Yoshi's Story
Yoshi's Story |
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Also known as: Yoshi Story (JP), Yàoxī Gùshì (CN) This game has unused areas. This game has a prerelease article |
Yoshi's Story is the spiritual successor to Super Mario World 2: Yoshi's Island. It's notable for its aesthetics but infamous for being far easier and shorter than its predecessor... unless you attempt an all-Melon run.
To do:
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Contents
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Prerelease Info |
Test Levels
These test levels can be entered by using the US GameShark code 883DC553 00?? (where "??" is one of the level IDs below) and entering a level in the time trial level screen while holding the GS button.
You can see them in action here.
Jump Height Test (E1)
The level's layout merely tests to see how high and/or far Yoshi can jump. Yoshi starts on a bone bridge above the level. Sideways numbers indicate the distance up from the ground, while the straight numbers indicate the distance between the floating platforms above. At the top of the pause screen it will say "ないデータをよもうとした", which translates to "Tried to read nonexistent data".
Cogwheel Test
A test of the Cogwheel platforms.
Cloudjin Boss Test
A test for the Cloudjin boss and see-saw platforms.
Unused Music
This track sounds like the tracks that play when you open one of the pages in Story Mode, but it is never used.
Crash Debugger
To do: Add ways to crash the game. |
A crash screen identical to the one in The Legend of Zelda: Ocarina of Time is present in this game. To access it, enter GameShark code 81043880 FFFF 81043882 FFFF.
When the game crashes, input the following button code, which is the same code from Ocarina of Time:
- L + R, then while holding both press Z.
- D-Up
- C-Down
- C-Up
- D-Down
- D-Left
- C-Left
- C-Right
- D-Right
- A + B, then while holding both press Start.
Debug Mode
Enable GameShark code 80104698 0001 in the Japanese version to open up a menu.
To do: Add code for American version. |
- Debug Registers 0
- Z+left to go away
- R(0)=0 general purpose register
- R(1)=8020de40 Z-buffer head pointer
- R(2)=0 !0: display the arguments of some functions
- R(4)=0 VERBOSE
- R(5)=0 !0: disable extended display list
- R(6)=0 OAM_SELECT(ReadOnly)
- R(10)=0 !0: copy matrix (matrices?) one-by-one
- R(11)=0 FrameOffSetX
- R(12)=0 FrameOffSetY
'!' means 'not' in most programming languages, so '!0' here likely means "if not zero".
Uncompiled Source Code
Two fragments of code can be found in the ROM for the Japanese version.
At 0xB7568:
#include <bg_debug.h> #if USE_DEBUGMODE enum { REG_TESTMODE = REG_HAYAKAWA_BEGIN, REG_SCALE, REG_ROTATE /* MAX 15 ITEMS */ }; #endif /* USE_DEBUGMODE */ REGINIT(SCALE, 1); REGINIT(ROTATE, 0); if (REG(TESTMODE)) { transform(REG(SCALE), REG(ROTATE)); }
At 0xB76C8:
#include <bg_debug.h> REGINITN(NISIWAKI, 0, 1); if (REGN(NISIWAKI, 0)) { transform(REGN(NISIWAKI, 1), REGN(NISIWAKI, 2)); }
Regional Differences
To do: There are apparently a few more level differences. |
Boot Logo
International | China |
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The iQue version changed the Nintendo logo to the iQue logo. Its sound clip still says "Nintendo!", though.
Title Screen
To do: These should be animated. |
Japan | US/Europe | China |
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The Japanese version has the game's title written in pastel rainbow colors, which were dropped in favor of some simple shades in the international versions. This also affects the animation on the title screen. These changes were later adopted for the iQue release.
The copyright date was also updated between versions.
Story Mode Saving
In the Japanese version, you had to complete Story Mode in one sitting. The international versions save your progress in Story Mode after every level successfully completed, so you can continue where you left off.
Japan | North America |
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Japan | Translation | US |
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Continue Data | ||
おはなしモード | Story Mode | Story Ranking |
トライアルモード | Trial Mode | Trial Ranking |
ぜんぶけす | Erase All | Erase All |
The Options menu had to be adjusted a bit because the Story Mode progression data can be deleted separately from score data (which is saved even in the Japanese version).
Story Mode (Continue From Page 2) Trial Mode Options Practice
This feature does not revert when the language of a US cartridge is set to Japanese. The font used for the "Start From P.#" banner is unique to the US cartridge and doesn't appear at all in the Japanese version.
Also, when data is erased in the Japanese version, an explosion can be heard. In the international versions, it plays a fanfare.
The US title logo remains English in Japanese mode. The European version does not have a Japanese option, as it was replaced by the European languages.
US | Europe |
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Level Differences
Secret Coins
The US version adds secret letter-shaped coin formations to every level that spell out the message "YOU ARE YOSHI'S GREAT PARTNER", triggered when a heart fruit is eaten by Yoshi. These were entirely absent in the Japanese version.
Egg Blocks
In the Japanese version, the egg blocks are always green. In the US and European versions, they match the color of the Yoshi you're currently playing.
Japan | US/Europe |
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Blargg's Boiler
In the Japanese version, in the first room of Blargg's Boiler a bone bridge near the end has two melons floating in bubbles right next to each other. The international versions moved one of the two melons to a better hiding place.
To do: Find that melon. |
Shy Guy Limbo
The Limbo Shy Guys don't play the special rhythm tune in the Japanese version and just sound like regular Shy Guys instead.
Baby Bowser Battle
Yoshi and Baby Bowser start the battle further away from each other in the Japanese version. As such, you can tap Z to immediately snipe him with an egg as soon as the battle starts, making for a very easy kill. In the international versions, because Yoshi and Baby Bowser are closer to each other, an egg shot this way will simply bounce off of Baby Bowser, doing no damage.
Level End
In the international versions, finishing a level by eating 30 of the same fruit (easiest to do with melons, but possible with any) gives a slightly different finish - the heart graphic is replaced with a drawing of that fruit.
Apple | Grape | Banana | Watermelon | Melon |
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Mechanics Changes
- If you charge an egg in mid-air and perform a ground pound right before landing, Yoshi will do a ground pound that has no power (doesn't change Shy Guys color, etc.) but still uncovers hidden melons/coins. This technique is faster in the Japanese version because Yoshi will skip the ground pound animation completely. In the international versions Yoshi still does the animation but no dust will come out (thus the fan nickname "Dustless Ground Pound").
- In the Japanese version Yoshi cannot jump while his tongue is out; this is possible in the international versions.
- In the Japanese version Yoshi can run around while swallowing a fruit. The international versions cancel all momentum when Yoshi eats a fruit on the ground.
- The Japanese version allows you to jump in mid-air by sliding off the edge as you're eating a fruit.
"Play other levels in Practice Mode" Glitch
The Japanese version has a glitch that can allow the player to play any level from the first world in the Practice Mode. In international versions, this glitch was fixed.
To do this glitch, at least one level must be unlocked in Trial Mode.
- Go to Trial Mode.
- Enter any level. (This sets the "Yoshi is alive" flag to all non-green Yoshis.)
- Exit the level by pressing Z + Start.
- Go to Practice Mode.
- Die (e.g. press L + Z + A + B).
- In the death cutscene, press Start button. This will bring up the retry menu. (This is possible because the non-green Yoshis are alive.)
- Selecting "Yes" will bring the players to Level 1-1. Selecting "No" will bring the map screen of the first world, allowing the players to select any level from said world.
The pause screen behaves like Story Mode, so the player cannot escape the level. However, completing the level will bring up the score tally of Practice Mode, and the game will reset to the main menu.
International versions fixed this glitch by resetting the "Yoshi is alive" flags when starting Practice Mode.
Anti-Piracy
Please elaborate. Having more detail is always a good thing. |
The game checks for the correct CIC lockout chip. The game reads a value from $A0000164, then compares it. If the values match, it means the cart is likely genuine. If the values do not match, fruits and other objects will be missing and the game will not proceed.
The Yoshi series
| |
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Yoshi's Island | |
SNES | Super Mario World (Prototype) • Yoshi's Safari • Super Mario World 2: Yoshi's Island (Prototypes) |
Nintendo 64 | Yoshi's Story |
Game Boy Advance | Super Mario World: Super Mario Advance 2 • Yoshi's Island: Super Mario Advance 3 • Yoshi Topsy-Turvy • Yoshi Sample |
Nintendo DS | Yoshi's Island DS (Demo) • Yoshi Touch & Go |
Nintendo 3DS | Yoshi's New Island • Poochy & Yoshi's Woolly World |
Wii U | Yoshi's Woolly World |
Puzzle Games | |
NES | Yoshi • Yoshi's Cookie |
SNES | Yoshi's Cookie (Prototype, Kuruppon Oven de Cookie) • Tetris Attack • Super Yoshi no Tamago |
GameCube | Nintendo Puzzle Collection |
Game Boy (Color) | Yoshi • Yoshi's Cookie • Tetris Attack |
Nintendo DS | Super Yoshi no Tamago |
See Also | |
Mario |
- Pages missing developer references
- Games developed by Nintendo EAD
- Pages missing publisher references
- Games published by Nintendo
- Games published by iQue
- Nintendo 64 games
- IQue Player games
- Pages missing date references
- Games released in 1997
- Games released in December
- Games released on December 21
- Games with unused areas
- Games with uncompiled source code
- Games with unused music
- Games with debugging functions
- Games with regional differences
- Games with anti-piracy methods
- To do
- Articles requiring elaboration
- Yoshi series
Cleanup > Articles requiring elaboration
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > To do
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Games > Games by publisher > Games published by Nintendo > Games published by iQue
Games > Games by release date > Games released in 1997
Games > Games by release date > Games released in December
Games > Games by release date > Games released in December > Games released on December 21
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