We have upgraded to the latest version of MediaWiki and now support TLS1.2 and transcoding!
Please contact us via Discord or Twitter if you experience any problems.

Persona 4

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

Persona 4

Developer: Atlus
Publishers: Atlus (JP/US), Square Enix (EU)
Platform: PlayStation 2
Released in JP: July 10, 2008
Released in US: December 9, 2008
Released in EU: March 13, 2009


DevTextIcon.png This game has hidden development-related text.
GraphicsIcon.png This game has unused graphics.
ModelsIcon.png This game has unused models.
MovieIcon.png This game has unused cinematics.
MusicIcon.png This game has unused music.
SoundIcon.png This game has unused sounds.
TextIcon.png This game has unused text.
DebugIcon.png This game has debugging material.


BugsIcon.png This game has a bugs page

Persona 4 is the fourth installment in the Persona series (part of the larger Megami Tensei series) and the second to be on the PlayStation 2. It was a big hit, especially in western territories and it was enough to create some side games including two fighting games. It later got an expanded re-release on the PlayStation Vita as Persona 4 Golden.

Sub-Pages

TextIcon.png
Unused Voice Clips
There's a lot of them!
TextIcon.png
Unused Dialogue
Unused (and unrecorded) lines, signs of an unused gas station part-time job, and more!

Debug Logging

Within the game are two stubbed printf functions which would have logged various background information to a debug unit. This logs information such as files and maps loaded. It would also report errors if any occurred. To re-enable these, apply the below codes.

USA codes:

Fix Atlus's printf Function
20440B68 08109132
20440B6C 00000000

Re-enable Debug Error Messages
2043BB48 08109132
2043BB4C 00000000
  • Fix Atlus's printf Function calls scePrintf. The function in this game that would print debug messeges is useless and doesn't do anything.
  • Re-enable Debug Error Messages calls scePrintf to print error messages if any occur. The orignal function is stubbed.

If you are playing the game on a regular PlayStation 2, you will need to use a TOOL, RDB, or a debug version of OPL to view the logs. If you are playing on an emulator, you can see this information by enabling the option "Show Console". Below is an example of what type of information gets logged.

itfMesMngInitialize() type=0
itfMesMngChangeWindowType() type=0
procedure start <bossroom_downstair>
start <bossroom_downstair>
shutdown field proc
end <bossroom_downstair>
free message handle
free script memory
delete model data =0x13a6b00
delete model data =0x13a3e30
delete model data =0x12987a0
delete model data =0x12b15b0
<<< process tree >>>
+-fontMan [0]
+-clear ot [10]
+-MsgAssist [15]
+-CalcMsgMng [15]
+-itfMsgEff [15]
+-sequence observer [15]
+-loadingProc [15]
+-bustup [15]
+-automatic dungeon  [15]
    +-epl(kosaka) [15]
    +-epl(kosaka) [15]
    +-field root [15]
        +-field camera controler [17]
        |   +-draw cylinder [15]
        |   +-draw spline [15]
        |   +-draw point [15]
        |   +-draw point [15]
        +-field noise [15]
        +-field 2d panel [15]
        +-supporter proc [15]
        +-field event [15]
            +-rotate pc [15]
+-field filter [15]
+-collision controler [15]
    +-collision update [16]
    +-renderTex for shadow [16]
    +-npc control [15]
+-epl(kosaka) [15]
+-epl(kosaka) [15]
+-epl(kosaka) [15]
+-delay model(RMD) destro [15]
+-delay model(RMD) destro [15]
+-delay model(RMD) destro [15]
+-delay model(RMD) destro [15]
+-DayMonMain [150]
    +-DayMonDraw [151]
+-fadeCalc [152]
    +-fadeDraw [153]
+-effect_crossfade [199]
+-effect_epl [199]
+-effect_after [199]
+-draw scene(linkOt) [199]
    +-shadow map camera [8]
+-nLine [199]
+-cmpPartyPanelDraw [199]
+-fclBank [200]
+-mainDraw(drawOt) [200]
+---- showraster --- [300]
+-collision controler [15]
    +-collision update [16]
    +-renderTex for shadow [16]
+-collision controler [15]
    +-collision update [16]
    +-renderTex for shadow [16]
+-party ai [15]
+-collision controler [15]
    +-collision update [16]
    +-renderTex for shadow [16]
+-party ai [15]
+-collision controler [15]
    +-collision update [16]
    +-renderTex for shadow [16]
+-party ai [15]
+-SceneManager Task [16]
    +-SceneManager Draw [16]
+-player icon draw [18]


delete model data =0x17b7350
delete field model data =0x1a49960
delete field model data =0x1a49d00
delete field model data =0x1a4aca0
delete field model data =0x1a4b0c0
delete field model data =0x1887a10
delete field res =0x1a83010
delete field hit res =0x12b1ea0
delete field hit res =0x166bec0
delete field hit res =0x12a67c0
delete field hit res =0x1a81550
delete field hit res =0x1a81720
delete field pos res =0x12a6990
delete field pos res =0x1a818f0
delete field pos res =0x1a81a80
delete field pos res =0x1a81c10
delete field pos res =0x1a81da0
delete field pos res =0x1a81f30
delete field pos res =0x1a820c0
delete field pos res =0x1a82250
delete field pos res =0x1a823e0
delete field pos res =0x1a82570
delete field camera res =0x1a870a0
delete field hit res =0x1a82700
delete field hit res =0x1a828d0
delete field hit res =0x1a82aa0
delete field hit res =0x1a82c70
delete field hit res =0x1a82e40
<<< process tree >>>
+-fontMan [0]
+-clear ot [10]
+-MsgAssist [15]
+-CalcMsgMng [15]
+-itfMsgEff [15]
+-sequence observer [15]
+-loadingProc [15]
+-bustup [15]
+-automatic dungeon  [15]
    +-epl(kosaka) [15]
    +-epl(kosaka) [15]
+-DayMonMain [150]
    +-DayMonDraw [151]
+-fadeCalc [152]
    +-fadeDraw [153]
+-effect_crossfade [199]
+-effect_epl [199]
+-effect_after [199]
+-draw scene(linkOt) [199]
    +-shadow map camera [8]
+-nLine [199]
+-cmpPartyPanelDraw [199]
+-fclBank [200]
+-mainDraw(drawOt) [200]
+---- showraster --- [300]
+-delay model(RMD) destro [15]
+-delay model(RMD) destro [15]
+-delay model(RMD) destro [15]
+-delay model(RMD) destro [15]


before = 0
after = 0
k_fldResource.c 158 #### REQ CDVD  = ##field/pack/f044_000.p00##
mdlManager.c 6022 #### REQ CDVD  = ##model/pack/bc001.pac##
mdlManager.c 6022 #### REQ CDVD  = ##model/weapon/wp024.RMD##
mdlManager.c 6022 #### REQ CDVD  = ##model/pack/bc007.pac##
mdlManager.c 6022 #### REQ CDVD  = ##model/weapon/wp0C5.RMD##
k_fldUnit.c 477 #### REQ CDVD  = ##field/script/naoto.bf##
mdlManager.c 6022 #### REQ CDVD  = ##model/pack/bc004.pac##
mdlManager.c 6022 #### REQ CDVD  = ##model/weapon/wp068.RMD##
k_fldUnit.c 477 #### REQ CDVD  = ##field/script/yukiko.bf##
mdlManager.c 6022 #### REQ CDVD  = ##model/pack/wp08E.pac##
k_fldUnit.c 477 #### REQ CDVD  = ##field/script/tae.bf##
 #### READ END  = ##VOL:¥FIELD¥PACK¥F044_000.P00##
Scene data load...
k_fldResource.c 201 #### REQ CDVD  = ##field/pack/f044_000.p01##
 #### READ END  = ##VOL:¥MODEL¥PACK¥BC001.PAC##
bc001_mauth_t01 filter mode = 2 ref = 1
bc001_eye_t01 filter mode = 2 ref = 1
bc001_hair_t01 filter mode = 2 ref = 1
bc001_foot_t01 filter mode = 2 ref = 1
bc001_face_t01 filter mode = 2 ref = 1
bc001_body_t01 filter mode = 2 ref = 1
megane_t02 filter mode = 2 ref = 1
bc001_megane_t01 filter mode = 2 ref = 1
card_p filter mode = 2 ref = 1
card_b filter mode = 2 ref = 1
remove tex bc001_mauth_t01 ref = 2
remove tex bc001_eye_t01 ref = 2
remove tex bc001_hair_t01 ref = 2
remove tex bc001_foot_t01 ref = 3
remove tex bc001_face_t01 ref = 2
remove tex bc001_body_t01 ref = 4
remove tex megane_t02 ref = 2
remove tex bc001_megane_t01 ref = 3
remove tex card_p ref = 2
remove tex card_b ref = 2
 #### READ END  = ##VOL:¥MODEL¥WEAPON¥WP024.RMD##
amenomurakumo_t01 filter mode = 2 ref = 1
remove tex amenomurakumo_t01 ref = 2
 #### READ END  = ##VOL:¥MODEL¥PACK¥BC007.PAC##
bc007_mauth_t01 filter mode = 2 ref = 1
bc007_eye_t01 filter mode = 2 ref = 1
bc007_foot_t01 filter mode = 2 ref = 1
bc007_face_t01 filter mode = 2 ref = 1
bc007_hair_t01 filter mode = 2 ref = 1
megane_t02 filter mode = 2 ref = 2
bc007_megane_t01 filter mode = 2 ref = 1
bc007_body_t01 filter mode = 2 ref = 1
card_p filter mode = 2 ref = 2
card_b filter mode = 2 ref = 2
remove tex bc007_mauth_t01 ref = 2
remove tex bc007_eye_t01 ref = 2
remove tex bc007_foot_t01 ref = 3
remove tex bc007_face_t01 ref = 2
remove tex bc007_hair_t01 ref = 3
remove tex megane_t02 ref = 3
remove tex bc007_megane_t01 ref = 3
remove tex bc007_body_t01 ref = 6
remove tex card_p ref = 3
remove tex card_b ref = 3
 #### READ END  = ##VOL:¥MODEL¥WEAPON¥WP0C5.RMD##
wp_blackhole filter mode = 2 ref = 1
remove tex wp_blackhole ref = 6
 #### READ END  = ##VOL:¥FIELD¥SCRIPT¥NAOTO.BF##
 #### READ END  = ##VOL:¥MODEL¥PACK¥BC004.PAC##
bc004_eye_t01 filter mode = 2 ref = 1
bc004_mauth_t01 filter mode = 2 ref = 1
bc004_hair_t01 filter mode = 2 ref = 1
bc004_foot_t01 filter mode = 2 ref = 1
bc004_face_t01 filter mode = 2 ref = 1
bc004_body_t01 filter mode = 2 ref = 1
megane_t02 filter mode = 2 ref = 3
bc004_megane_t01 filter mode = 2 ref = 1
card_p filter mode = 2 ref = 3
card_b filter mode = 2 ref = 3
remove tex bc004_eye_t01 ref = 2
remove tex bc004_mauth_t01 ref = 2
remove tex bc004_hair_t01 ref = 3
remove tex bc004_foot_t01 ref = 3
remove tex bc004_face_t01 ref = 2
remove tex bc004_body_t01 ref = 4
remove tex megane_t02 ref = 4
remove tex bc004_megane_t01 ref = 3
remove tex card_p ref = 4
remove tex card_b ref = 4
 #### READ END  = ##VOL:¥MODEL¥WEAPON¥WP068.RMD##
gensyonoumi filter mode = 2 ref = 1
remove tex gensyonoumi ref = 4
 #### READ END  = ##VOL:¥FIELD¥SCRIPT¥YUKIKO.BF##
 #### READ END  = ##VOL:¥MODEL¥PACK¥WP08E.PAC##
bc003_mauth_t01 filter mode = 2 ref = 1
bc003_eye_t01 filter mode = 2 ref = 1
bc003_hair_t01 filter mode = 2 ref = 1
bc003_foot_mose filter mode = 2 ref = 1
bc003_face_t01 filter mode = 2 ref = 1
bc003_body_t01 filter mode = 2 ref = 1
bc003_megane_t02 filter mode = 2 ref = 1
bc003_megane_t01 filter mode = 2 ref = 1
card_p filter mode = 2 ref = 4
card_b filter mode = 2 ref = 4
remove tex bc003_mauth_t01 ref = 2
remove tex bc003_eye_t01 ref = 2
remove tex bc003_hair_t01 ref = 3
remove tex bc003_foot_mose ref = 3
remove tex bc003_face_t01 ref = 2
remove tex bc003_body_t01 ref = 3
remove tex bc003_megane_t02 ref = 2
remove tex bc003_megane_t01 ref = 3
remove tex card_p ref = 5
remove tex card_b ref = 5
 #### READ END  = ##VOL:¥FIELD¥SCRIPT¥TAE.BF##
 #### READ END  = ##VOL:¥FIELD¥PACK¥F044_000.P01##
f044_wall_deco02 filter mode = 2 ref = 1
f044_roadstone filter mode = 2 ref = 1
f044_wall_panel filter mode = 2 ref = 1
f044_wallbase filter mode = 2 ref = 1
f044_sidesteps filter mode = 2 ref = 1
f044_wall_deco filter mode = 2 ref = 1
f044_doorsaku filter mode = 2 ref = 1
f044_grass filter mode = 2 ref = 1
f044_gake filter mode = 2 ref = 1
f044_gakekusa filter mode = 2 ref = 1
s_chari_01 filter mode = 2 ref = 1
f044_door filter mode = 2 ref = 1
f044_rainbow filter mode = 2 ref = 1
f044_water filter mode = 2 ref = 1
f044_flower filter mode = 2 ref = 1
f044_cloud filter mode = 2 ref = 1
dummy_dangion_floor filter mode = 2 ref = 1
dummy_dangion_wall filter mode = 2 ref = 1
f044_bloom_pink filter mode = 2 ref = 1
f044_ivy filter mode = 2 ref = 1
f028_002_wood filter mode = 2 ref = 1
f044_bloom_blue filter mode = 2 ref = 1
remove tex f044_wall_deco02 ref = 17
remove tex f044_roadstone ref = 11
remove tex f044_wall_panel ref = 8
remove tex f044_wallbase ref = 33
remove tex f044_sidesteps ref = 21
remove tex f044_wall_deco ref = 5
remove tex f044_doorsaku ref = 4
remove tex f044_grass ref = 9
remove tex f044_gake ref = 7
remove tex f044_gakekusa ref = 8
remove tex s_chari_01 ref = 7
remove tex f044_door ref = 7
remove tex f044_rainbow ref = 4
remove tex f044_water ref = 3
remove tex f044_flower ref = 9
remove tex f044_cloud ref = 3
remove tex dummy_dangion_floor ref = 1
remove tex dummy_dangion_wall ref = 1
remove tex f044_bloom_pink ref = 2
remove tex f044_ivy ref = 3
remove tex f028_002_wood ref = 3
remove tex f044_bloom_blue ref = 2
(Source: Original TCRF research)

Unused Graphics

Dialogue Portraits

Placeholder Kenji Tomochika
Persona4 DummyPortrait.png Persona-3-Kenji-Final.png

A silhouette dummy portrait with "temporary" written on it. The silhouette belongs to Persona 3 character Kenji Tomochika. This dummy portrait is used as a placeholder numerous times for various characters.


Unused Final
Persona4 YosukeBetaPortrait.png Persona-4-Yosuke-Final.png

Yosuke Hanamura. His early portrait lacks proper shading, and the Yasogami High symbol is missing from his uniform jacket.


Unused 1 Unused 2 Final
Persona-4-Yukiko-Unused-2.png Persona-4-Yukiko-Unused.png Persona-4-Yukiko-Final.png

Persona-4-Yukiko-Unused-2-Blink.png

Two unused portraits for Yukiko Amagi, both quite close to the final design. The proper shading is missing and the colors are brighter. Yukiko's collar bone shadow was raised for the final portrait. The first unused portrait comes with a blinking frame.


Unused Final
Persona4 KanjiBetaPortrait.png Persona-4-Kanji-Final.png

Kanji Tatsumi. This is a flat color sketch version of his portrait, missing many features compared to the final design.


Unused Final
Persona-4-Kanji-Kimono-Blink-Unused.png
Persona-4-Kanji-Kimono-Unused.png
Persona-4-Kanji-Kimono-Blink-Final.png
Persona-4-Kanji-Kimono-Final.png

More Kanji, this time in a yukata. The difference between these portraits is minimal, but the unused version is slightly zoomed in and lighter in tone.


Unused Sketch Unused Final
Persona4 RiseBetaPortrait.png Persona-4-Rise-Unused.png Persona-4-Rise-Final.png

Two unused Rise Kujikawa portraits. The first one is a flat color sketch in the same style as Kanji's. The second is much closer to her final design, however the proper shading is missing, the colors are much brighter, and the portrait as a whole is zoomed out a bit.


Unused Sketch 1 Unused Sketch 2 Final
Persona4 DojimaBeta2Portrait.png Persona4 DojimaBeta1Portrait.png Persona-4-Dojima-Final.png

Early Ryotaro Dojima portraits. The second is much closer to his final design.


Unused Final
Persona-4-Saki-Blink-Unused.png
Persona-4-Saki-Unused.png
Persona-4-Saki-Blink-Final.png
Persona-4-Saki-Final.png

Saki Konishi. This unused portrait is similar to Kanji's unused yukata portrait. It's slightly larger and has a lighter tone.


Persona4 TeddieFlatBearzerkPortrait.png

Unused Flat Teddie portrait.


Persona4 YamanoPortrait.png

Regular portrait of Ms. Mayumi Yamano, the first murder victim of the story. Copied for the news image of her, but this unaltered version goes unused.


Persona4 AdachiShadowPortrait.png

An unused Shadow Adachi portrait.


Persona-4-Shadow-Kanji-Unused.png Persona-4-Shadow-Rise-Unused.png Persona-4-Shadow-Naoto-Unused.png

Three unused portraits for Kanji, Rise, and Naoto. All of these portraits have each character's normal face, but Shadow version's clothing (or lack thereof).

(Source: Original TCRF research)

Dungeon Cut-In Portraits

The portraits in this section were found among some cut-in graphics for the navigator when exploring dungeons. The larger square ones may have been intended for non-dungeon scenes though, as is the case with Yukari's in Persona 3.


Persona-4-Golden-Cutin-Naoto-1.png Persona-4-Golden-Cutin-Naoto-2.png

Two cut-in portraits for Naoto. Naoto's chin in the second portrait appears to be modified to some extent.


Persona-4-Golden-Cutin-Rise-1.png Persona-4-Golden-Cutin-Rise-2.png

A similar set of portraits for Rise. The squished portrait here has some splicing going on, which is most evident on Rise's cheeks.


Unused Final
Persona-4-Golden-Cutin-Rise-3.png Persona-4-Golden-Final-Rise-Portrait.png

This third portrait of Rise features a lighter hair tone and lacks a gradient on her skin. It's also vertically squished in comparison to the final portrait.

Persona-4-Golden-Cutin-Yukari.png Persona-4-Golden-back-effect.png

A portrait for Yukari Takeba, along with a backing visual effect. This portrait was used in Persona 3, but cropped to some extent. There are multiple copies of these images.

(Source: Original TCRF research)

Battle Cut-In Portraits

Unused Cut-In Concept Art
Persona-4-Placeholder-Cutin-Kanji.png Persona-4-Kanji-Concept.png

A placeholder cut-in portrait of Kanji, which is a colorized and cropped version of some concept art seen on the right.


Unused Cut-In Concept Art
Persona-4-Placeholder-Cutin-Rise.png Persona-4-Rise-Concept.png

A placeholder cut-in portrait of Rise, with a striped background. This is a cropped and recolored version of some concept art seen on the right.


Early
Persona-4-Yukiko-Closeup-Early.png
Final
Persona-4-Yukiko-Closeup-Final.png

An early close up cut-in portrait for Yukiko.


Persona-4-Placeholder-Cutin-P3-FX.png

Persona-4-Placeholder-Cutin-P3.png

A close up cut-in of the Persona 3 protagonist, accompanied by a visual effect.

(Source: Original TCRF research)

Persona Portraits

Unused Final
Persona-4-Ongyo-Ki-Unused.png Persona-4-Ongyo-Ki-Used.png

An unused version of Ongyu-Ki can be found duplicated numerous times throughout the various Persona portraits. This unused version is darker, and is missing a yellow gradient overlay used on many final portraits.

(Source: Original TCRF research)

Placeholder & Test Graphics

Persona-4-Battle-Trash.png

A battle related graphic that says "trash".


Persona-4-Weather-Temp.png

A weather/news related graphic that says "temporary".


Persona-4-Battle-Test-Member.png

Battle graphics for a generic looking test party member. In Persona 3 FES, there are mock-up images depicting a generic party member with the same design.


Persona-4-Dummy-Wall-Texture.png Persona-4-Dummy-Floor-Texture.png

A dummy wall and floor texture respectively. These appear in the dungeon archives for Marukyu Striptease, Void Quest, Heaven, and Yomotsu Hirasaka.


Persona-4-Dummy-Texture.png

A simple dummy texture.


Persona-4-Boss-Temp-Texture.png

This test texture translates to "Welcome to the boss room! (Temporary)".


(Translations: PepsimanGB)
(Source: Original TCRF research)

Miscellaneous

Persona-4-Protag-Dungeon-Speech.png

A dungeon speech icon for the protagonist. Since he never speaks while exploring dungeons, this image is never seen.

(Source: Original TCRF research)

Texture Oddities

Persona-4-Golden-Naoto-Lab-Holoscreen-1.png Persona-4-Golden-Naoto-Lab-Holoscreen-2.png

These two textures are used for some hologram projections in the Secret Laboratory dungeon. These are actually excerpts from a French Huffington Post article about a Japanese agricultural minister who resigned.

The entire section of text below is used in the second texture. The text in the first texture is bold:

Le premier gouvernement formé par Abe avait collectionné scandales et faux-pas, et le dirigeant conservateur de 52 ans a procédé à un remaniement, lundi dernier, pour tenter de regagner en popularité après la défaite de la coalition au pouvoir dans les élections du 29 juillet, qui ont donné à l'opposition une majorité à la Chambre haute du parlement.

Le ministre, Takehiko Endo, avait avoué samedi que l'organisation qu'il avait dirigée avait illégalement touché 1,15 million de yens (9.900 dollars) de fonds publics sans en informer Abe avant sa nomination.

Endo, 68 ans, qui avait rechigné à accepter ce poste marqué par de précédentes défections,
a confirmé sa démission lundi lors d'une conférence de presse donnée après un entretien avec Abe, dans sa résidence officielle.

Le premier ministre de l'Agriculture
d'Abe s'était suicidé à cause d'une autre affaire. Le deuxième avait été limogé en raison d'allégations d'irrégularités dans ses comptes de campagne.

UN ÉTAT DE GRÂCE FRAGILE

Deux autres ministres du premier...


The text in the first texture translates to:

The minister, Takehiko Endo, admitted on Saturday that the organization he directed has illegally obtained 1.15 million yen (9,900 dollars) of public funds without informing Abe before his nomination.

Endo, 68 years old, who begrudged his position marked with previous defections,
has confirmed his resignation at a press conference after an interview with Abe, in his official residence.

The prime minister of the Agriculture
of Abe has committed suicide because of another case.
(Translations: LuigiBlood)

Persona 3/FES leftovers

Hmmm...
To do:
Sub-page this and add the remaining hundreds of leftovers.

In addition to the content below, Persona 3's entire battle archive data (totaling over 700MB) was put in Persona 4 as filler data to pad out the disc.

Persona4 YukariPortrait.png Persona-4-P3-Yukari-Blink.png

A full size portrait for Yukari Takeba. Comes equipped with an over-saturated blinking frame.


Persona-4-P3-Dungeon-Aigis-2.png Persona-4-P3-Dungeon-Aigis-1.png Persona-4-P3-Dungeon-Akihiko.png Persona-4-P3-Dungeon-Fuuka.png Persona-4-P3-Dungeon-Junpei.png

Persona-4-P3-Dungeon-Ken.png Persona-4-P3-Dungeon-Koromaru.png Persona-4-P3-Dungeon-Mitsuru.png Persona-4-P3-Dungeon-Shinjiro.png Persona-4-P3-Dungeon-Yukari.png

Dungeon speech icons for most of the crew.


Persona-4-P3-Orpheus.png

An image of Orpheus, the Persona 3 protagonist's main Persona.

(Source: Original TCRF research)

Unused Models

Persona-4-Cube-Model.png

A test model made of cubes named DOBJ000. It can be found in data.cvm\FIELD\GRMD.


Persona-4-Base-Cylinder.png

A simple cylinder model named "base".


Persona-4-Editor-Dummy.png

A dummy model with bones and joints. Its file name is "editor". This is actually a default biped model for use with the programs CAT (Character Animation Toolkit) and 3ds Max.


Persona-4-Unused-White-Shadow.png

An unused white shadow model found within a number of unused dungeon maps. Shadows are normally colored dark purple. These white shadow encounters contain extremely high level enemies.

(Source: Original TCRF research)

Unused Music

Almost the entirety of the Persona 3 FES soundtrack is contained on the disc, well beyond the ones used during the school trip to Tatsumi Port Island. We could put them all up here, but it would just effectively be 90% of Persona 3's soundtrack.

Strangely, this also includes the "Burn My Dread -Reincarnation: Persona 3-" album version of "Deep Breath Deep Breath"...which isn't a leftover from Persona 3 FES.


An early version of "Burn My Dread" labeled THEME.ADX found in Persona 3 also exists in Persona 4. It goes unused in both games.


A song from an unknown game. This also appears in Persona 3 FES.


The following is a list of leftover songs, along with their file names:

File Name Song Title
37.adx Fearful Experience
38.adx Crisis
50.adx Deep Breath Deep Breath (album version)
51.adx Changing Seasons
52.adx Memories of the School (alternate version)
53.adx Iwatodai Dormitory
56.adx Paulownian Mall
60.adx After the Battle
62.adx The Path Was Closed
70.adx Tartarus_0d04 (short version)
71.adx The Voice Someone Calls
72.adx Tartarus_0d04
73.adx Tartarus_0d05
74.adx Tartarus_0d06
75.adx Tartarus_0d06
76.adx Deep Mentality
77.adx Living With Determination -Iwatodai Dormitory Arrange-
78.adx After Battle
79.adx Mistic
80.adx Memories of the City
81.adx Tartarus_0d03
82.adx The Voice Someone Calls (early version 1)
83.adx The Voice Someone Calls (early version 2)
84.adx The Voice Someone Calls (early version 3)
85.adx Peace
86.adx Power of the Heart (P3 version)
87.adx Adventured act
88.adx Memories of the School
89.adx Junior Exam
90.adx Unsettling Premonition
91.adx Afternoon Break
94.adx Interstice of Time (section 2)
95.adx Interstice of Time (section 3)
96.adx Interstice of Time (section 4)
97.adx Interstice of Time (section 5)
98.adx Interstice of Time (section 6)
99.adx Interstice of Time (section 7)
100.adx Interstice of Time (section 1)
101.adx Between Doors
102.adx The Snow Queen
103.adx Maiya Theme
104.adx Persona
105.adx Time Castle
106.adx Mass Destruction -P3 FES Version-
107.adx Blind Alley
111.adx 3/31
112.adx Their Own Past
113.adx Heartful Cry
114.adx Darkness
115.adx Brand New Days -The Beginning-
THEME.adx Burn My Dread (early version)

94.adx through 115.adx are Persona 3 FES exclusive tracks.


Unused Videos

The intro video to Persona 3 can also be found alongside the other video files, labeled as P3CTOP.SFD.


Unused Final

An unused version of the credits background video was left in the game, named P4SR.SFD. It contains the following differences:

  • Character portraits aren't finalized
  • Persona portraits are sketch versions
  • There is no audio track
  • Anime cutscenes are substituted with the TV transition video, and "dummy anime" text on the bottom right
  • Characters are presented in a different order:
Unused Final
Yu Narukami
Yukiko Amagi
Chie Satonaka
Yosuke Hanamura
Naoto Shirogane
Rise Kujikawa
Kanji Tatsumi
Teddie
Yosuke Hanamura
Chie Satonaka
Yukiko Amagi
Kanji Tatsumi
Rise Kujikawa
Naoto Shirogane
Teddie
Yu Narukami

Unused Personas

Careful, you'll lose an eye.
This page or section needs more images.
There's a whole lotta words here, but not enough pictures. Please fix this.

The Persona used by the true killer in their boss battle, Magatsu-Izanagi, exists in the game data as an unfinished Persona of the Fool Arcana. It has stats similar to those used in its boss battle, but no skills programmed. It also has no description listed in the Compendium. In Persona 4 Golden, he was added as a full-fledged Persona usable by the protagonist, but reclassified under the Hunger Arcana.

There are also 4 blank dummy Persona slots: 02B, 034, 0B4, and 0B5. These (as well as the dummy slots at the end after all the other Personas) appear as Fool Personas with no data, using the portrait of Ongyo-Ki and the 3D model of Slime. They can be used in regular fusion as Fool cards.

Unused Enemies

Careful, you'll lose an eye.
This page or section needs more images.
There's a whole lotta words here, but not enough pictures. Please fix this.

The Maya enemies from Persona 3 are still in the game and retain their models and animations, but they all have dummy default values and no skills. There are also four additional Basalt enemies that do have actual values programmed in, as well as a monster used for testing rare golden Shadows.

Hex ID Name Arcana Level Max HP Max SP Weak To Resists Nulls Repels Absorbs Skills
01 Cowardly Maya Magician 1 30 21
15 Merciless Maya Priestess 1 30 21
2A Frivolous Maya Empress 1 30 21
3E Haughty Maya Emperor 1 30 21
53 Indolent Maya Hierophant 1 30 21
68 Insidious Maya Lovers 1 30 21
7E Ill-fated Maya Chariot 1 30 21
94 Visceral Maya Strength 1 30 21
3E Desirous Maya Hermit 1 30 21
AA Submissive Basalt Hermit 55 161 250 Fire Physical, Almighty Electricity
BF Imprudent Maya Fortune 1 30 21
C0 Accidental Basalt Fortune 55 233 250 Electricity Physical, Almighty Fire
D3 Bigoted Maya Justice 1 30 21
D4 Covicted Basalt Justice 72 254 293 Fire Physical Pulinpa
E7 Devious Maya Hanged Man 1 30 21
E8 Oppressive Basalt Hanged Man 65 180 276 Ice Physical Light, Dark Last Resort
FE Test Rare Magician 99 50 100

Unused Items

As a result of unused enemies (see above) having crafting materials, several items are impossible to acquire. Some crafting items do not actually have valid enemies from which to drop. Selling these items to Daidara do not yield any new shop items, and they all have a value of 0 unless otherwise specified.

  • Coward's Orb - Part of Cowardly Maya.
  • Brutal Orb - Part of Merciless Maya.
  • Bluff Mask - Mask of Corrading Ruler.
  • Orb of Vanity - Part of Frivolous Maya.
  • Birdcage Key - Key from Divine Messenger.
  • Orb of Pride - Part of Haughty Maya.
  • Fruit of Love - Chivalrous Messenger part.
  • Orb of Sloth - Part of Indolent Maya.
  • Malice Fragment - Part of Nebula Messenger.
  • Orb of Betrayal - Part of Insidious Maya.
  • Loose Parts - Part of Dream Messenger.
  • Breakdown Orb - Part of Ill-fated Maya.
  • Genuine Orb - Part of Visceral Maya.
  • Orb of Greed - Part of Desirous Maya.
  • Submissive Shard - Part of Submissive Basalt. (Worth 550 yen)
  • Error-Prone Orb - Part of Imprudent Maya.
  • Accident Crystal - Part of Accidental Basalt. (Worth 550 yen)
  • Conviction Orb - Part of Bigoted Maya.
  • Bias Crystal - Part of Convicted Maya. (Yes, it is spelled correctly in the item description and incorrectly in the enemy name list. Worth 630 yen)
  • Sacrifice Orb - Part of Devious Maya.
  • Oppression Shard - Part of Oppressive Basalt. (Worth 630 yen)

There are also unused equipment items lying around too:

  • Bare Hands - Pure fisticuffsmanship. (Teddie weapon, 1 Attack and 1 Hit)
  • Worn Evil Eye - Dried Evil Eye
  • Marksman Eye 1 - Raises Hit Rate by 10%.
  • Marksman Eye 2 - Raises Hit Rate by 20%.
  • Marksman Eye 3 - Raises Hit Rate by 30%.
  • Marksman Eye 4 - Raises Hit Rate by 40%.
  • Marksman Eye 5 - Raises Hit Rate by 50%.
  • Old Prayer Beads - Several broken beads.
  • Sight Beads 1 - Raises Evasion Rate by 10%.
  • Sight Beads 2 - Raises Evasion Rate by 20%.
  • Sight Beads 3 - Raises Evasion Rate by 30%.
  • Sight Beads 4 - Raises Evasion Rate by 40%.
  • Sight Beads 5 - Raises Evasion Rate by 50%.
  • Fire Bangle - Increases Fire damage by 25%.
  • Agni Bangle - Increases Fire damage by 50%.
  • Ice Bangle - Increases Ice damage by 25%.
  • Varuna Bangle - Increases Ice damage by 50%.
  • Thunder Bangle - Increases Electricity damage by 25%.
  • Indra Bangle - Increases Electricity damage by 50%.
  • Wind Bangle - Increases Wind damage by 25%.
  • Vayu Bangle - Increases Wind damage by 50%.

Unused Text

Introduction

This text was intended to be shown after selecting the difficulty before starting the game. For whatever reason, it's not used.

Thank you for purchasing Persona 4.

Before you begin the game, we’d like to
ask you, the player, for a favor.

This game has several mystery-style
factors that involves finding the killer
behind a series of heinous murders.

Even if you yourself have any clues
about the criminal’s identity, please
keep them to yourself.

Your clues or theories may deprive
others of the fun of discovering the
story for themselves. Besides...

The truth you find...
          ...may not be the real truth.

Unused Skill Descriptions

Some skills you can't get normally, such as boss only skills, still have descriptions in the data.

  • Meltdown - Deals heavy Fire damage to all foes. (Margaret-only skill)
  • Immortal Flame - Deals severe Fire damage to all foes. (Unused skill)
  • Divine Wind - Deals heavy Wind damage to all foes. (Margaret-only skill)
  • Cocytus Pain - Deals heavy Ice damage to all foes. (Margaret-only skill)
  • Bloody Rain - Deals severe Ice dmg to all foes. (Unused skill)
  • Narukami - Deals heavy Elec dmg to all foes. (Margaret-only skill)
  • Last Resort - Deals medium Almighty damage to everyone, (Used by Dice Shadows if one takes too long to kill them. Note that when they use it, they die, but when the protagonist uses it, he is left with 1 HP, which suggests this was meant to be available normally)
  • Eternal White - Light: chance of reducing foes to 1/4 HP. (Unused skill)
  • Eternal Black - Dark: chance of reducing foes to 1/4 HP. (Unused skill)
  • Galgalim Eyes - Reduces 1 foe's HP to 1 and has a chance of Enervation.
  • Life Leech - Drains a large amount of 1 foe's HP.
  • Spirit Leech - Drains a large amount of a foe's SP.
  • Judgement - HP of all foes that are weak to Light/Darkness are reduced to 1. (Unused skill)
  • Golden Right - Deals medium Phys damage to 1 foe with a chance of Fear. (Unused Skill)
  • Enradi - Recovers Exhaustion (1 ally). (Unused skill)
  • Tirundi - Cures Enervation (1 ally). (Unused skill)
  • 100 - Special gang bashing 1. (This and the next two are All-Out Attack)
  • 101 - Special gang bashing 2.
  • 102 - Special gang bashing 3.
  • Waste Money - Lose money when Confused.
  • Yosuke Strike - Yosuke's special attack.
  • Galactic Punt - Chie's special attack.
  • Fan Assault - Yukiko's special attack.
  • Atomic Press - Kanji's special attack.
  • Bear Claw - Teddie's special attack.
  • Ultra Trigger - Naoto's special attack.
  • Galaxy Kick - Chie's special attack (Boss only).
  • Summon - Summon one unit.
  • Wind of Oblivion - Wind damage to 1 foe. (Shadow Yosuke)
  • Bottomless Envy - Phys damage to 1 foe. (Shadow Chie)
  • Burn to Ashes - Fire damage to all foes. (Shadow Yukiko)
  • Shivering Rondo - Severely damages foes who are in Fear. (Shadow Yukiko)
  • Summon - Summons the prince. (Shadow Yukiko)
  • Summon - Fails to summon the prince. (Shadow Yukiko)
  • Forbidden Murmur - Inflicts Poison on male enemies. (Shadow Kanji)
  • Roar of Wrath - Inflicts Rage on female enemies. (Shadow Kanji)
  • Fanatical Spark - Elec damage to all foes. (Shadow Kanji)
  • Supreme Insight - Analyzes all foes. (Shadow Rise)
  • Nihil Hand - Damages and knocks down standing foes. Kills foes that are Dizzy. (Shadow Teddie)
  • Ultra Charge - Charges power before unleashing Evil Hand Nihil. (Shadow Teddie)
  • Nullity Guidance - Damage/Dizzy to 1 foe. (Shadow Teddie)
  • Attack - Phys damage to 1 foe (normal). (Shadow Mitsuo)
  • Whisper - Barrier assembly stage 1. (Shadow Mitsuo)
  • Chant - Barrier assembly stage 2. (Shadow Mitsuo)
  • Prayer - Barrier assembly stage 3. (Shadow Mitsuo)
  • Character Setup - Barrier assembly skill for appearance effect. (Shadow Mitsuo)
  • Command - Phys damage to 1 foe. (Mitsuo the Hero)
  • Command - Almighty damage to 1 foe. (Mitsuo the Hero)
  • Command - Almighty damage to all foes (1 Morale Icons) (Mitsuo the Hero)
  • Command - Almighty damage to all foes (2 Morale Icons) (Mitsuo the Hero)
  • Command - Almighty damage to all foes (3 Morale Icons) (Mitsuo the Hero)
  • Command - Almighty damage to all foes (4 Morale Icons) (Mitsuo the Hero)
  • Element Zero - Sets all resistant or higher affinities to normal. (Shadow Naoto)
  • Mute Ray - Guaranteed Phys damage/Silences 1 foe. (Shadow Naoto)
  • Quad Converge - Changes elemental resistances in battle. (Kunino-Sagiri)
  • Control - Controls one player unit. (Kunino-Sagiri)
  • Unerring Justice - Heavy Almighty damage to all foes. (Kunino-Sagiri)
  • Nebula Oculus - Heavy Almighty damage to all foes. (Ameno-Sagiri)
  • Quake - Deals Almighty damage to all foes with a chance of Dizzying. (Ameno-Sagiri)
  • Bewildering Fog - Ame No Sagiri becomes invincible. Inflicts random effects. (Ameno-Sagiri)
  • Bewildering Fog - End Mist of Confusion. (Ameno-Sagiri)
  • Thousand Curses - Instantly kills units with ailments, including Down/Dizzy. (Izanami-no-Okami)
  • World's End - Deals heavy Almighty damage to all foes, inflicts Enervation. (Izanami-no-Okami)
  • Terror Voice - Guaranteed Fear to 1 foe. (Izanami-no-Okami)
  • Control - Control 3 player units. (Kunino-Sagiri)
  • Fury of Yasogami - Izanami normal attack.
  • Masakados - Nullifies all attacks but Almighty. (Unused skill, same effect as Omnipotent Orb. There is a Magatama in Shin Megami Tensei: Nocturne with the same name.)
  • HP Up 1 - Increases max HP by 10%. (Unused skill)
  • HP Up 2 - Increases max HP by 20%. (Unused skill)
  • HP Up 3 - Increases max HP by 30%. (Unused skill)
  • SP Up 1 - Increases max SP by 10%. (Unused skill)
  • SP Up 2 - Increases max SP by 20%. (Unused skill)
  • SP Up 3 - Increases max SP by 30%. (Unused skill)
  • HP Favor - Max HP doubles, max SP halves. (Unused skill)
  • SP Favor - Max SP doubles, max HP halves. (Unused skill)
  • HP Amp - Increases max HP by 50%. (Unused skill)
  • SP Amp - Increases max SP by 50%. (Unused skill)

Rise Battle Text

Rise Kujikawa doesn't actually join the party member as a fighter, but within the code for requests for All-Out Attacks and Follow-Up Attacks, Rise has messages as well. However, they aren't actual lines but instead developer messages informing testers that these should be impossible to see.

All-Out Attack:

You should never see this line!
If you're reading this, someone screwed up!
This isn't supposed to exist in the game!

Follow-Up Attack:

Dummy line!
This shouldn't happen!
Report this line if you see it, tester!

Unused Dreams

Apparently, at one point, dreams were meant to randomly boost Persona's stats instead of boosting Social Link status.

You had a dream about fighting...Your Persona's Strength increased by 1.
You had a dream mystical dream...Your Persona's Magic increased by 1.
You had a dream about hardship...Your Persona's Endurance increased by 1.
You had a dream about being chased...Your Persona's Agility increased by 1.
You had a dream about fate...Your Persona's Luck increased by 1.

Shuffle Time Arcana Failures

Some of the Arcana card effects during Shuffle Time can fail, such as the Magician not being able to change skills. However, there are such messages for all the Major Arcana cards, even the ones that can't fail. The ones that can't fail have these developer lines, some of which are quite humorous:

I pity The Fool when this message
appears, because it's a bug. Get
cracking, QA, and write it up.

This is a bug. The Priestess has
failed.

Please write this bug up,
  O noble QA tester.
  The Empress has failed.

This is a bug. The Emperor should
not fail.

This is a bug. The Hierophant should
not have a failure state.

This is a bug. Unlike real life,
The Lovers aren't supposed to fail you.

If you get this, BUG IT!
Hermit Failure ain't s'posed to happen.

THIS IS A BUG. Death never fails!

Write me a well-written bug about
this message. In Haiku form, please. [Temperance]

This is a bug. The Tower Arcana
is not supposed to fail.

This is a bug. The Star is not
supposed to fail.

This is a bug. The Moon is made of
green cheese and cannot fail.

This is a bug. The Sun has gone out!

This is a bug. There has been an
error in Judgement.

Social Link Descriptions

In the final game, only two Social Links can be Reversed (Naoto's and Ai's) and only one can be Broken (Ai's). However, there are strings for the Social Link status screen for every S-Link in a Reversed and Broken state. Some imply that the girlfriend mechanics from Persona 3 had not been removed until later in game development, while others are messages stating that those messages shouldn't be seen.

This SLink should never reverse. If you see this, it's a bug.
This SLink should never break. If you see this, it's a bug.
Nanako's social link. Reverse. If this is showing, it's a bug.
Nanako's social link. Broken. If this is showing, it's a bug.
Your serious relationship with Rise isn't going well.
You and Rise are starting to drift apart from one another.
Your relationship with Rise isn't going well.
You and Rise are beginning to drift apart.
Your relationship with Yukiko isn't going well.
You're beginning to drift apart from Yukiko.
You and Yukiko are beginning to drift apart.
If you seek this Yosuke reversal message, it's a bug.
If you see this Yosuke breakage message, it's a bug.
Dojima reverse. If this appears, it's a bug.
Dojima break. If this appears, it's a bug.
Sayoko reverse message. If you see this, it's a bug.
Sayoko broken message. If you see this, it's a bug.
Reverse Kanji. If you see this, it's a bug.
K-K-K-Kanji Breaker! If you see this line, it's a bug.
Your relationship with Chie isn't going well.
You and your girlfriend Chie are drifting apart.
You and Chie are beginning to drift apart.
Fox reverse SLink message. If you see this, it's a bug.
Fox broken SLink message. If you see this, it's a bug.
You and Naoto are beginning to drift apart.
Your relationship with your sports buddies isn't going well.
You and your friends from the sports teams seem to be drifting apart.
Naoki's Social Link is reversed. If this is displayed, it's a bug.
Naoki's Social Link is broken. If this is displayed, it's a bug.
Hisano's reverse message. If you see this, it's a bug.
Hisano's broken message. If you see this, it's a bug.
Margaret reversal message. If you can see this, it's a bug.
Margaret SLink breakage message. If you can see this, it's a bug.
Shu's reverse. If you see this, it's a bug.
Shu's broken. If you see this, it's a bug.
Teddie's reversal message. If you see this, it's a bug.
Teddie's breakage message. If you see this, it's a bug.
Your relationship with Yumi isn't going well.
You and Yumi are beginning to drift apart.
Your relationship with your girlfriend Ayane isn't going well.
You and your girlfriend Ayane are beginning to drift apart.
Your relationship with Ayane isn't going well.
You and Ayane are beginning to drift apart.
Eri reversal message. If this is showing, it's a bug.
Eri broken message. If you see this, bug it.
Reversal for "truth-seekers." If you see this, it's a bug.
Breakage for "truth-seekers." If you see this, it's a bug.

Fusion Messages

At the beginning of the messages delivered by fused Personas exists this placeholder.

I am a dummy message!
Hurf a durf a durf!