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Bayonetta 3

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Title Screen

Bayonetta 3

Developer: PlatinumGames[1]
Publisher: Nintendo[1]
Platform: Nintendo Switch
Released internationally: October 28, 2022[1]


AnimationsIcon.png This game has unused animations.
DevTextIcon.png This game has hidden development-related text.
GraphicsIcon.png This game has unused graphics.
ModelsIcon.png This game has unused models.
MovieIcon.png This game has unused cinematics.
MusicIcon.png This game has unused music.
TextIcon.png This game has unused text.
Carts.png This game has revisional differences.


This cactus is UNDER CONSTRUCTION
This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.
Cacti speak Japanese.
...But what does it mean?
This game has text or audio that needs to be translated. If you are fluent with this language, please read our translation guidelines and then submit a translation!
Cacti may speak Japanese, but do they speak it well?
...But does it make sense?
The translations on this page need to be proofread. If you are fluent enough in this language, please make any corrections necessary!
Hmmm...
To do:
  • There are unused Climax Summoning voice lines for both Bayonetta and Jeanne. All of Jeanne's besides "CIAOFI BALZARG" for Madama Styx go unused. Bayonetta, on the other hand, has clips for summoning Kraken, Labolas, and Rodin.
  • There are a ton of Bayonetta 2 leftovers in the game's files, enough for a subpage maybe?
  • There are leftover maps from the game's opening cutscene (which is pre-rendered) in the files; however, they no longer contain actual geometry, only trees.
  • As demonstrated in this tweet, the PlatinumGames office in Chapter 2 has full collision.
  • The file for Dark Eve (pl3200.dat) contains an early/unused texture of Bayonetta's chest.
  • Rosa β4's mask and most of her other models from Bayonetta 2 still have their bones intact, meaning there are certain bones for things such as Rosa's chains from the Robes of Banishment, despite Rosa β4 having no chains in her outfit.
  • The Madama Butterfly Demon Masquerade form (pl1090.dat) has an animation of her running and actually using her legs instead of fluttering. Find out if the animation gets used anywhere.
  • Translate the executable strings.
  • Perhaps separate sections into subpages as the page is starting to get long.

After almost five years of waiting since its announcement, Bayonetta 3 is finally here! In this game, the eponymous witch has to stop a multiverse-wide threat caused by the Homunculi, man-made bioweapons seeking to eradicate all the universes and unite the Trinity of Realities to remake the world in their vision. Armed with a new arsenal of weapons, Bayonetta has access to the new "Demon Slave" mechanic, allowing her to control her Infernal Demons to make the combat more varied and wilder than ever before. Additionally, she can fuse with said demons to trigger the "Demon Masquerade" ability, which improves her mobility and allows her to unleash devastating attacks like Wicked Weaves from the previous games.

Unfortunately, the story, writing, and graphics have seemed to take a big hit in the quality department, and proved to be very divisive. Having suffered from a troubled development, many aspects of the game feel unpolished and rushed. Despite its flaws, the combat is delivered in an exquisite way.

Unused Images

ui_test.dat in ui_000.pkz contains screenshots of the game in an earlier state of development, as well as some test graphics.

ui_core_gb.dat contains early versions of "core" UI elements that are seen often in-game, such as icons for characters, Demon Slave summons, and items.

ui_hud_gb.dat includes HUD graphics seen while in combat.

ui_menu_gb.dat has unused textures for menu elements.


miscTex_000.pkz contains textures primarily relating to character renders and names.

  • homname_010.dat is an unused or scrapped Homunculus. It has a strange designation entirely different than the ones used in-game-- "h525-Planarianus-θ". Its name and the in-game Homunculi script both translate to "Pannus", an enemy used in the final.
  • homname_022.dat is another unused Homunculus, named "Chronos". Like the Homunculus above, it has a designation unlike the ones seen in the final. The in-game Homunculi font translates to "Opacus", another enemy used in the final. Chronos's filename number, 022, corresponds to Congestus's files, meaning this could be an earlier version of it.
  • Madama Khepri, an Infernal Demon from the previous game, has name and alias textures as well as a placeholder render for the "Infernal Demons" book.
  • The following unused Infernal Demon textures do not have corresponding aliases, solely names. They suggest that Mictlantecuhtli's Formation Y and Formation X forms, Labolas's Cluster Mode form, and the Umbran Armor would have had their own "Infernal Demons" entries.
  • Baal Zebul has an early texture for her alias, with the sole difference being that the letters are in lowercase.
  • There are unused names, aliases, and footprints for Enzo β2, Inspector Enzeau, and the Japanese, Chinese, and French soldiers. The footprint design seen here uses the bottom of Bayonetta's shoe as a placeholder.

effect_000.pkz holds textures for all the effects used throughout the game.

  • 506.wta contains enemy health bar textures that are not seen in-game. These textures are also not referenced in the game's resource.bxm file, which lists each .wta and the appropriate model they should be applied to. Thus, the purpose of these health bars remains unknown.

  • Textures for Rosa's chains from her outfit in Bayonetta 2 are leftover in Rosa β4's model files.
Bayonetta 3 B4 Rosa chains.png
  • et0400.dat is a model of a flat triangle with a vertically-flipped, unused t-shirt texture on it. The kanji, 魂, translates to "soul" or "willpower".
Bayonetta 3 et0400.png
(Source: Rikan)

Early Title Logo Animation

Like the other _gb.dat files found in ui_000.pkz, ui_title_gb.dat contains early title logo textures.

When replacing the final ui_title.dat with this file, a scrapped animation can be seen. It, oddly, seems more polished and detailed than the final's. Some differences are as follows:

  • Multiple copies of the two crescent-shaped Umbran symbols fade inward to the center of the screen. This effect is similar to the one used when Alternative Verse pop-ups appear after entering a new area. They then cross over one another to settle in their proper place in the logo.
    • In the final animation, these two symbols are static and simply fade in at the same time the word "Bayonetta" does.
  • After the three-shaped crack appears, a teal and pink effect with lightning bolts inside emanates from the center of the middle logo.
  • There are small flame effects visible on the crack.
    • These two effects were removed in the final.
  • The burst of light that occurs when the crack is made is brighter.
  • The shake effect is more intense.
  • As the logo fades, it turns pink, whereas in the final it retains its normal colors.
(Source: Rikan)

Unused Models

  • pl008f.dat inside pl_000.pkz contains a rather ugly sphere with a face.
  • pl000f.dat has the version of Bayonetta's first game model used in Bayonetta 2.
  • A heavily edited version of pl000f.dat is in pl0010.dat.
  • A model of Alraune's Whisperer of Dementia form can be found in em303c.dat.
  • em2010.dat contains an early version of Stratus. Its outer armor is yellower and is lacking any black coloration found on the final model. The patterns on its chest, upper back, and upper arms are also more organic-looking. This model has many animations, most of which appear unfinished or glitchy.
  • An early version of the televisions seen in The Gates of Hell is in ba9a02.dat.
  • bg8101.dat has 3 green cubes.
  • Leftover Umbran Climax models and animations from Bayonetta 2 can be found in et0072.dat (Madama Butterfly), et0073.dat (Labolas half-body), et0076.dat (Mictlantecuhtli), and et0077.dat (Hydra tentacle).
  • An Angelic Hymns Gold LP from Bayonetta, "Quasi una Fantasia", is in it0201.dat.
  • Another Gold LP from Bayonetta, "Fantaisie-Impromptu", is in it0203.dat.
  • bab001.dat contains a untextured Umbran Resting Place found in the first two games.
  • bab002.dat is an untextured Resting Place affected by the Remembrance of Time, originating from Bayonetta 2.
  • 002f.dat inside effect_000.pkz contains Bayonetta's butterfly wings leftover from Bayonetta 2.
  • 01b3.dat inside effect_000.pkz is a textured version of the top half of the Umbran Resting Place from Bayonetta 2.
  • 01b4.dat inside effect_000.pkz is another textured top half of the Remembrance of Time-affected Resting Place from Bayonetta 2.

France Models

An unusually large amount of models seem to be leftover from the development of the France stages. Each is prefixed with the number 4, which corresponds to the France portion of the game.

  • bg4200.dat contains early Ginnungagap platforms.
  • bg4201.dat contains another set of Ginnungagap platforms.
  • bg4202.dat is a flat blue and white circle.
  • bg4205.dat is a light blue model with a mesh name of "constant".
  • bg4206.dat has a very early version of a street in France.
  • bg4207.dat and bg4208.dat are two flat, semi-circular models, whose texture is some kind of beige scribble.
  • bg4410.dat is an extremely simplistic Ginnungagap platform.
  • bg4411.dat is another simplistic Ginnungagap platform, but slightly taller and darker.
  • bg4430.dat contains a flat grey circle with a mesh name of "portal".
  • bg4460.dat has a green and brown model similar in shape to the Ginnungagap platforms.
  • bg4ff9.dat is an untextured fountain with a magenta cylinder on top of it.
  • bg4ffa.dat is an inverted cone.
  • bg4ffb.dat is a blue inverted cone.
  • bg4ffc.dat is a grey cylinder.
  • bg4ffd.dat is a blue cylinder.
  • bg4ffe.dat is a beige cube with cracks.
  • bg4fff.dat is a beige cube.
  • bh4004.dat is a cracked Ginnungagap platform.
  • z4210.dat, z4401.dat, and z4620.dat are early versions of the France stages.
(Source: Rikan and Pearl23)

Unused Text

messtest.mcd, a text file inside ui_test.dat, has multiple test strings inside of it. An interesting thing to note is that the Alternate Verse coordinates seen here correspond to a mountain in Kazakhstan, which never mentioned in the game. However, they may have been intended to read "40.71, -74.00 _0.000"-- the coordinates used for Manhattan, New York in the final game.

aiueo
I've got time to pick up a few things.
Location Name Test
0123456789
Alternative Verse 4071N - 7400W - 0.000 -
Alternative Verse 40゜71N - 74゜00W - 0.000 -

messcore.mcd from ui_core_gb.dat has text related to the shop and Verse results, as well as some variations of words used in the final, such as "Health" rather than "Vitality", and "Gauge" instead of "Magic".

Try
NEW
*Limit 3
HOT
Save
Health
D-Masquerade
D-Slave
Min. Combo Points
Gauge
EASY
NORMAL
HARD
Time Limit
Witch Time
Torture Devices
View Mode
Next Category
Special Ability
Archive Entry

Early Chapter names can also be found in this file. Jeanne is referred to as "Agent J" in her Chapter titles. Notably, two Chapters, called "The Infinite" and "Agent J's Last Stand", appear to have been scrapped entirely during development.

Additionally, two label numbers are completely absent from both the early and final files. CORE_CHAPTER_NAME_011 would have been between Side Chapter 2 and Chapter 7. CORE_CHAPTER_NAME_023 would have been between "Agent J's Last Stand" and Chapter 14.

The names for the Prologue and Chapters 5, 8, 9, and 12 are the same as the final's.

Label Chapter Early Name Final Name
CORE_CHAPTER_NAME_001 RoT The Phenomenon Beheld Phenomenal Affirmation
CORE_CHAPTER_NAME_002 Prologue A Chaotic Encounter
CORE_CHAPTER_NAME_003 Ch. 1 The Sinking City Scrambling for Answers
CORE_CHAPTER_NAME_004 Ch. 2 The Burning City City on Fire
CORE_CHAPTER_NAME_005 Ch. 3 The Grinning Ravager A Sinking Feeling
CORE_CHAPTER_NAME_006 Side Ch. 1 Agent J The Crimson Shadow
CORE_CHAPTER_NAME_007 Ch. 4 Between Fading and Flame Worlds Apart
CORE_CHAPTER_NAME_008 Ch. 5 Hot Pursuit
CORE_CHAPTER_NAME_009 Ch. 6 The Brutal King Off the Rails
CORE_CHAPTER_NAME_010 Side Ch. 2 Agent J Strikes The Lynx Strikes
CORE_CHAPTER_NAME_012 Ch. 7 The Burning Sands Burning Sands
CORE_CHAPTER_NAME_013 Ch. 8 A Croaking Chorus
CORE_CHAPTER_NAME_014 Ch. 9 Learning to Fly
CORE_CHAPTER_NAME_015 Side Ch. 3 Agent J's Peril High Stakes
CORE_CHAPTER_NAME_016 Ch. 10 The Veiled City Cover of Night
CORE_CHAPTER_NAME_017 Ch. 11 Mother and Daughter A Familiar Dance
CORE_CHAPTER_NAME_018 Ch. 12 The Edge of Madness
CORE_CHAPTER_NAME_019 Side Ch. 4 Agent J's Escape The Doctor is Out
CORE_CHAPTER_NAME_020 Ch. 13 Kingdom of Solitude Kingdom of One
CORE_CHAPTER_NAME_021 The Infinite
CORE_CHAPTER_NAME_022 Agent J's Last Stand
CORE_CHAPTER_NAME_024 Ch. 14 The One Truth The Single Truth


There are early location names within messhud.mcd, found inside ui_hud_gb.dat.

Thule, The Isle Between
Ginnungagap, Chaotic Abyss
New York
Tokyo: Asakusa
Beijing: Yanqing
Beijing: Changping
Beijing: Gaochang Mountains
Egypt: The Arid Wastes
Egypt: Venom Toad's Path
Egypt: Dire Wing's Way
France: Prelude
France: Interlude
France: Endgame

messhud.mcd also includes various alternate Photo Mode terms, a few misspellings of Jeanne's weapon names, and various Alternative Verse numbers.

Aperture Settings
Camera Roll
Settings
Title Logo
End Photo Mode
Screen Effects
Dummy
Small
Mid
None
ALL FOR ONE
ZAMZA
Alternative Verse 00,002,623 015.268.067
Alternative Verse 79,501,028 874.056.079
Alternative Verse 20,919,117 052.548.213
Alternative Verse 72,020,402 613.485.087
Alternative Verse 00,602,596 709.222.638
Alternative Verse 41,210,291 009.456.114
Alternative Verse 05,197,805 251.003.925
Alternative Verse 18,653,434 913.341.662
Alternative Verse 34,865,110 351.028.004
Alternative Verse 59,314,867 291.304.226
Alternative Verse 66,482,059 838.107.395
Alternative Verse 93,740,681 074.906.750

ui_menu_gb.dat contains a variety of menu text. One menu option, called "Bayo Maker", seems as though it would have allowed the player more control over which parts of Bayonetta's outfit to customize.

Bayo Maker
Head
Body
Hands
Feet
Skin Color
T-Shirt

The remainder of this file's text involves terms for gameplay options. There is an option for using Touch Controls, a feature removed from the final. The final's "Echoes of Memory" are referred to as "Redgrave's Journals" here. "Masquerade Switch" is used for swapping weapons, "Photo Settings" is used in place of "Photo Mode", and "Burger Combo" is used in place of "Combo Meal".

"J-Side" may be an early name for the Jeanne-exclusive Chapters. Lastly, a few unique difficulty names are included.

Touch Controls
Redgrave's Journals
Masquerade Switch
Photo Settings
Burger Combo 
J-Side
PLATINUM COMFORT
PLATINUM STANDARD
PLATINUM INFERNO

The Japanese language version of this file, ui_menu_jp.dat, has two Chapter names that are not seen in-game.

ANOTHER CH
HARD BATTLE
(Source: Rikan)

Chapter_000 Text

Hmmm...
To do:
  • Add the rest of the unused lines.
  • Research which non-cutscene subtitles are displayed in-game, and add the ones that are not.

Within the .bxm files in chapter_000.pkz are early Japanese subtitles for each Chapter. Most lines simply have punctuation changes, but there are some that go completely unused. In addition, many non-cutscene voice lines have subtitles in this file that are not displayed in the final-- for example, the Japanese train announcements, and MC Enzo's banter.

Undisplayed Subtitles

Chapter 1

Label Character Text Translation
C01_TA0025_00010_NARR Train announcement 次は品川、品川。
お出口は右側です。
Next stop is Shinagawa, Shinagawa.

The exit is on the right.

C01_TA0025_00020_NARR Train announcement 新幹線、東海道線、横須賀線、京急線はお乗り換えです。 Shinkansen, Tokaido Line, Yokosuka Line, and Keikyu Line are transferring.

Chapter 2

Label Character Text Translation
C02_TA0120_00010_ENZO MC Enzo 久しぶり、最近どう? It's been a while, how are things?
C02_TA0121_00010_ENZO MC Enzo その髪型似あってるね? That hairstyle suits you
C02_TA0122_00010_ENZO MC Enzo これ新作のポスター? おい、貼っといて。 Is that a new poster? Hey, put it up.
C02_TA0123_00010_ENZO MC Enzo それじゃあ、そろそろ友達紹介してくれるかな。 Well then, maybe you can introduce me to your friends eventually.
C02_TA0015_00030_NARR Cheshire み゛ゃ゛お゛〜〜ん Myao~~n


Unused Lines

Chapter 1

Label Character Text Translation
C01_TA0010_00010_GIRL Viola お宝が入ってるかも?
早く開けてみてよ
Is there treasure inside?

Come on and open it

Chapter 2

Label Character Text Translation
C02_TA0070_00010_BAYO Bayonetta やってくれるわね、あとでお仕置きよ You'll take my punishment later.
C02_TA0075_00010_BAYO Bayonetta あなた、私を背中に乗せてるって忘れてないでしょうね? You haven't forgotten you're carrying me on your back, have you?
C02_TA0075_00020_PHAN Phantasmaraneae やれやれ…
我が主ならこの程度で文句をいう事など無いぞ。
Good grief...

The master would have no complaints about something like this.

C02_TA0091_00010_BAYO Bayonetta 品のない振る舞いで人間をいじめるなんて、
悪いオオカミさんね。
Bad Mr. Wolf,
harassing humankind with such boorish behavior.
C02_TA0092_00010_BAYO Bayonetta やってくれるわね。

Chapter 4

Label Character Text Translation
C04_TA0110_00010_CSL5 Chinese soldier (カチドキ。「ウォー」「ヤー」といった声を上げる) (Victory shout. Making noises like "Woah" "Yah")

Chapter 8

Label Character Text Translation
C08_TA0010_00010_BAYO Bayonetta さて、じっとしていても日焼けするだけだし
とりあえず行くしかないわね
Well, I'll only get sunburned if I stay still.

I'll just have to go for now.

C08_TA0020_00010_BAYO Bayonetta 砂嵐……やだ、髪がいたんじゃう Sandstorm...... Goodness, my hair is damaged.
C08_TA0030_00010_BAYO Bayonetta ジャンヌ、どうしたの道に迷っちゃった?
私も嵐のせいで迷っちゃったみたいなの
Jeanne, what's the matter, are you lost? I think I'm lost in the storm myself.
C08_TA0040_00010_BAYO Bayonetta 嵐も止んで、涼やかな景色が心地いいわ The storm has stopped, and the cool air feels nice and refreshing.
C08_TA0060_00010_BAYO Bayonetta 砂浴びなんて御免だわ
落ちないように気をつけないと
I don't want to go sand-bathing. I have to be careful not to fall in.
C08_TA0070_00010_BAYO Bayonetta 私のことを見て「姫様」だなんて…
ジャンヌったら一体どうしちゃったのかしら?
How could you look at me and call me a "princess"... What on earth is wrong with Jeanne?
  • The following appears to be a scrapped "flashback" event between Bayonetta β3 and Jeanne β3. Its ID of "TA20x0" places it directly after the first encounter with Jeanne β3 in the oasis. The final subtitles' labels also refer to Jeanne β3 as "BETJ", but here she is called "BEPJ".
Label Character Text Translation
C08_TA2020_00010_BEPJ Jeanne β3 アールゲットコー!
私に任せて、あなたは戻ってください!
ARGEDCO!
I'll take care of them, you must turn back!
C08_TA2030_00010_BEPJ Jeanne β3 まったく聞き分けの無い人ですね。
あなたは足でまといだと言ってるんです!
Good grief, you're an unreasonable one.
I'm telling you you're dead weight!
C08_TA2040_00010_BEPJ Jeanne β3 まだ、居たのですか。
まったく…。
Still here?
Honestly...
C08_TA2040_00020_BEPJ Jeanne β3 こいつらは私が何とかしますから
あなたはどこかに隠れていてください!
I'll take care of these guys.
Please, go hide somewhere!
C08_TA2050_00010_BEPJ Jeanne β3 うまくまけたようだな。
…急ごう。
Seems like that did the trick.
... Let's hurry.

Chapter 9

Label Character Text Translation
C09_TA0040_00010_BAYO Bayonetta 信じてるわよ、もう一人の私 I believe in you, the other me.

Chapter 11

  • When Inspector Enzeau calls Rosa β4 by her codename, he uses the Arabic numeral 1 rather than the kanji character 一.
Original Translated
Early 今日こそ逮捕だー、怪盗アンブラン1世!! Today's the day I arrest you, Umbran Thief N.1!
Final 今日こそ逮捕だー 怪盗アンブラン一世!! Today's the day I arrest you, Umbran Thief N.1!
(Source: Rikan)

Miscellaneous

SoundMacro.bxm in sound001.pkz holds sound parameter data for BGM tracks. One section defines "PlayerType"s for each character, which allows the game to change the battle BGM depending on which character is being played. Bayonetta, Jeanne, and Viola are listed as PlayerTypes, as expected, but "Rosa" and "Other" are listed as well. This may indicate Rosa was planned as a playable character, but it could also simply be some sort of leftover from Bayonetta 2 (in which Rosa and Loki were also playable in Story Mode).

ログ出力PlayerType
		<Group Comment="ログ出力PlayerType">
			<Filter EventName="!PlayerType_is_Bayonetta" Delay="0" Control="Continue" Comment="">
				<Condition Type="PlayerType" Comparison="EQ" Value="Bayonetta" Comment=""></Condition>
			</Filter>
			<Filter EventName="!PlayerType_is_Janne" Delay="0" Control="Continue" Comment="">
				<Condition Type="PlayerType" Comparison="EQ" Value="Jeanne" Comment=""></Condition>
			</Filter>
			<Filter EventName="!PlayerType_is_Viola" Delay="0" Control="Continue" Comment="">
				<Condition Type="PlayerType" Comparison="EQ" Value="Viora" Comment=""></Condition>
			</Filter>
			<Filter EventName="!PlayerType_is_Rosa" Delay="0" Control="Continue" Comment="">
				<Condition Type="PlayerType" Comparison="EQ" Value="Rosa" Comment=""></Condition>
			</Filter>
			<Filter EventName="!PlayerType_is_Other" Delay="0" Control="Continue" Comment="">
				<Condition Type="PlayerType" Comparison="EQ" Value="Other" Comment=""></Condition>
			</Filter>
		</Group>
(Source: Rikan)

JumpPointList

JumpPointlist.bxm in core.dat holds information relating to the game's various scenes, known as phases. It is separated into two sections, <PointData> and <PhaseData>. This file refers to these points and phases with internal names that don't appear anywhere in-game.

<PointData> name Notes
Dread Gomorrah Vs. Shark Boss Kaiju Battle "Dread" appears to be an early prefix for Deadly Sin-summoned Infernal Demons. Arch-Iridescent is referred to as "Shark Boss Kaiju".
Dread Madama vs. Monkey Boss Battle Queen Butterfly's battle against Arch-Pyrocumulus, who is inspired by Sun Wukong.
Dread Phantasmaraneae and Malphas vs. Anubis Battle The Phantom and Malphas' battle against Stratocumulus. Stratocumulus' design has some obvious inspiration taken from the Egyptian god Anubis.
Dread Baal-Rhythm Game Section Baal Zebul versus Bayonetta β4's Mictlantecuhtli.
Anubis Singularity Battle The name "Anubis" is used again here, but Stratocumulus doesn't actually appear in the final battle against Singularity Balance. However, its two component forms, Cirrocumulus and Cirrostratus, do.
Mandala Zone Singularity Battle "Mandala Zone" refers to the warped reality Singularity creates in the fight against Bayonetta β0 at the game's beginning, and against Bayonetta 3 at the game's end.
Dread Gomorrah vs. Singularity Sin Gomorrah's battle against Singularity Chaos.
Merged Bayonetta vs. Singularity Battle The battle against Singularity after Bayonetta 3 merges with Bayonetta 1 and 2. Notably, this form of Bayonetta's has never been given an official name. The only other time this form is labeled is within the subtitle files-- their designator is "BAFU", possibly standing for "Bayonetta Fusion".
WereLuka and Bayonetta Tag Battle Strider is referred to as "WereLuka".


<PhaseData> JP name <PhaseData> EN name Notes
2st[シンFラネア戦専用(p2a0)] 2st[SHIN・Phantasmaraneae(p2a0)] Phase p2a0 in the final is the second phase of Pyrocumulus' fight, where Bayonetta must keep it at bay with Wartrain Gouon's turrets. Here, however, it appears to be labeled as the Chapter's final boss fight, surprisingly indicating The Phantom was at some point the Deadly Sin summon rather than Queen Butterfly.
3st[ワニボス戦前半(p3c0)] 3st[Stage(p3c0)] The Cirrocumulus and Cirrostratus fight on the scales refers to them as "crocodile boss", likely referencing the animalistic head upon their arms. This label is omitted in the English name.
3st[ワニボス戦後半(p3e0)] 3st[Stage(p3e0)] Stratocumulus, too, is referred to as "crocodile boss", in direct opposition to the previous section calling it "Anubis". This is also omitted in the English name.
  • This file also refers to the Phenomenal Remnant Chapters as Ura_Chapter. "Ura" in Japanese means "other".
  • Niflheim are referred to as "Niflheimr" and "Nibelheim".
(Source: Pearl23 and Rikan)

Executable Text

Strings prefixed with a star can be found in exefs/main. Like JumpPointlist.bxm, these appear to be internal labels of some sort relating to the game's events.

Original Translation
★タスク管理 Task Management
★ボス戦のセリフ:前半 Boss battle lines: first half
★ルカの幻影軌跡1
★狭間空間ジャンプ Ginnungagap jump
★「冒頭」 "The Beginning"
★雑魚戦 Miscellaneous small fry
★βベヨ交代イベント再生 Beta Bayo alternation event playback
★アルフヘイム前切り替え
★ヴィオラスタート Viola start
★タワー後戦闘
★ヴィオラ直るイベント
★ルカがいる遺跡へ
★クライマックス用セット
★チェシャ幻影
★ルカがヴィオラを殺害 Luka kills Viola
★シンゴモラ戦 Sin Gomorrah battle
★エンディング戦闘3 Ending battle 3
★ニューヨークイベント用 For New York event
★ステージ2D Stage 2D
★ボス戦のセリフ:後半
★ホムンクルス2セット
★エースが壊す道路
★Verse05賑やかし
★Verse05カメラ Verse05 Camera
★思念体イベント待機
★交差点へ歩く
★追走パート
★ムカデ前ゲート開け
★スピード型と戦闘
★ルカ見える前
★植物ドアを開く
★バアル入手イベント1 Baal acquisition event 1
★屋上戦闘
★下水道戦闘02
★モニタ制御
★ファンタズマ借り受け Borrowing Phantasmaraneae
★ねじれ道歩き
★エース登場イベント待ち
★サメ追跡開始イベント
★超必殺技ガイド
★仮進行タスク
★魔列車取得前
★兵士ビルボードA
★岩で封鎖のON/OFF
★砂場戦闘での切り替え
★シンギュ第二撃破
★次の戦闘へ
★ロケーション表示 Location display
★Verse4制御
★ローサ&敵02セット
★101へ歩く
★お堀へ歩く
★開始イベント終了後
★ルカ獣人化前
★噴火イベント後
★ベヨが助けに来る
★第三撃破
★到着戦闘
★狭間飛び待ち
★崩れる足場
★サーフィン2移行イベント
★サメ型登場
★ボス部屋前バトル
★砂嵐発生
★消失追い立てへ
★到着戦闘終了後
★P300裏読み
★中間点
★クラーケン戦前半
★クラーケンフィニッシュ Kraken finish
★開始時の崩れる足場
★ゲート破壊前
★行き倒れ
★タワー出現イベント
★遺跡に飛び立つ
★射撃イベント
★p100ジャンプタスク
★下層にたどり着いたか?
★エリア3
★カラーマイワールド取得
★ローサ戦 Rosa battle
★Verse05地下道カメラ
★下水道へ歩く
★クレーンイベント再生
★2st前半開始
★ヴィオラ共闘
★燃えた後戦闘
★ライド: Ride:
★空母戦
★ステージ3開始
★タイトル開始
★エース01バトル
★「βローサにトドメ」 β Rosa finishing blow
★ルカの幻影軌跡2
★イノシシ戦闘
★サメ追跡B
★地下鉄
★開始イベントタスク
★魔列車取得後戦闘
★兵士集団前
★兵士集団やられ
★ルカ前雑魚戦
★毎フレ更新
★ニューヨーク戦闘後
★2stトゥーレ開始
★狭間空間5
★ステージ1開始
★エース出現
★地下通路終了へ
★狭間浸食前
★Verse02
★広場イベント再生
★実績17
★サメ追跡時間切れ判定
★砂時計前
★ゲート前
★ゲート破壊戦
★アヌビス戦 Anubis battle
★ハンガーを超えた後
★ステージ4開始
★ステージ3バトル3
★クラーケン撃破
★ボス戦の瓦
★ロケーション Location
★交差点歩き
★ルカと戦闘A
★ルカと戦闘B
★ルカ登場イベント後戦闘
★スピード型と戦闘開始
★ルカ逃げ待ち
★獣人化後戦闘
★ボス部屋前
★流砂を見た台詞
★空母戦後半開始
★Verse6制御
★ステージ4終了テスト
★Verse05シャッター壊れ
★トゥーレから日本イベント
★線路へ歩く
★ルカ戦闘
★ドア封印ムカデ
★ドア封印植物
★ルカ逃げ
★道塞がる前
★タワー戦後
★落下イベント再生
★ダークアダム戦へ
★シンゴモラ終了
★ベヨ合体
★ステージ2E
★戦闘制御
★クラーケン終了
★海水の切り替え
★隠し戦闘オブジェクリア
★足場リセット01
★ホムンクルス3セット
★雷門へ歩く
★兵士集団戦闘
★ヴィオラと共闘
★ボス猿出現
★チェシャライド開始
★バアル終了
★ライド:開始
★ライド:ライド:つなぎ
★ライド:開始イベント
★姉妹戦終了
★合体姉妹バトル
★セリフ関係
★クライマックス開始
★サブフェーズ管理
★ステージ2開始
★プロローグ開始戦闘
★イベントチェック用
★背景確認用
★プロローグ戦闘
★エース02バトル
★開始イベント再生
★エース戦闘
★実績043
★実績044
★魔列車Dパートイベント
★ウツボ初登場
★バアルスイッチ部屋
★流砂に飲み込まれる
★空母内部戦
★シンゴモラ終了2
★イベント再生
★ステージ1バトル1
★シューティング中
★後半追い立て
★バトル&退場イベント
★ボリューム調整
★魔列車Bパートイベント
★魔列車Cパートイベント
★魔列車Eパートイベント
★マルファスゲット!!! Malphas get!!!
★シンギュラリティ第三
★ベヨ合体+獣人ルカ
★QTJ用オマケセット
★ステージ3バトル1
★「フェーズ開始」
★Verse03戦闘
★崩れる足場カメラ01
★交差点で戦闘
★ビル壊れ開始
★駐車場エリア歩き
★βベヨ交代イベント待ち
★魔列車読み込み
★ヴィオラセリフ
★ボス猿出現前カメラ
★魔列車Fパートイベント
★鉄壁バトル
★ボス戦
★シンゴモラ戦終了
★狭間空間へ
★実績035
★ビルの表示のON/OFF
★消失板切り替え
★ローサカメラ02 Rosa camera 02
★シューティング管理
★裏ステージ進行
★「押し寄せる狂軍」
★広場操作モード
★崩れる足場カメラ02
★ゴモラサーフィン3
★スカイビル歩き2
★ヴィオラ燃える
★ヴィオラ終了
★地中敵登場イベント
★バアル入手イベント2
★風車部屋
★マルファスヘルプ Malphas help
★空母戦後半
★曼荼羅空間テスト
★アヌビス Anubis
★中国へ
★消失床
★クラーケン戦後半
★裏ステージ
★Verse7制御
★タワーに弾かれた台詞
★ショップイベント再生
★イノシシ討伐イベント再生
★ルカ登場イベント再生
★コア破壊
★ボス猿前バトル
★フェード Fade
★曼荼羅空間戦闘
★進行方向表示
★魔獣チュートリアル
★リュカオンへ
★分裂イベント再生
★交差点戦闘
★ルカ登場イベント待ち
★燃えた後戦闘後
★魔列車Fパート
★チェシャライド
★ルカ戦後半
★マルファス借り受け
★ライド:ボス戦
★エジプトへ To Egypt
★「幻影βベヨネッタ」
★地下通路へ
★隠し天使
★崩れ足場終わりへ
★サメ戦闘イベント再生
★サメ乗り込みイベント
★ムカデ登場
★ボス猿出現前
★幻影呼び出し
★水晶部屋に落下
★合体姉妹戦終了
★5st開始
★ダークアダム戦終了
★アヌビス撃破
★よろよろ戦闘
★エンディング戦闘2
★中間戦闘
★p100裏読み
★米軍基地イベント開始
★エンドイベント
★ステージ2C
★カラーマイワールド戦闘
★魔獣登場イベント
★シンバアル戦へ
★演出用フランス兵
★Verse04
★電車内歩きPV
★ゴモラサーフィン1
★操作ガイド
★敵セット
★地下鉄開始
★内部乗り込みイベント
★ルカ逃げ前
★ボス猿戦
★チェシャライド終了後
★タワー戦終了後
★砲台亜種登場
★ニューヨーク戦闘
★2st中国へ
★ステージ3バトル2
★地下通路チュートリアル
★スカイビル歩き
★ルカ壁面戦
★ゲートを出る
★魔列車前半
★必要のない背景OFF2
★流砂前切り替え
★バアル神殿内へ
★竜巻のON/OFF
★ライド:スライディング
★ジャンヌ死亡へ
★植物戦前
★エース後半戦
★ルカ戦(後半)
★P420からの続き
★サーフィン1移行イベント
★ゲート破壊後
★魔列車STG開始
★ウツボ初イベント後
★イノシシ戦へ
★宝物庫へ
★会話系
★フリー戦闘
★エリア2
★ステージ2B
★Verse1制御
★Verse5後半から
★開始時の賑やかし
★人型ホムンクルスと戦闘
★魔獣マダム読み込み
★ビル壊れ待ち
★チェック用進行02
★開始イベント
★エースと戦闘
★地下鉄終了イベント
★兵士ビルボードB
★ボス出現後
★バアル借り受け
★流砂切り替え用
★遺跡脱出
★宝物庫戦闘
★沢山ベヨ作成
★ダークイブ戦終了
★到着イベント
★スイッチ操作後
★火山弾ギミック
★「獣人ルカ戦終了」
★狭間浸食
★ローサズームカメラ03
★2点間レールカメラ
★チェック用進行04
★魔列車取得イベント
★共闘開始
★ルカ獣人化
★魔列車前半イベント
★バアル神殿へ
★消失終了位置へ
★マルファスライド開始
★ニューヨークムービー用
★カメラ
★Verse8制御
★パトカー群れ
★電車内歩き
★広場戦闘
★ヴィオラ共闘前
★バアル開放イベント
★ダークアダム戦
★オープニングムービー用
★米軍基地開始
★イベント開始
★プロローグ開始
★幻影管理
★ホムンクルス4セット
★フェーズイベント
★崩れ足場2サブフェーズ
★屋上へ行くイベント再生
★交差点開始イベント再生
★中型亜種切替
★魔列車Eパート
★タワー戦
★マルファスお披露目バトル
★セリフ更新(バトル)
★消失追い立て
★ライド:射撃
★マルファスライドA
★空母戦終了
★ダークイブ戦
★エンディング戦闘1
★ステージ1バトル3
★「βローサ登場」
★ルカ強化イベント
★魔列車Cパート
★魔列車Dパート
★ジャンヌ戦
★マルファス入手イベント1
★エース追いかけ
★宝箱ゴーレム追加
★ルカ戦(前半)
★タワーホムンクルス登場
★エースカメラ01
★ホムンクルス1セット
★Verse05
★Verse07 βベヨ戦 Verse07 β Bayo battle
★イノシシ待機
★はじかれイベント
★終了イベントタスク
★スピード型戦闘前
★ルカ逃げ前バトル
★ルカと会話
★バアルカメラ Baal camera
★遺跡へ
★ルカ戦
★アヌビス戦後 Anubis post-battle
★p100飛び待ち
★フリー探索 Free exploration
★天使セット
★「獣人ルカ戦導入」
★ローサカメラ01
★ゴモライド中 During Gomorrah ride
★ゴモラジャンプ Gomorrah jump
★「妖精王リュカオン」
★ショップイベント待ち
★思念体イベント再生
★イノシシ戦
★イノシシ戦後
★内部戦闘
★ボス猿出現イベント
★地中敵戦闘
★裏ステージ瓦
★ルカ発見イベント
★マルファスライド待ち
★天秤部屋へ
★ベヨ1+ベヨ2 Bayo 1 + Bayo 2
★エンディング戦闘4
★エンドロール End roll
★線路戦闘
★広場歩き
★スカイビルイベント Sky Building event
★エース登場イベント再生
★地下鉄開始イベント
★サメ追跡A
★道塞がるイベント
★必要のない背景OFF
★ルカ前
★砲台亜種戦
★落下イベント
★マルファスの塔へ
★天秤部屋
★ライド:つなぎ
★天秤のセリフ
★ルカムービー
★ルカ戦終了
★ベヨネッタ合体
★狭間空間開始
★植物戦
★狭間裏読み
★遺跡起動後
★ボス戦前
★ステージ1バトル2
★ローサ&敵01セット
★ローサズームカメラ02 Rosa zoom camera 02
★エース02開始カメラ
★Verse03
★崩れ足場1サブフェーズ
★ゴモラサーフィン2
★クリア済みポータル削除
★カメラを引くエリア
★ルカ戦前半
★天使戦闘
★射撃パート
★ジャンヌ死亡
★狭間開始
★エリア1 Area 1
★ボス後ろへ移動
★駐車場へ歩く
★前半追い立て
★最初の戦闘
★2st後半開始
★魔列車Bパート
★アヌビス撃破2
★狭間戦闘
★エース戦での小波制御
(Source: Rikan)

Unused Niflheim Parameters

Hmmm...
To do:
  • There are many other values with unknown purposes. Particularly, <playerType> 363 and <controlPlayer> 6, both found in an unused Niflheim called "test_SideWind". They seem to either crash or softlock the game when edited into an existing Niflheim.
  • Additional test Niflheims exist as well, called "Test_big" and "test_big_wall". See if they can be loaded in-game.
Bayonetta 3 rodinpartner.png

The parameters for the game's Niflheim stages are set by the file AlfheimData.bxm in core.dat. One parameter called <Npc> assigns the player a partner when set to a specific value. 1 is no partner, 2 is Bayonetta (used when playing as Viola), and 4 is Jeanne (used while playing as Bayonetta). 3 is not set to any Niflheim whatsoever, but when forced to load through file editing, it is revealed to be Rodin.

Unfortunately, he doesn't appear to be functional. The Niflheim informational pop-up displays an icon of him, but after entering, the game simply acts as if you have no partner.

(Source: Rikan)

Unused Audio

Within the sound_000.pkz\bgm\BGM_us folder is an unused version of "Night Shadows Dancing". The first audio file is the song's introduction, and the second is the song itself. The only differences seem to be in the mixing-- the drums are significantly louder, for instance.

This folder contains incredibly short clips of songs from the first and second game, as well. Multiple files throughout the folder also appear to use a snippet of a completely unused song as a placeholder.

Game Song Name Audio
Bayonetta Let's Hit The Climax!
GM02 Chapter Clear
Bayonetta 2 EV03-2 Shopping (A)
Gomorrah - Devourer Of The Divine - Battle Begins
Gomorrah - Battle Halfway Up
Gomorrah - Battle On The Roof
Gomorrah - Climax
Summoning the Infernal Demon - 2nd Climax Ver.
ST01 The Water Capital Of Noatun
Glamor - In Charm And Allure - Battle Begins
Glamor - Just One Left
Glamor - Climax
The Lumen Sage
A Butterfly Against The Storm
Valor - In Courage And Gallantry - Underwater Battle
ST12 Underground Passage - Battle Begins
ST15 The Great War, Land Battle - Battle Begins
ST15 The Great War, Land Battle - Sapientia Appears
Bayonetta 3? Unused
(Source: Rikan)

Unused Videos

Hmmm...
To do:
  • Convert _dummyEvent.avi and eveeee.avi to .mp4s and upload.

An unused tutorial video of Bayonetta activating Witch Time and performing a PPPPP combo on a Stratus. It is used as a placeholder for a variety of skill demonstration videos.

There are twelve files in the movie folder labeled from "evff01" to "evff12". They show an in-progress version of the Chapter 1 cutscene where the JDF soldiers attempt to fight off the Homunculi. There is debug text in the top right corner, fewer fog effects, and an extra soldier in the background at 0:07.

The movie folder also has five early clips of the pole dance sequence. The camera angles and zoom levels are different, and there are no transitions to the battle snapshots after each clip. The ending shot with the moon in the background also remains in sepia rather than fading into full color.

(Source: Rikan)

Pre-rendered Leftovers

  • es0a15.dat is a model of the crystallized corpse of Bayonetta β0. Since the cutscene where she dies at the beginning of the game is pre-rendered, this model goes unused.
  • es0115.dat is a model of the crystallized corpse of Bayonetta 3 (the Bayonetta we play as). It is used in the "We Are As One" ending cutscene.
  • z4220.dat is a model of the exhibit seen in a Chapter 11 cutscene, in which Bayonetta β4 and Rosa β4 are confronted by Inspector Enzeau while stealing the Chaos Gear.
  • es0711.dat has individual cutouts of Inspector Enzeau used in this scene.
  • es1401.dat is the giant cuff used by Inspector Enzeau.
  • The files ev7031.evn through ev7035.evn, found in the event_001 folder, contain motion data for the Let's Dance, Baby ending video.

1.1.0 and 1.2.0 Additions

For unknown reasons, many files utilized in pre-rendered cutscenes were actually added in later updates to the game.

  • The images used on the shards surrounding Bayonetta in the "We Are As One" dance routine were added to effect_000.pkz in 1.1.0. In the top left corner of one of these textures is a partially-visible debug menu.
  • esfffb.dat has Bayonetta's casual outfit from the opening Prologue cutscene. It was added in 1.2.0. Its textures are very high quality, higher than any of the playable Bayonetta models.
  • ev7002.evn, added in 1.2.0, contains animations for ev7000, the ending cutscene showing Viola, Enzo, and Rodin after the events of the game.
(Source: Rikan and Pearl23)

Version Differences

Hmmm...
To do:
  • Add more typo corrections and wording changes.
  • Look for other non-text changes.

Version 1.1.0

This patch was released on October 27, 2022.[2]

  • Additional scenes for Naive Angel Mode were added.
    • One scene is found in the Prologue, where Bayonetta first encounters the Strati and dons her battle clothes. No skin is exposed while her dress is being sliced off, and the purple aura around her is made brighter as to obscure her body.
  • Online Rankings were enabled.
  • A checkpoint for starting at Ginnungagap was added to Chapter 13, between "Chapter 13 Start" and "Living Warship".
  • The three keys necessary to unseal the Old Picture Book were added.
  • Cereza and Cheshire from Bayonetta Origins: Cereza and the Lost Demon were added to the Congratulations screen.
  • ev6104.evn (the scene in the final Chapter where Luka holds Bayonetta's body) was removed from the files and instead added as a pre-rendered video in the movie folder.

Text Changes

  • "Continue", "New Game", and "Options" on the title menu were capitalized.
  • Naive Angel Mode's description was changed from "Change some of the more "mature" depictions in the game into something a bit lighter. See if you can spot the differences!" to "Turn this function on to change some of the in-game depictions. Violence, gore, and exposure will be reduced."
  • A Chapter 5 Bewitchment was changed from "Accidentally overtake Luka." to "Pass the ladder-holding soldier before Luka."
  • The faerie king's name was changed from "Lucaon" to "Lukaon".

Version 1.2.0

This patch was released on January 10, 2023.[2]

  • Viola's "Block" activation window and Witch Time activation conditions were adjusted and made easier.
    • "Block" can now be used with Dodge Offset to continue combos.
  • Niflheim stage conditions were changed to lower the difficulty.
  • Golem Treasure Chests have been made less difficult to complete, and their animation can be fast-forwarded with the B button.
  • The three Tricolored Keys needed to unseal the Old Picture Book are now automatically given to the player once the Gates of Hell can be accessed.
    • Even if the player has already obtained one or two keys, the remaining keys will be automatically obtained at the Chapter Select screen.
  • Various game balance, weapon, combat, and camera changes.
  • Various bug fixes.

Text Changes

  • The names of Viola's Torture Cats t-shirts were altered.
    • "Stake Cat" is now "Lucky Stakes".
    • "Spike Cat" is now "Miké the Spike".
      • All instances of Mike's name were changed to "Miké".
    • "Shock Cat" is now "Shockin' Shorty".
    • "Bleed Cat" is now "Bleedin' Rex".
  • Viola's height and weight were changed.
    • Her height, "1.8 m (estimated)", is now "1.7 m (estimated)".
    • Her weight, "64 kg (estimated)", is now "?? kg".

References