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Splatoon 2

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Title Screen

Splatoon 2

Developers: Nintendo EPD, Monolith Soft, TOSE
Publisher: Nintendo
Platform: Nintendo Switch
Released internationally: July 21, 2017

AreasIcon.png This game has unused areas.
DevTextIcon.png This game has hidden development-related text.
EnemyIcon.png This game has unused enemies.
GraphicsIcon.png This game has unused graphics.
ModelsIcon.png This game has unused models.
ItemsIcon.png This game has unused items.
MusicIcon.png This game has unused music.
TextIcon.png This game has unused text.
DebugIcon.png This game has debugging material.
RegionIcon.png This game has regional differences.
Carts.png This game has revisional differences.

ProtoIcon.png This game has a prototype article
PrereleaseIcon.png This game has a prerelease article

This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.

Splatoon 2, Nintendo's Switch successor to the hugely popular Splatoon, freshens up the series on a new system with a new hub, new characters, new weapons, new stages, a new story mode, and the series first DLC campaign.

Semi-infamously, this game hides a massive underbelly of unused content that could rival the likes of games such as Super Mario Sunshine and Bully.

To do:
  • This entire page is currently being added to as it has gone FIVE years with little to no content. Not everything is going to remain as it is.
  • Add the scrapped part of a unused game mode from here.
  • Add all the version differences from: 1.3.0 - 5.5.0
  • Find unused features from the Octo Expansion DLC, such as these levels.
  • Debug maps.
  • Unused Splatfest dialogue if the losing side won.
  • There's a bunch of unlocalized text.
  • Document this from Inkipedia, maybe add a subpage for it as well?
  • Previous versions of some Octo Expansion models [1]
  • Old pictures of the plaza [2]. There are more.
  • More Debug [3]
  • Inaccessible Splatfest content, like night stages, win/lose jingles, the splatfest plaza party.


Read about prototype versions of this game that have been released or dumped.
Prototype Info
Read about prerelease information and/or media for this game.
Prerelease Info

Version Differences

Version Differences
A real game-changer.


S2 Hed INV000.png
Unused & Unobtainable Gear
A look into what could have been... and strange testing gear.
Splatoon 2 Dual Squelcher.png
Unused & Unobtainable Weapons
I could REALLY use some more data on this weapon. Can you use it for a bit?
Splatoon 2 OctopodMem.png
Unused Enemies
The awesome enemies Nintendo left in game!
Unused Textures
So many placeholders...
Unused Text
Never-before-seen enemy names!


Unused Actors, Objects, & Variables
So many non-functional objects, with a few surprises.
Splatoon2-PV Wait Marina.gif
Unused Animations
Animations that either went unused or never actually had a purpose aside from promotional material.
Early Map Versions & TestFields
The wonderful world of test maps!
Splatoon2 PhotoPlayer PV201610Cuttlefresh.png
PhotographMode Players
Promotional Inklings!

Debugging Features

Debug Scenes
A plethora of debugging content was left in the game! And then removed...
Lua Scripts

Unused Ink Colors

Turf War

"TeamColor_Vss_Regular_LightBlueYellow.bprm" (Alpha: #007EDC, Bravo: #E1A307, Neutral: #D01D79)

Splatoon 2 Ink Vss Regular LightBlueYellow.png

Octo Canyon

"TeamColor_Msn_Lavender.bprm" (Alpha: #AC8EF6, Bravo: #B800A7, Neutral: #D1A907)
Splatoon 2 Ink Msn Lavender.png

"TeamColor_Msn_Pink.bprm" (Alpha: #F64479, Bravo: #9306A1, Neutral: #E1F019)
Splatoon 2 Ink Msn Pink.png

"TeamColor_Msn_Purple.bprm" (Alpha: #8E38FB, Bravo: #B4008A, Neutral: #E1F019)
Splatoon 2 Ink Msn Purple.png

"TeamColor_Msn_NightMarigold.bprm" (Alpha: #956902, Bravo: #79036D, Neutral: #008A51)
Splatoon 2 Ink Msn NightMarigold.png

Octo Expansion

"TeamColor_Msn_Oct_Orange.bprm" (Alpha: #FF5C47, Bravo: #009F7F, Neutral: #9E3DFF)

Splatoon 2 Ink Msn Oct Orange.png


No Parameters (Alpha: #0000FF, Bravo: #FF0000, Neutral: #FFFF00)

Splatoon 2 Ink NoParams.png

(Source: Diam)

Unused Multiplayer Map Entries

All of the maps from the first game appear in unused data, along with some completely new maps.

Internal name English name Notes
Fld_Athletic00_Vss Camp Triggerfish Returned on April 24, 2018, to coincide with Version 3.0.
Fld_Crank00_Vss Urchin Underpass
Fld_Ditch00_Vss The Reef Unused version of the existing map that has since been removed (Fld_Ditch01_Vss is the used version). The Reef was the first map developed for the game, so it's possible this was used in one of the demo versions.
Fld_Hiagari00_Vss Mahi-Mahi Resort Omitted from early versions of the game.
Fld_Jyoheki00_Vss Flounder Heights
Fld_Kaisou00_Vss Hammerhead Bridge
Fld_Kawa00_Vss Snapper Canal The aqueduct stage that was seen in the direct wouldn't appear until October 7th, 2017.
Fld_Maze00_Vss Kelp Dome Returned on September 16th, 2017.
Fld_Office00_Vss Ancho-V Games Returned on July 12, 2018.
Fld_Pillar00_Vss Manta Maria Has since been released, though it is unclear if this entry was used for the final map (see note below about Port Mackerel).
Fld_Pivot00_Vss Museum d'Alfonsino
Fld_Quarry00_Vss Piranha Pit Returned on March 30th, 2018.
Fld_Ruins00_Vss Bluefin Depot
Fld_SeaPlant00_Vss Saltspray Rig
Fld_SkatePark00_Vss Blackbelly Skatepark Returned on October 27th, 2017.
Fld_UpDown00_Vss Arowana Mall Returned on February 2nd, 2018.
Fld_Warehouse00_Vss Walleye Warehouse Returned on December 15th, 2017.

It is notable that Port Mackerel's filename uses "01" instead of "00", so these entries may just be for testing.

(Source: Lean on Discord)

Development Text

Octo Expansion Version Note


Present in OctaResVersion_Octa.xml. This translates to:

Not used at the moment, but will be if the resource version goes up and we need to be able to tell the difference

Regional Differences

Japan-Exclusive Gear

Two runs of gear were made available from the Japanese comic Corocoro Magazine, where the codes will only work with the Japanese version of the game, nor cannot be ordered via Murch therefore making it unobtainable in other-region versions. The localized names don't go unused due to them being seen during online battles.

  • The Eminence Cuff, Milky Eminence Jacket, and Milky Enperrials were made available in November 2017, based off the outfit Emperor worn in the Splatoon manga.
  • The Spy Gear, consisting of the Sennyu Suit, Sennyu Inksoles, Sennyu Goggles, Sennyu Headphones, Sennyu Specs were available in the August 2018 issue of Corocoro, based off the outfits the manga protagonists worn in the manga.

Internal Project Name

Splatoon 2's internal project name is Blitz, based on strings in the executable.

Octo Expansion's internal name is Octa, which may be in reference to the prominence of Octolings as in the DLC's story and the addition of playable Octolings.

(Source: Random Talking Bush)
(Source: Original TCRF research)