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Super Smash Bros. Ultimate

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Title Screen

Super Smash Bros. Ultimate

Also known as: Dairantou Smash Brothers Special (JP)
Developers: Namco Bandai, Sora
Publisher: Nintendo
Platform: Nintendo Switch
Released internationally: December 7, 2018

AnimationsIcon.png This game has unused animations.
AreasIcon.png This game has unused areas.
CharacterIcon.png This game has unused playable characters.
GraphicsIcon.png This game has unused graphics.
SoundIcon.png This game has unused sounds.
TextIcon.png This game has unused text.
Carts.png This game has revisional differences.

In Super Smash Bros. Ultimate, EVERYONE AND (almost) EVERYWHERE IS HERE!

Unused Series Names

Devil's Third
Jet Force Gemini
Blast Corps

Devil's Third, Jet Force Gemini, and Blast Corps are listed along other series in the game's strings. However, no form of content from any of these series appear in the game at all.

Nexon now owns the rights to Devil's Third and released Devil's Third Online for Windows, as a result causing Nintendo to shut down the servers for the Wii U version. Jet Force Gemini and Blast Corps were both Rare titles for the Nintendo 64, but the company has since been purchased by Microsoft. All three of these series appeared on a Nintendo console, which is likely what spurred placeholders for their content in this game.

Unused Models




Donkey Kong's bongo drums! While they were used for DK's Konga Beat Final Smash in Brawl and Smash 4, in Ultimate Donkey Kong received a new Final Smash based off of Donkey Kong Jungle Beat. The bongos still live on in two-dimensional form through the "Donkey Kong & Bongos" Spirit.

Interestingly, the bongo drums have had their textures upgraded since the Wii U installment, despite not being used at all.




A model of the fairy which appeared in the previous game when Link used his side taunt, completely unchanged from its appearance there. Link boasts a different, fairy-free side taunt in this game, and is consequently the only Link to not be accompanied by a fairy.



To do:
Investigate whether this model is actually used anywhere. From my observations, it isn't, but further research would be much appreciated.

A short, fully metallic weapon included in both Simon and Richter's model archives. While one would assume that it would be used in situations where their whips would be shortened (such as Uppercut, Blade Dash, and when their whips are holstered), in all of these instances the whip model itself is readjusted to accommodate for the actions when necessary, and so this stake model simply isn't used anywhere.

Unused Sounds


This clip was used in the last game when selecting or winning with a Mii Fighter, though the previously unused Mii Brawler, Mii Swordfighter, and Mii Gunner are now used instead.

Filename Oddities


A battering sound which normally is used when Jigglypuff connects with its Pound special move, but the filename of which references the recurring Fan item (known as "Harisen" in Japanese). However, the Fan is not present in the game at all, indicating it was once possibly considered to be included following its absence in the previous game but was removed for unknown reasons. Notably, this sound effect is different from the sound used by the Fan in previous games.

Charizard Victory Theme

Charizard has his own victory theme in z59_f_lizardon like in 3DS/Wii U, but since he's with Pokemon Trainer like Brawl, it goes unused. It is the same as all the other Pokemon series victory theme however, so it could be an early development leftover before Charizard was added to Pokemon Trainer.

Home-Run Contest Leftovers

The mode Home-Run Contest, which appeared in every Smash game since Melee, is mentioned several times in the game’s code. Contrary to several rumors online, little to no viewable stage data for the mode can be found in the game’s files or stage folder, the same being true for Stage Builder. This previously mentioned code is most likely leftovers from Super Smash Bros. for Wii U, the latest game in the series which features both the Home-Run Contest and Stage Builder.

The music tracks used for these, as well as any other missing modes (such as Coin Launcher or Trophy Rush), can be played in Ultimate’s sound test player.

Unused Character-Related Data

Boss Giga Bowser

The version of Giga Bowser used for its boss fight is unlike any other boss in the game, as it internally is classified as a fighter and he has placeholder data of camera content, a Kirby copy ability, a Final Smash, a result screen, and even alternate costumes! This seems to be a leftover from when it originally appeared as Bowser's Final Smash in Brawl and 4.

By hacking Giga Bowser into the match as a fighter, he appears to work with a full-on moveset and can be knocked back like in Melee, but winning as him outside of a team battle goes to the result screen briefly and crashes the game because the announcer call for Giga Bowser is missing.


Placeholder Character Parameter Entries

Present in the fighter_param directory are three entries pertaining to playable characters who are not otherwise present in the game:


One of these (fighter_kind_packun) pertains to Piranha Plant (known as Packun Flower in Japan), a fighter who was announced as an early purchase bonus in November 2018 and is scheduled for release in February 2019. It is unknown who jack and brave refer to.

Of note, the parameter files for brave were added alongside the v1.1.0 update, whereas the parameters for packun and jack were present in the game's initial release.

(Source: jam1garner)

Placeholder Fighter Slots

A whopping 30 placeholder character slots exist in the files of the character selection screen, even though there are only six known DLC fighters (Piranha Plant, Joker from Persona 5, and four that have been announced as coming but not yet revealed).

It is unknown if the game will receive 24 more DLC fighters after the six currently-announced ones, but it's more likely that these slots were meant for future-proofing.

Ditto Final Smash, Entrance, and Victory Pose model leftovers

Ditto material data exists for Final Smashes, Victory Pose models, and entrances, but Ditto cannot do any of those. Even if Ditto breaks a Smash Ball, it'll be given to the player who had summoned Ditto.

Unused Animations

To do:
  • There's a lot more than what's already here.
  • Is Wario's SpecialLwLandingFlyR unused?


Win1a, Win1aWait, Win1b, Win1bWait, Win2b, and Win2bWait are supposed to be Palutena's variations of her default winning animations.


Win2b, Win2bWait, Win3b, and Win3bWait, are all leftovers from the previous title along with the new Win2a, Win2aWait, Win3a, and Win3aWait files.

Internal Project Name

Super Smash Bros. Ultimate is referred to internally as "Cross2", as a continuation of the previous game's internal name "Cross".

Build Dates

2018/09/30 20:53:29
2018/10/06 23:41:27

The earlier date appears in most audio files, while the later date suggests that there were one or more revisions with several audio files and/or new audio files added.

Revisional Differences

Version 1.1.0

Released on launch day, with the following changes:

  • Spirits of Partner Pikachu and Partner Eevee of Pokémon Let's Go! Pikachu and Let's Go! Eevee and various elements of Super Mario Party were added.
  • Online modes have been enabled.
  • Added and awarded Rex’s Mii Fighter costume to players who pre-ordered the Fighters Pass.
  • Added a Hard difficulty to World of Light.
  • Game balance adjustments and bug fixes. Notably, the range on Mii Swordfighter's Gale Strike and Chakram special moves was reduced.
v1.0.0 v1.1.0+
Smash-Bros-Ultimate-Spirits-fire-attack-no-gamma.png Smash-Bros-Ultimate-Spirits-fire-attack-update-no-gamma.png
  • Due to the archaistic depiction of Native Americans, the original artwork representing the 1982 Game & Watch title Fire Attack was altered to remove the outline of a feather from Mr. Game & Watch's appearance. This change is also carried over to Mr. Game & Watch's character model as his forward smash attack is based off of it as well. The modified appearance is consistent with the version of Fire Attack that was included in the US release of Game & Watch Gallery 4.
(Source: RandomTalkingBush)

Version 1.2.0

Released on December 14, 2018, with the following changes:

  • The difficulty of approaching challengers was adjusted to make them slightly easier.
  • In online, the Quickplay Format setting of every player's Preferred Rules was prioritized more.
  • Increased the stability of the synchronous connection within Battle Arenas.
  • Game balance adjustments and bug fixes - Donkey Kong, Link, Kirby, Luigi, Ice Climbers, Young Link, Olimar, Toon Link, Villager, Greninja, Pac-Man, Duck Hunt, and Isabelle were all adjusted.

Version 1.2.1

Released on December 21, 2018, with the following changes:

  • Bug fixes.

Regional Differences

R.O.B. uses his Famicom color as his default costume in the Japanese version. In all other versions, he uses his NES color as his default costume. If the language is changed to Japanese in all other versions however, he will use his Famicom color as his default color.