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User talk:Crashandcortex
Please be sure to categorize and properly name the files you upload (file names need to have the game title in them). Check the guidelines for more information. --BMF54123 17:08, 19 August 2013 (EDT)
Contents
SSB
Hi! I've seen that you like Super Smash Bros. as much as I do. If you can answer some questions for me, I would appreciate it a lot.
- How did you get these audio files?
- In the debug menu, there are some sound effects that I don't remember hearing in the game:
- FGM 89 (Ness using PSI)
- FGM 192 and 193, sounds like an unused Final Smash for Link. (FGM 192 sounds very similar to his double jump sound, but they are not the same)
Thanks. TempleofDreams (talk) 13:58, 6 February 2014 (EST)
- Hey there! Concerning these questions:
- Like I said, the sounds I've ripped were straight from the Japanese version of the audio debug menu. I know a lot of them seem very randomly removed from international versions, but I absolutely stress their exclusivity to the Japanese Version of the game (besides, there're quite a few cases of this in games generally, the key HUD in Mario 64 is one example of version exclusive unused assets off the top of my head). They'll be listed under the respective FGMs I list them under, and if there are any discrepancies between some of the FGM's on the page, keep in mind most of the ones I post will be from the Japanese version of the game, which is more complete with regards to audio. (if you want a Japanese ROM, then type in Nintendo All Star: Dairantou Smash Bros, it should give you some downloads.
- After having listened to these, I can say with certainty that those sounds are NOT Link's, as the FGM's at that point are grouped alphabetically, and after these 2, Kirby's start playing. I honestly think it's just Final Cutter, which to my recollection does have some rather funky sound effects, and I couldn't hear the corresponding sounds for Final Cutter in the collection of sounds between 194 and when Link's begun either. Thanks for asking about these irregardless!
--Crashandcortex (talk) 15:07, 6 February 2014 (EST)
Spyro the Dragon
Good find on the unused models in Spyro the Dragon! Do you know what format the game stores its models in? -- Pompolic (talk) 06:57, 20 February 2014 (EST)
- Hey there. I honestly wish I knew how to find this stuff or even what the model format was, as I honestly only knew about these icons via looking on TheSpritersResource. If I knew all of the specifics about graphic rips and model formats, believe me I'd rip them and more stuff in a heartbeat, but I'm very inexperienced at this whole unused content business at the moment! Sorry to disappoint you. :/ --Crashandcortex (talk) 10:50, 20 February 2014 (EST)
SmackDown! 2
What did you use to find all that stuff from WWF SmackDown! 2: Know Your Role! ? I used to have some sort of program that could read the .PAC files on PS1 disks, but now I can't find it at all. --Jay "The Brain" Mann (talk) 10:11, 19 April 2014 (EDT)
- For the C2 file? I just used jPSXDec to view what was in there, which while proving unsuccessful for most games gave me quite a lot out of Smackdown 2! It's been a long time since I've checked the disc honestly, but I'm fairly certain everything I ripped from the game (titantrons, graphics, JR+ King's commentary, that Evil Zone dummy vid...) was found via jPSXDec, minus the text about Pre-Season mentioned in the to-do, which was found using MadEdit. Sorry I couldn't help much, I'll check the disc again and see if anything else pops up! Crashandcortex (talk) 13:01, 19 April 2014 (EDT)
- Yeah! I knew it had a J in the title. Thank you so much. --Jay "The Brain" Mann (talk) 15:32, 19 April 2014 (EDT)
Pokémon Stadium
It is used indeed, I just found it. It is used in 2vs2 battles in Free Battle. --Froggy25 (talk) 18:11, 20 June 2014 (EDT)
CB: THA Audio
Seeing as I have a somewhat rudimentary way of forcing audio to load under this engine (Hopefully it'll eventually get to the point that it's just a simple pointer replacement, instead of replacing entire chunks of audio...), did you want me to try analysing the entries you weren't sure of and see if they're used or not? --Team Fail (talk) 23:44, 10 July 2014 (EDT)
- That would be amazingly helpful, thank you so much for your willingness! The only entry which puzzled me while in the coding was "main menu japan", since I checked the Japanese version myself and the theme is exactly the same. If you want a list of all the theme names, I'll provide em here (they all have a "name" format if you need help searching):
tiny future dingodile n gin neo cortex rocket crash cutscenes main menu europe (didn't mention this since I assume this is just the regular theme) warp room sewers underwater arctic credits jungle main menu japan cutscenes spooky intro drums bonus round
I apologize that I don't know how to rip them myself, wish I was better at this.. Crashandcortex (talk) 03:19, 11 July 2014 (EDT)
- Well, once my busy week is over, I'll look into the format a bit more, and once I can force audio to load properly without being half broken (Basically, just editing pointers), I'll go and document the songs for you and see if I can get some recordings. It is entirely possible that the Japan one is actually used in the Japanese version, but if it's in other releases, I am starting to doubt it. --Team Fail (talk) 11:30, 11 July 2014 (EDT)
- So I looked into it finally, and I realised why there's a Japan theme and a Europe theme: It's because there's an extra copyright screen used in the Japanese version, so they had to add some length to the song. It's unused in non-Japan regions, just as the Europe version is unused in the Japan version. --Team Fail (talk) 14:30, 19 December 2014 (EST)
- Yo! Did some work earlier and I have a little gift for you: a GSF rip of CB:THA! Happy holidays! --Team Fail (talk) 01:39, 3 January 2016 (EST)
- So I looked into it finally, and I realised why there's a Japan theme and a Europe theme: It's because there's an extra copyright screen used in the Japanese version, so they had to add some length to the song. It's unused in non-Japan regions, just as the Europe version is unused in the Japan version. --Team Fail (talk) 14:30, 19 December 2014 (EST)
- Well, once my busy week is over, I'll look into the format a bit more, and once I can force audio to load properly without being half broken (Basically, just editing pointers), I'll go and document the songs for you and see if I can get some recordings. It is entirely possible that the Japan one is actually used in the Japanese version, but if it's in other releases, I am starting to doubt it. --Team Fail (talk) 11:30, 11 July 2014 (EDT)
Edit button
When making edits to articles, please be careful to only click the Submit button once, instead of at least 25 times in a row, which causes the IRC channel to be repeatedly disrupted by the same notification over and over again... --Devin (talk) 15:53, 28 January 2015 (EST)
- Terribly sorry! Literally nothing happened when I pressed the save changes button, so I assumed the page must have crashed and really didn't want to lose what I'd put down. Didn't consider its effects on IRC at all, and for that I immensely apologize. It shouldn't happen again! Crashandcortex (talk) 01:29, 29 January 2015 (EST)
SSB Character Portraits
Hey, I've been looking into stuff that Sakurai posted between N64 and Melee. You seem to be the most knowledgable about Smash64, so I wanted to reach out to you. I found this interesting tidbit:
With regards to the graphic endings in the version that was sold abroad: In the Smash Battle menu there is a secret menu. ...try and find it.
It's from Sakurai's e-mails. The e-mail in question is from Tomoko Y. I haven't been able to find anything about this menu on Japanese cheat sites, or Wiki pages. As you are probably aware, this might be the only way to see the graphic endings in the Japanese version. --PushDustIn (talk)
03:08, 23 March 2015 (EDT)
I just realized he was talking about the Smash menu on the Japanese website. Huge facepalms all around. Here's the link if you are interested. --PushDustIn (talk) 05:24, 23 March 2015 (EDT)
Hi
The program I used is "Dat Texture Wizard" It can edit almost any texture in the game without using Dolphin's texture dumper. --Pasta937 (talk) 13:11, 8 May 2016 (EDT)
Hello
It seemed like you had some interest in Crash NST / CTR perhaps... thewarproom.com has a few of us together working on some things / exploring + tools... also join the discord if keen...
JBI
Just a note that I have to revert your edit on the SmackDown JBI page that added the following to the unused voice calls section, as they are used when you give your CAW that Nick Name (from the Biography menu):
- Mankind
- Cactus Jack
- X-Pac
- Big Boss Man
- Al Snow
- Val Venis
- The Goodfather
- Bull Buchanan
- D'Lo Brown
- TAKA Michinoku
- Funaki
- Essa Rios
- Shawn Michaels
Read again the "voice calls that cannot be selected from Nick Name list in the Biography section of Create A Superstar" part in that section; these names you listed are selectable in that menu. FMecha (talk) 13:03, 2 March 2021 (UTC)
- Understood. Honestly I really don't know much about this game at all, so just opted to document any references to characters that aren't playable in the game on the page without really knowing about the nick name list you mentioned, or other references like non-playable characters. I'll comb through the nick name list in-game at least before adding anything else to the page. Crashandcortex (talk) 14:03, 2 March 2021 (UTC)