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Super Smash Bros. Ultimate

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This cactus is UNDER CONSTRUCTION
This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.
Spend $40, get newer experience!
This game is receiving new content, by way of Expansion Packs and/or Downloadable Content.
Be aware that any unused content you find may become used in the future. If this does happen, please specify as such!


Title Screen

Super Smash Bros. Ultimate

Also known as: Dairantou Smash Brothers Special (JP)
Developers: Namco Bandai, Sora
Publisher: Nintendo
Platform: Nintendo Switch
Released internationally: December 7, 2018


AnimationsIcon.png This game has unused animations.
AreasIcon.png This game has unused areas.
CharacterIcon.png This game has unused playable characters.
GraphicsIcon.png This game has unused graphics.
SoundIcon.png This game has unused sounds.
TextIcon.png This game has unused text.
RegionIcon.png This game has regional differences.
Carts.png This game has revisional differences.


Hmmm...
To do:
ui_howtoplay_db.prc has references to nonexistent HTML files

In Super Smash Bros. Ultimate, EVERYONE AND (almost) EVERYWHERE IS HERE!

Subpages

Smash-Bros-Ultimate-Spirits-fire-attack-no-gamma.png
Version Differences
BUG FIXES. SO MANY BUG FIXES.

Unused Series Names

Devil's Third
Jet Force Gemini
Blast Corps

Devil's Third, Jet Force Gemini, and Blast Corps are listed along other series in the game's strings. However, no form of content from any of these series appear in the game at all.

Nexon now owns the rights to Devil's Third and released Devil's Third Online for Windows, as a result causing Nintendo to shut down the servers for the Wii U version. Blast Corps and Jet Force Gemini are both Rare-developed Nintendo 64 titles, but the company and rights to all its original IPs are now owned by Microsoft.

Unused Assist Parameters

Inside the param files for Assist Trophies characters are some various parameters that are rendered unused due to either their chance of happening being set to "0" or for other reasons.

Chef Kawasaki

Kawasaki will drop one of a number of different food items before he leaves the battlefield after being spawned. Inside Generate_Param_Assist.prc, every food item in the game is defined to be spawnable, however the following food items will never be spawned as their chance of being dropped are set to "0".

Cherries
Pears
Milk
Tea
Cola
Sushi
Tenshin
Corn Potage
Chocolate
Popcorn
Salad
Kiwi
Mont Blanc
Pasta
Grape
Candy
Lemon
Fried Egg
Apple
Roasted Chicken
Steak
Steamed Bun
Pizza
Pineapple
Doughnut
Cheese
Peach

With the way param files are set up in the game, it's unlikely that this was simply a case of copied over data. More likely, it may have originally been planned for Kawasaki to give the player any food item in the game before it was decided to only have him gift the player baked foods and meals.

Rodin

Similar to Kawasaki, Rodin will gift the player a weapon item before he leaves the match after attacking. However, rather than have every item in the game defined for him in Generate_Param_Assist.prc, Rodin only pulls from a small list of battering and projectile weapons. The following items are set to be spawnable, but have their spawn rate set to "0".

Fire Flower
Gust Bellows
Fire Bar
Golden Hammer
Hammer
Homerun Bat
Lip Stick
Star Rod

Since Rodin is known for giving Bayonetta mostly guns rather than melee weapons, the developers may have decided to reduce the amount of melee weapons so they didn't outnumber the projectile weapons.

Rathalos

Inside Generate_Param_Assist.prc, Rathalos is setup to have it spawn Smart Bombs as well as Bob-ombs with an equal likelyhood. However Rathalos never actually spawns items when summoned as an assist trophy, leaving this parameter unused. Items DO spawn during its boss fight, but they aren't spawned by Rathalos and they only consist of Pitfalls and Deku Nuts.

Unused Models

DK

barrelconga

SSBUDonkeyBongo.PNG

Donkey Kong's bongo drums! While they were used for DK's Konga Beat Final Smash in Brawl and Smash 4, in Ultimate Donkey Kong received a new Final Smash based off of Donkey Kong Jungle Beat. The bongos still live on in two-dimensional form through the "Donkey Kong & Bongos" Spirit.

Interestingly, the bongo drums have had their textures upgraded since the Wii U installment, despite not being used at all.

Link

navy

SSBULinkNavy.PNG

A model of the fairy which appeared in the previous game when Link used his side taunt, completely unchanged from its appearance there. Link boasts a different, fairy-free side taunt in this game, and is consequently the only Link to not be accompanied by a fairy.

Unused Sounds

vc_narration_characall_mii

This clip was used in the last game when selecting or winning with a Mii Fighter, though the previously unused Mii Brawler, Mii Swordfighter, and Mii Gunner are now used instead.

Filename Oddities

item_harisen_m

A battering sound which normally is used when Jigglypuff connects with its Pound special move, but the filename of which references the recurring Fan item (known as "Harisen" in Japanese). However, the Fan is not present in the game at all, indicating it was once possibly considered to be included following its absence in the previous game but was removed for unknown reasons. Notably, this sound effect is different from the sound used by the Fan in previous games.

Charizard Victory Theme

Charizard has his own victory theme in z59_f_lizardon like in SSB4, but since he's with Pokemon Trainer like Brawl, it goes unused. It is the same as all the other Pokemon series victory theme however, so it could be an early development leftover before Charizard was added to Pokemon Trainer.

Unused Stage-Related Data

Unused Stage

Jack_Menentoes_

Found in one of the LVD files, there is a reference for Menentoes which is a stage for jack.

Home-Run Contest Leftovers

Hmmm...
To do:
Get the rest.
dyr_effstghomerunbarier_s
omeruncontest

The mode Home-Run Contest, which appeared in every Smash game since Melee, is mentioned several times in the game’s code.

(Source: jam1garner and Random Talking Bush)

Stage Builder Leftovers

The mode Stage Builder, which appeared in Brawl and for Wii U, is mentioned several times in the game’s code. Contrary to several rumors online, little to no viewable stage data for the mode can be found in the game’s files or stage folder. The only remnants left of these modes in-game are their music tracks, as well as any other missing modes (such as Coin Launcher or Trophy Rush), which can be played in Ultimate’s sound test player.


Unused Character-Related Data

Hmmm...
To do:
Compare Piranha Plant's early parameters to its final parameters in version 2.0.0, it used to be lighter and slower.

Boss Giga Bowser

The version of Giga Bowser used for its boss fight is unlike any other boss in the game, as it internally is classified as a fighter and he has placeholder data of camera content, a Kirby copy ability, a Final Smash, a result screen, and even alternate costumes! This seems to be a leftover from when it originally appeared as Bowser's Final Smash in Brawl and 4.

By hacking Giga Bowser into the match as a fighter, he appears to work with a full-on moveset and can be knocked back like in Melee, before 2.0.0, winning as him outside of a team battle goes to the result screen briefly and crashes the game.

(Source: https://twitter.com/_Mizumi/status/1075868305901129730)

Placeholder Character Parameter Entries

Present in the fighter_param directory are two entries pertaining to playable characters who are not otherwise present in the game:

fighter_kind_jack
fighter_kind_brave

It is unknown who jack and brave refer to. An entry corresponding to Piranha Plant, with a very different set of parameters compared to those on the character upon release, also existed in the retail version of the game, labelled fighter_kind_packun.

Of note, the parameter files for brave were added alongside the v1.1.0 update, whereas the parameters for Piranha Plant and jack were present in the game's initial release. Curiously, the entries for both jack and brave were removed as of the 2.0.0 update.

(Source: jam1garner)

brave Reference

02_Brave

A reference to brave is found in another LVD file.

(Source: jam1garner and Dr. HyperCake)

jack's jane Alternate Costume

/Jack6_C06_v01_070925.mb_Jane1_pony_hairSystemShape2.mchp

A mesh file of jack's 7th alternate costume, Jane is referenced within yet another LVD file.

(Source: Dr. HyperCake)


Placeholder Fighter Slots

A whopping 30 placeholder character slots exist in the files of the character selection screen and along with the smaller 16 placeholder character slots in the files for the World of Light.

Even though there are only six known DLC fighters (Piranha Plant, Joker from Persona 5, and four that have been announced as coming but not yet revealed), it is unknown if the game will receive 24 or 10 more DLC fighters after the six currently-announced ones, but it's more likely that these slots were meant for future-proofing.

Ditto Final Smash, Entrance, and Victory Pose model leftovers

Ditto material data exists for Final Smashes, Victory Pose models, and entrances, but Ditto cannot do any of those. Even if Ditto breaks a Smash Ball, it'll be given to the player who had summoned Ditto.

Unused Animations

Hmmm...
To do:
  • There's a lot more than what's already here.
  • Is Wario's SpecialLwLandingFlyR unused?

Lucina

In the motion folder of Lucina, she has two mostly empty folders named Bow and BowArrow. This would suggest that Lucina was going to use a bow as part of her moveset at some point. Lucina has used a bow in Fire Emblem Awakening as a class change and in Fire Emblem Heroes as a special variant, as well as in Code Name: S.T.E.A.M. and Project X Zone 2 (referencing Awakening’s Bride class specifically).

Palutena

Win1a, Win1aWait, Win1b, Win1bWait, Win2b, and Win2bWait are supposed to be Palutena's variations of her default winning animations.

Bayonetta

Win2b, Win2bWait, Win3b, and Win3bWait, are all leftovers from the previous title along with the new Win2a, Win2aWait, Win3a, and Win3aWait files.

Piranha Plant

specialhijrattack, specialhijrdamage, specialhijrescape, specialhijrfall, and specialhijrrise are all leftovers when Bowser Jr. is used as the base for Piranha Plant.

(Source: Meshima)
Hmmm...
To do:
GIF.

Its third jump animation is actually animated but using any spirit that gives it a extra jump plays its second jump animation instead, making this animation unused.

(Source: Meshima)

Internal Project Name

Super Smash Bros. Ultimate is referred to internally as "Cross2", as a continuation of the previous game's internal name "Cross".

Audio Strings

Dates

2018/09/30 20:53:29
2018/10/05 18:36:15
2018/10/06 23:41:27

The earliest date appears in most audio files, while the later dates suggests that there were one or more revisions with several audio files and/or new audio files added. The times at the ends of the dates vary from file to file.

Program Name

In every soundbank file, the string Sound Forge Pro 11.0 can be found. This is most likely the program the sound team used to create the game's sounds.