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Splatoon 3

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Title Screen

Splatoon 3

Developers: Nintendo EPD, Monolith Soft, TOSE
Publisher: Nintendo
Platform: Nintendo Switch
Released internationally: September 9, 2022


AnimationsIcon.png This game has unused animations.
DevTextIcon.png This game has hidden development-related text.
ObjectIcon.png This game has unused objects.
GraphicsIcon.png This game has unused graphics.
ModelsIcon.png This game has unused models.
MusicIcon.png This game has unused music.
TextIcon.png This game has unused text.
DebugIcon.png This game has debugging material.
Carts.png This game has revisional differences.


ProtoIcon.png This game has a prototype article
PrereleaseIcon.png This game has a prerelease article

This cactus is UNDER CONSTRUCTION
This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.
<Sanky> please suggest an unused sprite with a clock or something
This game is still under active development.
Be aware that any unused content you find may become used or removed in the future. Please only add things to the article that are unlikely to ever be used, or went unused for some time. If they do get used, please remove them from the page and specify in the edit summary!
Hmmm...
To do:
*Out of bounds geometry in Splatsville (Grizzco building).
  • Earlier and out-of-bounds jukebox removed in Version 3.0.0.
  • Boundary Break video covers content not documented here that might be worth looking into.
  • Hidden image behind the television (The idols present a map of Splatoon 2).
  • All 6 unused Salmonids (Ghost, Wheel, Balloon, Silo, Stick, Fish) and the unused King Salmonid (BigBalloon) need to be documented, including parameters for Ghost and BigBalloon.
  • Everything resource size table related.
    • All the new weapons and when they were added.
    • All the unused stages (S3 Reef, S2 Kelp, S1 Mahi and Bluefin)
    • All the filepaths relating to various other pieces of unused content on this page (ex. Inkzooka & SakeBigBalloon)
    • Recheck the resource size table for Side Order related paths and see if anything on unused chips or icons can be found
  • Additional unused sunset data exists for about 4 maps, explore these and get pictures of them.
  • Shiver has an unused fan animation that does not match up with any of her animations in the final game, meaning her Splatfest dance may have been different.
  • In the Bootup Pack, the Splashtag order can be found, which often accidentally adds IDs that are not in the game yet. Some IDs were changed last minute, and need to be documented (mainly weapons and stages)
  • Flounder Heights' Tricolor has an early version of the map in 6.X.X's model data (figure out which version it was added in?)
  • Inkopolis Plaza's Ammo Knights seems to have some weapons in the texture albedo files that did not end up in the final Ammo Knights
  • The Inkling Boy amiibo has some data that may have implied a Smash Bros. Inkling Boy amiibo that was cut in development.

Splatoon 3, the 3rd installment of the franchise known for it's consistent failure in keeping unreleased content from the public, picks up the pace once again with a trove of unused content; albeit less than the previous games. Between a story mode complex enough to rival the likes of Octo Expansion, a whole new mode in Tableturf Battle alongside a revamped Salmon Run, a very charged roguelite expansion in the form of Side Order, and an oddly rushed development full of secrets, this jam-packed game is also jam-packed with unused content.

Sub-Pages

Read about prototype versions of this game that have been released or dumped.
Prototype Info
Read about prerelease information and/or media for this game.
Prerelease Info
SPL3 LockerIcon.png
Unused Graphics
Cool test icon! Cool test icon! Cool test icon! Cool test ico...
SPL3 UnusedAnimIcon.png
Unused Animations
What having no bones does to an Inkling.
Fizzy Bomb.png
Unused Parameters
Utility sub? More like... INutility sub.
SPL3 DebugLeftoversIcon.png
Internal Oddities
Is there ANY ID list in this game without any empty slots?!
SPL3 DebugLeftoversIcon.png
Developer Leftovers
Stuffing DevText into any place they could.
SPL3 UpdateIcon.png
Version Differences
"Ay! (Heads up--the game was updated!)"

Unused & Unobtainable Weapons

Unobtainable amiibo Weapons

The older weapons held by the Splatoon 1 and 2 amiibo are still completely functional, despite only being used for the amiibo display. All of them (and most weapons the player was never meant to obtain) have a placeholder special charge of 200 points, but otherwise function the same as the Splatoon 3 equivalent of that weapon.

Shooter_Normal_01_AMB_1 - The Splattershot in its Splatoon 1 design, used by the Inkling Girl (Orange) and Inkling Boy (Blue) amiibos.
Shooter_Normal_00_AMB_2 - The Tentatek Splattershot in its Splatoon 1 design, used by the Inkling Girl (Lime Green) and Inkling Boy (Purple) amiibos.
Shooter_Normal_01_AMB_1 - The Splattershot in its Splatoon 2 design, used by the Inkling Boy (Green) amiibo.
Charger_Long_00_AMB - The E-Liter 4K in its Splatoon 2 design, used by the Octoling Girl amiibo.

Unobtainable Rival Weapons

The weapons the Rival Octolings use in Return of the Mammalians have their own weapon entries in the files.

Blaster_RivalLv1_00 - Uses the Blaster's model.
Blaster_RivalLv2_00 - Uses the Blaster's model.
Brush_RivalLv1_00 - Uses the Octobrush's model.
Brush_RivalLv2_00 - Uses the Octobrush's model.
Maneuver_RivalLv1_00 - Uses the Splat Dualies' model.
Maneuver_RivalLv2_00 - Uses the Splat Dualies' model.
Roller_RivalLv1_00 - Uses the Splat Roller's model.
Roller_RivalLv2_00 - Uses the Splat Roller's model.
Shelter_RivalLv1_00 - Uses the Splat Brella's model.
Shelter_RivalLv2_00 - Uses the Splat Brella's model.
Shooter_RivalLv1_00 - Uses the Octo Shot's model.
Shooter_RivalLv2_00 - Uses the Splatoon 1/Splatoon 2 Octo Shot's model.
Slosher_RivalLv1_00 - Uses the Slosher's model.
Slosher_RivalLv2_00 - Uses the Slosher's model.

Inkzooka (Splatoon 1)

The Inkzooka special from Splatoon 1 is left over in the files with various traces of data left in the files. It has its own parameter set completely distinct from any other special in the game (including the Trizooka, which was inspired from it). When activated, the game will crash due to missing assets, but loading temporary assets to prevent a crash allows the player to throw bombs and swim around freely while holding the weapon.

Unused Gear Icons

Despite every piece of gear in the game being viewable at one point, various pieces of gear have leftover icons for being obtainable in the Customize menu, despite never being given to the player.

Dummy Icon

An icon exists for the event where a gear piece does not have an icon, which (unsurprisingly) is never used. However, this icon doesn't actually do that, and a gear piece without an icon simply shows up in game as blank, leaving this icon... double unused? It also is sized at 64x64 instead of 128x128 (the normal gear icon size), causing it to be blurry if loaded in game.

Side Order Gear Icons

All the gear used in Side Order inexplicably had an icon left in for each within the files, something that the base game explicitly tried very hard not to do.

Base Order Gear

The Order gear used in Side Order's campaign has icons left in for it, 2 of which are unique from the final game's replicas. The Order Earring is pictured at a different angle compared to the final, and the Order Suit is in a T-pose, something no other gear icon in Splatoon 3 has been seen with; used or unused.

Order Regulator

The Order Regulator also has an early icon, taken from a different angle from the obtainable replica.

Parallel Canon Gear

Parallel Canon's mask and "head" have icons in the files. The mask is used for the "main" Jelleton based off Agent 4, in order to keep the hair unobstructed, and is a duplicate of the one seen in Cipher's Siftings. The "head" has a unique icon, and is used for the other Jelletons in the boss fight.

Damaged Hero Gear

Gear icons exist for the "damaged" Hero Gear when the player falls into Alterna. The Survival Ear gear piece does not have an allocated icon.

Armored Hero Gear

Gear icons exist for the armored versions of the Hero Gear obtained through Alterna's skill tree during Return of the Mammalians.

Gear icons also exist for the modified version of the Hero Gear given to the player by Deep Cut before the final boss battle.

Captain 3's Outfit

Captain 3's gear also has a set of unique gear icons. The Cap of Legend sold at Grizzco uses a different icon, being based on Cap'n Cuttlefish's hat instead and lacking the headphones seen in the Legendary Cap icon.

Fuzz-Octoling Gear

The Fuzzy Octoling gear also has gear icons, oddly being translated into English despite never being referenced to in game. Notably, the Fuzz-Octoling Goggles' lipstick is not rigged properly to the player character, instead disconnecting from the lips when the player moves their mouth.

An Elite Octoling variant of the goggles is present, just as it was in the second game; albeit under a different internal name. This goes untranslated in the final game.

Unused Music

Hmmm...
To do:
Does the Inkopolis Square lobby use any of these files?

Three identical copies of "Without a Dop Doubt", the lobby music from Splatoon 2 (and Inkopolis Square in this game), are in the files titled under BGM_LobbyVersus_Normal_Day, BGM_LobbyVersus_Normal_Holiday and BGM_LobbyVersus_Normal_Night.

"Limited" Salmon Run Modes

Two game modes titled under the "Limited" tag are left unused. Both have their own pay grades and titles, and were likely intended to have been special events that would run for a limited time, akin to Eggstra Work, Big Run, or Grizzco weapon rotations.

Interestingly, Underground has an unused parameter known as UnderGroundAdditionalNorma alongside the rule configuration for rare weapon rotations, implying that Underground would show up as a special rotation with new rules, similar to a Grizzco weapon rotation.

Underground is a harder version of Salmon Run with various changes listed below.

  • Every boss has 30% more HP and moves 30% faster.
  • Two of the bosses that spawn will drop large Golden Eggs which add 5 eggs (3 eggs in Version 1.0.0) to the counter each. Despite their visual similarity to the Golden Eggs used in the final battle of Return of the Mammalians, these are a different actor that were removed as of Version 3.1.0. Their removal makes the mode impossible to complete on lower difficulties, as the few bosses that spawn will attempt to drop the large Golden Eggs and fail.
  • The quota increases faster than in a normal Salmon Run shift, having a +3/+5/+7 quota (as opposed to the +1/+3/+5 quota seen in the default Salmon Run).

Pair has no differences from normal Salmon Run, and was likely scrapped extremely early into development.

A third "Limited" game mode, internally named Contest, was later adapted into the Eggstra Work competitions starting with Fresh Season 2023.

Unused Badges

Underground/Pair Badges

Left within the files are 2 sets of unused badges for the "Limited" Salmon Run modes (Underground and Pair) when being played on Sockeye Station.
Based on data leftover in BadgeInfo.Product.100.rstbl.byml.zs, it is assumed that these were supposed to function similarly to Eggsecutive VP badges, where you would obtain one by reaching Eggsecutive VP 400/600/800/999 respectively (as opposed to 200/400/600/999 for the regular Eggsecutive VP badges). Despite Sockeye Station being the only stage to have files leftover for these 2 modes, the resource size table reveals that every Salmon Run stage from Splatoon 2, Gone Fission Hydroplant, and Jammin' Salmon Junction all have files referencing Underground and Pair badges for each stage in the developer filesystem.

Underground Badges
SPL3 Badge Underground Shakespiral Lv00.png SPL3 Badge Underground Shakespiral Lv01.png SPL3 Badge Underground Shakespiral Lv02.png SPL3 Badge Underground Shakespiral Lv03.png
Pair Badges
SPL3 Badge Pair Shakespiral Lv00.png SPL3 Badge Pair Shakespiral Lv01.png SPL3 Badge Pair Shakespiral Lv02.png SPL3 Badge Pair Shakespiral Lv03.png

1200 Rainmaker Wins Badge

The BadgeInfo file in 1.0.0 references a badge that likely would have been "1200 Wins Using the Rainmaker". It has no related files, and the internal badge name (WinCount_WeaponSp_SpGachihoko_Lv02) implies that the Rainmaker was grouped in with the other special badges. Despite this oddity, it likely doesn't mean anything of importance, as every Splatoon game considers the Rainmaker a special weapon internally. It's likely that this was automatically generated on accident, and was not noticed until late in development. In 1.1.0, the 30/180 Wins Using the Rainmaker badge was eventually changed into the 100/1000 Rainmaker Wins badge, and the 1200 Rainmaker wins badge was subsequently removed from the game.

Unused Splatfests

Download.png Download Unused Splatfest Data (JUEA-000000)
File: SPL3_JUEA-000000.zip (2 MB) (info)

A Splatfest internally known as JUEA-000000 was accidentally uploaded to the game's BCAT system on December 2nd, 2022 instead of (likely) the Spicy vs. Sweet vs. Sour Splatfest. However, a key for this Splatfest was never distributed, so it's impossible to access any of the data within it, only existing as a set of encrypted pack files.

Previous Splatoon Game Ink Colors

Careful, you'll lose an eye.
This page or section needs more images.
There's a whole lotta words here, but not enough pictures. Please fix this.
Specifically: Pictures of the ink colors. Could be moved to a subpage after the images are added, possibly?

Various ink colors from Splatoon 1 and Splatoon 2 were ported to Splatoon 3 in order to take pictures of headgear and were later left in the headgear files. Below is a list of every ink color left in the files from Splatoon 1 or Splatoon 2.

  • Blitz_Vss_Regular_LemonPurple
  • Blitz_Vss_Regular_PinkBlue
  • Blitz_Vss_Regular_PinkGreen
  • Blitz_Vss_Regular_PinkLightblue
  • Blitz_Vss_Regular_PinkYellow
  • Blitz_Vss_Regular_PinkYellow
  • Blitz_Vss_Regular_PurpleTurquoise
  • Blitz_Vss_Regular_YellowBlue
  • Gambit_Vss_Regular_BlueLime
  • Gambit_Vss_Regular_GreenPurple
  • Gambit_Vss_Regular_LightBlueDarkBlue
  • Gambit_Vss_Regular_OrangeBlue
  • Gambit_Vss_Regular_PinkBlue
  • Gambit_Vss_Regular_PinkGreen
  • Gambit_Vss_Regular_PinkOrange
  • Gambit_Vss_Regular_TurquoiseOrange

Home Menu Icon

The icon on the Home Menu had two revisions.

Early Final
Splatoon3 EarlyIcon.jpg Splatoon3 FinalIcon.png

This earliest revision of the icon appears to be a placeholder, as it is missing the Inklings and Octoling from the final image. It could be found for a short while on Nintendo's CDN servers.

Internal Project Name

Splatoon 3's internal project name is Thunder, according to strings in the executable. This seems to go along with Splatoon 2's project name, Blitz, as Blitz is the German word for Lightning.