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ARMS
| ARMS |
|---|
|
Developer:
Nintendo EPD
|
To do:
|
The prequel to LEGS.
Contents
Cropped Icons
Each fighter in ARMS has an icon, used in various places in the game, such as the fighter selection screen and the online lobby. The icons shown in-game are cropped to be circular; however, the icons are actually square, meaning the edges of the icons are never seen in-game.
| Full Icon | In-Game |
|---|---|
![]() |
Build Information
| To do: Check the update data |
In System/Revision.yml, there is some build information.
| Full Game |
|---|
---- Root: 268473 Code: '267713' Builder: DEVARMSBLD3(Jenkins)2017/04/07 15:58:04 Content: '268473' Message: EUde: '4671' EUes: '4671' EUfr: '4671' EUit: '4671' EUnl: '4671' EUru: '4671' JPja: '4671' USen: '4671' USes: '4671' USfr: '4671' Library: sead: "@245720(r.53750)" kcol: "@21796(r.48880)" agl: "@266417(r.53804)" gsys: "@264685(r.53804)" NW_Cafe_G3d: "@166125(r.53219)" nw_ptcl: "@221484(r.53659)" LinkCommon: "@251646(r.53804)" eui: "@229088(r.53712)" gdk: "@253680(r.53804)" enl: "@261043(r.53825)" elua: "@244543(r.53804)" aal: "@244543(r.53804)" Visualizer: "@211663(r.53571)" Nintendo SDK: 0.17.17.0 Nintendo SDK NX Addon: 0.12.17.0 |
| Global Test Punch |
--- Root: 303388 Code: '303388' Builder: DEVARMSBLD3(Jenkins)2017/05/10 09:11:23 Content: '303384' Message: EUde: '4729' EUes: '4729' EUfr: '4729' EUit: '4729' EUnl: '4729' EUru: '4729' JPja: '4729' USen: '4729' USes: '4729' USfr: '4729' Library: sead: "@288937(r.53750)" kcol: "@288937(r.48880)" agl: "@288937(r.53804)" gsys: "@288937(r.53804)" NW_Cafe_G3d: "@288937(r.53219)" nw_ptcl: "@288937(r.53659)" LinkCommon: "@288937(r.53804)" eui: "@288937(r.53712)" gdk: "@288937(r.53804)" enl: "@288937(r.53825)" elua: "@288937(r.53804)" aal: "@288937(r.53804)" Visualizer: "@288937(r.53571)" Nintendo SDK: 0.17.17.0 Nintendo SDK NX Addon: 0.12.17.0 |
| Kiosk Demo |
--- Root: 441541 Code: '441541' Builder: DEVOBAYASHIS【※プログラマの自席ビルド】2017/09/06 08:36:44 Content: '439877' Message: EUde: '5857' EUes: '5857' EUfr: '5857' EUit: '5857' EUnl: '5857' EUru: '5857' JPja: '5857' USen: '5857' USes: '5857' USfr: '5857' Library: sead: "@439814(r.56500)" kcol: "@439814(r.48880)" agl: "@439814(r.53804)" gsys: "@439814(r.53804)" NW_Cafe_G3d: "@439814(r.53219)" nw_ptcl: "@439814(r.53659)" LinkCommon: "@439814(r.53804)" eui: "@439814(r.53712)" gdk: "@439814(r.53804)" enl: "@439814(r.53825)" elua: "@439814(r.53804)" aal: "@439814(r.53804)" Visualizer: "@439814(r.53571)" Nintendo SDK: 3.5.0.0 Nintendo SDK NX Addon: 3.5.0.0 |
| Nintendo Switch Online Game Trial |
--- Root: 974159 Code: '974159' Builder: DEVARMSBLD4(Jenkins)2018/04/17 14:07:33 Content: '972812' Message: CNzh: '9444' EUde: '9444' EUes: '9444' EUfr: '9444' EUit: '9444' EUnl: '9444' EUru: '9444' JPja: '9444' KRko: '9444' TWzh: '9444' USen: '9444' USes: '9444' USfr: '9444' Library: sead: "@934036(r.56500)" kcol: "@934036(r.48880)" agl: "@934036(r.53804)" gsys: "@934036(r.53804)" NW_Cafe_G3d: "@934036(r.53219)" nw_ptcl: "@934036(r.53659)" LinkCommon: "@934036(r.53804)" eui: "@934036(r.53712)" gdk: "@934036(r.53804)" enl: "@934036(r.53825)" elua: "@934036(r.53804)" aal: "@934036(r.53804)" Visualizer: "@934036(r.53571)" Nintendo SDK: 4.4.3.0 Nintendo SDK NX Addon: 4.4.3.0 |
Unreleased Fighters
| To do: sweet and coil were the only unreleased fighters from the launch that were updated in version 1.1 and 2.0, find and check the information related to the two fighters in all versions. Also, more. |
Updated in all versions
sweet coil
Removed in 1.1
chain plant robo scroll sumo suprise
Added in 1.1
tarzan shaman lady
Map Compile Path
D:/home/Project/P4ARMS/Work/Map/*/*.muunt
A portion of the compiled map scripts have the path to the uncompiled map unit files in the string value, FilePath before compilation. "*" is the name of the map, for example from the stadium map Stage_Stadium00.
Debugging Material
| To do: This may be helpful. |
Unused AI Tests
| To do: Check Testpunch for the files. |
Present in the retail demo and base of the game, two files are in Param/AIParam and named Dbg_2ndGuard.bperson and Dbg_OnlyJump.bperson. The first file appears to guard the second hit and take the first hit, the other file's function appears to be obvious by the name, only jump in place.
Debug Menu
| To do: Its obvious what we need figure out how to do. |
Various files in the game and executable mention a debug menu, all updates of the game still have this present, there's a mention for an English version, but the code for it was stripped from the executable.
Internal oddities
The final release of the game is referred to as the E3 version via System/SupportRegionLang_RomType.txt.
Cleanup > To do
Games > Games by content > Games with debugging functions
Games > Games by content > Games with hidden development-related text
Games > Games by content > Games with unused graphics
Games > Games by developer > Games developed by Nintendo > Games developed by Nintendo EPD
Games > Games by platform > Nintendo Switch games
Games > Games by publisher > Games published by Nintendo
Games > Games by release date > Games released in 2017
