Proto:Yoshi's Island DS
This page details one or more prototype versions of Yoshi's Island DS.
This article is a work in progress. ...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes. |
The USA Kiosk Demo of Yoshi's Island DS is dated September 16, 2006 (as can be seen in stamp.rc), just over three weeks before the October 9 date listed in the final US game's equivalent file.
The demo itself only has three levels available to play normally (four if you count the prologue), and will return to the title screen after either a certain amount of time has passed or if Yoshi is left idle for too long.
Contents
General Differences
- The game has a special demo title screen, and goes straight to the prologue level afterwards.
- Yoshi goes down pipes much faster.
- The camera can be a little bit wonky in getting it to move to the right (or left) fully.
Menu Differences
Proto | Final |
---|---|
The control style screen has a different font and a few other changes.
Level Differences
Almost every level has differences from the final. These range from a few simple aesthetic changes to major overhauls in certain segments. Some areas aren't even fully finished yet!
Level Differences With 50 levels, there's bound to be a bunch of these. |
Testing/Unfinished Levels
The demo has a few test levels, as well as some unfinished enemy museum rooms, that are absent from the files of the final release.
Graphical Differences
Several of the Yoshis have different palettes. This extends to other graphics featuring them, such as Yoshi Blocks to end a transformation.
Proto | Final |
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The insta-kill thorns aren't finished graphically.
Proto | Final |
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The raft in pirate levels has a different flag on it.
Proto | Final |
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Big Guy the Stilted is unfinished, lacking his artificial appearance. This sprite is identical to one featured in a pre-release picture sent to the press.
Proto | Final |
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The poltergeist vase, chair, and table were increased in size for the final game.
- Waterfalls are graphically glitched in the demo and flicker.
Audio Differences
To do:
|
Castle
Proto | Final |
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The track used in castles was completely different in the demo.
In the Clouds
Proto | Final |
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The track used in the clouds had slightly different instruments, and had a different loop.
Wildlands
Proto | Final |
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The track used for the wildlands had slightly different instruments.
Mini-Boss
Proto | Final |
---|---|
The track used for the mini-boss had slightly different instruments.
Player Down
Proto | Final |
---|---|
Different instruments.
Boss Clear
Proto | Final |
---|---|
The boss clear jingle was completely different.
3-4 Cutscene Song
Proto | Final |
---|---|
Different instruments.
Unknown Jingle 2
Proto | Final |
---|---|
Different instruments.
The Yoshi series
| |
---|---|
Yoshi's Island | |
SNES | Super Mario World (Prototype) • Yoshi's Safari • Super Mario World 2: Yoshi's Island (Prototypes) |
Nintendo 64 | Yoshi's Story |
Game Boy Advance | Super Mario World: Super Mario Advance 2 • Yoshi's Island: Super Mario Advance 3 • Yoshi Topsy-Turvy • Yoshi Sample |
Nintendo DS | Yoshi's Island DS (Demo) • Yoshi Touch & Go |
Nintendo 3DS | Yoshi's New Island • Poochy & Yoshi's Woolly World |
Wii U | Yoshi's Woolly World |
Puzzle Games | |
NES | Yoshi • Yoshi's Cookie |
SNES | Yoshi's Cookie (Prototype, Kuruppon Oven de Cookie) • Tetris Attack • Super Yoshi no Tamago |
GameCube | Nintendo Puzzle Collection |
Game Boy (Color) | Yoshi • Yoshi's Cookie • Tetris Attack |
Nintendo DS | Super Yoshi no Tamago |
See Also | |
Mario |