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Proto:Splatoon

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This page details one or more prototype versions of Splatoon.

So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?
Hmmm...
To do:
  • Look inside the demo for anything else. Determine what the "show floor" demo was used for.
  • Put each build on its own sub-page

Before Nintendo released the full version of the game, a demo was released in the form of the Splatoon Global Testfire, allowing players to experience the online multiplayer of the game in several one-hour sessions.

Additionally, a demo using the RomType of "show floor" is available on the CDN under title ID 00050000101CDE00. This was used for an unknown event.

Title Screen

Splatoon Global Testfire CDN Show Floor Demo - 00050000101CDE00 Splatoon
Bland, but colorful. Mystery show floor demo? Now with 100% more polygons!

Rather than showing off the in-game locations, the demo version's title screen features an Inkling on a colorful paint-filled background.

The test fire included just 4 weapon sets:

Splattershot, Splattershot Jr, Splat Roller and the Splat Charger.
The Splattershot, Splattershot Jr, Splat Roller, and the Splat Charger.

These were included in the final game alongside 29 others - excluding DLC weapons.

There were also two maps available in the demo: Walleye Warehouse and Saltspray Rig.

The final game, however, included 5 maps at launch. These were: Urchin Underpass, Saltspray Rig, Blackbelly Skatepark, Walleye Warehouse, and Arowana Mall.

Unused Content

Early Weapons

Careful, you'll lose an eye.
This page or section needs more images.
There's a whole lotta words here, but not enough pictures. Please fix this.
Specifically: Compare the images with the ones in the final game would probably help.
Remember when YT had a little indifferent face when a video went down? TCRF remembers.
This page or section has one or more broken YouTube links.
Please find an archived version of the video(s) or a suitable replacement.

There are 3 early designs and properties of some Sloshers. Here's what they are listed in the video:

Dunkshot - Slosher SplatoonEarlySlosher.jpg

Bomber Dunkshot - Sloshing Machine SplatoonEarlySloshingMachine.jpg

Triple Dunkshot - Tri-Slosher SplatoonEarlyTriSlosher.jpg

Coincidentally, the Tri-Slosher design was sort of re-used for Splatoon 3, albeit a little different. The Bomber Dunkshot was eventually repurposed into the Explosher in Splatoon 2 and 3.

(Source: https://twitter.com/WemI0/status/1032200221768462336?s=20&t=pzBOm3_06yHoCBdIF_m2Ag)

Invisible Gear

There are some prototypes of Splatoon gears, such as the "Invisible" gear.

This is a photo of an early version for the "invisible shoe" model (which is impossible to get normally).

Shs_Invisible

A picture of the prototype for the "invisible shirt" (which is also impossible to get normally).

Clt_Invisible

There are plenty other early gear models, those are only some examples.
There are also some placeholder gears, some of them have a dummy texture that has written in "sumple".

Apparently a placeholder texture for the gear textures.

Early Inkopolis Screenshot

Found in content\Layout\Test_LytCheckBG_00.szs is an early screenshot of Inkopolis when it was in production. It is very unfinished, as Inklings are in the default T-pose. The screenshot was used for testing backgrounds.

Splatoonunfinishscreenshot.png

(Source: sunn)

Debugging Functions

Hmmm...
To do:
Any more changes? There is text displayed at loading screens before a stage gets loaded, which is pretty reminiscent to the E3 2014 build. There's also more executable text entries which would probably be printed.

All builds of the game executable have a tiny amount of debugging functions usable if the RomType is set to ShowFloor, alternatively the title ID 00050000101CDE00 on the Wii U CDN has it already enabled.

All of these display grey text on the TV screen.

Weapon Change

Hitting "-" on the title screen will change your weapon between the four weapon types.

[Weapon] ## %s ##

Force Communcation Error

Hitting "L + R + DPad Down" then pressing "B" on the matchmaking screen will force a communications error.

Force Matchmaking End

Hitting ""L + R + DPad Down" then pressing "Plus" on the matchmaking screen will force matchmaking to end regardless of the amount of players.

Change Map

Hitting "L + R + DPad Down" then pressing "A" on the title screen will change the map to play on.

Force Matchmaking Screen

Hitting "L + R + DPad Down" then pressing "Plus" on the title screen will force the matchmaking screen to load instead of the usual sequence.

Change Team

Hitting "L + R + DPad Down" then pressing "X" on the title screen will change the player's team.

Change Versus Matches

Hitting "L + R + DPad Down" then pressing "B" on the title screen will increase the amount of versus matches by 1, max is 5.

"Show Floor" Demo Build

Nintendo CDN Title ID 00050000101CDE00 is a "show floor" demo build of Splatoon used for an unknown event. There is no character creation screen, and unlike other builds, the tutorial times out before the player can warp to Inkopolis. A lobby then opens for Turf War on a LAN network. There are textual references to Splatoon Global Testfire, suggesting that this build might not be early.

Debugging Features

Debugging features are displayed on the main menu. The text "[ReqTeam: Any]" briefly shows during initial launch, along with the supported "Weapon Change" feature described above. A controller sequence of L+R, D-Pad Down, and A at this menu can also trigger "[UseMap: xxx]" with 'xxx' being the options of "Fld_UpDown00_Vss" (Arowana Mall), "Fld_SkatePark00_Vss" (Blackbelly Skatepark), "Fld_Crank00_Vss" (Urchin Underpass), "Fld_Warehouse00_Vss" (Walleye Warehouse), or "Fld_SeaPlant00_Vss" (Saltspray Rig).

Splatoon CDN ShowFloor TutorialCountdown 00050000101CDE00.png