This game has unused areas.
This game has a prototype article
This game has a Lua scripts page
|This article is a work in progress.|
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.
In Splatoon 2, the world's cutest post-apocalyptic shooter freshens up on a new system with a new hub, new characters, new weapons, new stages, and a new story mode in which you help Marie battle the Octarian menace to find the Great Zapfish once again as well as her missing cousin Callie.
- 1 Sub-Pages
- 2 Unused Ink Colors
- 3 Unused Multiplayer Map Entries
- 4 Development text
- 5 Revisional Differences
- 6 Internal Project Name
| Version Differences|
A live look into how the new content developed over time.
| Unused & Unobtainable Gear|
A look into what could have been... and strange testing gear.
| Unused & Unobtainable Weapons|
I could REALLY use some more data on this weapon. Can you use it for a bit?
| Early Map Versions & TestFields|
The wonderful world of test maps!
| Unused Actors, Objects, & Variables|
So many non-functional objects, with a few surprises.
| Unused Textures|
So many placeholders...
| Unused Text|
Never-before-seen enemy names!
| Unused Animations|
Animations that either went unused or never actually had a purpose aside from promotional material.
| Debug Scenes|
A plethora of debugging content was left in the game! And then removed...
| Lua Scripts|
Unused Ink Colors
"TeamColor_Vss_Regular_LightBlueYellow.bprm" (Alpha: #007EDC, Bravo: #E1A307, Neutral: #D01D79)
"TeamColor_Msn_Lavender.bprm" (Alpha: #AC8EF6, Bravo: #B800A7, Neutral: #D1A907)
"TeamColor_Msn_Pink.bprm" (Alpha: #F64479, Bravo: #9306A1, Neutral: #E1F019)
"TeamColor_Msn_Purple.bprm" (Alpha: #8E38FB, Bravo: #B4008A, Neutral: #E1F019)
"TeamColor_Msn_NightMarigold.bprm" (Alpha: #956902, Bravo: #79036D, Neutral: #008A51)
"TeamColor_Msn_Oct_Orange.bprm" (Alpha: #FF5C47, Bravo: #009F7F, Neutral: #9E3DFF)
No Parameters (Alpha: #0000FF, Bravo: #FF0000, Neutral: #FFFF00)
Unused Multiplayer Map Entries
All of the maps from the first game appear in unused data, along with some completely new maps.
|Internal name||English name||Notes|
|Fld_Athletic00_Vss||Camp Triggerfish||Returned on April 24, 2018, to coincide with Version 3.0.|
|Fld_Ditch00_Vss||The Reef||Unused version of the existing map that has since been removed (Fld_Ditch01_Vss is the used version). The Reef was the first map developed for the game, so it's possible this was used in one of the demo versions.|
|Fld_Hiagari00_Vss||Mahi-Mahi Resort||Omitted from early versions of the game.|
|Fld_Kawa00_Vss||Snapper Canal||The aqueduct stage that was seen in the direct wouldn't appear until October 7th, 2017.|
|Fld_Maze00_Vss||Kelp Dome||Returned on September 16th, 2017.|
|Fld_Office00_Vss||Ancho-V Games||Returned on July 12, 2018.|
|Fld_Pillar00_Vss||Manta Maria||Has since been released, though it is unclear if this entry was used for the final map (see note below about Port Mackerel).|
|Fld_Quarry00_Vss||Piranha Pit||Returned on March 30th, 2018.|
|Fld_SkatePark00_Vss||Blackbelly Skatepark||Returned on October 27th, 2017.|
|Fld_UpDown00_Vss||Arowana Mall||Returned on February 2nd, 2018.|
|Fld_Warehouse00_Vss||Walleye Warehouse||Returned on December 15th, 2017.|
It is notable that Port Mackerel's filename uses "01" instead of "00", so these entries may just be for testing.
Octo Expansion version note
Presnet in OctaResVersion_Octa.xml. This translates to:
Not used at the moment, but will be if the resource version goes up and we need to be able to tell the difference
The original version released on the physical Game Cards. It was finalized some time before July 14, 2017.
This was a pre-release patch released prior to July 21, 2017 (the game's launch date) that did the following:
- Activated online battles, including Salmon Run.
- Made save files encrypted; In Version 1.0.0, all saves were stored as plaintext.
- Various bug fixes and other changes.
The version released on launch day (July 21, 2017). Various bug fixes were made.
A day-one update released on July 21, 2017, presumably enabling online multiplayer.
A balance update released on July 26, 2017.
- An occasionally occurring issue allowed players to receive gear from the SplatNet Gear Shop with an unintended combination of gear abilities. The combination of abilities for this type of gear has been changed to match those of gear available for purchase in the Inkopolis Square shops.
- Fixed an issue that prevented ranking information from displaying properly when viewing “Past Records” for League Battle.
- Adjusted the number of points required to fill the special gauge for the following weapons:
|Weapon||Before ⇒ After|
|Splat Dualies||180 ⇒ 170|
|Hero Dualie Replicas||180 ⇒ 170|
|Enperry Splat Dualies||180 ⇒ 170|
|Tentatek Splattershot||190 ⇒ 210|
|N-ZAP '85||180 ⇒ 200|
|.96 Gal||180 ⇒ 210|
|Slosher||180 ⇒ 190|
|Hero Slosher Replica||180 ⇒ 190|
|Tri-Slosher||180 ⇒ 210|
|Mini Splatling||180 ⇒ 190|
Internal Project Name
The game's internal project name is "Blitz", according to multiple filenames and strings.
The Splatoon series
|Wii U||Splatoon (Global Testfire)|
|Nintendo Switch||Splatoon 2 (Global Testfire)|