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Astral Chain

From The Cutting Room Floor
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Title Screen

Astral Chain

Developer: PlatinumGames
Publisher: Nintendo
Platform: Nintendo Switch
Released internationally: August 30, 2019


GraphicsIcon.png This game has unused graphics.


Cacti speak Japanese.
...But what does it mean?
This game has text or audio that needs to be translated. If you are fluent with this language, please read our translation guidelines and then submit a translation!
Hmmm...
To do:
Unused music

Unused Graphics

Placeholders

AstralChain tempheliport.png

An overhead view of Neuron HQ's heliport, with the kanji for "temporary" (仮) over the image.


AstralChain tutorialimage.png

An image of the player using the IRIS, found in miscTex/tutorial_thumb. An early health bar and weapon menu can be seen on the left side of the image.


AstralChain heliport1.png AstralChain heliport2.png AstralChain heliport3.png AstralChain heliport4.png AstralChain heliport5.png AstralChain heliport6.png

A series of images located in miscTex/heliport_thumb.


AstralChain savearea.png

Some generic placeholders for quests and tutorials.


AstralChain effectplaceholder.png

A placeholder found with the various attack effect textures.


Cutscene placeholders that each have a description of the scene in Japanese. In the game's data, they are upside down-- these are flipped vertically for readability.


UI Mockups

ui/ui_test.dat contains a series of interface and in-game mockups containing placeholder text and developer comments.


AstralChain UI2.png

A massive image with mockups of various in-game menus. There are a few spelling errors, such as "equepment", but most of these graphics appear to match the ones used in-game.


AstralChain UI4.png

The file select screen (and an image of a Sword Legion).


AstralChain UI1.png

An in-game mockup. Like the early tutorial_thumb image, the weapon selection menu in the lower left is oriented horizontally.


AstralChain UI3.png

The control screen in the Options menu.


AstralChain UI5.png

The screen seen when changing the color of the menus. The word "loading" is misspelled as "lording" in the lower right. Lappy's there, too!


AstralChain UI6.png

Various options with placeholder text, and the Japanese title logo.


AstralChain UI7.png

The save data loading screen. Of note are the dates (possibly indicating when the image was created) and the four data slots (only two slots are available in the final version).


Miscellaneous

AstralChain colortexture.png

A color chart, with percentages that appear to denote their value.


Unused Used
AstralChain shortcut unused.png AstralChain shortcut used.png

An unfinished version of the Garage shortcut image can be found with the other, final images.

Internal Project Name

The game appears to be internally known as "PRJ_036", according to strings found in various places in the game's code.

One such string references a test room in ST0-- however, the final game's internal structure for the ST folders begins at ST1, meaning it may no longer be accessible.

O:/PRJ_036/GameData/ST0/r011/scenes/r011_test_room.mb


(Source: Rikan)