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Splatoon 2

From The Cutting Room Floor
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Title Screen

Splatoon 2

Developers: Nintendo EPD, Monolith Soft, TOSE
Publisher: Nintendo
Platform: Nintendo Switch
Released internationally: July 21, 2017

AreasIcon.png This game has unused areas.
DevTextIcon.png This game has hidden development-related text.
GraphicsIcon.png This game has unused graphics.
ModelsIcon.png This game has unused models.
ItemsIcon.png This game has unused items.
MusicIcon.png This game has unused music.
TextIcon.png This game has unused text.
DebugIcon.png This game has debugging material.
Carts.png This game has revisional differences.

ProtoIcon.png This game has a prototype article

This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.

In Splatoon 2, the world's cutest post-apocalyptic shooter freshens up on a new system with a new hub, new characters, new weapons, new stages, and a new story mode in which you help Marie battle the Octarian menace to find the Great Zapfish once again as well as her missing cousin Callie.

To do:
  • This entire page is currently being added to as it has gone almost three years with little to no content. Not everything is going to remain as it is.
  • Add the scrapped part of a unused game mode from here.
  • Add all the version differences from: 1.2.0 - 5.4.0
  • Find unused features from the Octo Expansion DLC, such as these levels.
  • Debug maps.
  • Unused Splatfest dialogue if the losing side won.
  • There's a bunch of unlocalized text.


Version Differences
A live look into how the new content developed over time.
S2 Hed TST000.png
Unused & Unobtainable Gear
A look into what could have been... and strange testing gear.
Unused & Unobtainable Weapons
After all, a game can't have too much content!
The wonderful world of test maps!
Unused Actors
So many non-functional actors, with a few surprises.
Unused Graphics
So many placeholders...
Debug Menu
A plethora of debugging content was left in the game!
Splatoon2-PV Wait Marina.gif
Unused Animations
Animations that either went unused or never actually had a purpose aside from promotional material.
Squid Beatz 2 Bronze Medal.png
Squid Beatz 2
Unused content in the Squid Beatz 2 minigame.

Unused Graphics

Map Images

Splatoon-2-Kawa-Map-Preview-Large.png Splatoon-2-Kawa-Map-Preview-Small.png

Large and small preview images for a map named "fld_kawa00_vss", which would later be released as the Snapper Canal. Various parts are textured with an orange placeholder X mark. An axis pivot is visible in the distance. Additionally, this preview image contains a white rectangle a bit off from the center.

Splatoon-2-Pillar-Map-Preview-Large.png Splatoon-2-Pillar-Map-Preview-Small.png

Early preview images for a map named "fld_pillar00_vss", which would later be revealed as the Manta Maria. The boat is (mostly) textured with a blue placeholder X mark.

(Source: Ehm, Lean on Discord)


Splatoon-2-Dummy-Rice-Icon.png Splatoon-2-Dummy-Bread-Icon.png

The rice and bread icons that were used in a splatfest in Splatoon. These are used as dummy images in Splatoon 2.


A dummy splatfest image offering a hearty fight between eggs and omelettes. This face-off has not appeared in Splatoon or Splatoon 2. Also, the artstyle doesn't resemble something that would be seen in a Splatoon 2 Splatfest.

Splatoon-2-Placeholder-Maruchan-Large.png Splatoon-2-Placeholder-Maruchan-Small.png

Images for the Japanese-exclusive Red Fox / Green Tanuki Maruchan ramen splatfest in Splatoon. These are leftover inside the Splatfest Terminal model.

(Source: Original TCRF research)

Ability Tickets

To do:
Compare final versions.




Placeholder ability tickets. Each one has "temporary" written on it in red and white.

(Source: Original TCRF research)



"fkd_icon_test". Punk's not dead.

Squid Beatz 2 Bronze Medal.png

Unused bronze badge in Squid Beatz 2's files.

(Source: Original TCRF research)

Unused Ink Colors

Turf War

"TeamColor_Vss_Regular_LightBlueYellow.bprm" (#007EDC vs #E1A307)

Splatoon 2 Ink LightBlueYellow.jpg

Octo Canyon

"TeamColor_Msn_Lavender.bprm" (#AC8EF6 vs #B800A7)

Splatoon 2 Ink Lavender.jpg

"TeamColor_Msn_Pink.bprm" (#F64479 vs #9306A1)

Splatoon 2 Ink Pink.jpg

"TeamColor_Msn_Purple.bprm" (#8E38FB vs #B4008A)

Splatoon 2 Ink Purple.jpg

"TeamColor_Msn_NightMarigold.bprm" (#956902 vs #79036D)

Splatoon 2 Ink NightMarigold.jpg

Octo Expansion

"TeamColor_Msn_Oct_Orange.bprm" (#FF5C47 vs #009F7F)

Splatoon 2 Ink Oct Orange.jpg

(Source: Diam, Eri)

Unused Multiplayer Map Entries

All of the maps from the first game appear in unused data, along with some completely new maps.

Internal name English name Notes
Fld_Athletic00_Vss Camp Triggerfish Returned on April 24, 2018, to coincide with Version 3.0.
Fld_Crank00_Vss Urchin Underpass
Fld_Ditch00_Vss The Reef Unused version of the existing map that has since been removed (Fld_Ditch01_Vss is the used version). The Reef was the first map developed for the game, so it's possible this was used in one of the demo versions.
Fld_Hiagari00_Vss Mahi-Mahi Resort Omitted from early versions of the game.
Fld_Jyoheki00_Vss Flounder Heights
Fld_Kaisou00_Vss Hammerhead Bridge
Fld_Kawa00_Vss Snapper Canal The aqueduct stage that was seen in the direct wouldn't appear until October 7th, 2017.
Fld_Maze00_Vss Kelp Dome Returned on September 16th, 2017.
Fld_Office00_Vss Ancho-V Games Returned on July 12, 2018.
Fld_Pillar00_Vss Manta Maria Has since been released, though it is unclear if this entry was used for the final map (see note below about Port Mackerel).
Fld_Pivot00_Vss Museum d'Alfonsino
Fld_Quarry00_Vss Piranha Pit Returned on March 30th, 2018.
Fld_Ruins00_Vss Bluefin Depot
Fld_SeaPlant00_Vss Saltspray Rig
Fld_SkatePark00_Vss Blackbelly Skatepark Returned on October 27th, 2017.
Fld_UpDown00_Vss Arowana Mall Returned on February 2nd, 2018.
Fld_Warehouse00_Vss Walleye Warehouse Returned on December 15th, 2017.

It is notable that Port Mackerel's filename uses "01" instead of "00", so these entries may just be for testing.

(Source: Lean on Discord)

Unused Text

Map compile path


All the compiled map scripts have the path to the uncompiled map unit files in the string value, FilePath before compilation. "*" is the name of the map, for example from the shooting range map Fld_ShootingRange_Shr.

Preview width

Present in PreviewWidth_NotInGame.msbt is the string WWWWWWWWWW. This was probably used as a reference by the translators for the maximum width of a text box.

Testfire Leftovers

In Shw_Title_00.msbt, Shw_Option_00.msbt, Shw_Thanks_00.msbt, and Shw_WeaponSelect_00.msbt there are strings relating to the Splatoon 2 Global Testfire, which go unused in the final game. In addition, in Tut_GuideMsg_00.msbt, alongside other tutorial strings, there is the string "Try out the controls until the match starts!", which was only used in the Testfire.

Build Number

According to Message/Revision_[region][language], the main text files have a last revision number of 7429.

Ability Oddity

In the text data, the Respawn Punisher ability is referred to as "Exorcist".

Test flowcharts

The game has test.msbf present while test2.msbf is the exact same file.


Early Boss Text

OBJ_Enemy_NPC_NotInGame.msbt contains early versions of Hero Mode boss names. The final translations are found in a different file, called Msn_BossName_00.msbt.

Early Final
Octo Bath Octo Shower
Octobot King A-MIX Octobot King II

OBJ_Enemy_NPC_NotInGame.msbt also has different versions of the taglines that appear above the bosses' names-- for Octo Oven, Octo Shower, and Neo Octostomp, respectively.

Early Final
Has a delicious surprise for you 425° of Pain
Bathes in the ink of its enemies Cleanser of Inklings
But I brought this sweet new coat And I brought this sweet new coat!

Odd data in message project

To do:
Check updates under 5.3.0 and other regions.

Usually source text files and string IDs are present in these, but somehow a small portion of internal source files and software names as well as their directories were cooked into the file, obviously having no use by the game, the latest update also have this text still cooked in the project file. ???????????????????? is most likely text encoded in Shift-JIS but the localization tool used for exporting doesn't take characters encoded in that form seriously.


Revisional Differences

Versions 1.0.0, 1.0.1, and 1.1.1

To do:
What actually are the differences between these versions? Also, more information.

The original versions of the game, released on July 6, 2017 and used in the Splatfest World Premiere demo and review copies.

Version 1.1.1

A day-one update released on July 21, 2017, presumably enabling online multiplayer.

Version 1.1.2

A balance update released on July 26, 2017.

  • An occasionally occurring issue allowed players to receive gear from the SplatNet Gear Shop with an unintended combination of gear abilities. The combination of abilities for this type of gear has been changed to match those of gear available for purchase in the Inkopolis Square shops.
  • Fixed an issue that prevented ranking information from displaying properly when viewing “Past Records” for League Battle.
  • Adjusted the number of points required to fill the special gauge for the following weapons:
Weapon Before ⇒ After
Splat Dualies 180 ⇒ 170
Hero Dualie Replicas 180 ⇒ 170
Enperry Splat Dualies 180 ⇒ 170
Tentatek Splattershot 190 ⇒ 210
N-ZAP '85 180 ⇒ 200
.96 Gal 180 ⇒ 210
Slosher 180 ⇒ 190
Hero Slosher Replica 180 ⇒ 190
Tri-Slosher 180 ⇒ 210
Mini Splatling 180 ⇒ 190

Internal Project Name

The game's internal project name is "Blitz", according to multiple filenames and strings.

(Source: Original TCRF research)