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Splatoon 2

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Title Screen

Splatoon 2

Developers: Nintendo EPD, Monolith Soft, TOSE
Publisher: Nintendo
Platform: Nintendo Switch
Released internationally: July 21, 2017

AreasIcon.png This game has unused areas.
DevTextIcon.png This game has hidden development-related text.
GraphicsIcon.png This game has unused graphics.
ModelsIcon.png This game has unused models.
ItemsIcon.png This game has unused items.
MusicIcon.png This game has unused music.
TextIcon.png This game has unused text.
DebugIcon.png This game has debugging material.
Carts.png This game has revisional differences.

ProtoIcon.png This game has a prototype article
LuaIcon.png This game has a Lua scripts page

This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.

In Splatoon 2, the world's cutest post-apocalyptic shooter freshens up on a new system with a new hub, new characters, new weapons, new stages, and a new story mode in which you help Marie battle the Octarian menace to find the Great Zapfish once again as well as her missing cousin Callie.

To do:
  • This entire page is currently being added to as it has gone almost three years with little to no content. Not everything is going to remain as it is.
  • Add the scrapped part of a unused game mode from here.
  • Add all the version differences from: 1.2.0 - 5.4.0
  • Find unused features from the Octo Expansion DLC, such as these levels.
  • Debug maps.
  • Unused Splatfest dialogue if the losing side won.
  • There's a bunch of unlocalized text.


Read about prototype versions of this game that have been released or dumped.
Prototype Info
Lua scripts created for accessing cut content or otherwise modifying the game.
Lua Scripts

Version Differences
A live look into how the new content developed over time.
S2 Hed TST000.png
Unused & Unobtainable Gear
A look into what could have been... and strange testing gear.
Dual Squelcher.png
Unused & Unobtainable Weapons
I could REALLY use some more data on this weapon. Can you use it for a bit?
Early Map Versions & TestFields
The wonderful world of test maps!
Unused Actors, Objects, & Variables
So many non-functional objects, with a few surprises.
Unused Textures
So many placeholders...
Unused Text
Never-before-seen enemy names!
Splatoon2-PV Wait Marina.gif
Unused Animations
Animations that either went unused or never actually had a purpose aside from promotional material.
Debug Scenes
A plethora of debugging content was left in the game! And then removed...
Lua Scripts

Unused Ink Colors

Turf War

"TeamColor_Vss_Regular_LightBlueYellow.bprm" (Alpha: #007EDC, Bravo: #E1A307, Neutral: #D01D79)

Splatoon 2 Ink Vss Regular LightBlueYellow.png

Octo Canyon

"TeamColor_Msn_Lavender.bprm" (Alpha: #AC8EF6, Bravo: #B800A7, Neutral: #D1A907)

Splatoon 2 Ink Msn Lavender.png

"TeamColor_Msn_Pink.bprm" (Alpha: #F64479, Bravo: #9306A1, Neutral: #E1F019)

Splatoon 2 Ink Msn Pink.png

"TeamColor_Msn_Purple.bprm" (Alpha: #8E38FB, Bravo: #B4008A, Neutral: #E1F019)

Splatoon 2 Ink Msn Purple.png

"TeamColor_Msn_NightMarigold.bprm" (Alpha: #956902, Bravo: #79036D, Neutral: #008A51)

Splatoon 2 Ink Msn NightMarigold.png

Octo Expansion

"TeamColor_Msn_Oct_Orange.bprm" (Alpha: #FF5C47, Bravo: #009F7F, Neutral: #9E3DFF)

Splatoon 2 Ink Msn Oct Orange.png


No Parameters (Alpha: #0000FF, Bravo: #FF0000, Neutral: #FFFF00)

Splatoon 2 Ink NoParams.png

(Source: Diam)

Unused Multiplayer Map Entries

All of the maps from the first game appear in unused data, along with some completely new maps.

Internal name English name Notes
Fld_Athletic00_Vss Camp Triggerfish Returned on April 24, 2018, to coincide with Version 3.0.
Fld_Crank00_Vss Urchin Underpass
Fld_Ditch00_Vss The Reef Unused version of the existing map that has since been removed (Fld_Ditch01_Vss is the used version). The Reef was the first map developed for the game, so it's possible this was used in one of the demo versions.
Fld_Hiagari00_Vss Mahi-Mahi Resort Omitted from early versions of the game.
Fld_Jyoheki00_Vss Flounder Heights
Fld_Kaisou00_Vss Hammerhead Bridge
Fld_Kawa00_Vss Snapper Canal The aqueduct stage that was seen in the direct wouldn't appear until October 7th, 2017.
Fld_Maze00_Vss Kelp Dome Returned on September 16th, 2017.
Fld_Office00_Vss Ancho-V Games Returned on July 12, 2018.
Fld_Pillar00_Vss Manta Maria Has since been released, though it is unclear if this entry was used for the final map (see note below about Port Mackerel).
Fld_Pivot00_Vss Museum d'Alfonsino
Fld_Quarry00_Vss Piranha Pit Returned on March 30th, 2018.
Fld_Ruins00_Vss Bluefin Depot
Fld_SeaPlant00_Vss Saltspray Rig
Fld_SkatePark00_Vss Blackbelly Skatepark Returned on October 27th, 2017.
Fld_UpDown00_Vss Arowana Mall Returned on February 2nd, 2018.
Fld_Warehouse00_Vss Walleye Warehouse Returned on December 15th, 2017.

It is notable that Port Mackerel's filename uses "01" instead of "00", so these entries may just be for testing.

(Source: Lean on Discord)

Development text

Octo Expansion version note


Presnet in OctaResVersion_Octa.xml. This translates to:

Not used at the moment, but will be if the resource version goes up and we need to be able to tell the difference

Revisional Differences

Version 1.0.0

The original version released on the physical Game Cards. It was finalized some time before July 14, 2017.

Version 1.1.0

This was a pre-release patch released prior to July 21, 2017 (the game's launch date) that did the following:

  • Activated online battles, including Salmon Run.
  • Made save files encrypted; In Version 1.0.0, all saves were stored as plaintext.
  • Various bug fixes and other changes.
(Source: OatmealDome)

Version 1.1.1

The version released on launch day (July 21, 2017). Various bug fixes were made.

Version 1.1.1

A day-one update released on July 21, 2017, presumably enabling online multiplayer.

Version 1.1.2

A balance update released on July 26, 2017.

  • An occasionally occurring issue allowed players to receive gear from the SplatNet Gear Shop with an unintended combination of gear abilities. The combination of abilities for this type of gear has been changed to match those of gear available for purchase in the Inkopolis Square shops.
  • Fixed an issue that prevented ranking information from displaying properly when viewing “Past Records” for League Battle.
  • Adjusted the number of points required to fill the special gauge for the following weapons:
Weapon Before ⇒ After
Splat Dualies 180 ⇒ 170
Hero Dualie Replicas 180 ⇒ 170
Enperry Splat Dualies 180 ⇒ 170
Tentatek Splattershot 190 ⇒ 210
N-ZAP '85 180 ⇒ 200
.96 Gal 180 ⇒ 210
Slosher 180 ⇒ 190
Hero Slosher Replica 180 ⇒ 190
Tri-Slosher 180 ⇒ 210
Mini Splatling 180 ⇒ 190

Internal Project Name

The game's internal project name is "Blitz", according to multiple filenames and strings.

(Source: Original TCRF research)