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Blast Corps
Blast Corps |
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Also known as: Blastdozer (JP) This game has unused areas. This game has a notes page |
To do: Investigate the Nintendo debugging tape. If these bugs don't appear in the final game, document it in a prerelease page. See if there's any other beta stuff here (graphics, objects, etc). (timestamp 1), (timestamp 2), (timestamp 3), (timestamp 4). |
In Blast Corps, your goal is simple: destroy buildings everything using a variety of unique demolition vehicles to clear a path for a truck carrying a pair of defective nuclear missiles.
Contents
Sub-Pages
Notes |
Inaccessible Levels Blackridge Works goes Moon. |
Unused Level Features The mysterious toilet... |
Unused Objects There are even more fences? |
Unused Textures The player isn't always that happy... |
Unused Code
Destroy Containers Level
There exists data for a level type where you have to destroy containers like the ones from Oyster Harbor.
HUD Icons
Icon ID 0xFC is a duplicate of the Destroy Spheres icon.
Big icons for Cyclone Suit, damage counter and timer exist. They use the same graphic as the normal ones, but they are resized. The unused icons use the IDs 0x27, 0xED and 0xEF respectively. The big Cyclone Suit icon was meant to be used in the Highscore list, but no bonus level uses Cyclone Suit.
The crane, train, boat and the unused vehicle have icon IDs, but they all display the same glitched graphics. Their IDs are 0x06, 0x07, 0x0B, 0x0C for the normal icons and 0x1D, 0x1E, 0x22, 0x23 for the bigger ones.
Placeholder Data
An unused vehicle (0x0C) exists. Trying to load it crashes the game as there is no code for it. This slot was most likely used by the removed rescue chopper vehicle.
There is an unused event with ID 0x1F located between the final intro segment (0x1E) and the main levels complete message (0x20). The game will freeze, because there's no text assigned to it.
In the savegame file there are some unused bytes for activated communication points for levels that don't even have one including Diamond Sands, Morgan Hall, Mars and Gibbon's Gate.
Unused TNT Blocks
The fourth parameter controls the type of a TNT block. 0x01 uses a different texture and 0x02 is an invisible TNT block. In the final game said parameter is always set to 0x00.
Unused Text
Level Names
English/German | Japanese |
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CMO INTRO |
CMOイントロ |
This text is assigned to the unused level CMO Intro.
English | German | Japanese |
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END SEQUENCE |
ENDSEQUENZ |
エンドシーケンス |
This text is assigned to the unused level End Sequence.
Buildings
English | German |
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CONTAINERS |
CONTAINER |
This text is assigned to the building type container.
English | German |
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SPHERES |
KUGELN |
Assigned to the unused sphere duplicate.
Third Language
SELECT LANGUAGE ENGLISH DEUTSCH AMBER CLARK SPIKE WESLEY
Unused text meant for a third language.
Debug Strings
TOO FAR AWAY FROM CMO WILL THIS FIX IT!!? MOVEABLE GEOMETRY MOVE ROUTINE NOT WRITTEN YET TESTING PAUSE2 %d %d %d TESTING PAUSE3 %d %d %d TESTING PAUSE %d %d %d WARNING: Attempt to stop NULL sound aborted WARNING: Attempt to modify NULL sound aborted OH DEAR - pushing tune but we're still popping! OH DEAR - No audio DMA buffers left Replay turbo .... turbo %d No samples left Dma not done OH MY GOD PUTTING SEMAPHORE Getting SEMAPHORE LOCKING KEYS! *** CPU FAULT *** - UNFREEZING RDP? DOING REALLY WELL USING WRONG DIGGER USING DIGGER INCORRECTLY DIGGER WEIGHT NOT SET OVERRUN GHOST DIGGER ARRAY
ASSERTION FAULT TOTAL_SCROLL_LENGTH !DUMMY_LEVELS UNIT UP PFS_FILE_SIZE EEWRITE EETIMES MQ_IS_EMPTY MAX_RSP_CMDS AL_MAX_RSP_SAMPLES YOSHI_DEMAND_OFF YOSHI_OFF NO_YOSHI_WINDOW OS_MESG_NOBLOCK M_AUDTASK M_GFXTASK RSP_STATE_SUSPENDED LEVEL_SAVE_SIZE-4
Tons of debug related text. The Missile Carrier is called CMO and pacdozers are known as GHOST DIGGER.
Other
English | German |
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REACTOR MELTDOWN! |
KERNSCHMELZE |
Meant to appear after the WARNING! message, but the final game uses COLLISION IMMINENT! instead.
INSERT CONTROLLER PAK OR PRESS START FOR A PASSWORD
Text related to the Controller Pak.
***** YOU CAN STOP NOW!! *****
This text would have been displayed after collecting all 57 platinum medals, but was scrapped for unknown reasons.
GOING FOR NEW:%x OLD:%x
Text with unknown purpose.
Unused Music
Moon - Warning! (0x24)
Action themes don't play in bonus levels, which means that there once was a level that used the moon theme along with this unused song. This can be heard in the inaccessible level CMO Intro.
Moon - Ending Jingle #2 (0x3F)
Each carrier level uses two different ending jingles. While the first one is used by default, the second jingle only plays when the player enters the Blast Corps semi at the end of a level. Since the Moon theme is only used in bonus levels, the second ending jingle can not be heard during normal gameplay. Interestingly, it doesn't play in the inaccessible level CMO Intro.
Unused Sounds
Alternate Warning Sound
Warning!
Many unused copies of the "Warning!" sound are present in the second sound bank.
Spike Dialogue (Sound No. 61)
What's the matter with you?
This sound is found between "Give me a break!" and "You keep this up!". Where this could have been used is unknown.
Unused Instruments
There are a few unused instruments, but most of them are just copies from other instruments.
ID | General Midi | File |
---|---|---|
0x1E | Distortion Guitar | |
0x1F | Guitar Harmonics | |
0x24 | Slap Bass 1 | |
0x2B | Contrabass | |
0x2C | Tremolo Strings | |
0x3E | Synth Brass 1 | |
0x46 | Bassoon | |
0x47 | Clarinet | |
0x48 | Piccolo | |
0x49 | Flute |
Version Differences
To do: Apparently the Rare Replay version replaced one of the music tracks, since it was also present in Donkey Kong Land and might have had some licensing issues. Does the Switch version do this too? |
Differences between Blast Corps and Blastdozer
Promotion Cutscene
International | Japan |
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Due to the game's different names, the star has "BD" on it in the Japanese version and "BC" elsewhere.
Backlash
International | Japan |
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Due to the game's different names, the Backlash has "BD" on it in the Japanese version and "BC" elsewhere.
Blast Corps Semi
International | Japan |
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Again, due to the game's different names, the semi's logo says BLASTDOZER in the Japanese version.
Platinum Medal
International | Japan |
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Once again, due to the game's different names, the platinum medal has "BD" on it in the Japanese version and "BC" elsewhere.
American Version (v1.1)
The updated US version patched a somewhat infamous glitch which involved parking a vehicle next to a destructible object/building so the player cannot exit said vehicle (denoted by a "D'oh!" sound when pressing Z to exit). Pressing Z multiple times would automatically destroy the building or object, including those that require TNT crates to be pushed into them.
Japanese Version
The Japanese version not only patched the Z-trigger glitch, but increased the platinum medal time attack requirements for several levels. Other text and aesthetic changes were also made, although the text scrolls the same speed regardless of language.
European Version
Along with patching the Z-trigger glitch and adding a language select, all medal times were increased by 20% and the game's refresh rate is 20% slower.
- Pages missing developer references
- Games developed by Rare
- Pages missing publisher references
- Games published by Nintendo
- Nintendo 64 games
- Pages missing date references
- Games released in 1997
- Games released in March
- Games released on March 21
- Games released in February
- Games released on February 28
- Games released in September
- Games released on September 1
- Games with unused areas
- Games with unused characters
- Games with unused code
- Games with unused objects
- Games with unused graphics
- Games with unused music
- Games with unused sounds
- Games with unused text
- Games with regional differences
- Games with revisional differences
- To do
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > To do
Games > Games by content > Games with regional differences
Games > Games by content > Games with revisional differences
Games > Games by content > Games with unused areas
Games > Games by content > Games with unused characters
Games > Games by content > Games with unused code
Games > Games by content > Games with unused graphics
Games > Games by content > Games with unused music
Games > Games by content > Games with unused objects
Games > Games by content > Games with unused sounds
Games > Games by content > Games with unused text
Games > Games by developer > Games developed by Microsoft > Games developed by Xbox Game Studios > Games developed by Rare
Games > Games by platform > Nintendo 64 games
Games > Games by publisher > Games published by Nintendo
Games > Games by release date > Games released in 1997
Games > Games by release date > Games released in February
Games > Games by release date > Games released in February > Games released on February 28
Games > Games by release date > Games released in March
Games > Games by release date > Games released in March > Games released on March 21
Games > Games by release date > Games released in September
Games > Games by release date > Games released in September > Games released on September 1