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Bayonetta 2

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Title Screen

Bayonetta 2

Developer: PlatinumGames
Publisher: Nintendo
Platforms: Wii U, Nintendo Switch
Released in JP: September 20, 2014 (Wii U), February 17, 2018 (Nintendo Switch)
Released in US: October 24, 2014 (Wii U), February 16, 2018 (Nintendo Switch)
Released in EU: October 24, 2014 (Wii U), February 16, 2018 (Nintendo Switch)
Released in AU: October 25, 2014 (Wii U), February 16, 2018 (Nintendo Switch)


GraphicsIcon.png This game has unused graphics.
ModelsIcon.png This game has unused models.
Carts.png This game has revisional differences.


This cactus is UNDER CONSTRUCTION
This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.
Hmmm...
To do:
  • Check the sound and movie files, and more of the models and images.
  • One video on the Platinum Games development blog is utilizing a debug mode. Look to see if it can be accessed in the final release.
  • See if there are any more differences between the Wii U and Nintendo Switch versions, besides amiibo and controller illustrations.

Bayonetta 2 is one of those few examples of a grimdark sequel done right. It also improves on and/or adds more features, such as having a much better-written, better-paced, and less convoluted plot, a larger amount of weapons to choose from (including a mech!), a new animal form that makes navigating through water easier, a wider selection of characters (with easier ways to unlock them as well), and much more. But at the same time, the combat system has arguably been made easier, especially due to the implementation of Umbran Climax.

Bayonetta 2, along with the first game, were ported to the Nintendo Switch in early 2018.

Unused Models

  • pl000f.dat and plffff.dat contain an early version of Bayonetta's default model, used in the E3 demo. The only noticeable difference is that her earrings contain the Triforce in them, rather than the more intricate design. (The Triforce earrings, however, did make their way into the box art of the Wii U version.)

Unused Images

  • ui_test.dat is a goldmine of early/test content:
    • A font containing random Japanese characters and English letters.
    • A render based on the first game, depicting Bayonetta fighting Affinities, with the number 10 in the background.
    • A background left over from the E3 demo.
    • A repeating screenshot of a test room.
    • A texture of a red and green swirl, accompanied by normal and specular maps.
    • A screenshot of Tag Climax in development.
    • An early scoreboard or save menu, depicting the world map from Bayonetta 1 in the background.
    • A picture reading, "AaaaaAAAAAaaaaAAAaaa" over and over.
    • An early options menu, using a whole mixture of languages, and black dots in place of the button icons.

Revisional Differences

Hmmm...
To do:
Other changes.

Bayonetta 2 was ported to the Nintendo Switch, and some additions and changes were made in the process.

  • The copyright information on the title screen has been updated to reflect the Switch version's 2018 release.
  • The overall frame-rate was improved. Docked mode's frame-rate is much more stable than the Wii U version, while Portable mode's frame-rate is only slightly better.
  • The addition of amiibo functionality in Rodin's shop, "The Gates of Hell". Players can scan in amiibo to unlock costumes, items, and in-game currency.
  • There are some additional written notes by Rodin that appear on-screen when a specific amiibo is scanned. These references include nods to other Nintendo series such as Super Mario, Super Smash Bros., Splatoon, Pikmin, Yoshi's Woolly World, Animal Crossing, and more.
  • The names of the difficulty settings have been changed, and are now referred to as "Easy", "Medium", and "Hard" instead of "1st Climax", "2nd Climax", and "3rd Climax". "∞ Climax" remains untouched.
  • Controller illustrations were changed in the controller configuration menu to match the Nintendo Switch controllers.