Bayonetta 2/Unused Models
This is a sub-page of Bayonetta 2.
To do: Record animations and extract sounds for the models that have them. |
The various .dat files in Bayonetta 2 contain models of all sorts, some of which go unused.
Enemies
em0220
What appears to be an alternate version of Golem. It features four barriers surrounding a red-cored sphere with a circuit board-like texture.
em0312
A chibi version of Insidious's missiles that can be seen in concept art.
em0313, em0314, and em0315
Parts of an unused enemy resembling a skeletal Scolopendra. em0313.dat contains a singular version of this enemy. em0314.dat contains a swarm of these enemies. Lastly, em0315.dat is a piece that may have attached to em0314.dat to create the illusion of a longer body. All three of these files have enemy data (health, damage, etc.), sound effects, and an incredible amount of movement and attack animations.
The following sound files are shared by both em0313.dat and em0315.dat.
em031d and em031e
Models for smaller versions of Insidious, with idle and attacking animations. Their textures appear to be hand-drawn, and differ from both Insidious's concept art sketches and its final model.
em031f
A group of simple, flat triangles that move and attack in various formations. It was likely meant to be a swarm of the unused Insidious models seen above.
em0400
To do: em0400_0d4a.mot (seen at the end of the prototype video where Valiance slams into a building and throws its sword) needs to be recorded. |
em0400.dat contains a model of Valiance that was used in the game's prototype. Most noticeably, it is far larger than the final Valiance model-- it is easily one of the tallest models in the game. It has bigger wings as well, and different designs on its armor.
Its metallic insides have angelic writing upon them that reads "Kuraimax Kubinasi Armor" and "Kubinasi Armor". Valiance's internal codename is "kubinashi", possibly implying this larger form was called "Climax Valiance" at some point.
Its damaged model is identical to what can be seen in the prototype, containing a glowing core in the center of its chest, rather than its stomach.
em0401.dat was intended to be prototype Valiance's sword. This file no longer contains a model, but still has various animations.
em0705
The Jetfighter Assault minigame has a scrapped enemy-- Urbane. Though it has a default attack assigned to it in this file, it doesn't actually have any attack animations.
Urbane is an angel that is unable to fly. Since Jetfighter Assault takes place entirely mid-air, it is hauled around by three Compassions. If the Compassions are killed, it will fall out of the air, instantly defeating it.
Weapons
wp0014
To do: Confirm if the audio is indeed from Sai Fung. There are some sounds in the file that definitely fit a gatling gun, but they could be leftovers from Sai Fung. |
A set of gatling guns. The .dat file also has audio files from the weapon "Sai Fung", which was only available in the first game. It can be loaded in-game at weapon ID 09. It has broken animations, and only 2 working Techniques: ← → X (Tetsuzanko), and spinning the left stick and pressing X (Bullet Climax). Other than that, this weapon is non-functional.
wp0015
wp0015.dat contains a weapon which is a hybrid of the Lt. Col. Kilgore and Sai Fung weapons from the previous game. When loaded in-game, it is at weapon ID 10. Like wp0014.dat, its animations are broken, and the only attack that works is executed by spinning the left stick and pressing X (Bullet Climax). Doing so will cause Bayonetta to walk towards the enemy while the guns change positions, which then unleashes an explosion worth 100 Combo Points. Using the dodge offset technique will make this weapon shoot 2 rockets, these rockets are enough to instantly kill most small enemies.
wp00a0
A demonic-looking mallet is in wp00a0.dat. Either side of the mallet's head can break apart and extend outward.
wp0134
A model of Ardor's shield from the first game. It only contains a single segment.
wp01a0 and ba0181
A model of a large key. It has weapon data, sound effects, and various animations. Another golden key, albeit differently-designed, can also be seen in a concept art piece. This key and its weapon mechanic were eventually used in Bayonetta 3.
wpfffd
A very slightly earlier version of the Rodin weapon. The only differences are that the texture used on the arm bracelets is solid red, and that texture used on the leg bracelets is doubled in size.
Early | Final |
---|---|
wpfffe and wpffff
Both the arm and leg versions of Salamandra, but with solid colors for textures. One of the textures in the .dat shows a drawn version of the weapon's blades.
wp000f Effect Model
One of the effect models inside Chain Chomp's file, wp000f.dat, contains an earlier revision of the weapon. It is a black ball with skulls embedded in it. Wavy spikes protrude outwards at various angles. These spikes' textures are called "Moning" and reuse the textures of the morning star weapon used by Affinities. An icon of this model can be found in early texture files.
Miscellaneous
pl000f and plffff
An early version of Bayonetta's default model, used in the E3 demo. The only noticeable difference is that her earrings contain the Triforce in them, rather than the more intricate design. (The Triforce earrings, however, did make their way into the box art of the Wii U version.)
pl0003
This file contains Bayonetta's sleeve hair used in prototype footage; the main difference is that the chains are arranged in a criss-cross pattern.
The ornaments are reused from her first game's outfit. A couple of them did end up being used in the final, found within the hair covering a summoned demon (albeit blue inside, rather than red).
pl0003.dat | Prototype footage |
---|---|
pl002f
An early model for Balder's Beast Within form, with differences in his watch, ribbon placement, and head design.
Early | Final |
---|---|
pl0202
A yellow-colored model of Bayonetta's Crow Within form, with gliding animations. It is an early version of Loki's Beast Within form.
ba0306
An enormous Scolopendra wrapped in black hair. It is presumably the same Scolopendra seen being summoned by multiple witches in a concept art piece, due to the sheer amount of hair covering its body. Its file is also located near ba0304.dat, a model of an apprentice witch striking the same pose seen in the concept art.
There are two audio files inside its .dat.
ba0306_Cry | |
ba0306_move |
bh3002
A breakable object intended to be found inside Insidious. It has 150 HP and uses a texture called "Manta01". When loaded in-game, it pulses from bright pink to a deep shade of red.
bm100a
A cube with a keyhole on its front, named "kari_key". The unused "gatepart" textures also seen in Noatun's concept art are found in this file. It also has sound files associated with it.
es0463
An unused dagger covered in Aesir's motifs of diamonds and emerald green colors. It is located near models of Loki's tarot cards and goggles, so it may have been intended for his or Loptr's use.
es0861
A stack of cards bearing the pattern of Loptr's left side. Extracting the alpha channel of this model's texture reveals a wireframe template, possibly for applying the pattern to a human body. This texture also has "em1300" in its filename, which corresponds to Loptr's model.
Original | Alpha channel isolated |
---|---|
es0862 and es0863
Two copies of a version of Father Balder's mask that would have covered the upper half of his face.
es0e52
Mollie Anderson's shirt, jacket, and necklace. In-game, Mollie is only seen in pre-rendered images.
et0095
A model of Iustitia's vine with choppy animations. Though Balder never summons Iustitia in-game, this model is located near other summoning models he uses during Umbran Climax, such as Fortitudo's dragon heads.
et00fd
A metal padlock with a keyhole on the front. Its file has an additional untextured model with cracks in it, as well as two sound effects.
it0016
it0016.dat, found in core/coremod.dat, is a model of a small purple sphere. It is designated as a collectible item and functions normally when loaded in-game. After breaking its container, it will bounce across the floor, a behavior unused by any other item. An informational pop-up will attempt to load when the player gets close enough to collect it, but only the sound will play, as no valid textures or text correspond to it. This may be the scrapped "Nightmare" Concocting Compound, further supported by its size, which matches the other Concocting Compounds.
r741
A model of the skybox used during Jetfighter Assault. The moon would've been visible in the sky behind the jet, but it is unfortunately covered by fog effects in-game.
Bayonetta Leftovers
um4001 and um4002
Two wooden dolls, the first of which is used on Bayonetta's chapter select map. The Bayonetta doll has two animations of it being picked up and placed back down, while the unpainted doll has none.
pl0101 and pl0102
Two models of a Vigridian man and woman.
es0263
The dagger Jeanne uses to seal Bayonetta away in the first game.
es0315
Father Balder's entire body, sans his head.
em0191
While Decorations make a return appearance in Bayonetta 2, Dear goes unused.
ba0301 and pl0042
A full model of Malphas. In Bayonetta 2, Bayonetta summons only its wings, so the rest of the demon's body is never visible in-game.
Malphas has audio leftover in its model file, as well. "Crow_appear_vo" is also inside et0300.dat, a file related to to the Great War of 500 Years Past.
ba0301_crow_appear_vo | |
ba0301_crow_firstatk | |
ba0301_CrowFlap |
ba1005
A lever utilized throughout the first game.
bmfff4
An Alfheim portal.