Yoshi's Woolly World
Yoshi's Woolly World |
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Also known as: Yoshi Wool World (JP) This game has unused areas. This game has a prerelease article |
Yoshi's Woolly World is the first Yoshi game to be on a home console since the Nintendo 64. This game has a yarn art style, similar to Kirby's Epic Yarn. The gameplay is very similar to the Yoshi's Island games, but without any whiny babies to carry and chase after. Thank goodness!
The game received a port for the Nintendo 3DS, aptly titled Poochy & Yoshi's Woolly World, which added even more amiibo and the ability to create custom Yarn Yoshi skins, among other extras.
To do:
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Contents
Sub-Pages
Prerelease Info |
Unused Map Data
Test Map Data
mapdata has 42 archives for test maps. This seems to be used to test out various things such as engine rendering.
Epic Yarn Map Data
In mapdata\epic_yarn_kirby, data for all of the stages in Kirby's Epic Yarn except "stage034" are present. These might, however, just be the files that contain the coordinates of certain map objects à la Super Mario 3D World, or XML-styled formatting. The formatting of the files are different from that of Kirby's Epic Yarn, potentially indicating that the stages from that game were used to create the new map format for this one.
Test Levels
To do:
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TESTMAP004
TEST_MORI
A simple stage with a few objects placed around. The stage appears impossible to complete, due to missing objects being replaced with placeholders.
TEST_UV_REGULATION_X4
This stage appears to be a slightly different version of the stage that was shown in Nintendo Direct 23 January 2013. Objects are missing from the stage and are instead replaced with placeholders, most likely due to the object data being missing from the game. It's not possible to complete the stage, as you can't travel to the other side. The level may also lack a goal ring entirely.
MAP001_MARUTA_MASTER
One of the more detailed unused stages in the game. It appears that Yoshi would have been able to switch between the foreground and background at least once during this stage, but due to missing objects, it's impossible to do so, and as such not possible to complete the stage.
TESTMAP009_SHADERTEST01
A small, very detailed area set on a quiet cabinet and a small table next to a window at night, with toys and other things atop these furnishings. There is an arch with plastic construction bricks at the start of the stage; at the top of this arch is an Invincibility Egg. Yoshi starts at the left of the stage, and can continue through the arch to travel on top of a ruler bridging the left and the right side, which has multiple objects on top of it. This area was most likely used for testing the game's art style, given its short size and general lack of anything. Alternatively, it might have been to test shaders, given the internal name; note that there is also a magnifying glass in the foreground that blurs Yoshi.
The soda bottles at the center of the stage read "Good Feel". Good-Feel is the name of the game development company for Yoshi's Woolly World. There are also two calendars with Japanese text on them in the background.
yi_stage101
A simplistic remake of level 1-1 from Super Mario World 2: Yoshi's Island. The level is missing a couple objects and an end goal. It's not possible to reach the end of the stage without the use of Mellow mode. Unlike other unused levels, this one has to be manually added to StageList.bson first.
TEST_LUIGI_U_1_1
An unused remake of level 1-1 from New Super Luigi U. This level only contains map data and doesn't appear to have a model assigned to it. Areas where certain objects like blocks and Star Coins could be found in the original level appear to have once had models assigned to them but are now replaced with the placeholder cube.
Test Folder
In the root of the game, there is a test folder full of objects, shaders, and some Miiverse stamps. Shaders and Miiverse stamps are split into two different folders called shader and body_memo_sample.
Shader
There are three test shaders within this directory.
- simple.gsh
- simple_fragment.gsh
- simple_vertex.gsh
body_memo_sample
This directory seems to have been used for testing out the Miiverse features, such as stamps. While the final game does have stamps, these are done in a very different style. The folder also has .tga and.gtx versions of the stamps, along with an SDK tool for converting .tga images to .gtx called tga2gtxTEstTool.bat (sic). There is also a very humorous drawing of a Swapnote envelope with a body saying "Hi".
Character Test Data
In chara\test, there is leftover data for a test character. It may have been used for animation testing of some sort according to the archive size of TESTANIM00.gfa being around 2.4mb in size.
Coins
To do: The first red coin sound or one that sounds like it, appears to be used. |
Located at /test/tr_coin_yellow and /test/tr_coin_red are models for the coins and the red coins like the ones found in Super Mario World 2: Yoshi's Island. Sequenced sounds exist for the objects in the bfsar.
120 - SD_REDCOIN01 to 129 - SD_REDCOIN10
194 - SD_COIN1
There are no other SD_COIN_x sounds.
Early Pause Menu
To do: Get this menu working (if it even can still be loaded) so both pause menus can be compared. |
Contained in env/in_game/pause_old.gfa is an older version of the in-level pause menu. This older variant contains a few early versions of existing graphics used in-game.
Bead Patch
Old | Final |
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Flower Patch
Old | Final |
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Stamp Patch
Old | Final |
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Interestingly, according to Merino.msbt (the game's text archive), Stamp Patches were once called Mii Beads.
Wool Patch
Old | Final |
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Unused Color Correction Parameter Scripts
TEST_KURAOKA_000.txt
Used for testing, it does not use a texture for filter.
TEST_KURAOKA_001.txt
Used for testing, it uses LutTest.gtx.
Unused Light Parameters Scripts
There is a hefty batch of 25 unused light parameter scripts for various test levels. Ranging from environment mapping, stages with UV scrolling, and other render methods such as photorealism.
Revision
To do: Check the earlier title versions of Japanese and American base titles and check the update data. |
Present in debug/buildRevision.txt.
Japanese (v32) | European/Australian | American (v17) |
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REVISION: 118526R_JP |
REVISION: 118526R_EU |
REVISION: 118526R_US |
Boot Config
Present in bootConfig.txt.sample.
Original |
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// 起動したいメニューを書いて置いとくと、自動で起動します。 // 行コメントのみ // // サンプル // // boot // { // str MENU = "--PrototypeGame--" // } // // コメントする場合は boot(グループ)ごと、MENU だけ消すと gfl::Param が ASSERT で止まります boot { str MENU = "--PrototypeGame--" } |
Translation |
// If you write the string you want displayed in the menu here, it will automatically boot with it. // One line only // // Sample // // boot // { // str MENU = "--PrototypeGame--" // } // // If you put a comment here it will also be on the boot screen. If you want to stop displaying it, raise an ASSERT on gfl:Param boot { str MENU = "--PrototypeGame--" } |
Present in bootConfig.txt.viewer_sample.
Original |
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// 起動したいメニューを書いて置いとくと、自動で起動します。 // 行コメントのみ // // サンプル // // boot // { // str MENU = "--PrototypeGame--" // } // // コメントする場合は boot(グループ)ごと、MENU だけ消すと gfl::Param が ASSERT で止まります boot { str MENU = "simple viewer" } viewer { str FILE = "/D/pj023_work/project/data/disc/content/test/human/human.bfres" } |
Translation |
// If you write the string you want displayed in the menu here, it will automatically boot with it. // One line only // // Sample // // boot // { // str MENU = "--PrototypeGame--" // } // // If you put a comment here it will also be on the boot screen. If you want to stop displaying it, raise an ASSERT on gfl:Param boot { str MENU = "simple viewer" } viewer { str FILE = "/D/pj023_work/project/data/disc/content/test/human/human.bfres" } |
Other Text Files
data_gfa_convert.bat in the game's root is a batch file probably used by Good-Feel to create a .gfa file, in this case, data.gfa.
Original |
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@REM data フォルダ以下のパラメータ txt を data.gfa にする @title data_gfa_convert - %CD% - %TIME% call %PJ023_ROOT%\project\tool\bin\YsSetEnv.bat gfarch -d ./data ./data.gfa @if %ERRORLEVEL% NEQ 0 GOTO ERROR :END @color 1F @echo コンバートは正常終了しました。 @PAUSE @exit :ERROR @echo ***** コンバート中に ERROR が発生しました!! **** @color 4F @pause |
Translation |
@REM data Put the parameter text in the folder below @title data_gfa_convert - %CD% - %TIME% call %PJ023_ROOT%\project\tool\bin\YsSetEnv.bat gfarch -d ./data ./data.gfa @if %ERRORLEVEL% NEQ 0 GOTO ERROR :END @color 1F @echo Conversion completed successfully. @PAUSE @exit :ERROR @echo ***** ERROR during conversion!! **** @color 4F @pause |
Present in env/convert_in_game_gfp.bat.
Original |
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@REM gfp バッチファイル call %PJ023_ROOT%\project\tool\bin\YsSetEnv.bat ruby.exe %PJ023_ROOT%\project\tool\bin\GfArchPack.rb in_game.gfp in_game/*.gfa @if %ERRORLEVEL% NEQ 0 GOTO ERROR :SUCCESS @color 1F @echo コンバートは正常終了しました。 @goto END :ERROR @echo ***** コンバート中に ERROR が発生しました!! **** @color 4F @pause :END |
Translation |
@REM gfp Batch file call %PJ023_ROOT%\project\tool\bin\YsSetEnv.bat ruby.exe %PJ023_ROOT%\project\tool\bin\GfArchPack.rb in_game.gfp in_game/*.gfa @if %ERRORLEVEL% NEQ 0 GOTO ERROR :SUCCESS @color 1F @echo Conversion completed successfully. @goto END :ERROR @echo ***** ERROR during conversion!! **** @color 4F @pause :END |
Present in test/body_memo_sample/tga2gtxTEstTool.bat.
Original |
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set EXE_NAME=%CAFE_ROOT%\system\bin\win64\TexConv2.exe set TEX_NAME=%~n1 set OUT_PATH=%PJ023_ROOT%\project\data\disc\content\test\body_memo_sample %EXE_NAME% -i %TEX_NAME%.tga -o %OUT_PATH%\%TEX_NAME%.gtx -f GX2_SURFACE_FORMAT_TCS_R8_G8_B8_A8_UNORM -tileMode GX2_TILE_MODE_DEFAULT -printinfo -align @if %ERRORLEVEL% NEQ 0 GOTO ERROR :END @color 1F @echo コンバートは正常終了しました。 @PAUSE @exit :ERROR @echo ***** コンバート中に ERROR が発生しました!! **** @color 4F @pause |
Translation |
set EXE_NAME=%CAFE_ROOT%\system\bin\win64\TexConv2.exe set TEX_NAME=%~n1 set OUT_PATH=%PJ023_ROOT%\project\data\disc\content\test\body_memo_sample %EXE_NAME% -i %TEX_NAME%.tga -o %OUT_PATH%\%TEX_NAME%.gtx -f GX2_SURFACE_FORMAT_TCS_R8_G8_B8_A8_UNORM -tileMode GX2_TILE_MODE_DEFAULT -printinfo -align @if %ERRORLEVEL% NEQ 0 GOTO ERROR :END @color 1F @echo Conversion completed successfully. @PAUSE @exit :ERROR @echo ***** ERROR during conversion!! **** @color 4F @pause |
sound/SoundDisableCallFrame.bson has text in it. The single kanji in this file (found on line 6) simply means "Wednesday".
comment create by YsExcelToJson / ver.1.0.0 file D:/work/pj023/sound/SoundDisableCallFrame.xlsx date 2015/03/11 (水) 16:32.20 labelArray $LABEL $FRAME dataArray SD_BEADS2 SD_BEADS1 SD_GET1 SD_HEART1 SD_CLOCK1_P1 SD_CLOCK1_P2 SD_PON3_P1 SD_PON3_P2 SD_WOODBLOCK4 SD_DON1 SD_BOYON10 SD_BOYON9 SD_BOYON6 SD_BOYON3 SD_PON9 SD_PON4 SD_JUGEM_PON1 SD_ICE4 SD_ICE5 SD_DOSUN7 SD_SWITCH3 SD_BOSS_DON2 SD_CYCLE3 SD_FOOT_ICE3 SD_DON6 SD_WANWAN1 SD_BOYON11 SD_BASA7 SD_DON9 SD_BUBBLE1 SD_AMIMONO1 SD_CHOROPU_RUN1 SD_BOSS_DAME2 SD_SCROLL1 SD_BEADS2_SPLASH SD_JUMP1_P1 SD_XYLOPHONE8 SDV_FUNBARU1_P1 SDV_HA1_P1 SDV_HA4_P1 SDV_HA6_P1 SDV_HA5_P1 SDV_KURURIN1_P1 SDV_NERAU1_P1 SDV_LOOK1_P1 SDV_HANAUTA_P1 SDV_PATAPATA1_P1 SDV_PATAPATA2_P1 SDV_PERON1_P1 SDV_PON1_P1 SDV_DAME1_P1 SDV_BREATHOUT1_P1 SDV_YAHOO1_P1 SDV_YAHOO3_P1 SD_CLOUD3 SD_SMOKE1 SD_PAKKUN5
Regional Differences
To do: Any more? |
Despite the fact that the American version was released four months after all other versions and unlike more recent Nintendo games at the time which had two completely different English translations, the American and European/Australian versions have only minor textual differences.
Text
British | American |
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FINE! Burt, hitch up your trousers and GO BUST UP THAT YOSHI! |
FINE! Burt, hitch up your pants and GO BUST UP THAT YOSHI! |
This change was necessary because "pants" refers to outerwear in American English and underwear in British English. Even though the American meaning is used in Australia, the British English version of the line is still used; however, "trousers" is technically still not incorrect.
Yoshi Design Names
A handful of Yoshi Design names differ between the American and British versions:
British | Japanese | American! |
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Candyfloss Yoshi | レインボーヨッシー (Rainbow Yoshi) | Cotton Candy Yoshi |
Duck Hunt Duo Yoshi | ダックハント (Duck Hunt) | Duck Hunt Yoshi |
Night-Time Yoshi | ナイトヨッシー (Night Yoshi) | Nighttime Yoshi |
Mii Swordfighter Yoshi | Mii 剣術タイプ (Mii Swordplay) | Mii Sword Fighter Yoshi |
Sonic the Hedgehog Yoshi | ソニック (Sonic) | Sonic Yoshi |
Wii U Yoshi | Wii U ヨッシー (Wii U Yoshi) | Wii U Deluxe Yoshi |
Scrapbook
The scrapbook option has different names across localizations.
British English | Japanese | American English |
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Scrapbook Theatre | Memory Theater (おもいでシアター) | Scrapbook Theater |
In addition to all the enemies except Kamek having separate names for the Japanese version, one entry was altered even in English.
British English | Japanese | American English |
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Giant Nep-Enut | Big Unbaba (blue) (ビッグウンババ(あお)) | Nep-Enut |
In the British localization, the blue equivalent of Gargantua Blargg is referred to as Giant Nep-Enut as in Yoshi's New Island, closer to the Japanese names of these enemies, whereas the American version just calls it a Nep-Enut as in Super Mario World 2: Yoshi's Island.
Internal Project Name
The game's project name is Merino, according to the game's text archive. Merino is a breed of sheep that is commonly used for their wool.
The Yoshi series
| |
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Yoshi's Island | |
SNES | Super Mario World (Prototype) • Yoshi's Safari • Super Mario World 2: Yoshi's Island (Prototypes) |
Nintendo 64 | Yoshi's Story |
Game Boy Advance | Super Mario World: Super Mario Advance 2 • Yoshi's Island: Super Mario Advance 3 • Yoshi Topsy-Turvy • Yoshi Sample |
Nintendo DS | Yoshi's Island DS (Demo) • Yoshi Touch & Go |
Nintendo 3DS | Yoshi's New Island • Poochy & Yoshi's Woolly World |
Wii U | Yoshi's Woolly World |
Puzzle Games | |
NES | Yoshi • Yoshi's Cookie |
SNES | Yoshi's Cookie (Prototype, Kuruppon Oven de Cookie) • Tetris Attack • Super Yoshi no Tamago |
GameCube | Nintendo Puzzle Collection |
Game Boy (Color) | Yoshi • Yoshi's Cookie • Tetris Attack |
Nintendo DS | Super Yoshi no Tamago |
See Also | |
Mario |
- Pages missing developer references
- Games developed by Good-Feel
- Pages missing publisher references
- Games published by Nintendo
- Wii U games
- Pages missing date references
- Games released in 2015
- Games released in July
- Games released on July 16
- Games released in October
- Games released on October 16
- Games released in June
- Games released on June 26
- Games released on June 25
- Games with unused areas
- Games with hidden development-related text
- Games with unused graphics
- Games with unused models
- Games with unused sounds
- Games with regional differences
- To do
- Yoshi series
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > To do
Games > Games by content > Games with hidden development-related text
Games > Games by content > Games with regional differences
Games > Games by content > Games with unused areas
Games > Games by content > Games with unused graphics
Games > Games by content > Games with unused models
Games > Games by content > Games with unused sounds
Games > Games by developer > Games developed by Nintendo > Games developed by Good-Feel
Games > Games by platform > Wii U games
Games > Games by publisher > Games published by Nintendo
Games > Games by release date > Games released in 2015
Games > Games by release date > Games released in July
Games > Games by release date > Games released in July > Games released on July 16
Games > Games by release date > Games released in June
Games > Games by release date > Games released in June > Games released on June 25
Games > Games by release date > Games released in June > Games released on June 26
Games > Games by release date > Games released in October
Games > Games by release date > Games released in October > Games released on October 16
Games > Games by series > Yoshi series