

I'm sure plenty of you know about this already thanks to the Weird Discoveries thread on Jul, but the user TotallyTim managed to find leftover objects from the first Mario Party's Coin Shower Flower minigame, including the arena, flower, and leaf-boat objects. Should these be documented as normal, or be relegated as a footnote due to how much content the game already nicked from its prequel? Crashandcortex (talk) 03:16, 1 October 2014 (EDT)

Revisional Differences?

I have seen claims that the group of officers in the Space Land board refer to themselves as "Snufit Police" or "Patrol" in some copies of Mario Party 2, but I have only ever seen "Snifit Police" used in the game. Can someone please check this and other possible text changes so it can be confirmed or debunked once and for all? LinkTheLefty (talk) 22:54, 2 April 2015 (EDT)

Rules Land

Is there a Gameshark code to play a normal game on Rules Land? There may be more to the background, especially on the left side of the map since the camera barely pans over there during the tutorial. I'm also curious what the Happening Space might do if you landed on it normally. It's highly likely it'll crash, along with the ending sequence to the board, but I feel it's worth looking into. If there isn't a code, I would appreciate any leads to finding a way to play the level normally. --Kimimaru (talk) 03:15, 31 December 2016 (EST)

I remember this being used in the credits. I wouldn't know if it's a duplicate, however.

DangItBobby (talk) 19:28, 6 January 2017 (EST)

Wii Virtual Console Differences

I have not read anything about differences between the VC and original N64 games, but based on comparing the ROMs it looks like there is certainly something that was changed.

At (U) ROM 0x001F2E08 there is a single MIPS instruction that is seemingly corrupted in the VC version.

N64 VC
96 A2 00 28 7C 00 00 00
LHU R2, $0028 (R21) ?

Besides that, all of the original ROM data is exactly the same. But at the end of the VC ROM there is quite a bit of appended data that was not present in the original (definitely some microcode, but not exclusively that). My best guess is that MIPS 7C is some sort of hook that the emulator recognizes and jumps to running its own code separately. This external code could be responsible for the loading the additional resources that are appended on the ROM. --PartyPlanner64 (talk) 13:32, 12 February 2017 (EST)

The altered instruction has to do with a distance increase in Mecha Marathon. It was done most likely to reduce cheating. --gamemasterplc (talk) 18:32, 12 February 2017 (CST)

The Japanese Virtual Console release has this same change and seemingly one other; 000A0540 in ROM (loaded into 8009F940 in RAM) had an instruction changed from ADDIU SP, SP, -0x28 to BNE S5, SP, 8009F8A4. It seems like the changed command is the start of something that handles changing the music track. I'm pretty sure this is a corruption in the No-Intro ROM because it doesn't make sense, but I don't have a clean copy of the Japanese VC channel to confirm. DangItBobby (talk) 01:24, 29 July 2020 (UTC)

Bowser Bomb Message

I think I remember it being possible to see the "You cannot use a Bowser Bomb here." message during play without having to hack one into your item slot. First, you must have a Plunder Chest and be the second, third or fourth player to move in the turn order, and a player who moves before you must get a Bowser Bomb from an Item Space. Then you would use your Plunder Chest to steal the Bowser Bomb, then attempt to use the Bowser Bomb on the same turn before you roll. Of course, this is going off memory of being able to use an item you steal on the same turn you steal it from someone and I could be wrong, so it will need looking into. --BSonirachi (talk) 19:16, 4 March 2017 (EST)

Japanese construction sign

Mp2 construct.png

Does anyone know what this says? --Lemurboy12 (talk) 12:59, 2 January 2018 (EST)

工事中

Under Construction

--Gilgamesh (talk) 14:29, 2 January 2018 (EST)

Flag Editor

https://abload.de/img/marioparty2usnap00008ikyx.jpg

Someone could document this editor. Hold L on Player 1's Controller while the screen transitions. C-Up and C-Down to scroll.

Version Gameshark code
NTSC-J D10F7B06 0020
810F841E 0059
NTSC-U D10F8F94 0020
810FA63E 0059
PAL D10F7B26 0020
810F843E 0059

--Gilgamesh (talk) 06:09, 22 January 2019 (EST)