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Blast Corps/Unused Objects

From The Cutting Room Floor
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This is a sub-page of Blast Corps.

ID File Image Description
0x12 laflat9 BC-Object-12.png In the final game, the building and the iron frames are two different objects. This one was meant to appear in city themed levels like Angel City. The whole building crashes instead of falling into some tiny parts if hit.
0x16 laflt13 BC-Object-16.png These two buildings were seperated as well. This one was meant to appear in city themed levels like Angel City.
0x1D chrod17 BC-Object-1d.png A destroyable version of the American Dream car. This one can be seen in early versions of Simian Acres where it blocked the train.
0x1F chsta5 BC-Object-1f.png This stall was meant to be used for Simian Acres. This one can be seen in early versions of Simian Acres. The TNT block near the railway marks its original position.
0x29 chmisc9 BC-Object-29.png A set of fences.
0x2E chtra12 BC-Object-2e.png A red tractor which was used in early versions of Simian Acres as seen in some trailers.
0x32 lacar1 BC-Object-32.png This cool black car was meant to appear in Angel City, but decorative vehicles were replaced with drivable ones and it might have confused players.
0x33 docno1 BC-Object-33.png An early version of a red container.
0x34 docng1 BC-Object-34.png An early version of a green container.
0x35 docnw1 BC-Object-35.png An early version of a white container.
0x37 truck4 BC-Object-37.png An early destroyable version of Backlash. It's a little bit bigger and uses different textures.
0x3A chmsc16 BC-Object-3a.png A set of fences.
0x4D chmsc23 BC-Object-4d.png Another set of fences.
0x51 chmsc26 BC-Object-51.png Yet another set of fences.
0x5B chmsc31 BC-Object-5b.png Even more fences...
0x5C chhse32 BC-Object-5c.png
0x5D chmsc32 BC-Object-5d.png A set of fences for the previous unused object.
0x5F chtreel BC-Object-5f.png Trees are already part of map models rendering the standalone version useless. This one can be seen in early versions of Simian Acres.
0x60 chtrees BC-Object-60.png A smaller version of the previous unused object.
0x63 mocono1 BC-Object-63.png A standalone version of an orange container as seen in some levels.
0x72 mowhwo BC-Object-72.png A similar building can be found in Oyster Harbor.
0x90 chpost1 BC-Object-90.png An unfinished rectangular using the American Dream car's textures.
0x93 dsout1 BC-Object-93.png An unfinished rectangular that uses the same texture as the gates of the barn seen at the beginning of Simian Acres.
0x94 dspylo1 BC-Object-94.png A somewhat finished pyramide. It uses the same texture as the roof the barn seen at the beginning of Simian Acres.
0x9D mosid2t BC-Object-9d.png A long building that was meant to be used for Carrick Point or Oyster Harbor.
0x9E mosid2b BC-Object-9e.png Another long building that was meant to be used for Carrick Point or Oyster Harbor.
0xA6 mocran1 BC-Object-a6.png This cool object didn't make it into the final game because it might have confused players as there already are moveable cranes in the game. The filename suggests that it was meant to be used for Carrick Point or Oyster Harbor...which is quite obvious, isn't it?
0xA7 mocran2 BC-Object-a7.png A rotated version of the previous object.
0xBE cohse1 BC-Object-be.png A long building whose model is a little bit misplaced. The filename suggests that it was meant to be used for Ironstone Mine.
0xBF cohse2 BC-Object-bf.png Another long building that was meant to be used for Ironstone Mine.
0xC7 cochim1 BC-Object-c7.png An unfinished version of the chimney from Ironstone Mine.
0xC8 cohut1 BC-Object-c8.png A duplicate of a building from Ironstone Mine. The model has been copied over, however, this object uses the same file as the used one.
0xC9 copit1 BC-Object-c9.png An unfinished version of a building from Ironstone Mine.
0xCB pacran1 BC-Object-a7.png A duplicate of 0xA7 that was meant to be used for Havoc District.