Also known as: Yoshi's Universal Gravitation (JP/EU)
This game has a prerelease article
Yoshi Topsy-Turvy attempts to combine platforming with tilt controls, all wrapped up in pre-rendered Yoshi's Story-esque graphics. Because of its short length and awkward physics, however, the game didn't do very well.
Debug Menu Text
|This needs some investigation.|
Discuss ideas and findings on the talk page.
Specifically: Find a way to activate these debug functions
These pieces of text can be found in the ROM. It is currently unknown how to activate these functions, if they even still work.
Set Editor Enemy Gimmick Bin Data Player Pos Enemy Edit Print Enemy Edit Gimmick Edit Print Gimmick Edit Pos X Pos Y Resume Print
|This seems to be the main portion of the debug mode.|
Area Disp Area Edit Print Area Edit
|Debug mode for level editing?|
sound test menu mode BALLOON DUMMY
Path Path Edit Print Path Edit
|Debug mode for path editing?|
tire bound min tire bound max run speed max fall limit(float) fall limit break run start_speed run acc walk start_speed walk acc jump ctrl lr2 jump ctrl lr jump limit lr(float) jump limit lr fall ctrl fall acc Jump ini speed
|A list of parameters related to how Yoshi moves.|
Motion Sensor Super Move Invincible
Free Fall Goal Disable
Coin Print Flag Num Set DYNAMIC_RED DYNAMIC RED NORMAL
|After this portion, there is a large chunk of ASCII patterns that seem to define screen animations. Probably unrelated to the debug text.|
In the minigame "Yoshi's Big Jump", there is a goal at the far right side of the room. It cannot ever be seen through normal gameplay. When you touch it, the goal fanfare plays and the game fades into the score list for the minigame.
The best possible score has been at 131.76 yds since 2010, to give an idea of how far this minigame goes. The room caps at 256.23 yds.
The Japanese version featured Yoshi who could be tilted along with the three apples. The international versions moved an apple to the bottom to make more space for the logo. The copyright info was updated.
Some effects during cinematics were toned down for epilepsy reasons.
High Score List
- The Japanese and European versions both use meters, the US version uses yards.
- The European version increased the width of the paper.
|Japan & US||Europe|
The sec text was removed in the European version.
The US version made the text less blurred and thick here.
The width was reduced.
|The Yoshi series|
|NES||Yoshi • Yoshi's Cookie|
|SNES||Yoshi's Cookie (Prototype) • Yoshi no Cookie: Kuruppon Oven de Cookie|
Super Mario World • Super Mario World 2: Yoshi's Island (Prototypes) • Tetris Attack • Yoshi's Safari
|Game Boy (Color)||Yoshi • Yoshi's Cookie • Tetris Attack|
|Nintendo 64||Yoshi's Story|
|Game Boy Advance||Super Mario World: Super Mario Advance 2 • Yoshi's Island: Super Mario Advance 3 • Yoshi Topsy-Turvy • Yoshi Sample|
|Nintendo DS||Yoshi's Island DS (Demo) • Yoshi Touch & Go|
|Nintendo 3DS||Yoshi's New Island • Poochy & Yoshi's Woolly World|
|Wii U||Yoshi's Woolly World|