This game has unused areas.
This game has a prototype article
|This article is a work in progress.|
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.
In Splatoon 2, the world's cutest post-apocalyptic shooter freshens up on a new system with a new hub, new characters, new weapons, new stages, and a new story mode in which you help Marie battle the Octarian menace to find the Great Zapfish once again as well as her missing cousin Callie.
- 1 Subpages
- 2 Unused Graphics
- 3 Unused Ink Colors
- 4 Unused Multiplayer Map Entries
- 5 Unused Text
- 6 Revisional Differences
- 7 Internal Project Name
| Version Differences|
A live look into how the new content developed over time.
| Unused & Unobtainable Gear|
A look into what could have been... and strange testing gear.
| Unused & Unobtainable Weapons|
After all, a game can't have too much content!
The wonderful world of test maps!
| Unused Actors|
So many non-functional actors, with a few surprises.
| Unused Graphics|
So many placeholders...
| Debug Menu|
A plethora of debugging content was left in the game!
| Unused Animations|
Animations that either went unused or never actually had a purpose aside from promotional material.
| Squid Beatz 2|
Unused content in the Squid Beatz 2 minigame.
Large and small preview images for a map named "fld_kawa00_vss", which would later be released as the Snapper Canal. Various parts are textured with an orange placeholder X mark. An axis pivot is visible in the distance. Additionally, this preview image contains a white rectangle a bit off from the center.
Early preview images for a map named "fld_pillar00_vss", which would later be revealed as the Manta Maria. The boat is (mostly) textured with a blue placeholder X mark.
The rice and bread icons that were used in a splatfest in Splatoon. These are used as dummy images in Splatoon 2.
A dummy splatfest image offering a hearty fight between eggs and omelettes. This face-off has not appeared in Splatoon or Splatoon 2. Also, the artstyle doesn't resemble something that would be seen in a Splatoon 2 Splatfest.
Images for the Japanese-exclusive Red Fox / Green Tanuki Maruchan ramen splatfest in Splatoon. These are leftover inside the Splatfest Terminal model.
Compare final versions.
Placeholder ability tickets. Each one has "temporary" written on it in red and white.
"fkd_icon_test". Punk's not dead.
Unused bronze badge in Squid Beatz 2's files.
Unused Ink Colors
"TeamColor_Vss_Regular_LightBlueYellow.bprm" (#007EDC vs #E1A307)
"TeamColor_Msn_Lavender.bprm" (#AC8EF6 vs #B800A7)
"TeamColor_Msn_Pink.bprm" (#F64479 vs #9306A1)
"TeamColor_Msn_Purple.bprm" (#8E38FB vs #B4008A)
"TeamColor_Msn_NightMarigold.bprm" (#956902 vs #79036D)
"TeamColor_Msn_Oct_Orange.bprm" (#FF5C47 vs #009F7F)
Unused Multiplayer Map Entries
All of the maps from the first game appear in unused data, along with some completely new maps.
|Internal name||English name||Notes|
|Fld_Athletic00_Vss||Camp Triggerfish||Returned on April 24, 2018, to coincide with Version 3.0.|
|Fld_Ditch00_Vss||The Reef||Unused version of the existing map that has since been removed (Fld_Ditch01_Vss is the used version). The Reef was the first map developed for the game, so it's possible this was used in one of the demo versions.|
|Fld_Hiagari00_Vss||Mahi-Mahi Resort||Omitted from early versions of the game.|
|Fld_Kawa00_Vss||Snapper Canal||The aqueduct stage that was seen in the direct wouldn't appear until October 7th, 2017.|
|Fld_Maze00_Vss||Kelp Dome||Returned on September 16th, 2017.|
|Fld_Office00_Vss||Ancho-V Games||Returned on July 12, 2018.|
|Fld_Pillar00_Vss||Manta Maria||Has since been released, though it is unclear if this entry was used for the final map (see note below about Port Mackerel).|
|Fld_Quarry00_Vss||Piranha Pit||Returned on March 30th, 2018.|
|Fld_SkatePark00_Vss||Blackbelly Skatepark||Returned on October 27th, 2017.|
|Fld_UpDown00_Vss||Arowana Mall||Returned on February 2nd, 2018.|
|Fld_Warehouse00_Vss||Walleye Warehouse||Returned on December 15th, 2017.|
It is notable that Port Mackerel's filename uses "01" instead of "00", so these entries may just be for testing.
Map compile path
All the compiled map scripts have the path to the uncompiled map unit files in the string value, FilePath before compilation. "*" is the name of the map, for example from the shooting range map Fld_ShootingRange_Shr.
Present in PreviewWidth_NotInGame.msbt is the string WWWWWWWWWW. This was probably used as a reference by the translators for the maximum width of a text box.
In Shw_Title_00.msbt, Shw_Option_00.msbt, Shw_Thanks_00.msbt, and Shw_WeaponSelect_00.msbt there are strings relating to the Splatoon 2 Global Testfire, which go unused in the final game. In addition, in Tut_GuideMsg_00.msbt, alongside other tutorial strings, there is the string "Try out the controls until the match starts!", which was only used in the Testfire.
According to Message/Revision_[region][language], the main text files have a last revision number of 7429.
In the text data, the Respawn Punisher ability is referred to as "Exorcist".
The game has test.msbf present while test2.msbf is the exact same file.
Early Boss Text
OBJ_Enemy_NPC_NotInGame.msbt contains early versions of Hero Mode boss names. The final translations are found in a different file, called Msn_BossName_00.msbt.
|Octo Bath||Octo Shower|
|Octobot King A-MIX||Octobot King II|
OBJ_Enemy_NPC_NotInGame.msbt also has different versions of the taglines that appear above the bosses' names-- for Octo Oven, Octo Shower, and Neo Octostomp, respectively.
|Has a delicious surprise for you||425° of Pain|
|Bathes in the ink of its enemies||Cleanser of Inklings|
|But I brought this sweet new coat||And I brought this sweet new coat!|
Odd data in message project
Check updates under 5.3.0 and other regions.
Usually source text files and string IDs are present in these, but somehow a small portion of internal source files and software names as well as their directories were cooked into the file, obviously having no use by the game, the latest update also have this text still cooked in the project file. ???????????????????? is most likely text encoded in Shift-JIS but the localization tool used for exporting doesn't take characters encoded in that form seriously.
TextCheckSetting/BTSReportPlugin.Setting.xml TextCheckSetting/BTSReportPlugin.Template.xml TextCheckSetting/TextCheckOption.xml TextCheckTool/64bit????????????????????.txt TextCheckTool/OpenMstxtNino.exe xllt/GambitMain_JP_US_EU_Kanji.xllt xllt/Kana_USA_EUR_JPN.xllt xllt/letter-list.dtd xllt/MiiName_USA_EUR_JPN.xllt
Versions 1.0.0, 1.0.1, and 1.1.1
What actually are the differences between these versions? Also, more information.
The original versions of the game, released on July 6, 2017 and used in the Splatfest World Premiere demo and review copies.
A day-one update released on July 21, 2017, presumably enabling online multiplayer.
A balance update released on July 26, 2017.
- An occasionally occurring issue allowed players to receive gear from the SplatNet Gear Shop with an unintended combination of gear abilities. The combination of abilities for this type of gear has been changed to match those of gear available for purchase in the Inkopolis Square shops.
- Fixed an issue that prevented ranking information from displaying properly when viewing “Past Records” for League Battle.
- Adjusted the number of points required to fill the special gauge for the following weapons:
|Weapon||Before ⇒ After|
|Splat Dualies||180 ⇒ 170|
|Hero Dualie Replicas||180 ⇒ 170|
|Enperry Splat Dualies||180 ⇒ 170|
|Tentatek Splattershot||190 ⇒ 210|
|N-ZAP '85||180 ⇒ 200|
|.96 Gal||180 ⇒ 210|
|Slosher||180 ⇒ 190|
|Hero Slosher Replica||180 ⇒ 190|
|Tri-Slosher||180 ⇒ 210|
|Mini Splatling||180 ⇒ 190|
Internal Project Name
The game's internal project name is "Blitz", according to multiple filenames and strings.
|The Splatoon series|
|Wii U||Splatoon (Global Testfire)|
|Nintendo Switch||Splatoon 2 (Global Testfire)|