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Blast Corps/Unused Level Features

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This is a sub-page of Blast Corps.

Unused Points

BlastCorps-chimpPnt.png BlastCorps-lagPnt.png

Level header offset 0x60 points to unused data in Simian Acres and Angel City which contain some point coordinates. Both levels have very little in common, however, it could be a leftover from an earlier version, as these two levels were the first ones to be created. Simian Acres has five points, forming an arch that follows the hill slope under the bridge. Angel City has 30 fields that show a zig-zag pattern.

(Source: queueRAM)

Unseen Model Features

J-Bomb

BlastCorps-level19map.png

The level seems to be an early version of Havoc District, as some parts are still present. Their collision is still intact, but they aren't seen ingame.

Silver Junction

Silver Junction (level48) Havoc District (level16)
BlastCorps-level48map.png

BlastCorps-level48map2.png
BlastCorps-level16map.png

BlastCorps-level16map2.png

Silver Junction's map model is a copy of Havoc District with everything removed but the city. While the center part can be seen ingame, parts like the bridge or the hidden tunnel are still there. Some textures have been updated as well! The interior of the hidden tunnel uses the missile box texture for some reason.

Misplaced Objects

Sideswipe

Sideswipe (level28) Carrick Point (level15)
BlastCorps-level28map.png BlastCorps-level15map.png

Four Sideswipe hydraulic boxes were placed out of bounds. This is a leftover from Carrick Point as seen in the images above.

Argent Towers

BlastCorps-level10map.png

A hole for the stone block that blocks the entrance to the area with Ramdozer is placed out of bounds.

End Sequence

BlastCorps-EndSequenceToilet.png

There is a toilet hidden behind the wall the Missile Carrier rams.

(Source: Graviton)

Oddities

Simian Acres

BC-simianterrain.png

Simian Acres and levels based on it (Morgan Hall, Mica Park, Falchion Field & Ember Hamlet) have an undefined terrain field marked by the blue field in the picture. The only visible change ingame is that the player can't stomp on it when using J-bomb.

Shuttle Island

BlastCorps-ShuttleIslandBridge.png

The bridge from the launch tower swings away while the level ends. The camera angle normally prevents this from being seen.