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Proto:Yoshi's Island DS/Level Differences

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This is a sub-page of Proto:Yoshi's Island DS.

World 1

Hit the M Blocks!

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YIDS-MBlocksMessageDemo.png YIDS-MBlocksMessageFinal.png

This Message Box has a different message, but it's saying pretty much the same thing. In both the demo and the final, both of these button combinations work.

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YIDS-MBlocksGoalDemo.png YIDS-MBlocksGoalFinal.png

The End Goal in this level is in a different spot.

Mario's Fleet Feet

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YIDS-FleetCoinsDemo.png YIDS-FleetCoinsFinal.png

Probably by mistake, this coin in the demo is always able to be collected. In the final, you have to hit a switch for it to spawn.

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YIDS-FleetArrowDemo.png YIDS-FleetArrowFinal.png

The arrow on this pipe is in a different spot.

Castle of the Big Burt Bros.

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YIDS-DemoBurtMessage.png YIDS-FinalBurtMessage.png

The Message Box in this level has a different message, but still conveys the same concept.

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YIDS-DemoBurtRoom.png YIDS-FinalBurtRoom.png

The Big Burt Bros. are much more smaller than they are in the final game, and the room has a different layout.

Catch the Breeze

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YIDS-DemoBreezeRing.png YIDS-FinalBreezeRing.png

The End Goal in this level is in a different spot.

Glide Guys Take to the Skies

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YIDS-DemoGlideRing.png YIDS-FinalGlideRing.png

The End Goal in this level is in a different spot.

Baby Mario and Baby Peach: Dynamic Duo

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YIDS-Demo27Message1.png YIDS-Final27Message1.png

Because this level is part of the demo, there's a Message Box here explaining what M-Blocks do. In the final game, they first appear in 1-2, which isn't part of the demo.

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YIDS-Demo27Message2.png YIDS-Final27Message2.png

Similarly, there's also a Message Box in the demo explaining that Baby Mario can run faster that isn't in the final.

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YIDS-Demo27Arrow1.png YIDS-Final27Arrow1.png

The arrow on this pipe is in a different position.

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YIDS-Demo27Arrow2.png YIDS-Final27Arrow2.png

The arrow on this pipe is *also* in a different position.

Gilbert the Gooey's Castle

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YIDS-GilberCoinDemo.png YIDS-GilbertCoinFinal.png

The first coins of the level were shifted up a pixel.

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YIDS-DemoGilbertPipe.png YIDS-FinalGilbertPipe.png

The arrow on this pipe is in a different position.

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YIDS-DemoGilbertRoom.png YIDS-FinalGilbertRoom.png

In the demo, Gilbert starts out already transformed, and the room is structured slightly differently.

Welcome to Yoshi Tower!

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YIDS-DemoTowerShyGuys.png YIDS-FinalTowerShyGuys.png

Two Shy Guys were added on this platform, likely to give the player access to some eggs. If the player didn't have any, they would have been stuck at this spot.

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YIDS-DemoTowerSpikes.png YIDS-FinalTowerSpikes.png

This part of the tower had a layer removed from the spikes.

Return of the Moving Chomp Rock!

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YIDS-DemoChompErrors.png YIDS-FinalChompErrors.png

Errors in the environment here were fixed in the final. These are located all throughout the level.

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YIDS-DemoChompRock1.png YIDS-FinalChompRock1.png

This area is completely changed - rather than pushing the boulder onto a moving platform, you simply move it while avoiding the jumping Tap-Taps. There's a remnant of this scrapped segment on the bottom screen.

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YIDS-DemoChompBill.png YIDS-FinalChompBill.png

A small platform was added here along with a Bullet Bill launcher.

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YIDS-DemoChompPole.png YIDS-FinalChompPole.png

For whatever reason, a pole was removed in this spot.

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YIDS-DemoChompRock2.png YIDS-FinalChompRock2.png

Similar to the earlier changed puzzle, this one was also changed. There's still a remnant of it below the stage, with the closed-off gap, as well as an alcove to the right.

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YIDS-DemoChompRock3.png

YIDS-DemoChompFlower1.png
YIDS-FinalChompRock3.png

YIDS-FinalChompFlower1.png

This platforming section was changed entirely. Additionally, a flower was moved due to the previous change.

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YIDS-DemoChompPoleBlocks.png YIDS-FinalChompPoleBlocks.png

The pole here was lengthened, the number of invisible blocks was decreased, and the platform the switch is on was widened in the final.

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YIDS-DemoChompButton.png YIDS-FinalChompButton.png

This last platforming challenge was changed significantly. In the final, Yoshi leaves the Chomp-Rock behind to activate some blocks, and then uses a different Chomp-Rock to balance on halfway through. In the demo, he uses the same Chomp-Rock throughout, with moving rocks taking the place of the blocks from the switch.

World 2

Baby DK, the Jungle King!

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YIDS-DKMessageBoxDemo.png YIDS-DKMessageBoxFinal.png

This Message Box has... quite a different message in the demo.

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YIDS-DKDoorDemo.png YIDS-DKDoorFinal.png

In the demo, this hut is simply a door. In addition, it leads to a different mini-game in the demo. (In the final, it's an Egg-Shooting mini-game, while in the demo it's the Flutter Jump mini-game.)

Underground Mysteries

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YIDS-UndergroundArrow1Demo.png YIDS-UndergroundArrow1Final.png

As you've come to expect - the arrow on this pipe moved slightly.

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YIDS-UndergroundArrow2Demo.png YIDS-UndergroundArrow2Final.png

...And this one.

Windblown Wilderness

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YIDS-WindBGDemo.png YIDS-WindBGFinal.png

The level's background is different.

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YIDS-WindCoinsDemo.png YIDS-WindCoinsFinal.png

The coins here were shifted up a pixel for the final release.

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YIDS-WindEndDemo.png YIDS-WindEndFinal.png

The Goal Ring is in a different spot.

Hector the Reflector's Haunted House

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YIDS-HectorDemo.png YIDS-HectorFinal.png

The room is slightly different in the demo, and Hector doesn't glow when he gets transformed by Kamek.

Boing!

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YIDS-BoingCoinsDemo.png YIDS-BoingCoinsFinal.png

The starting area has a couple of graphical glitches.

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YIDS-DrawYoshi1Demo.png

YIDS-DrawYoshi2Demo.png
YIDS-DrawYoshi1Final.png

YIDS-DrawYoshi2Final.png

The rhyming message in this message box was changed... which sorts of ruins the flow, doesn't it?

Donuts and Eggs

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YIDS-MBlockSpaceDemo.png YIDS-MBlockSpaceFinal.png

In the final gauntlet before the goal ring, the M blocks are spaced out more.

Yoshi on Stilts

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YIDS-HutDoorVineDemo.png YIDS-HutDoorVineFinal.png

This door is a hut in the final game.

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YIDS-LavaPipeDemo.png YIDS-LavaPipeFinal.png

Upon entering this area, Yoshi falls from the ceiling in the demo, while he enters through a pipe in the final. Additionally, the perspective is shifted way upwards in the demo.

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YIDS-LavaCoinsDemo.png YIDS-LavaCoinsFinal.png

In the same area, the demo lacked a coin path that was added in the final release.

Big Bungee Piranha's Lair

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YIDS-BungeePipeArrowDemo.png YIDS-BungeePipeArrowFinal.png

The only noticeable difference in this level is the arrow missing on the pipe at the very beginning.

Yikes! Boiling Hot!

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YIDS-LogLavaDemo.png YIDS-LogLavaFinal.png

This platform was changed to a log.

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YIDS-FangJumpDemo.png YIDS-FangJumpFinal.png

In the demo, this area involved waiting for a moving platform with a bounce pad to pass by a lava stream and jumping at the right time. In the final, it involves jumping onto Fangs at just the right moment.

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YIDS-TileErrorDemo.png YIDS-TileErrorFinal.png

An out-of-place tile was changed here.

Moving Statues, Standing Statues

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YIDS-PlatformsFlowerDemo.png YIDS-PlatformsFlowerFinal.png

The flower in this area was moved to the right. Because this is a side scrolling level, this was probably done in the interest of difficulty.

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YIDS-PlatformsGoalRingDemo.png YIDS-PlatformsGoalRingFinal.png

The Goal Ring was moved slightly.

World 3

The Goonie Coast Isn't Clear!

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This arrow hinting to a secret area is not in the demo, though the area itself is still accessible.

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The secret area itself is structured differently, but remains conceptually the same - hit the switch to have coins appear, and grab them while transformed.

Bessie Bass's Battleship

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The flower here was removed.

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This room received major changes. The locations of ? Clouds were moved, coins were replaced, M Blocks were added, and the way to get back into the pipe was changed.

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This room also changed slightly, adding in another Koopa and changing the locations of coins.

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The box here is a metal crate in the demo.

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Coin placement in this area was changed slightly.

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Instead of a regular shell here, there's a Koopa-Troopa walking around.

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There are no egg blocks in this area in the final... And at the bottom is an entirely different puzzle concerning a character coin for DK, instead of just more coins.

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The battle with Bessie... doesn't actually work in the demo. After Kamek gives her speech, you're stuck floating there and nothing happens. There's an unfinished version of the boss in the game files that show the original plan for Bessie - the water level would rise and you would have to jump from platform to platform. Seems it didn't make the cut.

World 5

At Last! Bowser's Castle!

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YIDS-DemoBabyBowser.png YIDS-FinalBabyBowser.png

The room that you fight Baby Bowser in has a testing background.