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Super Mario Galaxy/Unused Objects

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This is a sub-page of Super Mario Galaxy.

This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.

Beside unused models, the game features a lot of unused objects as well. A video documenting most of these can be found here as well.





While not exactly planets, this belongs with them. This cluster of giant asteroids are shaded in such a way that indicate a bright light source was in the center of them. They have no collision data, and no low-poly version.



A hemispherical planet sporting a basic checker texture and some water, the latter of which uses the image of reflected clouds for its texture. It is quite large compared to Mario, coming in at 54m in diameter. According to the groupinfo, the water is hot.



An unused planet with a unique shape. The platform up top has a hole in it that drops down to the room below, with a partial ring. The name begoman is the internal name for Topman. The planet is 30m × 45m × 100.6m in the game's scale. According to its description in the object list, it was meant to be inside the main planet of Battlerock Galaxy.



A battle arena filled with generic planet spheres and rings of clouds, all orbiting around a large central planet. The featureless central planet has a diameter of 150m and matches perfectly with the curvature of BossCrab's feet when animated. One of the planets in the background has an image imitating a Power Star indicator shine.


A near-identical copy of the unused model BroadBeanPlanet. It has the exact same structure as the other model, but has the reflection map used by the other bean planets. Additionally, the low-poly model (BroadBeanPlanetALow) is a proper low-poly model for the planet.


An early version of the first planet in Good Egg Galaxy, as was seen in the E3 2006 b-roll and playable demo of the game. One of the most obvious differences is the house, which has a pointed roof and different shape. The final version of the planet used in the game is called DiskGardenPlanet.



A planet in the style of Melty Molten Galaxy planets, but with a lower polygon count. Meramera is the name for Burn Bit.



A planet very much like the first disk in the set of three found in Gusty Garden Galaxy, with the exception of a giant arrow sign on top. This planet can actually be seen in the game's ending cutscene, implying it was cut late in development.

(Ending appearence: CometMedal)

FloaterLandPartsA and FloaterLandPartsB


Two copies of early tower parts exist under the names FloaterLandPartsA and FloaterLandPartsB.



An early version of the final design for Buoy Base's frame. The final frame was eventually made part of the main planet model, cannons and all.

GlassyTwinsPlanetA and GlassyTwinsPlanetB

A pair of planets from the original E3 demo. The grassier of the two twins has a distinct rocky ring pattern. The planets shown are actually two separate models.

GraveStoneD and GraveStoneE

Along with the other files for the path to Tarantox in Space Junk Galaxy, these two planetoids didn't make it to the final stage. GraveStoneD is a simple L-Block like GraveStoneC, while GraveStoneE is a small rocky ball. Unlike the other planets in this category, these objects have a proper texture.


This egg-laden planet was once used in the E3 demo and officially released to the public in the form of screenshots. Unfortunately, it was removed from use in the final, with only its model left within the game's file system as HomePlanet, with a copy under WorldMapHome. Low-poly versions of this planet exist as well, under the names HomePlanetLow and AstroDomeDemoHomePlanet (Astro Dome referring to the Comet Observatory).



A block of dark matter meant for Bowser's Dark Matter Reactor. This one is shaped like a long bar.



A solid stone platform meant for Bowser's Dark Matter Reactor.


A near-perfect copy of the planet from Melty Molten Galaxy, but with water instead of lava and different textures.



A near-perfect replica of Kaliente's planet.


This version of the peanut planet was found in the first E3 demo, as one of the first planets. It was later changed to the PeanutMudPlanet seen in Good Egg Galaxy. Curiously, a copy of this planet exists under the name TwinPeanutsPlanetB. TwinPeanutsPlanetA is the long beady planet in Gusty Garden Galaxy, which also has rocks rolling around on it. This planet can still be seen in the game's ending cutscene.

PieFortress and KillerGunnerTriple

To do:
Add image of PieFortressLow.

A near-perfect replica of the same planet used in Good Egg Galaxy, but with the small difference of the tower on the grassy side destroyed. The planet's name is PieFortress, while the combined version found in the game is DoriyakiFortressPlanet.


A standalone version of the planet's cannon tower exists under the name KillerGunnerTriple.

Planet Disk


A planet with its own clouds and sun. It has a flower patch on the top side, along with some mushrooms and a large picture of tree leaves. Interestingly, a sketch of this planet shows up in the concept art for the Starman Fortress.



A strange rocky planet with a name referring to the fuzzy red Urchins found in hot galaxies. It has a low-poly model, but it is identical. Unlike the other unused planets, this one has an entire unused zone dedicated to it.



A small planet found in the E3 demo, but nowhere in the final. It was located at the alternate branch of the pull star path.



A planet very similar to the metal planets in Gateway Galaxy. It has a place on one end for a cannon or similar square object.


A very rusty and unused planet. It has a low-poly version as well. This planet technically is used, but only shrunken down and as a decoration on the way to the electric Undergrunt Gunner in Toytime Galaxy.


A small hemisphere planet bearing the name for Space Junk Galaxy. Despite this, it is featured in the level selection model for Good Egg Galaxy.



A strange planet with weird-shaped hills. On the opposite side of the Question Mark hill is a heart shape. Once again, it bears the name of Space Junk Galaxy, but would fit better in Good Egg Galaxy.


A high-quality planet that was ultimately scrapped, much to the dismay of the development team. The two pipes on the planet are not warps but instead have the fully modeled tube interior, with the second pipe leading from the top of the tallest roof to the spherical underside of the planet. The yellow structure bears the same electric symbol as the ChargeSpot model. It, too, has concept art in the Prima guide. As can be seen by the concept art, it went through several incarnations, with the last two being left in the game's files. The version seen in the concept art depicts features such as a snowy area and a construction site.

It's also interesting to note that this same image also shows BossCrab, Planet Disk, and three copies of the Star Planet. It also shows some generic spherical planets and the spaceship planet used in Space Junk Galaxy.


The name Takohei refers to the red octopus enemy, Octoguy. The reflection image used on the metal is the same one used by UFOs and other models in the final version of the game.



A UFO combined with the standard Pull Star capsule planet. The most interesting feature is that all of its textures are slight variations of the ones used by other UFO models, including two recolored environment images. The spelling error is indeed part of the name.



A water bowl with a simplistic water texture, complete with collision. Interestingly, it comes with a GroupInfo file which defines it as "SimpleDome023255 (null)".

(Source: CometMedal)



A very large water cube, possibly related to WaterBowlObject. It lacks collision and any other files besides the main model file.

(Source: CometMedal)



A stout cylinder made of water, possibly related to WaterBowlObject and WaterCubeObject. Just like WaterCubeObject, it lacks collision and any other files.

(Source: CometMedal)



A sphere of water, possibly related to WaterBowlObject, WaterCubeObject and WaterCylinderObject. It, too, lacks collision and additional files.

(Source: CometMedal)



A ring of water, possibly related to WaterBowlObject, WaterCubeObject, WaterCylinderObject and WaterSphereObject. It lacks collision and additional files.

(Source: CometMedal)



An impressively detailed sphere made of water. It lacks collision, but has a single animation file for gentle movement of the water.

(Source: CometMedal)



An oddly textured planet with possible relations to WaterSphereObj. It comes with collision files and a GroupInfo file, which defines it as "Core (null)". It may have been placed within the center of WaterSphereObj.

(Source: CometMedal)



To do:
Maybe record a video of DragonHeadFlower's behavior?

This massive flower monster could easily fit Mario in its mouth, and that's just what it tries to do. If you give it a path, and approach it while on a Star Ball, it will suck the player into its mouth, then spit him out along the path while rotating its three leaves like a propeller.

(behaviour discovery: shibboleet)



Despite being a marble statue, this fire-breathing pig is very much alive. It has animations for looking around, hopping in excitement, and leaning forward to shoot a stream of fire. It has a surprising amount of bones for a statue, and its ears will flop around as it moves its head about. Its shading style is similar to that of some of the other models here, but unlike them, all of the shading is done through vertex coloring rather than textures.

The enemy can be spawned with hacking, and it still functions to some degree. It continually cycles between looking around and blowing invisible fire, never moving from its spot or reacting to Mario at all. Touching it causes Mario to react the same way he does to fire and lava.



All Magikoopas seen in the game shoot beams that create fireballs. However, there are actually objects for two other types of Magikoopa. TurtleBeamKameck Magikoopas would fire beams that create Koopa shells, just like the kind that Kamella uses.

(Source: SSL)

Switches and Triggers

Remember when YT had a little indifferent face when a video went down? TCRF remembers.
This page or section has one or more broken YouTube links.
Please find an archived version of the video(s) or a suitable replacement.



A Zelda-like crystal switch. It has animations for on/off states, which causes it to turn red and spin rapidly when activated.



A button bearing the old hit symbol. It has an "on" state texture that turns it yellow.


Using the regular Super Mario Galaxy ? Block model, there exists an object named ItemBlockSwitch. It loads the model, but the switch is nonfunctional and, sadly, either does nothing or crashes when hit.



A classic P Switch with a very wimpy P.



A block intended as some kind of switch. It is functional, and behaves like a regular brick block, except it can be set to trigger an event when destroyed. Nothing else about this object is known.

Platforms and Obstacles



It seems a smaller rotating wall was planned for Bubble Blast Galaxy, but it was scrapped.



A copy of Mecha Bowser's left arm with all of the paint stripped off. The name indicates that it was meant to be part of the wreckage floating about after Mecha Bowser is destroyed.



Part of Buoy Base Galaxy that never quite made it past planning.



A planet with a hole in it. The Star Pointer will react with it, but trying to grab the planet like normal (with the A button) does nothing. Using the B button, however, you can rotate the platform any direction you want. This is because, early on in development, the B button was used to interact with objects, suggesting that this particular object was scrapped early on.



A golden circular gate meant for Deep Dark Galaxy. It was likely meant for the Boo Box planet, as the gold color matches the planet's golden features, and it is the perfect size for the circular openings on the planet.

SeesawMoveNutA and SeesawMoveNutAC

Three early versions of the rotating nut platforms in Dreadnought Galaxy were left in, under the names SeesawMoveNut, SeesawMoveNutA, and SeesawMoveNutC. The first two are identical, while Nut C is a tube shape. The model used is SeesawMoveNutB.



A cubic tree. Yay. The model does not work.



An unfinished "bigger" version of a Bomp. They are both exactly the same size.

Galaxy Reactor Selection

Remember when YT had a little indifferent face when a video went down? TCRF remembers.
This page or section has one or more broken YouTube links.
Please find an archived version of the video(s) or a suitable replacement.

A galaxy selection object for Bowser's Galaxy Reactor can be found under the name MiniKoopaBattleVs3Galaxy, which isn't used in the final game because the player can access the galaxy by talking to Rosalina.

(Source: SunakazeKun)




A cart filled with trash. Caretaker is the internal name for Gearmo, indicating that this would've been used in the Garbage Dump missions.



A shiny bomb bearing Bowser's emblem. Unlike most of these objects, this one is actually functional. It will explode if Mario steps on it or a fired Star Bit touches it and regenerates shortly thereafter.

KirairaFixPoint & KirairaFixPointTop

To do:
Is KirairaFixPointTop actually unused? It wasn't removed in the SM3DAS version.

Two bases meant for the Mine enemy in Deep Dark Galaxy, KirairaFixPoint and KirairaFixPointTop, respectively. KirairaFixPointTop is technically unused, but identical-looking model data is baked into the cave model for Deep Dark Galaxy, meaning the file itself is unused, but the design is not. KirairaFixPoint, on the other hand, goes completely unused, and seems to be an early design for the final base model.

(Source: CometMedal)



A strange looking rock table meant for Melty Molten Galaxy.



A low poly model of LavaFloatingStepA, used in Melty Molten Galaxy. Strangely, it fails to resemble LavaFloatingStepA, and better resembles LavaStrangeRockTable.

(Source: CometMedal)



The original version of the meteor model used in the game, sporting a unique and high-quality texture. It exists under two names, MeteoContainer and RollingRock.



An untextured sphere. The filename may derive from the Portuguese word "confeito", after which the popular Japanese sugar candy "konpeito" is named. As Star Bits are inspired by konpeito, it's possible this model was an early placeholder for the Star Bit model.

(Source: CometMedal)



The dialogue indicator from Super Mario Sunshine. Its animations are intact.

(Source: CometMedal)

IcicleRockA, IcicleRockB & IcicleRockC


Three strangely textured rocks. Each of them have a single animation for slightly bobbing up and down, and all have back-face culling, meaning they were only meant to be viewed from the front. All three rocks have a GroupInfo file, each of which refer to the rocks as Rock00 (null), Rock01 (null), and Rock02 (null), respectively.

(Source: CometMedal)

DPDOutPointer and DPDPointer

Two star cursors from early builds of the game. These cursors can both be seen in early screenshots and gameplay footage.

(Source: CometMedal)



A cursor resembling the cursor from early builds of the game. It has several animations: one for appearing, one for spinning, one for staying static, and two color animations for gently flashing red or blue.

(Source: CometMedal)



A simple sphere. Not much can be said about this object, as it lacks any other files besides the model itself.

(Source: CometMedal)


An untextured sphere. It is unknown what purpose this object serves, as it cannot be found in the game's DOL, and it never appears when hacked into the game. It has a single animation for growing in size, and then rapidly collapsing in on itself.

(Source: CometMedal)



A ball made of ice. It has a single animation for spinning, and may have been used as a projectile.

(Source: CometMedal)



A simple box made of, or encased in ice.

(Source: CometMedal)



A cube made of ice. It has a unique reflection map that moves with the camera.

(Source: CometMedal)



A large and oddly Mario-shaped chunk of ice. Its name suggests a possible tie to the unused KarikariFreeze. It has only one material animation for faintly glimmering like ice, and not much else. Its UV mapping is also incorrect.

(Source: CometMedal)

TeresaMansionLightALightVolume & TeresaMansionLightBLightVolume


Two identical cylinders, possibly intended for use by the ceiling lights in Ghostly Galaxy's mansion.

(Source: CometMedal)



A simple speech bubble with a black outline. It is a billboarder, meaning it always faces the camera no matter the angle at which it is viewed. It may have been used as an early or placeholder version of the speech bubble that sometimes appears over the heads of NPCs in the game.

(Source: CometMedal)



A tall, breakable wooden box meant for the sinking tower in Dusty Dune Galaxy. This one is taller than its used counterpart.



A background full of stars and a (dim) rainbow of colors. The star texture's name is SpaceInnerUniverse.



A skybox featuring a bright stretch of galaxy and some dim rainbows. It shares the same star texture as StarrySky, and may possibly have relation to it.

(Source: CometMedal)



A purple sky with an animated shining sun. It is a flat plane, meaning the camera would have been fixed on it, ala the starry sky seen when selecting a mission in-game.

(Source: CometMedal)



Four breakable "unicorn-like horns" were meant to decorate Bonefin Galaxy's sea floor. They were probably cut late in production, as they were still present in the version Prima received to make their strategy guide with, in the galaxy's level selection model and in the galaxy's unused low-poly model. In the final version, they are all destroyed, with air bubble generators inside their hollow bases. The model comes with a normal map, something that most models in the game do not have. The Japanese name in ObjNameTable.tbl is 海底火山石柱(小) "Seabed Volcanic Stone Pillar (Small)", further indicating their relationship to the large breakable rock pillars found in Bonefin Galaxy.


In-game screenshot of ZoneHalo.

A blue glowing light likely meant to be shown around/behind planets, as the model has a concave shape. The game uses models like SphereAir for this purpose.