If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

Proto:Yoshi's Island DS

From The Cutting Room Floor
Jump to navigation Jump to search

This page details one or more prototype versions of Yoshi's Island DS.

This cactus is UNDER CONSTRUCTION
This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.

The USA Kiosk Demo of Yoshi's Island DS is dated September 16, 2006 (as can be seen in stamp.rc), just over three weeks before the October 9 date listed in the final US game's equivalent file.

The demo itself only has three levels available to play normally (four if you count the prologue), and will return to the title screen after either a certain amount of time has passed or if Yoshi is left idle for too long.

General Differences

  • The game has a special demo title screen, and goes straight to the prologue level afterwards.
  • Yoshi goes down pipes much faster.
  • The camera can be a little bit wonky in getting it to move to the right (or left) fully.

Menu Differences

Proto Final
YIDS-DemoControls.png YIDS-FinalControls.png

The control style screen has a different font and a few other changes.

Level Differences

Almost every level has differences from the final. These range from a few simple aesthetic changes to major overhauls in certain segments. Some areas aren't even fully finished yet!


YIDS-DemoBabyBowser.png
Level Differences
With 50 levels, there's bound to be a bunch of these.

Testing/Unfinished Levels

The demo has a few test levels, as well as some unfinished enemy museum rooms, that are absent from the files of the final release.

Graphical Differences

Several of the Yoshis have different palettes. This extends to other graphics featuring them, such as Yoshi Blocks to end a transformation.

Proto Final
YIDS-DemoSpike.png YIDS-FinalSpike.png

The insta-kill thorns aren't finished graphically.

Proto Final
YIDS-DemoFlag.gif YIDS-FinalFlag.gif

The raft in pirate levels has a different flag on it.

Proto Final
YIDS-GiantShyGuyDemo.png YIDS-GiantShyGuyFinal.png

Big Guy the Stilted is unfinished, lacking his artificial appearance. This sprite is identical to one featured in a pre-release picture sent to the press.

Proto Final
YIDS-ChairDemo.png

YIDS-FlowerPotDemo.png

YIDS-TableDemo.png
YIDS-ChairFinal.png

YIDS-FlowerPotFinal.png

YIDS-TableFinal.png

The poltergeist vase, chair, and table were increased in size for the final game.

  • Waterfalls are graphically glitched in the demo and flicker.

Audio Differences

Hmmm...
To do:
  • These rips are extremely distorted.
  • Check if there are more different songs, and rip the ring and death sound effects since they are different.

Castle

Proto Final

The track used in castles was completely different in the demo.

In the Clouds

Proto Final

The track used in the clouds had slightly different instruments, and had a different loop.

Wildlands

Proto Final

The track used for the wildlands had slightly different instruments.

Mini-Boss

Proto Final

The track used for the mini-boss had slightly different instruments.

Player Down

Proto Final

Different instruments.

Boss Clear

Proto Final

The boss clear jingle was completely different.

3-4 Cutscene Song

Proto Final

Different instruments.

Unknown Jingle 2

Proto Final

Different instruments.