This game has unused animations.
|This article is a work in progress.|
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.
Bayonetta 2 is one of those few examples of a grimdark sequel done right. It also improves on and/or adds more features, such as having a much better-written, better-paced, and less convoluted plot, a larger amount of weapons to choose from (including a mech!), a new animal form that makes navigating through water easier, a wider selection of characters (with easier ways to unlock them as well), and much more. But at the same time, the combat system has arguably been made easier, especially due to the implementation of Umbran Climax.
Bayonetta 2, along with the first game, were ported to the Nintendo Switch in early 2018.
| Unused Models|
Enemies, weapons, and more.
| Unused Text|
In a universe of light and dark, where time reflects infinitely...
- ui_test.dat is a goldmine of early/test content:
- A font containing random Japanese characters and English letters.
- A render based on the first game, depicting Bayonetta fighting Affinities, with the number 10 in the background.
- A work-in-progress render of the Results screen background from the E3 demo.
- A repeating screenshot of a test room.
- A texture of a red and green swirl, accompanied by normal and specular maps.
- A screenshot of Tag Climax in development.
- An early scoreboard or save menu, depicting the world map from Bayonetta in the background.
- A picture reading, "AaaaaAAAAAaaaaAAAaaa" over and over.
- An early options menu, using a whole mixture of languages, and black dots in place of the button icons.
- An assortment of angel and demon names, and the PlatinumGames logo.
- An inverted picture of an Acceptance, along with more angel names and a halo.
- A group of HUD icons of the various items found in the game-- of note is an early design for Takemikazuchi.
- The test.uvd file inside ui_test.dat also reveals the names of other test images that are not shown in it, and were presumably deleted.
test_titleimg test_tsukamoto02 test_tsukamoto_reiauto test_tsukamoto_reiauto02 test_tsukamoto_windbg test_wiiu_dokuro
- The uisptex folder has some concept art pieces that are not shown in the game's Gallery. A few of these unused works ended up being printed in the Bayonetta 2 artbook, "The Eyes of Bayonetta 2", each captioned with a title.
- The works that are artbook-exclusive will have their respective title beneath them. Any image without a title beneath it is in neither the Gallery nor the artbook.
- An alternate version of used concept art, with an added blimp and angels.
- A picture of some taxis driving on a metal bridge.
- A picture that seems to be sequential to the one before it, with taxis and other cars now escaping explosions.
- Some more chaos from the Prologue, as blimps above the city catch fire during the parade.
- A picture of the railway in the Prologue.
- The Prologue's cityscape, after Gomorrah goes berserk.
- Noatun's main square, containing a different central building and the elevated walkway on the left rather than the right.
- An image of Noatun's boats, along with with a yacht looming in the background.
- Two pieces that depict Chapter I's courtyard, each with differences such as a statue instead of a door, a pond, and a waterway running through the center.
- An image of Bayonetta activating Witch Time with help from the wave summoned by Loki.
- The above artworks also have thumbnails that would have been shown when scrolling through the Gallery.
- Luka's journal has some unused textures that reveal the identities of his "lovers" Claire, Ammy, Trish, and Silvia. Bizarrely, there is also a picture of his father in his death throes, with a peace sign and a man's face superimposed over him.
- The second image shows more unused textures: a picture of Noatun, Bayonetta, and the world map from the first game. The Japanese text on the left says "ファンタズマラネア" ("Phantasmaraneae") and "首なし天使マーク2" ("Neckless angel mark 2"). Valor's concept art also labels him as "kubinashi" (首なし, "neckless"), so this may be an early or temporary name for him.
- When an enemy is first encountered, a screen appears that displays their name, halo, and title. Labolas is the only exception-- it is only fought in a secret Tag Climax verse, and gets no such introduction.
- However, placeholder textures for its enemy introduction still remain in the game. They include an early title ("Fate Destroyer" instead of "Destroyer of Fates"), and renders of an Acceptance. The Japanese version also gives it an additional name: "グラシャ・ラボラス" (Glasya-Labolas). In the final game, it is simply known as "ラボラス" (Labolas).
- An image named "title_effimg" is in ui_title.dat. Inside the magic circle, lyrics to the song "Love is Blue" are written, instead of the usual phrase ("From the darkness I draw my strength"). Below the circle is a strip of text with additional lyrics.
One of the character select screen textures in the Switch version contains leftover graphics for Xbox 360 controller buttons.
A background extracted from bm00062.dat, which contains a low resolution model of a portion of Noatun. It shows a blocky, unfinished version of Noatun's main plaza.
Is this render shown when using amiibo to unlock the Star Mercenary costume? It isn't displayed when selecting weapons in-game, even when the costume is equipped.
A render of the Arwing Guns equipped when using the Star Mercenary costumes.
A placeholder image of a missile found alongside the satellite and missile models used in Aesir's battle.
es1201.dat contains a copy of the world map shown in Chapter I with the kanji for "temporary" (仮) written over it.
An image with columns of colors and coordinates, titled "colorgrid".
An image of an arrow found in many files, titled "testtex".
A placeholder for effect textures.
An assortment of small placeholder images-- their filenames are the only clues as to their use.
A version of Gomorrah's enemy introduction with its name written in the game's demonic font, rather than the specific font used for these introductions.
An early texture for the Noatun merchants' flower carts. Details on the top of the canopy are missing, and the prices on the labels have not been translated into Noatun's alphabet.
An alternate, less-demonic version of Rodin's signature displayed when scanning amiibo.
- Within the game's data are two sets of placeholder images for event cutscenes, most of which appear to be intended for Chapter XIII. Some pictures use concept art as a background, while some use in-game screenshots. Many of these screenshots display Rosa's model from the first Bayonetta, indicating that her design may not have been finalized at this point of development. She is also referred to in these placeholders simply as "mama" (ママ).
- The second set of images remain the same as the previous placeholders, except Rosa's name has been changed from "mama" to "Rosa" (ローサ), and their size has been altered a bit.
- In the texture files are several images called "gatepart", each surrounded by words and letters in the in-game angelic language, much like the unused key in wp01a0.dat. There is also a piece of background concept art where the exact design of the "gate" in the first image can be seen.
In the same files as the above "gates" is a simple image of a white keyhole. There are also singular angelic words, titled "keyhole_word".
There are more animations in pl0043.dat.
es0069.dat contains a model of Madama Butterfly as well as various animations. There are idle, walking, and generic attacking animations (likely copied from Bayonetta's model), but there are also some animations seen only in prototype footage.
In that sequence, Bayonetta summons Madama Butterfly to perform a Climax Attack against Valiance. She picks up and slams Valiance's sword into its neck. Then, she pretends to lean in for a kiss, but instead punches it repeatedly. There are also quite a few animations where she winds up to perform a headbutt, one of which is used to finish Valiance off in the prototype.
ba0304.dat is a model of a low-poly witch apprentice performing a summoning pose. It can be seen in concept art for Chapter XIII, where multiple apprentices strike this pose to summon a massive Scolopendra.
Bayonetta's headbutt counter against Balder inside Insidious has an additional portion where she blows him a kiss. Due to the camera shifting to Balder after she performs the final headbutt, this segment of the animation cannot be seen in-game. (The portion of the animation that is visible in-game has been cropped out.)
There is alternate take of Balder's title call in the game's files, with only the slightest difference in inflection at the beginning of the audio.
Balder's voice bank also has two unused files, one of which is a man saying "lurfando" (one of his Enochian lines in the first game), and another of a shout. The man's voice doesn't match Balder's in either of the games, in English or Japanese, so their identity remains a mystery.
vo_r581.dat has a few voice clips that were intended for the Diomedes chase sequence in Chapter XII.
During the Jetfighter Assault minigame in Chapter XVI, Jeanne speaks to you from the jet's cockpit over the course of the sequence. All of her voice lines begin and end with the crackle of a transmitter, and have a filter put over them. One line that is spoken has an unedited version that remains in the files.
|I'll take care of them, Cereza. Hurry to the temple!|
vo_pl0212.dat contains audio files of Enzo screaming for help, with a robotic filter over them. This filter is used when characters speak from the human realm while Bayonetta is in Purgatorio. pl0212.dat itself has a model of Enzo flailing his arms (used in the Prologue as his car goes out of control). Unlike the one used in-game, this particular model is shaded in grey, much like how characters are seen while in Purgatorio.
There is an unused instrumental for the battle theme "Tomorrow is Mine" with the BGM files in the sound folder. Also within that folder is a copy of the credits version of "Moon River" (sung by Andy Williams). However, its purpose is unknown, as the credits have their own "Moon River" audio file within the movie folder.
The sound folder also contains many short beeps in different audio channels (along with a single sine wave).
ui_title.dat and ui_trial.dat contain leftover images used in the E3 2013 demo's tutorial.
The movie folder has a file named "ToBeContinued" which displays the short video shown after completing the E3 2013 and October 2014 demos.
Bayonetta 2 was ported to the Nintendo Switch, and some additions and changes were made in the process.
- The copyright information on the title screen has been updated to reflect the Switch version's 2018 release.
- The overall frame-rate was improved. Docked mode's frame-rate is much more stable than the Wii U version, while Portable mode's frame-rate is only slightly better.
- The addition of amiibo functionality in Rodin's shop, "The Gates of Hell". Players can scan in amiibo to unlock costumes, items, and in-game currency.
- There are some additional written notes by Rodin that appear on-screen when a specific amiibo is scanned. These references include nods to other Nintendo series such as Super Mario, Super Smash Bros., Splatoon, Pikmin, Yoshi's Woolly World, Animal Crossing, and more.
- The names of the difficulty settings have been changed, and are now referred to as "Easy", "Medium", and "Hard" instead of "1st Climax", "2nd Climax", and "3rd Climax". "∞ Climax" remains untouched.
- Controller illustrations were changed in the controller configuration menu to match the Nintendo Switch controllers.
The Bayonetta series
|PlayStation 3, Xbox 360||Bayonetta (Demo)|
|Wii U||Bayonetta 2|
|HTML 5||Angel Land|