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Super Smash Bros. for Nintendo 3DS

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Title Screen

Super Smash Bros. for Nintendo 3DS

Also known as: Dairantou Smash Brothers for Nintendo 3DS (JP)
Developers: Sora, Bandai Namco Studios
Publisher: Nintendo
Platform: Nintendo 3DS
Released in JP: September 13, 2014
Released in US: October 3, 2014
Released in EU: October 3, 2014
Released in AU: October 4, 2014
Released in KR: September 10, 2015


CodeIcon.png This game has unused code.
GraphicsIcon.png This game has unused graphics.
ModelsIcon.png This game has unused models.
ItemsIcon.png This game has unused items.
MusicIcon.png This game has unused music.
SoundIcon.png This game has unused sounds.
TextIcon.png This game has unused text.
RegionIcon.png This game has regional differences.
Carts.png This game has revisional differences.


ProtoIcon.png This game has a prototype article
PrereleaseIcon.png This game has a prerelease article
BugsIcon.png This game has a bugs page

Super Smash Bros. for Nintendo 3DS launches the popular series onto handhelds... with mixed results. While created in conjunction with the Wii U iteration, the 3DS version features different stages and gameplay modes.

Did we mention the Duck Hunt Dog is a playable character? Yes, that Duck Hunt Dog.

Hmmm...
To do:

  • Similarly to Brawl and Melee, Mr. Game and Watch is modeled in 3D, then flattened as part of the "2D characters" code used in the Game and Watch level. Take some pictures of Mr. Game and Watch and his items in 3D.
  • Add also informations and a checking inside the USA, EUR kiosk demo and the eShop demo of the game. for any unused and leftovers stuff. and also comparing them with the retail versions of the game for the differences (if any)
  • Point down how the climbing challenge in Smash Run has a limit that no human would feasibly get to see.

Sub-Pages

Read about prototype versions of this game that have been released or dumped.
Prototype Info
Read about prerelease information and/or media for this game.
Prerelease Info
Read about notable bugs and errors in this game.
Bugs
SSB43DSPortrait.png
Unused Graphics
Pointy calves and unnecessarily large fonts.
TextIcon.png
English Trophy Differences
Why do you have to make translations so complex, Nintendo?
NotesIcon.png
Version Differences
A large number of differences exist between regions and revisions.

Unused Text

Hmmm...
To do:
Check these; some might be used now.

Unused Parental Controls

This text refers to Parental Controls blocking the Sharing feature.

English Japanese
Sharing Images / Audio / Video / Long Text Data is restricted by Parental Controls. You will not be able to use this feature. 「しゃしん写真やがぞう画像・おんせい音声・どうが動画・ ちょうぶん長文テキストのそうじゅしん送受信」が ほごしゃ保護者によりせいげん制限されているため このきのう機能はりよう利用できません
The ability to comment or leave short messages in profiles has been restricted by Parental Controls. 「Child Online Privacy Protection」が ほごしゃ保護者によりせいげん制限されているため プロフィールのコメントや ショートメッセージはりよう利用できません

Petey Piranha

A set of strings in the game's executable that contain "bosspackun", the internal name for Petey Piranha. Petey does not show up in this game or the Wii U version, making these strings quite suspicious. The strings also appear in the Wii U version of the game, but in proper sequential order. The Wii U version also has an unused set of animations pertaining to a potential Petey Piranha appearance, but these are not present in the 3DS version.

The strings in question are as seen below:

eff_enem_MA_Bosspackun_ZANZOU01_ADD
eff_enem_MA_Bosspackun_ZANZOU02_ADD
eff_enem_MA_Bosspackun_ZANZOU03_ADD
eff_enem_MA_Bosspackun_ZANZOU04_ADD
eff_enem_MA_Bosspackun_ZANZOU05_ADD
eff_enem_MA_Bosspackun_ZANZOU10_MOD
eff_enem_MA_Bosspackun_ZANZOU06_MOD
eff_enem_MA_Bosspackun_ZANZOU07_MOD
eff_enem_MA_Bosspackun_ZANZOU08_MOD
eff_enem_MA_Bosspackun_ZANZOU09_MOD
(Source: Original TCRF research)

Unused Model Features

Dimensions in Face Textures

fighter name | pairs of dimensions | dimensions (separated by comma)

In many characters' face textures, there are size dimensions that cannot be seen during normal gameplay. The developers most likely forgot to take this text out of the final build of the game. For the textures with one pair of dimensions, the dimensions are the size of their eye textures. For the textures with two pairs, the first pair is the eye textures and the second pair is the mouth textures.

Miscellaneous

Unused Multi-Man Smash Button

CHOOSE YOUR FIGHTE- I MEAN GAME MODE

The blue "Quit" button after a match of Multi-Man Smash used to be a button that took you to the character selection (identically to how Target Blast and Home Run Contest works) instead of out of the game altogether, which would have been more convenient but for unknown reasons was cut. The Wii U version allows you to select your Multi-Man gamemode from the character selection screen, so it's possible the button was intended for this functionality.

The used "Quit" button still has the same figure icon as the character selection button instead of a more fitting one, suggesting that the button could have been changed late into development.

The button can still be seen for a split-second seemingly randomly after choosing to quit any of the Multi-Man Smash modes after death/completion of the mode.

POCO and friends

Arf.

Present in the system folder is a dummy Home Menu icon called dummy-c.icn.

Japanese English
Title ポコの大冒険★2 POCO and Friends,
Description ムックとゆかいななかまたち Adventure World.
Company nakap soft nakap soft

Unused Categories

Trophy Categories

Header English Header Japanese
Final Smash 最後の切りふだ
Smash Run フィールドスマッシュ

Series Trophy Categories

Header English Header Japanese
Ice Climber アイスクライマー
Touch! Generations タッチジェネレーション
Nintendogs ニンテンドッグス
StreetPass Mii Plaza Miiplaza(仮)
Tomodachi Life トモダチコレクション
Wrecking Crew レッキングクルー
Wii Sports Resort Wii Sports Resort
Miiverse ミーバース
Pilotwings パイロットウイングス

Most of the unused series Trophy categories match up to stages that are either in the 3DS or Wii U version, excluding Ice Climber (for the Ice Climbers, cut during development). It is interesting to note that the Japanese text for Miiplaza has the temporary kanji next to it.

Unused Sounds

Due to the simultaneous development between the 3DS and Wii U releases of the game, this installment contains a number of unused audio clips, some of which were used in the Wii U version.

Narration

"Boss Battle!"

An announcement for the unlockable Boss Battles mode in Brawl, which doesn't appear in the 3DS version in any capacity. However, it is used in the Wii U version whenever you fight a boss in Smash Tour.

"Tourney!"

"The Champion is..."

"Official Tourney!"

Online Tourneys are a feature in the Wii U version, but are not present in the 3DS version.

"Event Match!"

Event Matches, while featured in the Wii U version, are not in the 3DS version.

Japan International
"Get the Coins!"
"Grab the Coins!"

Coin Battle, another mode from the previous games, is featured in the Wii U version, but not in the 3DS version.

"Special Smash!"

Special Smash (previously "Special Melee" & "Special Brawl") is yet another mode from the previous games that is absent from the 3DS version, and as such, this can only be heard in the Sound Test. The Wii U version got this feature back, but strangely didn't give the voice clip usage until v1.0.6.

"8-Player Smash!"

The Wii U version features an eight-player mode, but the 3DS version can only support four-player.

"Yellow Team!"

The new Yellow Team is used in the Wii U version as part of 8-Player Smash, but because 8-Player Smash isn't in the 3DS version, neither is the Yellow Team.

"Smash World!"

May be related to the Wii U version's "Smash Tour" mode, as "Smash World" ("World Smash") is the name of the mode in the Japanese and Spanish versions.

"Special Orders!"

"Master Orders!"

"Crazy Orders!"

"Ticket Selection!"

All of these relate to the "Special Orders" mode in the Wii U version. However, the "Special Orders!" narration isn't used in the Wii U version either.

"Choose a Mii!"

This is heard when you select a Mii in Smash Tour in the Wii U version. Obviously, it is not used in the 3DS version.

"Choose a Build!"

Likely intended for the Fighter Customization menu.

"Mii Gunner!"

Japan International
"Mii Fighter!"
"Mii Brawler!"
"Mii Swordman!"
"Mii Swordfighter!"

Announcements for each individual Mii variant, which go unused in the 3DS release, as all Miis simply use the "Mii" announcement clip. They're still present (and also go unused) in the Wii U version. These voice clips ended up being used in Ultimate, where each Mii type is a separate character in the roster, though the Japanese announcements for Mii Fighter/Swordsman didn't see any use at all and were completely removed.

Characters

As expected, many of the game's playable characters also have a number of audio clips which, for one reason or another, don't end up used in the game. Note that for the characters who reuse voices from previous Smash Bros. games, all of their unused audio in Brawl is also unused here, with the exception of one of Meta Knight's.

Kirby

kirby_copy_Palutena_01

"Ten no Hikari!" ("天の光!")

"Heavenly Light!"

kirby_copy_Palutena_02

"Bakuen!" ("爆炎!")

"Explosive Flame!"

In the final game, Kirby can only copy default neutral specials even if the character he swallows has a custom one equipped, meaning he can only acquire Palutena's Autoreticle. As a result, these adorable announcements of Heavenly Light and Explosive Flame go unused. There are two potential explanations for this: either Kirby was originally capable of copying custom specials, or it was not decided which of Palutena's specials would be the default until after the voice work was done.

kirby_Appeal03

The long "Hi!" synonymous with the pink puffball, said at a fairly soft pitch. While totally unused here, the Wii U version would use it upon collecting Kirby in Smash Tour.

Marth

Marth_002-004

Three clips of Marth which played whenever he successfully countered an attack in previous installments. Marth uses one of his generic yells when countering in this game, rendering these unique lines unused. These are still present in the game's sound test as sounds 22-24. In Roy's trailer, you can hear Marth saying the first clip above when he is countering.

Rosalina & Luma

Rosetta_Attack07

Rosalina playfully yelling. Appears to have been intended as another generic attacking voice, and is likely a leftover from Mario Kart 7, where Rosalina's other voice files were imported from.

Wario

Wario_010

A groggy moan by the greedy porkster. In the previous game, this file was used when the effects of Wario's Final Smash (Wario-Man) ran out, and he reverted to his normal form. Under the same circumstances, Wario is silent in this game.

Yoshi

Hmmm...
To do:
Audio file.

The sound Yoshi makes when Ground Pounding in the Yoshi's Island games can be heard as Clip 22 in his section of the Sound Test, but he is silent when using the Yoshi Bomb in this game, which is rather odd, as Yoshi made this sound effect in the previous games.

Mewtwo

Mewtwo_win01_01

Mewtwo saying "Watashi wa makeru wake niwa ikanai", translating as "There is no way I can lose." Similarly to Melee, this voice clip is used in Japanese versions of the game in Mewtwo's victory poses, but is overwritten with files where Mewtwo doesn't talk in international releases.

Mewtwo_win02_01

Mewtwo saying "Watashi wa naze koko ni iru no ka... ?", which translates to "Why am I here... ?" Same situation as the above audio clip.

Mewtwo_win03_01

Mewtwo saying "Orokana.", which translates to... "Fool." Guess what happened here.

Corrin

Kamui_DamageFly01-2
Male Female




Both genders of Corrin have strong launch yells that are, for one reason or another, never used in-game (they remain silent when taking a high-knockback hit instead). These clips can still be heard in the sound test.

Both voice clips for both genders are properly used in Super Smash Bros. Ultimate.

Background Music

Hmmm...
To do:
Add the other file changes. Music files.

Z51_J_GameOver

This song isn't used anywhere in the game. It would make sense for it to play when you choose to quit after losing in Classic mode, but the "Classic: Results (Fail)" theme plays instead. It also goes unused in the Wii U version.

snd_bgm_Z81_F_Ryu_3DS

The tune played at the end of a Street Fighter II match. A remixed version of this song would later be included as the DLC fighter Ryu's victory theme. It was likely used during development as a placeholder.

snd_bgm_F27_AIR_MoriStage_3DS

The Forest Stage theme from Kirby Air Ride. While this would be used for the Dream Land (64) stage in the Wii U version, it is not included in this version. In its stead is a remix of Ice Cream Island from Kirby's Adventure.

TEST01-05

5 entries, presumably intended to test audio playback. TEST01 contains a 2 second long bleep, while TEST02 through TEST05 contain no data whatsoever. Intriguingly, TEST01 only contains this audio data in the 3DS version - the equivalent file in the Wii U version is totally blank.

Miscellaneous Sounds

The sound effect for collecting a CD in Brawl. The only unlockable pieces of music in the 3DS version are obtained through completing Challenges and unlocking stages, so the CD item and the sound above remain unused. It is used in the Wii U version, though.

A 12 second bleep tone which gradually fades out. Labelled "testtone" (and being the only file in a dedicated nus3bank of the same name), it can be inferred that it was used to test the audio engine in some manner.

Another tone (albeit much more brief), which sounds nearly identical to the dummy sound stream present (and unused) in Kid Icarus: Uprising. Because Sora worked on both games, it was likely reused as a placeholder.

Saburo?

A directory labelled "saburo" can be found in the motion folder grouped alongside the game's playable characters, containing only a blank body folder inside. No other references to saburo are known to exist in the files. As a Mii with the same name appeared in various previous Nintendo titles, and in many of them, is referenced internally as "000", it is possible this character was imported as a template to test the Mii Fighters during development.

Brawl Sticker Type Leftovers

Just like in Brawl, every hitbox can be labelled as an Arm, Leg, Head, Body, etc. attack. This is used by Smash Run for the powers such as Strong Body and Strong Head, which increase damage dealt by certain type of attacks. That said, the 3DS and Wii U versions port over the entire type chart from Brawl, even though most of them aren't used by Smash Run powers (or anything else).

Type ID Attack type Smash Run power type
0 Typeless none
1 Head Head (Strong Head)
2 Body Body (Strong Body)
3 Butt
4 Hand Arm (Strong Punch)
5 Elbow
6 Foot Leg (Strong Kick)
7 Knee
8 Throwing Throwing (Strong Throw)
9 Weapon none
10 Sword
11 Hammer
12 Explosive
13 Spin
14 Bite
15 Magic
16 PK
17 Bow
18 unused
19 Bat
20 Umbrella
21 Pikmin
22 Water*
23 Whip
24 Tail
25 Energy

* Never actually used; being "water" is presumed from Brawl.

It's therefore a bit unclear why the developers bothered giving the newcomers attacks coded as Sword or Magic, given that they have no gameplay effect. Perhaps there's a bunch of cut Smash Run powers for them?