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Super Smash Bros. Ultimate/Version Differences

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This is a sub-page of Super Smash Bros. Ultimate.

Regional Differences

Hmmm...
To do:
Most regional differences were carried over from SSB4. Include any new ones.

R.O.B.

Japan/China/Korea International
SSBU ROB Famicom skin fighter.png SSBU ROB NES skin fighter.png

R.O.B. uses his Famicom Robot color scheme as his default costume in the Japanese, Chinese, and Korean versions. In all other versions, he uses his NES color scheme as his default costume. If the language is changed to Japanese, Chinese, or Korean in all other versions, however, he will use his Famicom colors as his default.

Character Names

Hmmm...
To do:
Rip all the different Xander Mobus announcer voices that correlate to these alterations.

Some of the characters have a different name depending on the version and language setting.

English Japanese/Chinese German French (France) French (Canada) Spanish (Spain) Spanish (Latin America) Italian Dutch Russian Korean
Banjo & Kazooie Banjo & Kazooie Banjo und Kazooie Banjo & Kazooie Banjo & Kazooie Banjo y Kazooie Banjo y Kazooie Banjo e Kazooie Banjo en Kazooie Banjo i Kazooie Banjo & Kazooie
Bowser Koopa Bowser Bowser Bowser Bowser Bowser Bowser Bowser Bowser Koopa
Bowser Jr. Koopa Jr. Bowser Jr. Bowser Jr. Bowser Jr. Bowsy Bowser Jr. Bowser Junior Bowser Jr. Bowser-Mladshiy Koopa Jr.
Captain Falcon Captain Falcon Captain Falcon Captain Falcon Capitaine Falcon Captain Falcon Capitán Falcon Captain Falcon Captain Falcon Kapitan Falcon Captain Falcon
Charizard Lizardon Glurak Dracaufeu Dracaufeu Charizard Charizard Charizard Charizard Charizard Rizamon
Corrin Kamui Corrin Corrin Corrin Corrin Corrin Corrin Corrin Corrin Kamui
Dark Pit Black Pit Finsterer Pit Pit maléfique Pit maléfique Pit sombrío Pit sombrío Pit oscuro Dark Pit Temnyy Pit  Black Pit
Dark Samus Dark Samus Dunkle Samus Samus sombre Samus sombre Samus Oscura Samus Oscura Samus Oscura Dark Samus Temnaya Samus Dark Samus
Duck Hunt / Duck Hunt Duo (EU) Duck Hunt Duck-Hunt-Duo Duo Duck Hunt Duck Hunt Dúo Duck Hunt Duck Hunt Duo Duck Hunt Duck Hunt-Duo Duet Duck Hunt  Duck Hunt
Greninja Gekkouga Quajutsu Amphinobi Amphinobi Greninja Greninja Greninja Greninja Greninja Gegulninja
Hero Hero Held Héros Héros Héroe Héroe Eroe Held Geroy Hero
Ice Climbers Ice Climber Ice Climbers Ice Climbers Ice Climbers Ice Climbers Ice Climbers Ice Climbers Ice Climbers Al'pinisty Ice Climber
Incineroar Gaogaen Fuegro Félinferno Félinferno Incineroar Incineroar Incineroar Incineroar Incineroar Eoheungyeom
Inkling Inkling Inkling Fille Inkling/Garçon Inkling Fille inkling/Garçon inkling Inkling chica/Inkling chico Inkling chica/Inkling chico Ragazza Inkling/Ragazzo Inkling Inkling Inkling Inkling
Isabelle Shizue Melinda Marie Marie Canela Canela Fuffi Isabelle Isabelle Yeoul
Ivysaur Fushigisou Bisaknosp Herbizarre Herbizarre Ivysaur Ivysaur Ivysaur Ivysaur Ivysaur Isanghepul
Jigglypuff Purin Pummeluff Rondoudou Rondoudou Jigglypuff Jigglypuff Jigglypuff Jigglypuff Jigglypuff Purin
King Dedede Dedede König Dedede Roi Dadidou Roi Dadidou Rey Dedede Rey Dedede King Dedede Koning Dedede Korol' Dedede King Dedede
King K. Rool King K. Rool King K. Rool King K. Rool Roi K. Rool King K. Rool King K. Rool King K. Rool King K. Rool King K. Rool King K. Rool
Mega Man Rockman Mega Man Mega Man Mega Man Mega Man Mega Man Mega Man Mega Man Megaman Rockman
Mewtwo Mewtwo Mewtu Mewtwo Mewtwo Mewtwo Mewtwo Mewtwo Mewtwo Mewtwo Mewtwo
Mii Brawler Mii Brawler Mii-Boxer Boxeur Mii Bagarreur Mii Karateka Mii Peleador Mii Lottatore Mii Mii-bokser Mii drachun Mii Brawler
Mii Gunner Mii Gunner Mii-Schütze Tireur Mii Tireur Mii Tirador Mii Tirador Mii Fuciliere Mii Mii-cyborg Mii mechnik  Mii Gunner
Mii Swordfighter Mii Sword Fighter Mii-Schwertkämpfer Épéiste Mii Épéiste Mii Espadachín Mii Espadachín Mii Spadaccino Mii Mii-zwaardvechter Mii strelok Mii Sword Fighter
Mr. Game & Watch Mr. Game & Watch Mr. Game & Watch Mr. Game & Watch Mr. Game & Watch Mr. Game & Watch Mr. Game & Watch Mr. Game & Watch Mr. Game & Watch G-H Game & Watch Mr. Game & Watch
Mythra Hikari Mythra Mythra Mythra Mythra Mythra Mythra Mythra Mythra Hikari
Piranha Plant Packun Flower Piranha-Pflanze Plante Piranha Fleur Piranha Planta Piraña Planta Piraña Pianta Piranha Piranha Plant Rasteniye-Piranha Packun Flower
Pokémon Trainer Pokémon Trainer Pokémon-Trainer/Pokémon-Trainerin Dresseur de Pokémon/Dresseuse de Pokémon Dresseur de Pokémon/Dresseuse de Pokémon Entrenador Pokémon/Entrenadora Pokémon Entrenador Pokémon/Entrenadora Pokémon Allenatore di Pokémon/Allenatrice di Pokémon Pokémon Trainer Trener Pokemonov Pokémon Trainer
Pyra Homura Pyra Pyra Pyra Pyra Pyra Pyra Pyra Pyra Homura
R.O.B. Robot R.O.B. R.O.B. R.O.B. R.O.B. R.O.B. R.O.B. R.O.B. R.O.B. R.O.B.
Robin Reflet Daraen Daraen Robin Daraen Robin Daraen Robin Robin Reflet
Rosalina & Luma Rosetta & Chiko Rosalina und Luma Harmonie & Luma Rosalina & Luma Estela y Destello Rosalina y Destello Rosalinda e Sfavillotto Rosalina en Luma Rosalina i Luma Rosalina & Chiko
Sephiroth Sephiroth Sephiroth Séphiroth Séphiroth Sefirot Sephiroth Sephiroth Sephiroth Sephiroth Sephiroth
Sheik Sheik Shiek Sheik Sheik Sheik Sheik Sheik Sheik Sheik Sheik
Squirtle Zenigame Schiggy Carapuce Carapuce Squirtle Squirtle Squirtle Squirtle Squirtle Kkobugi
Toon Link Toon Link Toon-Link Link cartoon Link cartoon Toon Link Toon Link Link cartone Toon Link Mul't-Link Toon Link
Villager Murabito Bewohner/Bewohnerin Villageois/Villageoise Habitant/Habitante Aldeano/Aldeana Aldeano/Aldeana Abitante Dorpsbewoner Zhitel  Villager
Wii Fit Trainer Wii Fit Trainer Wii Fit-Trainerin/Wii Fit-Trainer Entraîneuse Wii Fit/Entraîneur Wii Fit Entraîneuse Wii Fit/Entraîneur Wii Fit Entrenadora de Wii Fit/Entrenador de Wii Fit Entrenadora de Wii Fit/Entrenador de Wii Fit Trainer di Wii Fit Wii Fit Trainer Trener Wii Fit Wii Fit Trainer
Young Link Young Link Junger Link Link enfant Link enfant Link niño Link niño Link bambino Jonge Link Yunyy Link  Young Link
Zero Suit Samus Zero Suit Samus Zero Suit Samus Samus sans armure Samus sans combinaison Samus Zero Samus Zero Samus Tuta Zero Zero Suit Samus Samus v nul'-kostyume Zero Suit Samus
Zombie Zombie Zombie Zombie Zombie Zombi Zombi Zombi Zombie Zombie Zombie
  • In the French version, while both Inklings are called "Fille inkling" and "Garçon inkling" respectively, the announcer still refers to both as simply "Inkling".
  • The character "Duck Hunt" is called "Duck Hunt Duo" in European releases.
  • Dedede is pronounced "day-day-day" instead of "dee-dee-dee" in the Japanese and Chinese versions.
  • In Japanese, Chinese, and Korean, the announcer pronounces some character names differently:
    • Lucina is pronounced "Rukina".
    • Simon and Richter are pronounced "Shimon" and "Rihitā" respectively. In Korean, however, the pronunciation is the same as in English.
    • King K. Rool is pronounced as "King cruel" instead of the "K." having its own syllable.
    • Olimar and Alph are referred to as "Pikmin & Olimar/Alph" in Asian languages, but drop the "Pikmin &" from their names in other languages.
  • In the Korean version, despite R.O.B. being referred to as such in text, the announcer calls him "Robot".
  • In the Korean version, despite showing "Ice Climber", "Young Link", and "Villager" in text, the announcer calls them by their Korean names "Eol-eum tagi", "Sonyeon Lingkeu", and "Ma-eul jumin" respectively.
  • In Japanese and Chinese, despite showing "Hero" in-text, he is referred to by the announcer by his Japanese name, "Yūsha".
  • In Japanese, Byleth's name is written differently depending on which gender you select ("Bereto" for male, "Beresu" for female; this variation is also present in Korean and Chinese), but the romanization is always the same, thus the announcer still pronounces both the same as in the English version.
  • In Asian languages, Min Min's name is parsed as one word instead of two ("Minmin").
  • Steve's name is pronounced with an "eh" sound in front of it in Spanish.
  • Pyra and Mythra are pronounced "Pira" and "Mithra" in Italian.

Other Announcer Differences

  • There are many announcer differences between the English and Asian languages (Japanese, Korean, Chinese):
    • "Game!" (in English) ↔ "Game Set" (in Asian languages)
    • "Time!" ↔ "Time Up"
    • "Victory" / "Defeat" ↔ "Win" / "Lose"
    • "Spirit Board" ↔ "Spirits Board"
    • "Nice work" ↔ "Great"
    • "Classic Mode" ↔ "Survival"
    • "Tourney" ↔ "Tournament"
    • "Solo Battle" ↔ "Online Smash"
    • "Elite Smash" ↔ "VIP Smash"
    • The "...wins!" sound effect is not used in Asian languages, as the announcer will say "[character] win!" no matter the character. In English, the announcer only says "[character] win!" when the character is a duo (Ice Climbers, Rosalina & Luma, Banjo & Kazooie).
  • The "Event Tournament" sound clip is "Event Tourney" in European English, but curiously not in American English.

Boss Names

Like with the playable characters, bosses have different names depending on the language and region.

English Japanese German French (France) French (Canada) Spanish (Spain) Spanish (Latin America) Italian Dutch Russian Korean
Master Hand Master Hand Meisterhand Créa-main Créa-Main Master Hand Master Hand Master Hand Master Hand Glavnaya ruka Master Hand
Crazy Hand Crazy Hand Crazy Hand Dé-mainiaque Dé-Mainiaque Crazy Hand Crazy Hand Crazy Hand Crazy Hand Bezumnaya ruka Crazy Hand
Giga Bowser Giga Koopa Giga Bowser Giga Bowser Giga Bowser Giga Bowser Giga Bowser Giga Bowser Giga-Bowser Giga-Bowser Giga Koopa
Galleom Galleom Galleom Galéon Galéon Galleom Galleom Galleom Galleom Galleom Galleom
Rathalos Liolæus Rathalos Rathalos Rathalos Rathalos Rathalos Rathalos Rathalos Rathalos Liolæus
Dracula Dracula Dracula Dracula Dracula Drácula Drácula Dracula Dracula Dracula Dracula
Marx Mark Max Max Max Marx Marx Mark Marx Marx Marx
Galeem Kiila Kyra Kilaire Kilaire Lúmina Lúmina Kiaran Galeem Siyan Kiila
Dharkon Darz Dhars Sumbra Sumbra Lúgubra Lúgubra Teneber Dharkon Murak Darz

Win Animations

Hmmm...
To do:
GIF.
Japan/Chinese International
300px 300px
Japan/Chinese International
300px 300px
Japan/Chinese International
300px 300px

Palutena's 1st and 2nd winning animations and (Bayonetta 2 outfit) Bayonetta's 2nd winning animation are slightly different within the international and Japanese and Chinese versions, with the mouth flaps changed to sync with the voice clip within their respective language used in this region.

Revisional Differences

Hmmm...
To do:
Some of these could perhaps use some images to go along with them, if possible. World of Light's difficulty selection menu, for example.

Version 1.0.0

The original release.

Version 1.1.0

Released on launch day, with the following changes:

  • Spirits of Partner Pikachu and Partner Eevee of Pokémon: Let's Go, Pikachu! and Let's Go, Eevee! and various elements of Super Mario Party were added.
  • Online modes have been enabled.
  • Added and awarded Rex’s Mii Fighter costume to players who pre-ordered the Fighters Pass.
  • Added a Hard difficulty to World of Light.
  • Game balance adjustments and bug fixes, the full list of which can be viewed here.
v1.0.0 v1.1.0+
Smash-Bros-Ultimate-Spirits-fire-attack-no-gamma.png Smash-Bros-Ultimate-Spirits-fire-attack-update-no-gamma.png
  • Due to the archaistic depiction of Native Americans, the original artwork representing the 1982 Game & Watch title Fire Attack was altered to remove the outline of a feather from Mr. Game & Watch's appearance. This change is also carried over to Mr. Game & Watch's character model, as his forward smash attack is based off of it as well. The featherless appearance is consistent with the version of Fire Attack that was included in the US release of Game & Watch Gallery 4.
(Source: RandomTalkingBush)

Version 1.2.0

Released on December 14, 2018, with the following changes:

  • The difficulty of approaching challengers was adjusted to make them slightly easier.
  • In online, the Quickplay Format setting of every player's Preferred Rules was prioritized more.
  • Increased the stability of the synchronous connection within Battle Arenas.
  • Game balance adjustments and bug fixes, some of which can be viewed here.

Version 1.2.1

Released on December 21, 2018, consisting of miscellaneous unknown bug fixes.

Version 2.0.0

Released on January 30, 2019, with the following changes:

  • The method through which Global Smash Power is calculated has been adjusted.
  • Multiplayer compatibility has been added to the Spirit Board mode for up to four players.
  • Pressing two jump buttons at once allows players to automatically perform a short hop.
  • Spirits included in the v1.1.0 update can now be purchased in the in-game shop. This accommodates the Golden Dash Mushroom, River Survival, Dice Block, Partner Pikachu, and Partner Eevee Spirits.
  • Spirits now stay on the Spirit Board if players lose to them once, only disappearing after three consecutive losses.
  • Players can no longer damage teammates in the online practice arena.
  • Various game balance adjustments, the full list of which can be seen here.

Piranha Plant DLC

  • Piranha Plant is added as a playable fighter for those who claimed their My Nintendo Gold Points for the game before January 31, 2019. Additional accommodations for Piranha Plant (Fighter Spirit, availability in World of Light, Classic path, inclusion in All-Star Smash, character-specific tips) are also included. It was later available for purchase for $5 starting on February 2, 2019.

Bug Fixes

  • The ability to "buffer" an up special move immediately out of a shield has been removed.
  • Fixed an issue where characters would respawn off-center on Omega stages.
  • Fixed an issue where characters would sometimes appear in their default costumes in Quickplay, even if the player had chosen an alternate costume beforehand.
  • Fixed an issue in Battle Arenas where a player's character choice occasionally wouldn't be recognized and would default to Mario when a match started.
  • Fixed an issue where partners KOed in Team Battles would be added to a player's score when Team Attack was on.
  • Fixed an issue where the track "Bein' Friends" was erroneously titled "Bein' Friend".
v1.0.0 v2.0.0+
Smash-Bros-Ultimate-Spirits-masked-man-gamma.png Smash-Bros-Ultimate-Spirits-masked-man-update-gamma.png
Hmmm...
To do:
Add images for the rest of the changed spirits.
  • Fixed an issue where the Masked Man Spirit used a fan-made edit of the original sprite rather than official material. Other spirits changed besides Masked Man are EVE, Flying Man, Buzz Buzz, Master Belch, Boney, Kumatora, Absolutely Safe Capsule, Ness's Father, Dungeon Man, and Ultimate Chimera.
    • Coincidentally enough, they were all EarthBound/Mother-related spirits.
  • Fixed a glitch where Primary and Support Spirits would apply their strength multipliers twice when equipped by Olimar, causing any attack involving his Pikmin to have disproportionately high damage and knockback.
  • Fixed a glitch where the partner Ice Climber sometimes wouldn't disappear if the leader lost all their stocks,
  • Fixed the "Bucket Sliding" glitch, where Mr. Game & Watch could freely move around while using Oil Panic under certain situations.
  • Fixed a glitch where Samus and Dark Samus' Homing Missile would stop tracking the Pokémon Trainer's Pokémon if they were switched out while the Missile was still active.
  • Fixed a glitch where Yoshi's Egg Lay would launch foes at disproportionately long distances under certain circumstances.
  • Fixed a glitch where the stylized border in Peach Blossom and Daisy Blossom would display incorrectly on scrolling stages.
  • Fixed a glitch where Mr. Game & Watch's up aerial would incorrectly realign itself in the center of the stage if used on certain slanted surfaces.
  • Fixed a glitch where Snake could ledge cancel his C4, and thus be capable of attaching the explosive to himself.
  • Fixed a glitch where Charizard's tongue would bizarrely stick out of its forehead when in its down aerial landing lag animation.
  • Fixed a glitch where King Dedede's face would be permanently stuck on a shocked expression if he Inhaled both a player and an explosive item simultaneously.
  • Fixed a glitch where Mii Gunner could "freeze" opponents in midair by KOing them with their Final Smash in a Stamina match.
  • Fixed a glitch where ink generated from Inkling's Splat Roller would have unusual effects on certain characters when using other special moves.
  • Fixed a glitch where Ridley could instantly KO Sonic on 2D stages such as Dream Land GB or Duck Hunt after dodging a Homing Attack and using Space Pirate Rush.
  • Fixed a glitch where opponents sucked into King K. Rool's Blunderbuss would turn invisible in certain circumstances.
  • Fixed a glitch where Isabelle would occasionally "teleport" when using her Fishing Rod as a tether recovery.
  • Fixed a glitch where all of Shulk's Monado Arts would be active at once indefinitely if he was attacked by a cinematic Final Smash while selecting an Art.
  • Fixed a glitch where the slowdown effect of Bayonetta's Witch Time could underflow and last for extraordinarily long times under specific circumstances.
  • Fixed a series of glitches where items colliding with two of Isabelle's Fishing Rods simultaneously would behave unusually. This most notably removes a glitch where Isabelle could infinitely summon Assist Trophies.
  • Fixed a glitch where the game would crash if Yoshi ended a stamina match with his pummel, and then executed a throw immediately afterwards.
  • Fixed a glitch where the game would crash if Villager and Isabelle continually Pocket their slingshot forward and back aerials.
  • Fixed a glitch where the game would crash if Mii Swordfighter used Gale Stab right after Duck Hunt used Wild Gunman.

Version 2.0.1

Released on February 22, 2019, with the following sole change:

  • Fixed an issue created in v2.0.0 where the "Remove all obstacles in the Light Realm." Challenge would not be recognized as being cleared, even if the conditions to complete it had already been met.

Version 2.0.2

Released on April 2, 2019, with the following sole change:

  • Added support for the Daisy, Young Link, and Ken amiibo figures.

Version 3.0.0

Released on April 17, 2019, with the following changes:

  • Added the 1st wave of downloadable Mii Costumes - Persona 3 Protagonist, Persona 4 Protagonist and Teddie (Hat only) from Persona 4, Morgana (Hat only) from Persona 5, as well as Tails and Knuckles from Sonic the Hedgehog are included as part of this wave.
  • Added the Stage Builder mode to the Games & More menu.
  • Added an in-game Video Editor to the Replays submenu.
  • Added a separate Spirit Board exclusively pertaining to Spirits added as part of DLC.
  • Allowed players to sync their games with the Smash World mobile application.
  • Enabled players to share replays, videos, Mii Fighters and newly added custom stages online through the Shared Content menu.
  • Altered the matchmaking algorithm in Quickplay, to allow players with similar Global Smash Power scores to be paired up more often.
  • Various game balance adjustments, the full list of which can be seen here.

Joker DLC

Joker is added as a playable fighter for those who purchased him either as part of Fighters Pass Vol. 1 or individually. Additional accommodations for Joker (Fighter Spirit, availability in World of Light, Classic path, inclusion in All-Star Smash, character-specific tips, Smash Tag icons), as well as additional content from the Persona series listed below, are also included as part of the purchase:

  • Mementos (Stage)
  • 11 music tracks, all of which are assigned to Mementos: three newly-composed remixes ("Beneath the Mask", "I'll Face Myself", and "Aria of the Soul") and eight tracks directly ripped from Persona 3, 4, and 5. ("Last Surprise", "Wake Up, Get Up, Get Out There", "Rivers in the Desert", "Our Beginning", "Reach Out To the Truth", "Time To Make History", "Mass Destruction", and "Battle Hymn Of the Soul").
  • 11 Spirits, all of which can be fought on the DLC Spirit Board or purchased in the in-game Shop (Phantom Thieves of Hearts, Morgana, Ryuji Sakamoto, Ann Takamaki, Yusuke Kitagawa, Makoto Niijima, Futaba Sakura, Haru Okumura, Goro Akechi, Igor, and Caroline & Justine).

Bug Fixes

  • Fixed an issue where Marth/Roy/Ike's victory theme would play if Chrom won a match. This has now been changed so that he shares Robin and Lucina's victory theme, based off of Id Purpose.
  • Fixed an issue where hitlag in Training Mode was always calculated as if Spirits were activated, even when they were not. This would artificially decrease all hitlag frames in ways which wouldn't happen in matches with Spirits turned off.
  • Fixed a glitch introduced in v2.0.0 where Olimar's smash attacks would not properly receive increased damage or knockback when charged.
  • Fixed a glitch introduced in v2.0.0 where King K. Rool's positioning and animations would "desync" and play in reverse in specific situations.
  • Fixed a glitch introduced in v2.0.0 where playing as Duck Hunt or Mii Swordfighter in Century Smash would corrupt existing save data.
  • Fixed multiple glitches related to Kirby & King Dedede's Inhale:
    • Fixed an issue where characters caught by either character's Inhale would still be stuck in hitstun when they should be intangible.
    • Fixed the "Infinite Inhale" glitch (King Dedede).
    • Fixed glitches where Kirby would float erratically when using a copied Mii Swordfighter's Gale Strike consecutively while running and after being sent airborne after a throw. (Kirby)
    • Fixed a visual glitch where Kirby would partially retain the effects of a Metal Box if he Inhales a Wii Fit Trainer while they are still metal. (Kirby)
    • Fixed a visual glitch where Snake's Copy Hat would still move around seemlessly even during a frame-by-frame view. (Kirby)
  • Fixed the "Stun Jacket" glitch, where hitlag from a whiffed Counter would be stored and reapplied to the next attack.
  • Fixed the "Grounded State" glitch, where Wario would permanently be classed as grounded if he is hit by an attack while jumping off of his Wario Bike.
  • Fixed a glitch where Sonic would lose his double jump if he performed Spin Charge on a platform.
  • Fixed a glitch where the endlag of Wolf's Wolf Flash would be replaced by an air-dodge's endlag if an air-dodge was used before it.
  • Fixed a glitch where Mii Brawler would lose 2 stocks at once if they KOed certain characters with a Suplex off-stage.
  • Fixed a glitch where opponents could lose 2 stocks at once in Stamina matches if Incineroar's Alolan Whip collided with Isabelle's Fishing Rod at the same time.
  • Fixed a glitch where Ryu & Ken could unintentionally slide when using Focus Attack.
  • Fixed a glitch where Snake & Sonic would be stuck in helpless freefall if they climbed a ladder then let go after using their up specials.
  • Fixed a glitch where Charizard's up throw would inadvertently stage spike certain characters (such as Pichu and Ridley) when used near the ledge.
  • Fixed a glitch where King Dedede could erroneously alter the horizontal trajectory of his Super Dedede Jump if used right after Gordo Throw.
  • Fixed the "Ball Passing" glitch, where Wii Fit Trainer's football could clip through stages if hit at certain angles.
  • Fixed the "Super Warp" glitch, where the distance Palutena travels when using Warp would be erroneously doubled in specific situations.
  • Fixed the "Void Glitch", where Ganondorf and Piranha Plant would be permanently stuck in tumble and grabbed animations respectively in specific situations.
  • Fixed a glitch where Samus and Dark Samus' Charge Shot, if Inhaled and reflected by King Dedede, would shoot in the opposite direction in certain situations.
  • Fixed a glitch where Villager's Lloid Rocket would lean erratically when used on slopes.
  • Fixed a glitch where the shots fired in Duck Hunt's Wild Gunman would sometimes pass right through enemies with no effect.
  • Fixed a glitch where the slowdown from "clanking" with another attack could be cancelled if one of Bayonetta's smash attacks "clanked" with an opponent's attack and hit them at the same time.
  • Fixed a glitch where Richter's forward smash would not produce a sound effect when charging, despite Simon's functioning as intended.
  • Fixed a glitch where King K. Rool's crown could be duplicated if Villager or Isabelle Pocket it.
  • Fixed a glitch where Wario could not eat Staff items with his Chomp.
  • Fixed a glitch where Bowser would briefly enter a T-pose position when using the Screw Attack under the effects of a Superspicy Curry.
  • Fixed a glitch where Luma would be indefinitely slowed down if hit by Chrom's Awakening Aether Final Smash.
  • Fixed a glitch where the suction in King K. Rool's Blunderbuss would not function properly in certain situations involving reflectors.
  • Fixed a glitch where King K. Rool's crown could increase in size if continually hit by Yoshi's Egg Lay.
  • Fixed a glitch where certain characters could not be dash grabbed by Marth, Roy, Lucina, and Chrom while behind a shield.
  • Fixed a glitch where Olimar's End of Day Final Smash would pass right through certain stages such as Saffron City, and cause him to self-destruct.
  • Fixed a visual glitch where the camera would not re-position itself correctly on the Duck Hunt stage under certain circumstances.
  • Fixed a visual glitch involving King Dedede's hammer if his Jet Hammer activated a "fatal blow" effect in midair.
  • Fixed a visual glitch on Mushroom Kingdom U where two clouds in the Acorn Plains layout would incorrectly overlap one another when viewed from low angles.
  • Fixed a visual glitch on Pilotwings which caused some models to clip through the screen.
  • Fixed a visual glitch on Kalos Pokemon League where some character parts would become transparent due to a hidden graphical layer inside the platforms.
  • Fixed a glitch where the game would crash if King K. Rool or R.O.B. KOed an opponent in Squad Strike with their down throws, a feat only possible in stamina matches.

Version 3.0.1

Released on April 24, 2019, with the following changes:

  • Added four new Spirits relating to Nintendo Labo - Toy-Con Robot, Toy-Con Car, Toy-Con VR Goggles, and Professor Riggs, Plaise & Lerna.

Bug Fixes

  • Fixed a glitch where the game would stop responding to player inputs if Joker finished certain stages of his Classic Mode path with his Final Smash, essentially softlocking the game.
  • Fixed a glitch where aiming Pit's Lightning Chariot Final Smash past the blast zones of specific stages would crash the game.

Version 3.1.0

Released on May 30, 2019, with the following changes:

  • Added compatibility with Nintendo Labo VR Goggles, with the VR mode being added to the Games & More menu.
  • FP can be used online in Battle Arenas, with "amiibo Battle" being added as a new arena type.
  • Added the Send on a Journey mode to the amiibo menu.
  • Adjusted Quick Play's preferred rules, allowing Final Smash Meter to be among the toggleable rules, while removing the Special Flag as an individual option.
  • Adjusted search options for Arenas - this allows players to include or exclude arenas with amiibo enabled in their searches, as well as arenas with passwords.
  • Various game balance adjustments, the full list of which can be seen here:

Bug Fixes

  • Fixed a glitch where the partner Ice Climber would erroneously be launched with significant knockback under certain circumstances.

Version 4.0.0

Released on July 31, 2019, with the following changes:

  • Added the 2nd wave of downloadable Mii Costumes - Erdrick & The Martial Artist class from Dragon Quest III, Veronica from Dragon Quest XI, and a Slime (Hat only) known as a staple of the Dragon Quest series are included as part of this wave.
  • Added the Online Tourney mode.
  • Added the Very Easy difficulty setting to World of Light.
  • Added a "Support" action in Spectate, where players would receive points for correctly predicting the winner of matches and can exchange the points for in-game rewards.
  • Adjusted the Final Smash Meter - if the Final Smash is not used within 20 in-game seconds, the Meter will reset.
  • Allowed videos to be played consecutively when selected in Shared Content.
  • Allowed pictures to be added into the in-game Video Editor.
  • Adjusted certain terrain types in Stage Builder (Grass, Steel, Paper, Sponge, and Yarn).
  • Adjusted the DLC Spirit Board menu to include pages for each series included as part of the Fighters Pass.
  • Included a notification to inform players when their character has reached/exited Elite Smash.
  • Various game balance adjustments, the full list of which can be seen here.

Hero DLC

The Hero is added as a playable fighter for those who have purchased him either as part of Fighters Pass Vol. 1 or individually. While his default appearance is that of Eleven from Dragon Quest XI, alternate costumes exist for Arusu from Dragon Quest III, Solo from Dragon Quest IV, and Eight from Dragon Quest VIII. Additional accommodations for Hero (Fighter Spirits, availability in World of Light, Classic Path, inclusion in All-Star Smash, character-specific tips, Smash Tag icons), as well as additional content from the Dragon Quest series listed below, are also included as part of the purchase:

  • Yggdrasil's Altar (Stage)
  • Eight music tracks, all of which are assigned to Yggdrasil's Altar: two tracks corresponding to each of the four games represented in Hero's costumes ("Adventure", "Fighting Spirits", "Battle for the Glory", "Wagon Wheel's March", "War Cry", "Marching Through the Fields", "The Hero Goes Forth With a Determination", and "Unflinchable Courage").
  • 9 Spirits, 7 of which can be fought on the DLC Spirit Board or purchased through the in-game Shop (Hero's Comrades, Slime, Dracky, Golem, Liquid Metal Slime, Great Sabrecub, and Cetacea), and 2 of which are only obtainable through enhancing Spirits (King Slime and Great Sabrecat).

Bug Fixes

  • Fixed a variation of the "Z-Axis Glitch", where the player could face the Z-axis with a Spring and a character able to cling to walls.
  • Fixed an issue where the titantron in Pokémon Stadium 2 would only show one of the characters that was in 1st place, even if multiple players were tied for 1st at the same time.
  • Fixed the "Strike Cancel Glitch", where Piranha Plant could "cancel" its Long-Stem Strike with the endlag of Ptooie under certain circumstances.
  • Fixed an issue where using Pokémon Change in midair as the Pokémon Trainer would cause the Pokémon in play to receive a much shorter amount of invincibility at the ledge than normal.
  • Fixed the "Invisible Bomb" glitch, where Link's Remote Bomb would turn invisible if it was caught with an up aerial after being Z-dropped onto an opponent.
  • Fixed a glitch where the first hit of Daisy's neutral attack wouldn't produce the corresponding sound effect unless Peach was also in the match.
  • Fixed a glitch where Mr. Game & Watch would erroneously T-pose if he caused a finish zoom with Fire off-stage.
  • Fixed a glitch where Pit and Dark Pit would be indefinitely stuck in their Power of Flight animation if used in tight spaces.
  • Fixed a glitch where King Dedede's Gordo would occasionally be stuck underneath him if he deflected it while he was invulnerable.
  • Fixed an issue where certain projectiles, if Inhaled by King Dedede, would become stuck in the middle of the stage.
  • Fixed a glitch where opponents would occasionally fall out of Olimar's throws if they were pummeled by him beforehand.
  • Fixed a glitch that allowed Shulk to skip the revival platform and allow him to immediately return to the stage by self-destructing when selecting Monado Arts, then immediately using Back Slash.
  • Fixed a glitch where Shulk's throws would ignore the effects of Monado Arts and cause a finish zoom to occur as if he had no Arts active, even if he was in Buster Art where no throws would realistically KO an opponent.
  • Fixed a glitch where consecutive use of Bayonetta's up and side taunts would cause the voice clips to cut off or play later than intended.
  • Fixed a glitch where Ridley's Space Pirate Rush would launch characters with slower fall speeds erroneously high if Ridley falls into the blast zone.
  • Fixed a glitch where Arsene would sometimes incorrectly appear after Joker is Star KOed.
  • Fixed a glitch where players could take damage before a Sudden Death starts in Stamina matches, causing characters to immediately disappear off stage.
  • Fixed a glitch where using specific Final Smashes and having them collide with the KlapTrap Assist Trophy would cause that character to be indefinitely stuck.
  • Fixed a glitch where the game would crash in unusual circumstances involving custom stages.

Version 5.0.0

Released on September 4, 2019, with the following changes:

  • Added the 3rd wave of downloadable Mii Costumes, each with a separate "Wig" and "Outfit" piece - Team Rocket from Pokémon, Proto Man from Mega Man, Zero from Mega Man X, Goemon from The Legend of the Mystical Ninja, and Sans from UNDERTALE are included as part of this wave, with the Sans costume including a newly-composed remix of "MEGALOVANIA".
  • Added the Home Run Contest mode, in addition to accompanying milestones in the games' Record menu.
  • Removed the ability to pause replays with shoulder triggers.
  • Changed the notification which pops up upon unlocking Elite Smash.
  • Various game balance adjustments, the full list of which can be seen here.

Banjo & Kazooie DLC

Banjo & Kazooie are added as a playable fighter for those who have purchased them either as part of Fighters Pass Vol. 1 or individually. Additional accommodations for Banjo & Kazooie (Fighter Spirits, availability in World of Light, Classic Path, inclusion in All-Star Smash, character-specific tips, Smash Tag icons), as well as additional content from the Banjo-Kazooie series listed below, are also included as part of the purchase:

  • Spiral Mountain (Stage)
  • 10 music tracks, all of which are assigned to Spiral Mountain: seven newly-composed remixes ("Main Theme - Banjo Kazooie", "Spiral Mountain", "Mumbo's Mountain", "Treasure Trove Cove", "Gobi's Valley", "Mad Monster Mansion", and "VS. Klungo") and three tracks directly ripped from Banjo-Kazooie and Banjo-Tooie ("Freezeezy Peak", "VS. Mr. Patch", and "VS. Lord Woo Fak Fak").
  • 8 Spirits, 7 of which can be fought on the DLC Spirit Board or purchased through the in-game Shop, (Tooty, Bottles, Jinjos, Mumbo Jumbo, Buzzbomb, Jiggy, and Gruntilda), and 1 of which can only be obtained through enhancing Spirits (The Mighty Jinjonator).

Bug Fixes

  • Fixed a glitch introduced in v4.0.0 where Nana (the partner Ice Climber) could not ledge trump opponents.
  • Fixed a glitch where the player would lose control of Luma if Rosalina was hit by Hero's Snooze.
  • Fixed a glitch where using Zoom as Hero while under the effects of a Super Mushroom would softlock him into the rising animation.
  • Fixed multiple glitches related to a property of Hero's Gigaslash Final Smash, where the initial hit wouldn't force foes into an intangible state like other cutscene Final Smashes do.

Version 6.0.0

Released on November 6, 2019, with the following changes:

  • Added the 4th wave of downloadable Mii Fighter costumes, each with a separate "Wig" and "Outfit" piece - Ryo Sakazaki from Art of Fighting, Iori Yagami from King of Fighters, Nakoruru from Samurai Shodown, and Akira Yuki and Jacky Bryant from Virtua Fighter are included as part of this wave.
  • Multiple adjustments to Online Arenas:
    • Players can now send preset messages to one another before a match starts, organized into six different categories.
    • Players can now create "Elite Only" arenas, where only players who have reached Elite Smash level in Quickplay can enter.
    • Players can now include "Random Battlefield and Ω Stages" as part of their arena criteria.
    • Players can now change their Arena rules while the Arena is still open.
    • Players can now toggle the size of their Arena Log. Additionally, Arena Logs now record changes to match rules in addition to the aforementioned messages players can send to one another.
      • The Arena ID is now physically visible in the top-right corner.
  • Allowed players to battle the "Tockles" Spirit on the DLC Spirit Board, as opposed to being an exclusive unlock for players with Dragon Quest XI save data on their Switch.
  • Various game balance adjustments, the full list of which can be seen here.

Terry DLC

Terry Bogard is added as a playable fighter for those who have purchased him either as part of Fighters Pass Vol. 1 or individually. Additional accommodations for Terry (Fighter Spirit, availability in World of Light, Classic Path, inclusion in All-Star Smash, character-specific tips, Smash Tag icons), as well as additional content from the Fatal Fury, King of Fighters, and various other SNK franchises listed below, are also included as part of the purchase:

  • King of Fighters Stadium (Stage)
  • 50 music tracks, all of which are assigned to King of Fighters Stadium: 17 newly-made remixes and 33 tracks directly ripped from SNK's vast library of games. The full list of these tracks can be seen here.
  • 11 Spirits, all of which can be fought on the DLC Spirit Board or purchased via the in-game Shop (Andy Bogard, Joe Higashi, Kim Kaphwan, Geese Howard, Ryo Sakazaki, Kyo Kusanagi, Iori Yagami, Haohmaru, Nakoruru, Athena Asamiya, and Ralf & Clark).

Bug Fixes/Unlisted Changes

  • Fixed the "Unlimited Rebellion Gauge" glitch, where Joker would receive an excessive boost to his Rebellion Gauge in a Team Battle if his partner is Pokémon Trainer and uses Pokémon Change after receiving significant damage.
  • Fox's animation for remaining in hitstun while airborne has been altered so that his head is positioned higher. This was done to fix an issue where certain multi-hit moves would sometimes fail to land consecutively against him.
  • Fixed an issue where Joker's animation for charging a forward smash would push opponents back too far for certain attacks to connect on him.
  • Fixed a glitch where the burial hitbox of Zero Suit Samus' Flip Jump would remain active even in her landing animation.
  • Fixed a glitch where Snake would occasionally be hit by his own C4 while a finish zoom effect occurred.

Version 6.1.0

Released on November 14, 2019, with the following sole change:

  • Fixed a glitch where Terry and Nana (the partner Ice Climber) would be "frozen" in place if Terry used Buster Wolf on Nana, rendering both characters completely static and impervious to damage or knockback.

Version 6.1.1

Released on January 7, 2020, with the following sole change:

  • Added support for the Dark Samus and Richter amiibo figures.

Version 7.0.0

Released on January 28, 2020, with the following changes:

  • Added the 5th wave of downloadable Mii Fighter costumes, each with a separate "Wig" and "Outfit" piece - Altaïr from Assassin's Creed, X from Mega Man X, Megaman.EXE from Mega Man Battle Network, a Rabbid from Rayman Raving Rabbids, and Cuphead from... Cuphead. The Cuphead costume includes a direct rip of "Floral Fury".
  • Added a costume set, the Ancient Armor from The Legend of Zelda: Breath of the Wild, obtainable if the player buys the Fighters Pass Vol. 2.
  • Various game balance adjustments, the full list of which can be seen here.

Byleth DLC

Byleth is added as a playable fighter for those who have purchased them either as part of Fighters Pass Vol. 1 or individually, with both male and female costumes available. Additional accommodations for Byleth (Fighter Spirits, availability in World of Light, Classic Path, inclusion in All-Star Smash, character-specific tips, Smash Tag icons), as well as additional content from Fire Emblem: Three Houses, are also included as part of the purchase:

  • Garreg Mach Monastery (Stage)
  • A remix of Three Houses' main theme (in both English and Japanese as separate songs), and nine other music tracks ripped directly from Three Houses ("Fódlan Winds", "Blue Skies and a Battle", "Tearing Through Heaven", "Chasing Daybreak", "Between Heaven and Earth", "Paths That Will Never Cross", "The Apex of the World", "The Edge of Dawn (Seasons of Warfare) (JP)", and "The Edge of Dawn (Seasons of Warfare)"), all of which are available to play on any Fire Emblem stage.
  • 12 Spirits, 9 of which can be fought on the DLC Spirit Board or purchased through the in-game Shop (Edelgard, Dimitri (Fire Emblem), Claude, Rhea, Sothis, Seteth, Dorothea, Ingrid, and Hilda (Fire Emblem)) and 3 of which can only be obtained by enhancing Spirits (Edelgard - 5 Years Later, Dimitri - Five Years Later (Fire Emblem), and Claude - Five Years Later).

Version 8.0.0

Released on June 30, 2020, with the following changes:

  • Added the 6th wave of downloadable Mii Fighter costumes, each with a separate "Wig" and "Outfit" piece - Ninjara from ARMS, Callie and Marie from Splatoon, Heihachi Mishima from Tekken, and Vault Boy from Fallout are included in this wave.
  • Added a number of new features to the Spirits menu. These include the ability to rematch Spirits one has already collected from the Collection menu, in addition to a score system being put in place for each of these Spirits.
  • Certain Spirit Battles have been adjusted to account for new features (namely Mii Costumes, stages, and music) added in post-launch content.
  • Various game balance adjustments, the full list of which can be seen here.

Min Min DLC

Min Min is added as a playable fighter for those who have purchased her either as part of Fighters Pass Vol. 2 or individually. Additional accommodations for Min Min (Fighter Spirits, availability in World of Light, Classic path, inclusion in All-Star Smash, character-specific tips, Smash Tag icons), as well as additional content from ARMS, are also included as part of the purchase:

  • Spring Stadium (Stage)
  • 18 music tracks, all of which are assigned to Spring Stadium: two newly-composed remixes ("ARMS Grand Prix Official Theme Song" and "Ramen Bowl") and 16 tracks ripped directly from ARMS ("Spring Stadium", "Ribbon Ring", "Ninja College", "Mausoleum", "Scrapyard", "Cinema Deux", "Buster Beach", "Snake Park", "DNA Lab", "Sky Arena", "Via Dolce", "Temple Grounds", "Sparring Ring", "[NAME REDACTED]", "VS. Hedlok", and "ARMS Grand Prix Final Battle").
  • 6 additional Spirits, all of which can be fought on the DLC Spirit Board or purchased through the in-game Shop (Master Mummy, Mechanica, Byte & Barq, Kid Cobra, Helix, and Max Brass). Furthermore, Spirits from ARMS which were already present at launch (Spring Man, Ribbon Girl, Ninjara, and Twintelle) can now also be fought on the DLC Spirit Board, with Ribbon Girl and Ninjara now receiving Spirit battles which previously did not exist.

Bug Fixes/Unlisted Changes

  • Lucas' pivot grab has had its range extended further towards him, making it less likely to miss at close ranges.
  • In All-Star Smash mode, Hero would appear as one of the final characters, in line with the release date of Dragon Quest XI, the game which his default design is taken from. As of this update, this has now been changed to tie in with Dragon Quest III, the earliest Dragon Quest game represented through Hero's costumes, thus he appears significantly earlier.
  • Various changes have been made to Lylat Cruise - collision meshes under the stage have been altered to make it less likely to interfere with recoveries, while the ledges have been made larger.
  • The blast zones and boundaries of Garreg Mach Monastery's Battlefield and Ω forms have been adjusted to match all other Battlefield and Ω variations - they were previously lower than intended.
  • Game performance on the Fountain of Dreams stage has improved - there are now only frame drops when Wario turns around when using his Wario Bike on the water.
  • Friend icon backgrounds originating from the Fatal Fury universe have been altered from red to light blue.
  • Spring Man's friend icon has its background colour changed from grey to chartreuse to match the ARMS icons bundled with Min Min.
  • Fixed an issue where various character specific victory quotes weren't listed in the Sound Test.
  • Fixed the "Lloid Jacket" glitch, where Villager's Lloid Rocket would, if activated and cancelled during a specific frame window, indefinitely attach itself to Villager's torso while retaining its hitbox.
  • Fixed a visual glitch introduced in v7.0.0 where Bayonetta's clothing would not disappear properly during her smash attacks if she was hit during the first few frames of using one of them.
  • Fixed a glitch where Diddy Kong would be launched at erratically high speeds if certain attacks hit him during the charging frames of Rocketbarrel Boost.
  • Fixed an issue where Luigi's down throw would occasionally stage spike certain characters when performed by the ledge.
  • Fixed a glitch on the Garden of Hope stage where any of the Pokemon Trainer's Pokemon would remain tiny if they used Pokemon Change at the top of a fully assembled pot immediately upon escaping it.
  • Fixed a glitch where PAC-MAN's Fire Hydrant could softlock characters if they rolled into the hydrant while holding an Assist Trophy.

Version 8.1.0

Released on August 4, 2020, with the following changes:

  • The addition of a new stage (Small Battlefield), in addition to accommodations for Small Battlefield in "Preferred Rules" for online play.
  • Added multiple different Random icons to accommodate for randomized Battlefield, Omega, and Custom Stage variations.
  • Altered music selection for stages included under the Super Smash Bros. series (Battlefield, Big Battlefield, Small Battlefield, and Final Destination) so that any track in the game can play on them, regardless of what series they originate from. This also affects music selection if a specific track isn't selected, choosing a random theme based off of the player's preferences in My Music.
  • Altered how selecting a specific track for a stage works.
    • Pressing A now simultaneously exits the submenu and plays the track, instead of selecting the stage itself. Players now have to press A, Y, Y, B and A to simulate how it worked before.
  • Altered how Global Smash Power is calculated, as well as the threshold through which players may enter Elite Smash - this serves to make it easier for players to enter.
  • Average input delay for 1-on-1 online battles with no spectators has been reduced by 1 frame (5 frames > 4 frames).
  • The tick rate for 1-on-1 battles with no spectators has been altered from 30 hz to 60 hz, matching the game's framerate and improving responsiveness in online matches.

Misc. Changes

  • Fixed a glitch where Min Min would be forced into a T-pose position under certain circumstances.
  • Fixed an issue where the visual display for Spring Man on Spring Stadium's titantron incorrectly displayed a logo of the letter T (representing Springtron) rather than the letter S to represent him.
  • The black border surrounding the Random icon in Battle Arenas has been removed.

Version 9.0.0

Released on October 14, 2020, with the following changes:

  • Added the 7th wave of downloadable Mii Fighter costumes, each with a separate "Wig" and "Outfit" piece - Diamond Armor, Creeper, and Pig from Minecraft, Gil from The Tower of Druaga, Bomberman from his eponymous series, and Travis Touchdown from No More Heroes are included within this wave.
  • The tick rate of matches played in Battle Arenas with 4 or less players has been upped from 30 hz to 60 hz, improving game stability.
  • Various game balance adjustments, the full list of which can be seen here.

Steve DLC

Steve is added as a playable fighter for those who have purchased him either as part of Fighters Pass Vol. 2 or individually, with alternate costumes representing Alex, a Zombie, and an Enderman. Additional accommodations for Steve (Fighter Spirits for him & Alex, availability in World of Light, Classic path, inclusion in All-Star Smash, character-specific tips, Smash Tag icons), as well as additional content from Minecraft and its various spinoff titles, are also included as part of the purchase:

  • Minecraft World (Stage) - Contains 6 different biomes (Plains, Birch Forest, Savanna, Taiga, Snowy Tundra, and Stone Shore) which are normally randomly loaded, but can be selected individually via specific button combinations.
  • 7 music tracks, all of which are assigned to Minecraft World: six newly-composed remixes ("Halland/Dalama", "Earth", "Toys on a Tear", "Dance of the Blocks", "Glide", and "The Arch-Illager") and a direct rip of "Clockwork Crafter" from Minecraft. There are no C418 tracks, however, likely due to licensing issues.
  • 9 additional Spirits, all of which can be fought on the DLC Spirit Board or purchased through the in-game Shop (Zombie, Enderman, Creeper, Skeleton, Ghast, Piglin, Slime (Minecraft), Villager & Iron Golem, and Ender Dragon).

Bug Fixes

  • Fixed an issue where performing a perfect shield against an enemy's projectile would not correctly assign the appropriate amount of hitlag frames outside of Training Mode - this would result in projectiles being 3 frames safer than intended upon hitting a perfect shield.
  • Fixed an issue where shieldstun would be calculated incorrectly if 2 attacks collided with a shield on the same frame - instead of multiplying the sweetspots of both attacks together, it now only considers the highest result of both individual attacks.

Version 9.0.1

Released on October 21, 2020, with the following changes:

  • Fixed an issue where the steak Steve eats in one of his victory poses did not properly despawn after Steve eats it, resulting in the position of the steak itself vaguely resembling human genitalia.
  • Fixed a glitch where Steve's Blocks, when arranged in a specific formation, would cause certain characters to fall through the stage terrain. This notably affected moves such as Samus' jab, Link's dash attack, King Dedede's dash attack, and King K. Rool's up smash.
  • Fixed a glitch where Meta Knight would become intangible to Steve's Blocks if he lost a stock, instead being capable of walking and jumping right through them.
  • Fixed a glitch where Steve's down aerial attack would fall through the stage if it and one of his Blocks came into contact with an opponent at the same time.
  • Fixed a glitch where Steve's Minecart special move did not regain its collision when reflected off of walls.
  • Fixed a glitch where opponents trapped inside Steve's Minecart would suddenly teleport to the position they were initially caught in under specific circumstances.
  • Fixed a glitch where Steve, if his down smash collided with another Steve's Minecart in a specific manner, would be softlocked and not respond to player inputs.

Version 9.0.2

Released on November 11th, 2020, with the following bug fixes:

  • Fixed a glitch where Steve could not jump off of his anvil down aerial if the player was using tap jump.
  • Fixed a glitch which caused Zelda's Phantom Slash & Duck Hunt's Wild Gunman to have erratic momentum when used in midair.
  • Fixed a glitch where Samus & Dark Samus' Screw Attack would gain less height than intended in its initial frames when used on the ground. This notably prevented them from landing onto the top platform of Yoshi's Story from the ground.
  • Fixed an issue where players would occasionally clip through stage materials when launched particularly far.
  • Fixed a glitch where players would teleport erratically on the Venom stage.
  • Fixed a series of glitches which caused the game to crash on Custom Stages.

Version 10.0.0

Released on December 17, 2020, with the following changes:

  • Introduced a new limited-time mode called "Sephiroth Challenge", where players who had purchased Challenger Pack #8 (either individually or via Fighters Pass Vol. 2) could challenge Sephiroth to a Stamina Battle and unlock both him and his corresponding stage Northern Cave ahead of the scheduled December 22 release date. This mode could be accessed by pressing Start/+ on the main menu, and included varying difficulties (Easy, Medium, Very Hard) as well as the ability to share players' personal records on linked social media accounts. The mode expired on December 23, 2020 at 01:00AM GMT.

Sephiroth DLC Early Access

Sephiroth is added as a playable fighter for those who had defeated him as part of the aforementioned Sephiroth Challenge. Certain accommodations for Sephiroth (Fighter Spirit, availability in World of Light, Classic path, inclusion in All-Star Smash, character-specific tips, and Smash Tag icons), as well as additional content from Final Fantasy VII and its various spin-off titles, are also unlocked alongside Sephiroth himself:

  • Northern Cave (Stage)
  • 9 additional music tracks, all of which are assigned to both Midgar and Northern Cave: 4 new remixes ("Opening - Bombing Mission", "Main Theme of FINAL FANTASY VII", "Aerith's Theme", and "Cosmo Canyon") 2 tracks ripped from Final Fantasy VII ("JENOVA", "One Winged Angel") and 3 ripped from the film Final Fantasy VII: Advent Children ("Those Who Fight - AC Version, "Those Who Fight Further - AC Version", & "Advent: One Winged Angel").

However, certain other features typically included with DLC fighters (DLC Spirit Board, Mii costumes, and further balance changes for the rest of the cast) are not included as part of this, instead being included in the 10.1.0 update (see below).

Bug Fixes/Unlisted Changes

  • Fixed a glitch where Olimar's forward aerial, back aerial, up aerial and down aerial would not work if they were used after Winged Pikmin, if Olimar used either a forward throw or his Pikmin Throw side special beforehand. (while mentioned in the 10.1.0 changelog, this change was actually made in 10.0.0)
  • Fixed a glitch where opponents would be softlocked in midair if they were hit by a Hammer right before the final hit of Zoroark's Fury Swipes hits them.

Version 10.1.0

Released on December 22, 2020, with the following changes:

  • Added the 8th wave of downloadable Mii costumes - Barret, Tifa, and Aerith from Final Fantasy VII, Chocobo (Hat only) from the Final Fantasy series, and Geno from Super Mario RPG: Legend of the Seven Stars, are included within this wave.
  • Various non-gameplay-related changes have been made to Cloud:
    • Any costumes utilizing his Advent Children design (all even-numbered costume slots for him) now have a unique variation of his Final Smash, titled Omnislash Ver. 5. The move list and tips sections for Cloud have been edited to correspond to this change, and Cloud also received new voice clips exclusively for this Final Smash, giving the Advent Children costume for Cloud his own slot in the Sound Test menu.
    • Cloud's Fighter Spirit for his default costume has now been edited to include his original artwork from Final Fantasy VII - he originally only had his render from Ultimate in its place. The Fighter Spirit for his Advent Children costume has not been compensated, still only having the Ultimate render representing it.
  • Battlefield, Big Battlefield, Small Battlefield, and Final Destination now have two different randomizers in place that can be swapped through My Music - players can now either base the randomizer across their My Music preferences, or across every song in the game.
  • Various game balance adjustments, the full list of which can be seen here.

Sephiroth DLC

Sephiroth has formally been released for those who had purchased him as part of Fighters Pass Vol. 2 or individually, but whom did not complete the Sephiroth Challenge between December 17-22, 2020. All content included in the Early Access section mentioned in v10.0.0 is accounted for as part of the purchase, with further additional content included solely as part of this update:

  • 13 additional Spirits, all of whom can be fought on the DLC Spirit Board or purchased through the in-game Shop (Tifa, Barrett, Aerith, Red XIII, Cait Sith, Cid, Vincent, Yuffie, The Turks & Rufus Shinra, Chocobo & Moogle, Ifrit, Shiva, and Bahamut ZERO).

Version 11.0.0

Released on March 5th, 2021, with the following changes:

  • Added the 9th wave of downloadable Mii costumes - Hunter's Helm & Outfit, Rathalos Helm & Outfit, and Felyne (Hat only) from Monster Hunter, as well as Sir Arthur's Armor from Ghosts 'n Goblins, are included within this wave.
  • Adjusted the My Music selection and probability rates for Gaur Plain - as of this version, tracks from the first Xenoblade Chronicles game have a higher chance to play on the stage by default.
  • Added 2 new Spirits which, at the time of release, were only unlockable by players having save data from specific games - the Arthur and Sophia Spirits will be awarded to players with save data for Ghosts 'n Goblins Resurrection & Persona 5 Strikers respectively. These Spirits would later become accessible normally in-game.
  • Various game balance adjustments, the full list of which can be seen here.

Pyra/Mythra DLC

Pyra & Mythra are added as playable fighters for those who have purchased them either as part of Fighters Pass Vol. 2 or individually, as a two-in-one character that can swap between each other with their down special move. Additional accommodations for Pyra & Mythra (Fighter Spirits, availability in World of Light, Classic path, inclusion in All-Star Smash, character-specific tips, Smash Tag icons), as well as additional content from Xenoblade Chronicles 2 and Torna: The Golden Country, are also included as part of the purchase:

  • Cloud Sea of Alrest (Stage)
  • 16 music tracks, all of which are assigned to both Gaur Plain & Cloud Sea of Alrest: three newly composed remixes ("Xenoblade Chronicles 2 Medley", "Counterattack", and "Tiger! Tiger!") and 13 tracks ripped directly from Xenoblade Chronicles 2 and Torna: The Golden Country ("Argentum", "A Ship In A Stormy Sea", "Exploration", "Crossing Swords", "Incoming!", "Gormott", "Battle!!/Torna", "Death Match with Torna", "You Will Recall Our Names", "Driver VS.", "Mor Ardain - Roaming the Wastes", "Bringer of Chaos! Ultimate", and "Praetor Amalthus - The Acting God").
    • Additionally, "Battle!!", "Those Who Stand Against Our Path", and "Still, Move Forward!", tracks from Xenoblade Chronicles 2 which were present on Gaur Plain in the base game, as well as any track from the 1st Xenoblade Chronicles, are now also part of the track rotation for Cloud Sea of Alrest as well.
  • 6 additional spirits, 5 of which can be fought on the DLC Spirit Board or purchased through the in-game Shop (Pneuma, Jin, Malos, Lora, & Amalthus), and the remaining 1 being obtainable via enhancing Spirits (Rex (Master Driver) ). Furthermore, Spirits from Xenoblade Chronicles 2 which were already present at launch (Rex, Nia, Tora, Poppi α, Mòrag, & Zeke) can now also be fought on the DLC Spirit Board, with Poppi α now receiving a Spirit battle which previously did not exist.

Bug Fixes/Unlisted Changes

  • Fixed a glitch where the aiming reticles of Duck Hunt's smash attacks could activate twice, making them activate 5 frames faster and deal substantially more damage and knockback.
  • Fixed a glitch where the visual effects of attacks would disappear if any of Pokemon Trainer's Pokemon loses a stock at the same time that Sephiroth's Shadow Flare detonates if attached to them.

Version 11.0.1

Released on March 23rd, 2021, with the following sole change:

  • Fixed an issue where the landing lag of Wii Fit Trainer's Header was removed, leaving only the universal landing lag frames all characters have.

Version 12.0.0

Released on June 29th, 2021, with the follow changes:

  • Added the 10th wave of downloadable Mii costumes, each with a separate Wig & Outfit piece - Lloyd from Tales of Symphonia, the Dragonborn from The Elder Scrolls V: Skyrim, Dante from Devil May Cry, & Shantae from the WayForward series of the same name, are included within this wave. The Shantae set also comes bundled with a direct rip of Burning Town from Shantae: Half-Genie Hero.
  • Added the Razewing Ratha Spirit, which at the time of release, was only unlockable by players having save data from Monster Hunter Stories 2: Wings of Ruin on their console. This Spirit would later become accessible normally in-game as of update 13.0.0.
  • Various game balance adjustments, the full list of which can be seen here.

Kazuya DLC

Kazuya Mishima is added as a playable fighter for those who have purchased him either as part of Fighters Pass Vol. 2 or individually. Additional accommodations for Kazuya (Fighter Spirits, availability in World of Light, Classic path, inclusion in All-Star Smash, character-specific tips, Smash Tag icons), as well as additional content from the Tekken series, are also included as part of the purchase:

  • Mishima Dojo (Stage)
  • 39 music tracks, all of which are assigned to Mishima Dojo: eight newly composed remixes ("Kazuya Mishima/Devil Kazuya", "Dist Thins Out", "Karma", "Landscape Under the Ghost-Kaminano", "Aloneness", "Dojo (Japanese-Style Mix)", "Moonsiders 1st", and "Desperate Struggle") and 31 tracks ripped directly from the arcade & console releases of Tekken ("Marine Stadium, Japan", "Chicago, USA", "Tokyo, Japan"), Tekken 2 ("Heihachi Mishima, King of Iron Fist", "Kazuya Mishima/Devil Kazuya", "Emotionless Passion"), Tekken 3 ("Attract! -Enbu-/Character Select)", "Jin Kazama", "Hwoarang", "Heihachi Mishima"), Tekken Tag Tournament ("Opening Movie", "Jin Stage"), Tekken 4 ("Kitsch", "Bit Crusher"), Tekken 5 ("Red Hot Fist", "Moonlit Wilderness" "Poolside"), Tekken 5: Dark Resurrection ("RESURRECTION", "Into Nirvana", "Snow Castle"), Tekken 6 ("Ethno Evening", "YUKI", "Only One Fight"), Tekken 6: Bloodline Rebellion ("Arisa", "Yodeling in Meadow Hill"), Tekken Tag Tournament 2 ("Abyss of Time", "Plucking Tulips"), Tekken Revolution ("New World Order", "No Easy Way Out"), & Tekken 7 ("DUOMO DI SIRIO 1ST" & "Heat Haze Shadow").
  • 11 additional spirits, 10 of which can be fought on the DLC Spirit Board or purchased through the in-game Shop (Paul Phoenix & Marshall Law, Nina Williams, King & Armor King, Ling Xiaoyu, Kuma & Panda, Asuka Kazama, Yoshimitsu, Jack-7, Jin Kazama, & Heihachi Mishima), and the remaining 1 being obtainable via enhancing Spirits (Devil Jin).

Bug Fixes/Unlisted Changes

  • Made slight adjustments to King Dedede's fall speed when Inhaling smaller projectiles in the air - he will now fall more quickly during the initial ascent of his jump, while descending more slowly when he is already falling.
  • Fixed an issue where Marth & Lucina's down throws would occasionally throw opponents off stage unintentionally when used by the ledge.
  • Fixed an issue where the grab hitbox of Lucario's Force Palm wouldn't properly connect in certain situations as its push speed and overlapping rate would push opponents away from the grab.
  • Fixed a glitch where Steve would gain an additional jump if he was hit during specific startup frames of Elytra.
  • Fixed various collision issues related to Steve's Blocks, where certain characters such as King K. Rool could float above his Blocks under specific circumstances.

Version 13.0.0

Released on October 18th, 2021, with the following changes:

  • Added the 11th wave of downloadable Mii costumes - Octolings (Hat only) & Judd (Hat only) from Splatoon, as well as the Doom Slayer from the eponymous DOOM series, are included within this wave.
  • Various game balance adjustments, the full list of which can be seen here.

Sora DLC

Sora is added as a playable fighter for those who have purchased him either as part of Fighters Pass Vol. 2 or individually. Additional accommodations for Sora (Fighter Spirits, availability in World of Light, Classic path, inclusion in All-Star Smash, character-specific tips, Smash Tag icons), as well as additional content from the Kingdom Hearts series, are also included as part of the purchase:

  • Hollow Bastion (Stage)
  • 10 music tracks, all of which are assigned to Hollow Bastion: these include nine tracks ripped directly from Kingdom Hearts HD 1.5 ReMix ("Hand in Hand", "Hollow Bastion", "Scherzo di Notte", "Night of Fate", "Destiny's Force", "Shrouding Dark Cloud", "Blast Away! -Gummi Ship II-"), Kingdom Hearts HD 2.5 ReMix ("Fragments of Sorrow") and the E3 2001 trailer for Kingdom Hearts ("Destati").
    • The remaining track, "Dearly Beloved -Swing Version-", is, at the time of writing, available only as a gift for players who have save data from Kingdom Hearts: Melody of Memory on their Nintendo Switch.
  • 8 additional Spirits, all of which can be fought on the DLC Spirits Board or purchased via the in-game Shop (Roxas, Riku, Kairi, Ventus, Terra, Aqua, Axel, and Xion).

Bug Fixes/Unlisted Changes

  • Fixed an issue where the Shy Guys on Yoshi's Story would carry Food items if stage hazards were turned on, even if items were turned off.
  • Fixed a glitch colloquially known as "Bury Tech Situation Storage", where certain attacks, when used on buried opponents, would incorrectly force opponents into a knockdown state when they are freed.
  • Fixed a glitch where the collateral hitboxes of Kazuya's Rage Drive didn't cause any hitlag frames when colliding with opponents.

Version 13.0.1

Released on December 1st, 2021, with the following changes:

  • Added support for the Pyra, Mythra, Kazuya, Samus (Metroid Dread), and E.M.M.I. amiibo figures.
  • Various game balance adjustments, the full list of which can be seen here.