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Yoshi Topsy-Turvy

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Title Screen

Yoshi Topsy-Turvy

Also known as: Yoshi no Banyuu Inryoku (JP), Yoshi's Universal Gravitation (EU)
Developer: Artoon
Publisher: Nintendo
Platform: Game Boy Advance
Released in JP: December 9, 2004
Released in US: June 13, 2005
Released in EU: April 22, 2005


DebugIcon.png This game has debugging material.
RegionIcon.png This game has regional differences.


PrereleaseIcon.png This game has a prerelease article

Yoshi Topsy-Turvy attempts to combine platforming with tilt controls, all wrapped up in pre-rendered Yoshi's Story-esque graphics. Because of its short length and awkward physics, however, the game didn't do very well.

Sub-Pages

Read about prerelease information and/or media for this game.
Prerelease Info

Debug Menu Text

Elementary, my dear Cactus.
This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: Find a way to activate these debug functions

These pieces of text can be found in the ROM. It is currently unknown how to activate these functions, if they even still work.

Location Debug Text Notes
0x478358
 Set Editor
 Enemy
 Gimmick
 Bin Data
 Player Pos
 Enemy Edit Print
 Enemy Edit
 Gimmick Edit Print
 Gimmick Edit
 Pos X
 Pos Y
 Resume Print
This seems to be the main portion of the debug mode.
0x27515C
 Area
 Disp

 Area Edit Print
 Area Edit
Debug mode for level editing?
0x312EF0
sound test
menu mode
BALLOON DUMMY
0x4077B4
 Path 

 Path Edit Print 
 Path Edit 
Debug mode for path editing?
0x4086CC
Player Param
0x4088B8
 tire bound min 
 tire bound max 
 run speed max 
 fall limit(float) 
 fall limit 
 break 
 run start_speed 
 run acc 
 walk start_speed 
 walk acc 
 jump ctrl lr2 
 jump ctrl lr 
 jump limit lr(float) 
 jump limit lr 
 fall ctrl 
 fall acc 
 Jump ini speed
A list of parameters related to how Yoshi moves.
0x4089D4
 Motion Sensor 
 Super Move 
 Invincible 
0x268DAC
 Free Fall 
 Goal Disable
0x29FB14
 Coin 
 
 Print 
 Flag Num 
 Set
 
 DYNAMIC_RED 
 DYNAMIC RED NORMAL 
After this portion, there is a large chunk of ASCII patterns that seem to define screen animations. Probably unrelated to the debug text.

Unreachable Goal

YoshiTopsyTurvy-YoshisBigJump-Goal.png

In the minigame "Yoshi's Big Jump", there is a goal at the far right side of the room. It cannot ever be seen through normal gameplay. When you touch it, the goal fanfare plays and the game fades into the score list for the minigame.

The best possible score has been at 131.76 yds since 2010, to give an idea of how far this minigame goes. The room caps at 256.23 yds.

Regional Differences

Title Screen

Japan US Europe
YoshiTopsyTurvy-JP-Title.png Yoshi Topsy-Turvy-title.png YoshiTopsyTurvy-EU-Title.png

The Japanese version featured Yoshi who could be tilted along with the three apples. The international versions moved an apple to the bottom to make more space for the logo. The copyright info was updated.

Cinematic Effects

Some effects during cinematics were toned down for epilepsy reasons.

High Score List

Japan Europe US
YoshiTopsyTurvy-JP-Score.png YoshiTopsyTurvy-EU-Score.png YoshiTopsyTurvy-US-Score.png
  • The Japanese and European versions both use meters, the US version uses yards.
  • The European version increased the width of the paper.

Level Select

Japan International
YoshiTopsyTurvy-JP-FinalBowserIcon.png

YoshiTopsyTurvy-JP-BowserIcon.png

YoshiTopsyTurvy-JP-ClearBubble.png
YoshiTopsyTurvy-International-FinalBowserIcon.png

YoshiTopsyTurvy-International-BowserIcon.png

YoshiTopsyTurvy-International-ClearBubble.png

Time Objective

Japan & US Europe
YoshiTopsyTurvy-US-JP-TimeObjective.png YoshiTopsyTurvy-EU-TimeObjective.png

The sec text was removed in the European version.

Other Differences

Europe US
YoshiTopsyTurvy-EU-SleepModeMenu.png YoshiTopsyTurvy-US-SleepModeMenu.png

The US version made the text less blurred and thick here.

Europe US
YoshiTopsyTurvy-EU-Calibration.png

YoshiTopsyTurvy-EU-Calibration2.png
YoshiTopsyTurvy-US-Calibration.png

YoshiTopsyTurvy-US-Calibration2.png

The width was reduced.