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ARMS

From The Cutting Room Floor
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Title Screen

ARMS

Developer: Nintendo EPD
Publisher: Nintendo
Platform: Nintendo Switch
Released internationally: June 16, 2017


DevTextIcon.png This game has hidden development-related text.
GraphicsIcon.png This game has unused graphics.
DebugIcon.png This game has debugging material.


Hmmm...
To do:
  • The game contains early Splatoon 2 assets, like Super Mario Maker did with the original game. Test animation data files.
  • The kiosk demo has a test map called test_omura.

The prequel to LEGS.

Cropped Icons

Each fighter in ARMS has an icon, used in various places in the game, such as the fighter selection screen and the online lobby. The icons shown in-game are cropped to be circular; however, the icons are actually square, meaning the edges of the icons are never seen in-game.

Full Icon In-Game
SpringManFullIcon.png SpringManInGame.png

Build Information

Hmmm...
To do:
Check the update data

In System/Revision.yml, there is some build information.

Full Game
----
Root: 268473
Code: '267713'
Builder: DEVARMSBLD3(Jenkins)2017/04/07 15:58:04
Content: '268473'
Message:
  EUde: '4671'
  EUes: '4671'
  EUfr: '4671'
  EUit: '4671'
  EUnl: '4671'
  EUru: '4671'
  JPja: '4671'
  USen: '4671'
  USes: '4671'
  USfr: '4671'
Library:
  sead: "@245720(r.53750)"
  kcol: "@21796(r.48880)"
  agl: "@266417(r.53804)"
  gsys: "@264685(r.53804)"
  NW_Cafe_G3d: "@166125(r.53219)"
  nw_ptcl: "@221484(r.53659)"
  LinkCommon: "@251646(r.53804)"
  eui: "@229088(r.53712)"
  gdk: "@253680(r.53804)"
  enl: "@261043(r.53825)"
  elua: "@244543(r.53804)"
  aal: "@244543(r.53804)"
  Visualizer: "@211663(r.53571)"
  Nintendo SDK: 0.17.17.0
  Nintendo SDK NX Addon: 0.12.17.0
Global Test Punch
---
Root: 303388
Code: '303388'
Builder: DEVARMSBLD3(Jenkins)2017/05/10 09:11:23
Content: '303384'
Message:
  EUde: '4729'
  EUes: '4729'
  EUfr: '4729'
  EUit: '4729'
  EUnl: '4729'
  EUru: '4729'
  JPja: '4729'
  USen: '4729'
  USes: '4729'
  USfr: '4729'
Library:
  sead: "@288937(r.53750)"
  kcol: "@288937(r.48880)"
  agl: "@288937(r.53804)"
  gsys: "@288937(r.53804)"
  NW_Cafe_G3d: "@288937(r.53219)"
  nw_ptcl: "@288937(r.53659)"
  LinkCommon: "@288937(r.53804)"
  eui: "@288937(r.53712)"
  gdk: "@288937(r.53804)"
  enl: "@288937(r.53825)"
  elua: "@288937(r.53804)"
  aal: "@288937(r.53804)"
  Visualizer: "@288937(r.53571)"
  Nintendo SDK: 0.17.17.0
  Nintendo SDK NX Addon: 0.12.17.0
Kiosk Demo
---
Root: 441541
Code: '441541'
Builder: DEVOBAYASHIS【※プログラマの自席ビルド】2017/09/06 08:36:44
Content: '439877'
Message:
  EUde: '5857'
  EUes: '5857'
  EUfr: '5857'
  EUit: '5857'
  EUnl: '5857'
  EUru: '5857'
  JPja: '5857'
  USen: '5857'
  USes: '5857'
  USfr: '5857'
Library:
  sead: "@439814(r.56500)"
  kcol: "@439814(r.48880)"
  agl: "@439814(r.53804)"
  gsys: "@439814(r.53804)"
  NW_Cafe_G3d: "@439814(r.53219)"
  nw_ptcl: "@439814(r.53659)"
  LinkCommon: "@439814(r.53804)"
  eui: "@439814(r.53712)"
  gdk: "@439814(r.53804)"
  enl: "@439814(r.53825)"
  elua: "@439814(r.53804)"
  aal: "@439814(r.53804)"
  Visualizer: "@439814(r.53571)"
  Nintendo SDK: 3.5.0.0
  Nintendo SDK NX Addon: 3.5.0.0
Nintendo Switch Online Game Trial
---
Root: 974159
Code: '974159'
Builder: DEVARMSBLD4(Jenkins)2018/04/17 14:07:33
Content: '972812'
Message:
  CNzh: '9444'
  EUde: '9444'
  EUes: '9444'
  EUfr: '9444'
  EUit: '9444'
  EUnl: '9444'
  EUru: '9444'
  JPja: '9444'
  KRko: '9444'
  TWzh: '9444'
  USen: '9444'
  USes: '9444'
  USfr: '9444'
Library:
  sead: "@934036(r.56500)"
  kcol: "@934036(r.48880)"
  agl: "@934036(r.53804)"
  gsys: "@934036(r.53804)"
  NW_Cafe_G3d: "@934036(r.53219)"
  nw_ptcl: "@934036(r.53659)"
  LinkCommon: "@934036(r.53804)"
  eui: "@934036(r.53712)"
  gdk: "@934036(r.53804)"
  enl: "@934036(r.53825)"
  elua: "@934036(r.53804)"
  aal: "@934036(r.53804)"
  Visualizer: "@934036(r.53571)"
  Nintendo SDK: 4.4.3.0
  Nintendo SDK NX Addon: 4.4.3.0

Unreleased Fighters

Hmmm...
To do:
sweet and coil were the only unreleased fighters from the launch that were updated in version 1.1 and 2.0, find and check the information related to the two fighters in all versions. Also, more.

Updated in all versions

sweet
coil

Removed in 1.1

chain
plant
robo
scroll
sumo
suprise

Added in 1.1

tarzan
shaman
lady
(Source: https://www.reddit.com/r/ARMS/comments/6s02n6/spoiler_internal_names_for_20_arms_fighters/ and https://www.reddit.com/r/ARMS/comments/6s02n6/spoiler_internal_names_for_20_arms_fighters/dl9ohay/)

Map Compile Path

D:/home/Project/P4ARMS/Work/Map/*/*.muunt

A portion of the compiled map scripts have the path to the uncompiled map unit files in the string value, FilePath before compilation. "*" is the name of the map, for example from the stadium map Stage_Stadium00.

Debugging Material

Hmmm...
To do:
This may be helpful.

Unused AI Tests

Hmmm...
To do:
Check Testpunch for the files.

Present in the retail demo and base of the game, two files are in Param/AIParam and named Dbg_2ndGuard.bperson and Dbg_OnlyJump.bperson. The first file appears to guard the second hit and take the first hit, the other file's function appears to be obvious by the name, only jump in place.

Debug Menu

Hmmm...
To do:
Its obvious what we need figure out how to do.

Various files in the game and executable mention a debug menu, all updates of the game still have this present, there's a mention for an English version, but the code for it was stripped from the executable.

Internal oddities

The final release of the game is referred to as the E3 version via System/SupportRegionLang_RomType.txt.