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Game & Watch Gallery 4

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Title Screen

Game & Watch Gallery 4

Also known as: Game & Watch Gallery Advance (EU/AU), Game Boy Gallery 4 (JP)
Developer: TOSE
Publisher: Nintendo
Platform: Game Boy Advance
Released in JP: March 15, 2016 (VC)
Released in US: October 28, 2002
Released in EU: October 25, 2002
Released in AU: 2002


DevTextIcon.png This game has hidden development-related text.
GraphicsIcon.png This game has unused graphics.
DebugIcon.png This game has debugging material.
RegionIcon.png This game has regional differences.


PrereleaseIcon.png This game has a prerelease article

Game & Watch Gallery 4 is the only game of the series for the Game Boy Advance. It took almost 14 years to come out in Japan, for some reason.

Unused Graphics

GWG4-boxingheart.png

A heart, found within the tiles for Boxing. It was probably originally used for the health meter.

GWG4-cementfactorymario.png

Within the tiles for Mario's Cement Factory is an early graphic of Mario standing, which looks like his standing pose from Super Mario World.

GWG4-mariobrosluigihead.png

A graphic of Luigi's head within the tiles of Mario Bros. Normally, no matter who loses, it displays Mario's head.

GWG4-donkeykongmario.png

Within the tiles of Donkey Kong are some early graphics of Mario facing the player, left, and right.

(Source: Random Hoo Haas)

Gandwgallery4 pleasedluigi.png

A rather pleased looking Luigi found within the Gallery Corner tiles.

Ya want a piece a me??

A tiny version of the octopus from Octopus.

Yes, that's Donkey Kong.

Smaller sprites of Donkey Kong from Donkey Kong 3.

Gwgal4 earlywario.png

Smaller sprites of Wario from Fire Attack.

Waaaaluigi!

Waluigi's mugshot from Boxing with a twinkling eye.

Early Final
Gwgal4 earlypeach.png Looks like someone spilled grease all over her dress.

Early sprites of Peach from Chef with less shading.

Early Final
Hi Peach! Gwgal4 dkjrjumpfinal.png

An early jumping sprite of Donkey Kong Jr. from Donkey Kong Jr., with his eyes looking up instead of forward.

Early Final
Rrrrrr! He he!

Early sprites of Donkey Kong from Donkey Kong. His tie had different shading, he was more saturated, he wasn't smirking, and he was looking down more.

Gwgal4 earlytoad.png

Larger graphics of Toad from Mario's Cement Factory.

Game Boy Gallery

"GBG", found within the Game Select background graphics. It stands for "Game Boy Gallery". It can be seen in early screenshots of the main menu.

I don't think that's paint...

A poorly done paint job on the Message Board, done with a completely flat red.

Wow, the GBA's been around longer than we thought!

Various leftover copyrights from previous games of the series and from early versions. These copyrights are loaded into the game selection menu, oddly enough.

Gnwg4jpnmuseumleftovers.png

Texts loaded into the Gallery Corner, specifically Japanese names for the various places. However, the game was not released in Japan until the Virtual Console release.

midia?

Texts also loaded into the Gallery Corner, most likely test related.

Transmission Error!

A "Transmission Error" sign in Japanese.

Error Message

G&W Gallery 4 Error 3(U).png

An error screen shows up when the game cannot find the name of the currently highlighted game in the Museum, and can easily be seen by using codes to force the game to scroll past Zelda. Note that this screen is not static and scrolls horizontally.

Development Related Text

Located at 0x231709:

MultiSioSync4Sio32Load010918....Sio32MultiLoad010214

Compile Message

Starting at CAB7C in the ROM (CC810 in the Japanese version) is a string that reveals the compilation date.

US Version European Version Japanese Version
Compile Date: Jul 31 2002
Compile Time: 20:25:28
Jul 31 2002 20:25:28
Compile Date: Aug  1 2002
Compile Time: 13:06:32
Aug  1 2002 13:06:32
Compile Date: Dec 24 2002
Compile Time: 12:09:09
Dec 24 2002 12:09:09

Coupled with the later copyright date, it could be determined that Game & Watch Gallery 4's planned Japanese release was sometime in early 2003.

Debug Menu

Text for a debug menu exists around C83D2, but there is currently no known way to access it.

Hmmm...
To do:
Find a way to access it.
  DEBUG "MAIN MENU 0"
-------------------------
  NEXT PAGE >
  SOUND TEST >
  MESSAGE TEST >
  BACKUP DEVICE TEST >
    
  TITLE               
  STAFF ROLL 
  CAST ROLL 
  GALLERY             
  MUSEUM              
  SOND ROOM           
  RECORDERS ROOM           
  MESSAGE ROOM           
  PRESENT           
-------------------------


  DEBUG "MAIN MENU 1"
-------------------------
  NEXT PAGE >
  DONKEY JR.2 >
  STOP THE SHAKE >
  CHEF OLD >
  CHEF NEW >
  DONKEY KONG OLD >
  DONKEY KONG NEW >
  OCTOPUS OLD >
  OCTOPUS NEW >
  RAINSHOWER OLD >
  RAINSHOWER NEW >
  MARIO BROS OLD >
  MARIO BROS NEW >
  DONKEY KONG JR OLD >
  DONKEY KONG JR NEW >


  DEBUG "MAIN MENU 2"
-------------------------
  NEXT PAGE >
  BOXING OLD >
  BOXING NEW >
  DONKEY KONG 3 OLD >
  DONKEY KONG 3 NEW >
  FIRE OLD >
  FIRE NEW >
  FIRE ATTACK OLD >
  FIRE ATTACK NEW >
  CEMENT FACTORY OLD >
  CEMENT FACTORY NEW >


  DEBUG "MAIN MENU 3"
-------------------------
  NEXT PAGE >
  MANHOLE       OLD >
  PARACHUTE     OLD >
  ZELDA         OLD >
  CLIMER        OLD >
  TROPICAL FISH OLD >
  LIFEBOAT      OLD >
  MARIO'S BOMAWAY OLD >
  SAFEBURSTER   OLD >
  BOM SWEEPER   OLD >


  Sound Test  HEX     DEC
-------------------------
  SE NO

 <   -1
 >   +1
 B+< -10
 B+> +10


  Device Test
-------------------------
  RAM ADR
  SIZE
  ERROR
  DATA0
  DATA1
  DATA2
  DATA3


  DONKEY JR.2
-------------------------
  GAME A
  GAME B


  STOP THE SHAKE!
-------------------------
  GAME A
  GAME B


  FIRE OLD
-------------------------
  GAME A
  GAME B


  FIRE NEW
-------------------------
  GAME A
  GAME B
  GAME C


  CHEF 
-------------------------
  GAME A
  GAME B


  CHEF 
-------------------------
  GAME A
  GAME B
  GAME C


  DONKEY KONG OLD
-------------------------
  GAME A
  GAME B


  DONKEY KONG NEW
-------------------------
  GAME A
  GAME B
  GAME C


  OCTOPUS OLD
-------------------------
  GAME A
  GAME B


  OCTOPUS NEW
-------------------------
  GAME A
  GAME B
  GAME C


  Rainshower Old
-------------------------
  GAME A
  GAME B


  Rainshower New
-------------------------
  GAME A
  GAME B
  GAME C


  MARIO BROS
-------------------------
  GAME A
  GAME B


  MARIO BROS
-------------------------
  GAME A
  GAME B
  GAME C


  BOXING
-------------------------
  GAME A
  GAME B


  BOXING
-------------------------
  GAME A
  GAME B
  GAME C


  FIRE TTACK
-------------------------
  GAME A
  GAME B


  FIRE TTACK
-------------------------
  GAME A
  GAME B
  GAME C


  CEMENT FACTORY
-------------------------
  GAME A
  GAME B


  CEMENT FACTORY
-------------------------
  GAME A
  GAME B
  GAME C


  DONKEY KONG 3
-------------------------
  GAME A
  GAME B


  DONKEY KONG 3
-------------------------
  GAME A
  GAME B
  GAME C


  DONKEY KONG JR
-------------------------
  GAME A
  GAME B


  DONKEY KONG JR
-------------------------
  GAME A
  GAME B
  GAME C


  MANHOLE
-------------------------
  GAME A
  GAME B


  PARACHUTE
-------------------------
  GAME A
  GAME B


  ZELDA    
-------------------------
  GAME A
  GAME B


  CLIMER   
-------------------------
  GAME A
  GAME B


  TROPICAL FISH
-------------------------
  GAME A
  GAME B


  LIFEBOAT
-------------------------
  GAME A
  GAME B


  MARIO'S BOMAWAY 
-------------------------
  GAME A
  GAME B


  SAFEBURSTER
-------------------------
  GAME A
  GAME B


  BOM SWEEPER 
-------------------------
  GAME A
  GAME B


  DUMMY
-------------------------
  DUMMY


  Message Test
-------------------------
  Next No 
  Mode No 
  Text No 

  Message Test
-------------------------
  No 

Save Data Version Number

The ROM contains two copies of a version number. The first one is used in the save data except for the last number (the 2). It is unknown if the version number is for the save format or the game. The text is the same for all releases of the game.

GBGforAGB 0.9.2

Regional Differences

North America Europe Japan
Game & Watch Gallery 4-title.png Gandwgalleryadvanced title.png GBG4-title.png

In Europe, the game is called Game & Watch Gallery Advance. (Strangely enough, it's still called Game & Watch Gallery in Australia, even though the series was known as Game Boy Gallery there up to this point.) The trademark has also been moved to the Game & Watch part, whereas the Japanese version has no trademark at all. The background color of the copyright bar at the bottom is consistent with the numbers in the Japanese version.

International Japan
G&W4-message.png GBG4-message.png

The Japanese version has a message background consisting of a tiled sprite of Yoshi and an egg. The international versions also include a unique Toad background for game descriptions:

G&W4-message-toad.png