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Notes:Blast Corps
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This page contains notes for the game Blast Corps.
Contents
Subpages
| Text Dump Blast Corps has a Debug mode? |
Interesting Notes
* Blast Corps' files are ZLib compressed * Event 0x01 seems to be attached to replay data
Game ID
NBCJ Blast Dozer NTSC-J NBCE Blast Corps NTSC v1.0 / v1.1 NBCP Blast Corps PAL
Rank IDs
00 Rookie Wrecker 01 Trained Crusher 02 Experienced Ravager 03 Decorated Damager 04 Professional Razer 05 Expert Destroyer 06 Gifted Ruiner 07 Accomplished Conqueror 08 Master Despoiler 09 Deomolition Fanatic 0A Grand Eradicator 0B Heavy Duty Waster 0C Total Pulveriser 0D Champion Ransacker 0E Mechanical Maestro 0F Chief Obliterator 10 Commanding Desolator 11 Supreme Devastator 12 Ultimate Annihilator 13 Leveling Legend 14 Destructive Psychopath 15 Mindless Desecrator 16 Hysterical Claustrophobe 17 Uncontrollable Madman 18 World Class Megalomaniac 19 Captain Of Carnage 1A Single Minded Chaosmonger 1B Grand High Slaughtermaster 1C Lunatic Lord Of Havoc 1D Armageddon Adept 1E You Can Stop Now.
Event IDs
This IDs are used with the Eventblock "D1" (e.g. 00364AD1 000C activates the Platinum Mode in Save #1)
00 invalid
01 Shuttle Clear "FT" countdown
02 Easy levels finished
03 Medium levels finished
04 Hard levels finished
05 Hard levels finished + all scientists found
06 All scientists found
07 Shuttle Description
08 Unlock Normal mode
09 Moon to Mercury
0A Shuttle Clear Ending
0B Unlock Time Attack mode
0C Unlock Platinum Medal mode
0D ?
0E Shuttle Clear Intro
0F CMO Intro Part 1 (Situation & Solution)
10 CMO Intro Part 2 (Agents & Chances)
11 CMO Intro Part 3 (Mission 1)
12 CMO Intro Part 4 (Mission 2)
13 CMO Intro Part 5 (Mission 3)
14 CMO Intro Part 6 (Mission 4)
15 CMO Intro Part 7 (Blast Corps: Leaders in the field of...)
16 CMO Intro Part 8 (Since its birth...)
17 CMO Intro Part 9 (A far cry from the...)
18 CMO Intro Part 10 (While demonstrating a great natural flair...)
19 CMO Intro Part 11 (So when Wesley was cruelly rejected...)
1A CMO Intro Part 12 (Blast Corps came into being...)
1B CMO Intro Part 13 (A pair of defective nuclear missiles...)
1C CMO Intro Part 14 (Bad memories resurface for the Blast Corps team...)
1D CMO Intro Part 15 (The flood of radiation prevents)
1E CMO Intro Part 16 (Standing as the world's final hope......)
1F invalid
20 All Carrier levels finished
21 Intro - End Sequence
22 Time Clear Bonus
23 All RDUs found
24 All survivors rescued
25 All buildings destroyed
26 Level finished
27 Path cleared ("Nice Work!" Sound)
28 CMO Intro Part 17 (Emergency...!)
29 Level Intro - Clear Path
2A Level Intro - Danger Zone!
2B Level Intro - Backlash
2C Level Intro - Sideswipe
2D Level Intro - Thunderfist
2E Level Intro - Skyfall
2F Level Intro - J-Bomb
30 Message - RDU
31 Message - Communication Points
32 Message - Survivors
33 Message - Warning (first time)
34 Message - Bonus Car
35 Message - Path cleared (first time)
36 Message - Exit vehicel
37 Message - Buildings + colored arrows
38 Message - Buildings 2
39 Message - Clear path (First time)
3A Message - Switch vehicel
3B Message - Crane
3C Message - Boxes
3D Message - Train
3E Message - TNT
3F Message - Pause
40 Message - Train (Ebony Coast)
41 Message - Carrier View
42 YES NO
43 Error - No Controller
44 Error - Controller Pak
45 Error - Wrong Controller Pak
46 Error - Controller Pak Error
47 Error - Load save file
48 Menu - Mission 1
49 Menu - Mission 2
4A Menu - Mission 3
4B Menu - Mission 4
4C Menu Intro
4D Menu Intro
4E Menu Intro
4F Menu Intro
50 Menu Intro
51 Menu Intro
52 Menu Intro
53 Menu Intro
54 Menu Intro
Music IDs
00 No Music 01 Tempest City, Angel City 02 Shuttle Gully, Morgan Hall, Silver Junction 03 LEVEL - Preview 04 Cromlech Court, Venus, Neptune, Thunderfist 05 Ironstone Mine, Outland Farm, Glander's Ranch 06 Carrick Point, Ebony Coast, Oyster Harbor 07 Sleek Streets, Cobalt Quarry, Falchion Field 08 Simian Acres, Beeton Tracks, Diamond Sands, Crystal Rift 09 FANFARE - Moon 0A LEVEL - Replay 0B Argent Towers, Blackridge Works,Ember Hamlet, Obsidian Mile, Backlash 0C MAP - World Screen 0D End Sequence 0E MENU - Stats 0F FANFARE - Promotion 10 Skyfall, Baboon Catacomb, Gibbon's Gate, Bison Ridge, Cooter Creek 11 Glory Crossing / Title 12 Twilight Foundry, Kipling Plant, Geode Square, Shuttle Clear 13 MAP - Solar Screen 14 Simian Acres, Beeton Tracks, Diamond Sands, Crystal Rift X 15 CMO Intro X, Moon, Mercury, Mars, Magma Peak 16 Argent Towers, Blackridge Works,Ember Hamlet, Obsidian Mile X 17 Ironstone Mine, Outland Farm X 18 FANFARE - Scientist 19 Shuttle Gully X 1A Cromlech Court X 1B Glory Crossing X 1C Echo Marches, Havoc District X 1D MENU - Vehicle Select 1E Carrick Point, Ebony Coast, Oyster Harbor X 1F Jade Plateau, Skerries, Marine Quarter, Corvine Bluff, Moraine Chase 20 Tempest City, Angel City, Shuttle Clear X 21 MENU - Name Enter 22 Lizard Island 23 Orion Plaza 24 CMO Intro X (Unused) 25 FANFARE - Hard level finished 26 Shuttle Island 27 MENU - Missile Clear Bonus 28 FANFARE - Easy / Medium level finished 29 Sideswipe, Salvage Wharf 2A Havoc District, J-Bomb, Dagger Pass, Saline Watch 2B Simian Acres, Beeton Tracks, Diamond Sands, Crystal Rift End 1 2C Argent Towers, Blackridge Works,Ember Hamlet, Obsidian Mile, Backlash End 1 2D Orion Plaza End 2E Echo Marches, Havoc District, J-Bomb, Dagger Pass, Lizard Island, Saline Watch End 1 2F Jade Plateau, Skerries, Marine Quarter, Corvine Bluff, Moraine Chase End 30 Shuttle Gully, Morgan Hall, Silver Junction End 1 31 Ironstone Mine, Outland Farm, Glander's Ranch End 1 32 Carrick Point, Ebony Coast, Oyster Harbor, Sideswipe, Salvage Wharf End 33 Cromlech Court, Venus, Neptune, Thunderfist End 1 34 Skyfall, Baboon Catacomb, Gibbon's Gate, Bison Ridge, Cooter Creek End 35 Tempest City, Angel City, Twilight Foundry, Kipling Plant, Geode Square, Shuttle Clear End 1 36 Sleek Streets, Cobalt Quarry, Falchion Field End 37 CMO Intro, Moon, Mercury, Mars, Magma Peak End 1 38 Glory Crossing End 1 39 Tempest City, Angel City, Twilight Foundry, Kipling Plant, Geode Square, Shuttle Clear End 2 3A Shuttle Gully, Morgan Hall, Silver Junction End 2 3B Argent Towers, Blackridge Works,Ember Hamlet, Obsidian Mile, Backlash End 2 3C Cromlech Court, Venus, Neptune, Thunderfist End 2 3D Glory Crossing End 2 3E Ironstone Mine, Outland Farm, Glander's Ranch End 2 3F CMO Intro, Moon, Mercury, Mars, Magma Peak End 2 40 Echo Marches, Havoc District, J-Bomb, Dagger Pass, Lizard Island, Saline Watch E2 41 Simian Acres, Beeton Tracks, Diamond Sands, Crystal Rift End 2
Vehicle IDs
00 Player (Menu: Missile Carrier Icon) 01 Sideswipe (Menu: Sideswipe Icon) 02 Thunderfist (Menu: Thunderfist Icon) 03 Skyfall (Menu: Skyfall Icon) 04 Ramdozer (Menu: Ramdozer Icon) 05 Backlash (Menu: Backlash Icon) 06 Crane (Menu: Glitch) 07 Train (Menu: Glitch) 08 American Dream Car (Menu: American Dream Icon) 09 J-Bomb (Menu: J-Bomb Icon) 0A Ballista (Menu: Ballista Icon) 0B Boat (Menu: Glitch) 0C UNKNOWN (Menu: Glitch) 0D Police Car (Menu: Police Car Icon) 0E A-Team Van (Menu: A-Team Van Icon 0F Hotrod (Menu: Hotrod Icon) 10 Cyclone Suit (Menu: Cyclone Suit)
Level Menu Icon IDs
00 Missile Carrier 01 Sideswipe 02 Thunderfist 03 Skyfall 04 Ramdozer 05 Backlash 06 Crane (glitchy) 07 Train (glitchy) 08 American Dream Hotrod 09 J-Bomb 0A Ballista 0B Boat (glitchy) 0C UNKNOWN (glitchy, unused) 0D Police Car 0E A-Team Van 0F Hotrod 10 Cyclone Suit 11 Rank Star 12 Bronze Medal 13 Silver Medal 14 Gold Medal 15 Platinum Medal 16 Communication Point 17 Large Missile Carrier 18 Large Sideswipe 19 Large Thunderfist 1A Large Skyfall 1B Large Ramdozer 1C Large Backlash 1D Large Crane (glitchy) 1E Large Train (glitchy) 1F Large American Dream Hotrod 20 Large J-Bomb 21 Large Ballista 22 Large Boat (glitchy) 23 Large UNKNOWN (glitchy, unused) 24 Large Police Car 25 Large A-Team Van 26 Large Hotrod 27 Large Cyclone Suit (unused) 28 Question Mark E0 GO E2 EXIT (animated) E3 EXIT E4 Menu - building E5 Menu - damage counter E6 Menu - survivors E7 Menu - RDU E8 Menu - time counter E9 Menu - time counter (no CP) EA REPLAY EB Missile Carrier EC Large building ED Large damage counter EE Large RDU counter EF Large time counter F5 HUD - $ F6 HUD - Scientist F7 HUD - Flag F8 HUD - Raft F9 HUD - Gas FA HUD - Oyster Harbor Container (unused) FB HUD - Sphere FC HUD - Sphere (alternate, unused) FD HUD - Building FE HUD - Crate FF HUD - No Sign (unused)
Medal IDs
00 Not finished 01 Bronze 02 Silver 03 Gold 04 Platinum 05 Finished - No medal 06 Red Medal 07 Green Medal 08 Not finished - Carrier Level >> No Icon
