Super Smash Bros. for Nintendo 3DS
|Super Smash Bros. for Nintendo 3DS|
Namco Bandai Games
This game has a prototype article
This game has a bugs page
This game has a prerelease article
Super Smash Bros. for Nintendo 3DS launches the popular series onto handhelds... with mixed results. While created in conjunction with the Wii U iteration, the 3DS version features different stages and gameplay modes.
Did we mention the Duck Hunt Dog is a playable character? Yes, that Duck Hunt Dog.
Similarly to Brawl and Melee, Mr. Game and Watch is modeled in 3D, then flattened as part of the "2D characters" code used in the Game and Watch level. Take some pictures of Mr. Game and Watch and his items in 3D.
- 1 Sub-Pages
- 2 Unused Text
- 3 Misc
- 4 Unused Categories
- 5 Unused Sounds
- 5.1 Narration
- 5.2 Characters
- 5.2.1 Kirby
- 5.2.2 Marth
- 5.2.3 Rosalina & Luma
- 5.2.4 Wario
- 5.2.5 Yoshi
- 5.2.6 Mewtwo
- 5.2.7 Corrin
- 5.3 Background Music
- 5.4 Miscellaneous Sounds
- 6 Brawl Sticker Type Leftovers
| Unused Graphics|
Pointy calves and unnecessarily large fonts.
| English Trophy Differences|
Why do you have to make translations so complex, Nintendo?
| Version differences|
A large number of differences exist between regions and revisions.
Check these; some might be used now.
Unused Parental Controls
This text refers to Parental Controls blocking the Sharing feature.
|Sharing Images / Audio / Video / Long Text Data is restricted by Parental Controls. You will not be able to use this feature.||「しゃしん写真やがぞう画像・おんせい音声・どうが動画・ ちょうぶん長文テキストのそうじゅしん送受信」が ほごしゃ保護者によりせいげん制限されているため このきのう機能はりよう利用できません|
|The ability to comment or leave short messages in profiles has been restricted by Parental Controls.||「Child Online Privacy Protection」が ほごしゃ保護者によりせいげん制限されているため プロフィールのコメントや ショートメッセージはりよう利用できません|
A set of strings in the game's executable that contain "bosspackun", the internal name for Petey Piranha. Petey does not show up in this game or the Wii U version, making these strings quite suspicious. The strings also appear in the Wii U version of the game, but in proper sequential order. The Wii U version also has an unused set of animations pertaining to a potential Petey Piranha appearance, but these are not present in the 3DS version.
The strings in question are as seen below:
eff_enem_MA_Bosspackun_ZANZOU01_ADD eff_enem_MA_Bosspackun_ZANZOU02_ADD eff_enem_MA_Bosspackun_ZANZOU03_ADD eff_enem_MA_Bosspackun_ZANZOU04_ADD eff_enem_MA_Bosspackun_ZANZOU05_ADD eff_enem_MA_Bosspackun_ZANZOU10_MOD eff_enem_MA_Bosspackun_ZANZOU06_MOD eff_enem_MA_Bosspackun_ZANZOU07_MOD eff_enem_MA_Bosspackun_ZANZOU08_MOD eff_enem_MA_Bosspackun_ZANZOU09_MOD
Unused Multi-Man Smash Button
The blue "Quit" button after a match of Multi-Man Smash used to be a button that took you to the character selection (identically to how Target Blast and Home Run Contest works) instead of out of the game altogether, which would have been more convenient but for unknown reasons was cut. The Wii U version allows you to select your Multi-Man gamemode from the character selection screen, so it's possible the button was intended for this functionality.
The used "Quit" button still has the same figure icon as the character selection button instead of a more fitting one, suggesting that the button could have been changed late into development.
The button can still be seen for a split-second seemingly randomly after choosing to quit any of the Multi-Man Smash modes after death/completion of the mode.
POCO and friends
Present in the system folder is a dummy icon called dummy-c.icn.
|Title||ポコの大冒険★２||POCO and Friends,|
|Company||nakap soft||nakap soft|
|Header English||Header Japanese|
Series Trophy Categories
|Header English||Header Japanese|
|StreetPass Mii Plaza||Miiplaza（仮）|
|Wii Sports Resort||Wii Sports Resort|
Most of the unused series Trophy categories match up to stages that are either in the 3DS or Wii U version, excluding Ice Climber (for the Ice Climbers, cut during development). It is interesting to note that the Japanese text for Miiplaza has the temporary kanji next to it.
Due to the simultaneous development between the 3DS and Wii U releases of the game, this installment contains a number of unused audio clips, some of which were used in the Wii U version.
An announcement for the unlockable Boss Battles mode in Brawl, which doesn't appear in the 3DS version in any capacity. However, it is used in the Wii U version whenever you fight a boss in Smash Tour.
"The Champion is..."
Online Tourneys are a feature in the Wii U version, but are not present in the 3DS version.
Event Matches, while featured in the Wii U version, are not in the 3DS version.
| "Get the Coins!"
|| "Grab the Coins!"|
Coin Battle, another mode from the previous games, is featured in the Wii U version, but not in the 3DS version.
Previously known as "Special Melee" and "Special Brawl", Special Smash is also featured in the Wii U version (although the narration for it wasn't used until v1.0.6), but absent from the 3DS one. For some reason, this clip can be heard in the Sound Test.
The Wii U version features an eight-player mode, but the 3DS version can only support four-player.
The new Yellow Team is used in the Wii U version as part of 8-Player Smash, but because 8-Player Smash isn't in the 3DS version, neither is the Yellow Team.
May be related to the Wii U version's "Smash Tour" mode, as "Smash World" ("World Smash") is the name of the mode in the Japanese and Spanish versions.
All of these relate to the "Special Orders" mode in the Wii U version. However, the "Special Orders!" narration isn't used in the Wii U version either.
"Choose a Mii!"
This is heard when you select a Mii in Smash Tour in the Wii U version. Obviously, it is not used in the 3DS version.
"Choose a Build!"
Likely intended for the Fighter Customization menu.
| "Mii Fighter!"
|| "Mii Brawler!"|
| "Mii Swordman!"
|| "Mii Swordfighter!"|
Announcements for each individual Mii variant, which go unused in the 3DS release, as all Miis simply use the "Mii" announcement clip. These voice clips, alongside a new "Mii Gunner" voice clip, ended up being used in Ultimate, where each Mii type is a separate character in the roster.
As expected, many of the game's playable characters also have a number of audio clips which, for one reason or another, don't end up used in the game. Note that for the characters who reuse voices from previous Smash Bros. games, all of their unused audio in Brawl is also unused here, with the exception of one of Meta Knight's.
"Ten no Hikari!" ("天の光!")
In the final game, Kirby can only copy default neutral specials even if the character he swallows has a custom one equipped, meaning he can only acquire Palutena's Autoreticle. As a result, these adorable announcements of Heavenly Light and Explosive Flame go unused. There are two potential explanations for this: either Kirby was originally capable of copying custom specials, or it was not decided which of Palutena's specials would be the default until after the voice work was done.
The long "Hi!" synonymous with the pink puffball, said at a fairly soft pitch. While totally unused here, the Wii U version would use it upon collecting Kirby in Smash Tour.
Three clips of Marth which played whenever he successfully countered an attack in previous installments. Marth uses one of his generic yells when countering in this game, rendering these unique lines unused. These are still present in the game's sound test as sounds 22-24. In Roy's trailer, you can hear Marth saying the first clip above when he is countering.
Rosalina & Luma
Rosalina playfully yelling. Appears to have been intended as another generic attacking voice, and is likely a leftover from Mario Kart 7, where Rosalina's other voice files were imported from.
A groggy moan by the greedy porkster. In the previous game, this file was used when the effects of Wario's Final Smash (Wario-Man) ran out, and he reverted to his normal form. Under the same circumstances, Wario is silent in this game.
The sound Yoshi makes when Ground Pounding in the Yoshi's Island games can be heard as Clip 22 in his section of the Sound Test, but he is silent when using the Yoshi Bomb in this game, which is rather odd, as Yoshi made this sound effect in the previous games.
Mewtwo saying "Watashi wa makeru wake niwa ikanai", translating as "There is no way I can lose." Similarly to Melee, this voice clip is used in Japanese versions of the game in Mewtwo's victory poses, but is overwritten with files where Mewtwo doesn't talk in international releases.
Mewtwo saying "Watashi wa naze koko ni iru no ka... ?", which translates to "Why am I here... ?" Same situation as the above audio clip.
Mewtwo saying "Orokana.", which translates to... "Fool." Guess what happened here.
Both genders of Corrin have strong launch yells that are, for one reason or another, never used in-game (they remain silent when taking a high-knockback hit instead). These clips can still be heard in the sound test.
Both voice clips for both genders are properly used in Super Smash Bros. Ultimate.
Add the other file changes. Music files.
The tune played at the end of a Street Fighter II match. A remixed version of this song would later be included as the DLC fighter Ryu's victory theme. It was likely used during development as a placeholder.
The Forest Stage theme from Kirby Air Ride. While this would be used for the Dream Land (64) stage in the Wii U version, it is not included in this version. In its stead is a remix of Ice Cream Island from Kirby's Adventure.
The sound effect for collecting a CD in Brawl. The only unlockable pieces of music in the 3DS version are obtained through completing Challenges and unlocking stages, so the CD item and the sound above remain unused. It is used in the Wii U version, though.
A very brief beep, which sounds nearly identical to the dummy sound stream present (and unused) in Kid Icarus: Uprising. Because Sora worked on both games, it was likely reused as a placeholder.
Brawl Sticker Type Leftovers
Just like in Brawl, every hitbox can be labelled as an Arm, Leg, Head, Body, etc. attack. This is used by Smash Run for the powers such as Strong Body and Strong Head, which increase damage dealt by certain type of attacks. That said, the 3DS and Wii U versions port over the entire type chart from Brawl, even though most of them aren't used by Smash Run powers (or anything else).
|Type ID||Attack type||Smash Run power type|
|1||Head||Head (Strong Head)|
|2||Body||Body (Strong Body)|
|4||Hand||Arm (Strong Punch)|
|6||Foot||Leg (Strong Kick)|
|8||Throwing||Throwing (Strong Throw)|
* Never actually used; being "water" is presumed from Brawl.
It's therefore a bit unclear why the developers bothered giving the newcomers attacks coded as Sword or Magic, given that they have no gameplay effect. Perhaps there's a bunch of cut Smash Run powers for them?
|The Super Smash Bros. series|
|Nintendo 64||Super Smash Bros.|
|GameCube||Super Smash Bros. Melee|
|Wii||Super Smash Bros. Brawl|
|Nintendo 3DS||Super Smash Bros. for Nintendo 3DS|
|Wii U||Super Smash Bros. for Wii U|
|Nintendo Switch||Super Smash Bros. Ultimate|