Shin Megami Tensei IV
|Shin Megami Tensei IV|
This game has unused areas.
This game has a notes page
Shin Megami Tensei IV lets you become a technology-wielding samurai and fight|persuade|recruit|taunt demons.
- 1 Sub-Pages
- 2 Unused Maps
- 3 Unused Graphics
- 4 Unused Voice Clips
- 5 Unused Demons
- 6 Unused Text
- 7 Model Oddities
- 8 Revisional Differences
| Unused Dialogue|
...Or so the mystic script says.
| Legion Spreadsheet|
| Devil DNA|
A cut feature that would allow you to change a demon's DNA during Fusion.
| Debug Menu|
A working debug menu, which unfortunately doesn't have any visible option text.
4_06 - Empty city location with basic, very dim lighting effects. The current location is shown as "Sunshine 60" which is very odd, as this is the name of a Demon's Domain. The Sunshine 60 Domain is actually used in the final game, but obviously it is not the same map as this one.
4_03 - The same location, but has updated geometry, added monsters, teleports and two entrances which are connected to the world map and the Ikebukuro Underground District. Obviously this was going to be used as the front side of Ikebukuro (in the final game, you enter the Underground directly from the world map).
12_01 - The same location, in which some geometry and the entrance to the Ikebukuro Underground District has been removed. In the final this location is a separate city on the world map.
43_01 - 43_04 - Empty locations (copies of the Infernal Tokyo map where you meet Walter in the very first cutscene) filled with "Dummy" messages. Probably for DLC use.
4_02 - A small location placed near the ruined bridge in Ikebukuro. Has an inactive entrance.
18_06 - Unfinished floor of the Reverse Hills dungeon with basic textures and lighting effects.
More information about these Mikado backgrounds?
ID locations, add final location images. Images with no final version will be identified as such.
ID locations, add final location images. Images with no final version will be identified as such.
|Mikado Aquila Statue Plaza|
|Shinjuku National Park Cocoon Site|
|Mikado Luxuror Area|
Apparently an early test for the Cathedral of Shadows, with some reused assets.
This would have been used to record "Legion Skills", a removed gameplay function which you can see Shin_Megami_Tensei_IV#Legion_Skills here.
A small and large version of an external save data icon from the Nintendo 3DS software development kit.
A visual effect with "death dissolve" written on it.
A placeholder Mikado icon. The text translates to "dummy".
A placeholder graphic for character bust images. The text translates to "no bust up".
One of the main fonts from Persona 4 is in the font folder.
The protagonist from Persona 4 can be found in a test folder.
A small and large version of a placeholder demon portrait featuring Jack Frost. The text on top says "dummy".
A placeholder for horde portraits. There are copies for numbers 000, 017 through 040, and 042 through 048.
Ancient of Days
Early sketch versions of two DLC bosses are leftover in the game, alongside their final versions.
An early version of the logo for the game.
Early colored sketch versions of Flynn, Isabeau, Jonathan, and Walter's key portraits.
Two placeholder background images remain in \tex\stex\bg.
Early Interface Graphics
The player is called "Futsuo Hero" and is using a Strange Journey sprite. The demons are White Rider, Pisaca, and Asherah. Interestingly, "Futsuo" is a name used for the SMT1 protagonist in Kazuma Kaneko Complete Illustration Works. White Rider's attack description is "To One Enemy, Effect: None" (敵単体/１回 /追加・なし). Finally, demons cannot defend in the final game as they could in earlier SMT titles.
The player is called Flynn here, but uses a sprite of the protagonist from the first game. The demons are White Rider, Thor, Asherah (party row), Pisaca, Nekomata, Tao Tie/Toutetsu, and Goblin on the second row, Mokoi, Koppa Tengu, Apsaras, Sylph (asleep) on the third row, and Katakirauwa and Ganesha on the final row. There is a "x2" mark on White Rider's status icon, but the significance of this is unknown.
There are several status effects that don't exist in the final, including Bomb (used in Soul Hackers), Down (used in Persona titles and probably evolved into Smirk, but interestingly uses the icon of the "Strain" status condition from Strange Journey), Paralyze (only its lighter version, Bind, is used), and Close (used and localized as "Mute" in Apocalypse). Paralyze uses the same abbreviation as in other titles of the series such as SMT:If and SMT2.
Yet another command window for combat, presumably a mockup later in development since the "white squares" background is present. This time the protagonist sprite is the main character from Strange Journey. Fittingly, the first demon is Mastema, with Asherah (again) and the Soul Hackers version of Pixie (the final game uses the series staple Pixie design). R is used to initiate Auto-Battle in the final version, but here X is used, with R seemingly being relegated to Guest Party Members. There is an unusual "SP" gauge on the hero here, the use of which is unknown, but might be connected to the Assist Gauge in Apocalypse. The protagonist's name here is "主人公八文字まで", which means "Hero('s name) is limit 8 characters.".
This looks closer to the final game's menus, but it still has the somewhat strange Wipeout-style menu design. More text:
|アイテムを確認・使用します。貴重品を確認します。||You can use items and access valuables.|
English Name if different
Doesn't appear in the final game
Item description at the bottom (for the "Return Orb"):
|HPが最大値の50%の状態で、味方単体を死亡から復活させる。||Resurrect a single ally from death at 50% HP.|
Unused Voice Clips
|Burroughs: Oh, one more thing...||Apparently you were intended to buy the augmented reality feature that highlights staircases, shops, etc. as a Burroughs App. This conversation appears during the tutorial, right after receiving the quest to recruit a demon. Since this would make most resource spots either inaccessible or at the very least would not display an icon, and since for a majority of the game your only options for gaining money is from either using the "Fundraise" App, or collecting relics from the aforementioned resource spots, making this App always-on was a very good idea.|
|Burroughs: There's an app I really think you should try out, Master.|
|Burroughs: It's called "AR." Do you want me to explain how it works?|
|Burroughs: All right, I'll display the info for you again.|
|Burroughs: If you intend to use AR guidance, don't forget to pick up that app.|
|Mido: Welcome to the Cathedral of Shadows, where demons gather...||An alternate take for Mido's line upon entering the Fusion App.|
|ほれ、お前の分だ。キッチリ装備しておけよ。||Well, it's your's. Gear up.|
|黒きサムライを殺せよ。破棄しておいてあげるわね。||Burroughs: "Kill the Black Samurai." I'll get rid of it.|
|ワルター、気をつけろ。様子がおかしい。||Jonathan: Walter, be careful. Something is strange.|
|待て。2人とも。||Jonathan: Wait, you two. |
Jonathan: Let's wait and see. It's top priority that we know the whole situation.
Jonathan: I also agree with your opinion.
Jonathan: Let's wait and see. This may be a valuable source of information.
|もう来ないかと思ってたが、君が来るのを待っていたよ。||I was waiting for you to come, but I didn't think you would show.|
|見たか新人！これが、軍勢召喚レギオンスキルだ！||Have a look, Rookie! This is the summoned Horde's Legion Skill!!|
|マスター、ホワイトメンのサーチ結果を教えてあげる。||Burroughs: Here is the result of the search on the White, Master. |
[This would have been used during the Issachar White battle, but isn't, at least in the English version.]
|私としたことが…。とんだ愚問だったみたいね。||What I did... Looks like that was a dumb question. |
|Mido: ほう どうやら、レギオンスキルを手に入れたようだな。||Oh? I see you've learned a Legion Skill.|
|Mido: レギオンスキルに関するチュートリアルを聞いておくか？||Would you like to hear a tutorial on Legion Skills?|
|Mido: レギオンスキルを再習得したい時は、「軍勢全書」を選ぶがよい。||When you want to relearn a Legion Skill, use the Horde Compendium.|
|Mido: レギオンスキルとは、悪魔の軍勢を一時的に召喚する魔法だ。||Legion Skills allow you to momentarily summon a demon horde.|
|Mido: 軍勢は強力なスキルを送り出し、お前を助けてくれるだろう。||The summoned horde will help you out in battle by unleashing a powerful skill.|
|Mido: ただし、ガントレットに登録しておけるレギオンスキルの数は限られている。||However, do know that there's a limit to how many Legion Skills you can save to your Gauntlet.|
|Mido: 多数の悪魔を一度に扱うため、ガントレットが膨大な計算を行うからだ。||This is because summoning so many demons all at once takes a computational toll on your Gauntlet.|
|Mido: したがって、お前はレギオンスキルの取捨選択に悩まされるだろう。||I'm sure that leaves you with you some tough decisions about which Legion Skills to keep and which to toss out.|
|Mido: そこで、新機能を用意しておいたぞ！||Luckily for you, I've prepared a new feature to help you deal with just that!|
|Mido: レギオンスキルを登録するグリムワール・・・その名も、「軍勢全書」だ。||Introducing the Grimoire, AKA the Horde Compendium. This is where all of your Legion Skills are registered.|
|Mido: メニューを見るがよい。軍勢全書の項目が追加されているだろう。||Look at the menu. You'll notice that the Horde Compendium option is now available.|
|Mido: お前が今までに習得したレギオンスキルは全てその中に登録されている。||Every Legion Skill you've learned up until now is contained within its pages.|
|Mido: スキルの内容を確認できるのは勿論、再び習得しなおしたいスキルがあれば||You can, of course, use the Horde Compendium to remind yourself what each Legion Skill does. But, if there's a Legion Skill you want to relearn...|
|Mido: マッカと引き換えに、いつでも習得しなおすことができるぞ。||Well, all it takes is some Macca and you can relearn it at any time.|
|Mido: さて、チュートリアルは以上だ。||That's all for my tutorial.|
|Mido: バトルの切り札、レギオンスキル。その切り札がズラリと並ぶ軍勢全書。||Legion Skills are a major trump card in battles and your Horde Compendium is chock full of them.|
|Mido: この新たなの悪魔の業を是非とも活用してみるがよい。||I suggest making use of these newfound demon skills of yours now that you have them.|
The demon Cait Sith was planned to be included in the game's vast array of demons, but was ultimately dropped. The only remains of it are all of its relevant graphics, as well as its removal being mentioned in a development spreadsheet.
The demon Moloch, who made a somewhat prominent appearance in Strange Journey, also has unused bust graphics in the files, intended to appear during demon negotiation. Interestingly, both his Shin Megami Tensei: Devil Summoner and Shin Megami Tensei NINE designs have unused graphics. His exclusion strangely makes him one of the only demons from Strange Journey to not be included in IV.
A cut feature called Legion Skills has text remnants in a few files. "Legion" is the internal name for the group Horde enemies throughout the game. Hordes are not recruitable, but apparently it was possible to learn unique skills through attempting to recruit them. It seems originally there were going to be a lot more Hordes, as conversation text exists that implies groups of same personality demons were once a thing (see Unused Dialogue).
Legion Skills are powerful skills where you can temporarily summon an army of demons. By successfully Scouting a group of demons, you can earn the Legion Skill of that group. There are other Legion Skills other than the one you just obtained, so try Scouting other groups of demons when you run into one. Mido of the Cathedral of Shadow knows the details about Legion Skills. When this battle ends try started the application.
Mido You do not have enough Macca to set that Legion Skill.
Ｈｅｙ， ｐｒｅｎｔｉｃｅ． Ｌｏｏｋｓ ｌｉｋｅ ｙｏｕ’ｒｅ ｔａｋｉｎｇ ｐａｒｔ ｉｎ ｔｈｅ ｌｉｔｔｌｅ ｃｏｍｐｅｔｉｔｉｏｎ ｔｈａｔ’ｓ ｕｐ ｏｎ ｔｈｅ ｂｏａｒｄ． Ｌｅｇｉｏｎ Ｓｋｉｌｌｓ ｃａｎ ｂｅ ｖｅｒｙ ｐｏｗｅｒｆｕｌ ｗｅａｐｏｎｓ ｉｎ ａ Ｓａｍｕｒａｉ’ｓ ｑｕｉｖｅｒ． Ｔｈｉｓ ｑｕｅｓｔ ｗｉｌｌ ｔｅａｃｈ ｙｏｕ ｈｏｗ ｔｏ ａｔｔａｉｎ ｔｈｅｓｅ ｓｋｉｌｌｓ． Ｉｓ ｔｈｅｒｅ ａｎｙｔｈｉｎｇ ｙｏｕ ｗｉｓｈ ｔｏ ｋｎｏｗ？
”Ｗｈａｔ ｉｓ ａ Ｌｅｇｉｏｎ Ｓｋｉｌｌ？” ”Ｈｏｗ ｃａｍ Ｉ ａｔｔａｉｎ Ｌｅｇｉｏｎ Ｓｋｉｌｌｓ？” ”Ｎｏｔ ｒｅａｌｌｙ， ｎｏ．”
Ｌｅｇｉｏｎ Ｓｋｉｌｌｓ ａｒｅ ｓｋｉｌｌｓ ｔｈａｔ ｄｅｍｏｎｓ ｃａｎ ｕｓｅ ｗｈｅｎ ｇａｔｈｅｒｅｄ ｉｎｔｏ ｈｏｒｄｅｓ． Ｕｎｄｅｒ ａ Ｓａｍｕｒａｉ’ｓ ｃｏｍｍａｎｄ， ｔｈｅｙ ａｒｅ ｓｔｒｏｎｇ ａｔｔａｃｋｓ ｔｈａｔ ｔｅｍｐｏｒａｒｉｌｙ ｓｕｍｍｏｎ ａ ｇｒｏｕｐ ｏｆ ｄｅｍｏｎｓ． Ｔｈｅｓｅ ｈｏｒｄｅｓ ｃａｎ ｂｅ ｔｒｏｕｂｌｅｓｏｍｅ ｆｏｅｓ， ｂｕｔ ｉｆ ｙｏｕ ｃａｎ ｃｏｎｖｉｎｃｅ ｏｎｅ ｔｏ ｈｅｌｐ ｙｏｕ， ｉｔ ｃａｎ ｂｅ ａ ｔｒｅｍｅｎｄｏｕｓ ａｓｓｅｔ． Ｉｆ ｙｏｕ ａｒｅ ｇｏｉｎｇ ｔｏ ｂｅ ａ ｒｅａｌ Ｓａｍｕｒａｉ， ｙｏｕ ｓｈｏｕｌｄ ｂｅ ａｂｌｅ ｔｏ ｕｓｅ ｏｎｅ ｏｒ ｔｗｏ Ｌｅｇｉｏｎ Ｓｋｉｌｌｓ．
Ｌｅｇｉｏｎ Ｓｋｉｌｌｓ ａｒｅ ａｔｔａｉｎｅｄ ｆｒｏｍ ｄｅｍｏｎ ｈｏｒｄｅｓ． Ｈｏｒｄｅｓ ａｒｅ ｐｒｅｔｔｙ ｅａｓｙ ｔｏ ｆｉｎｄ， ｓｉｎｃｅ ｔｈｅｙ ｌｏｏｋ ｌｉｋｅ ｓｗａｒｍｓ． Ｏｎｃｅ ｙｏｕ ｅｎｔｅｒ ｂａｔｔｌｅ， ｔｒｙ ｕｓｉｎｇ ｔｈｅ ”Ｓｃｏｕｔ” ｃｏｍｍａｎｄ ｗｈｉｌｅ ｉｎ ｃｏｎｖｅｒｓａｔｉｏｎ ｗｉｔｈ ｔｈｅ ｄｅｍｏｎｓ． Ｉｆ ｙｏｕ ａｒｅ ｓｕｃｃｅｓｓｆｕｌ， ｔｈｅ ｈｏｒｄｅ ｍａｙ ”ｔｅａｃｈ” ｙｏｕ ｔｈｅ Ｌｅｇｉｏｎ Ｓｋｉｌｌ． ．．．Ｔｈｉｓ ｉｓ ｐｏｓｓｉｂｌｅ ｂｙ ｈａｖｉｎｇ ｔｈｅｍ Ｗｈｉｓｐｅｒ ｔｈｅ ｓｋｉｌｌ ｔｏ ｙｏｕ． Ｄｏｎ’ｔ ｗｏｒｒｙ； ｉｔ’ｓ ｎｏｔ ｄｉｆｆｉｃｕｌｔ． Ｉｆ ｙｏｕ ｃａｎ ｍａｋｅ ｄｅｍｏｎｓ ｙｏｕｒ ａｌｌｉｅｓ ｓｉｎｇｕｌａｒｌｙ， ｔｈｉｓ ｉｓ ａｂｏｕｔ ｔｈｅ ｓａｍｅ．
Ｗｅｌｌ， ａｃｃｏｒｄｉｎｇ ｔｏ ｍｙ ｉｎｆｏｒｍａｔｉｏｎ， ｄｅｍｏｎ ｈｏｒｄｅｓ ｔｅｎｄ ｔｏ ａｐｐｅａｒ ｂｅｔｗｅｅｎ ｔｈｅ ３ｒｄ ａｎｄ ５ｔｈ ｌｅｖｅｌｓ ｏｆ Ｎａｒａｋｕ． Ｏｎｃｅ ｙｏｕ ｈａｖｅ ａｔｔａｉｎｅｄ ａ Ｌｅｇｉｏｎ Ｓｋｉｌｌ， ｃｏｍｅ ｓｈｏｗ ｉｔ ｔｏ ｍｅ， ａｎｄ Ｉ’ｌｌ ｊｕｄｇｅ ｉｔ ｆｏｒ ｙｏｕ．
Ｌｅｇｉｏｎ Ｓｋｉｌｌｓ ｃａｎ ｂｅ ｖｅｒｙ ｐｏｗｅｒｆｕｌ ｗｅａｐｏｎｓ ｉｎ ａ Ｓａｍｕｒａｉ’ｓ ｑｕｉｖｅｒ． Ｔｈｉｓ ｑｕｅｓｔ ｗｉｌｌ ｔｅａｃｈ ｙｏｕ ｈｏｗ ｔｏ ａｔｔａｉｎ ｔｈｅｓｅ ｓｋｉｌｌｓ． Ｉｓ ｔｈｅｒｅ ａｎｙｔｈｉｎｇ ｙｏｕ ｗｉｓｈ ｔｏ ｋｎｏｗ？
Ａｈ， ｙｅｓ． Ｉｔ ｓｅｅｍｓ ｙｏｕ ｄｏ ｈａｖｅ ａ Ｌｅｇｉｏｎ Ｓｋｉｌｌ． Ｗｅｌｌ， ｗｅｌｌ， ｙｏｕ’ｖｅ ｅｘｃｅｅｄｅｄ ｍｙ ｅｘｐｅｃｔａｔｉｏｎｓ． Ｙｏｕ’ｒｅ ｉｎ ｆｉｒｓｔ ｐｌａｃｅ． Ｗｅ’ｖｅ ａｌｌ ｂｅｅｎ ｂｅｔｔｉｎｇ ｏｎ ｔｈｅ ｏｕｔｃｏｍｅ ｏｆ ｔｈｅ ｃｏｍｐｅｔｉｔｉｏｎ．．． Ｌｏｏｋｓ ｌｉｋｅ Ｋ’ｓ ｇｏｎｎａ ｔａｋｅ ｔｈｅ ｐｏｔ． Ｔｈａｔ ｇｕｙ ｓｕｒｅ ｋｎｏｗｓ ｈｏｗ ｔｏ ｐｉｃｋ ’ｅｍ． Ｗｅｌｌ， ｔｈａｔ’ｓ ｔｈｅ ｊｏｙ ｏｆ Ｃｈａｌｌｅｎｇｅ Ｑｕｅｓｔｓ． Ｇｏｏｄ ｌｕｃｋ ｔｏ ｙｏｕ， ｐｒｅｎｔｉｃｅ．
Ｗｈａｔ’ｓ ｗｒｏｎｇ？ Ｉｆ ｙｏｕ ｄｏｎ’ｔ ｈｕｒｒｙ， ｔｈｅ ｏｔｈｅｒｓ ａｒｅ ｇｏｉｎｇ ｔｏ ｂｅａｔ ｙｏｕ ｔｏ ｉｔ． Ｗｅｌｌ， ａｃｃｏｒｄｉｎｇ ｔｏ ｍｙ ｉｎｆｏｒｍａｔｉｏｎ， ｄｅｍｏｎ ｈｏｒｄｅｓ ｔｅｎｄ ｔｏ ａｐｐｅａｒ ｂｅｔｗｅｅｎ ｔｈｅ ３ｒｄ ａｎｄ ５ｔｈ ｌｅｖｅｌｓ ｏｆ Ｎａｒａｋｕ． Ｏｎｃｅ ｙｏｕ ｈａｖｅ ａｔｔａｉｎｅｄ ａ Ｌｅｇｉｏｎ Ｓｋｉｌｌ， ｃｏｍｅ ｓｈｏｗ ｉｔ ｔｏ ｍｅ， ａｎｄ Ｉ’ｌｌ ｊｕｄｇｅ ｉｔ ｆｏｒ ｙｏｕ．
Ｈｅｙ， ｐｒｅｎｔｉｃｅ． Ｌｏｏｋｓ ｌｉｋｅ ｙｏｕ’ｒｅ ｔａｋｉｎｇ ｐａｒｔ ｉｎ ｔｈｅ ｌｉｔｔｌｅ ｃｏｍｐｅｔｉｔｉｏｎ ｔｈａｔ’ｓ ｕｐ ｏｎ ｔｈｅ ｂｏａｒｄ． Ｌｅｇｉｏｎ Ｓｋｉｌｌｓ ｃａｎ ｂｅ ｖｅｒｙ ｐｏｗｅｒｆｕｌ ｗｅａｐｏｎｓ ｉｎ ａ Ｓａｍｕｒａｉ’ｓ ｑｕｉｖｅｒ． ．．．Ｗａｉｔ ａ ｍｉｎｕｔｅ， ｄｏ ｙｏｕ ａｌｒｅａｄｙ ｈａｖｅ ｏｎｅ？
Ｗｈｙ ｄｏｎ’ｔ ｙｏｕ ａｓｋ Ｍｉｄｏ ｆｒｏｍ ｔｈｅ Ｃａｔｈｅｄｒａｌ ｏｆ Ｓｈａｄｏｗｓ？ Ｈｅ’ｓ ｔｈｅ ｅｘｐｅｒｔ ｏｎ ｔｈｉｓ ｓｏｒｔ ｏｆ ｔｈｉｎｇ． Ａｎｙｗａｙ， ｆｉｒｓｔ ｙｏｕ ｍｕｓｔ ｏｂｔａｉｎ ａ ｃｏｎｔｒａｃｔ ｗｉｔｈ ａ ｄｅｍｏｎ． Ｔｈａｔ ｗａｙ， Ｍｉｄｏ ｃａｎ ｇｉｖｅ ｙｏｕ ａ ｔｈｏｒｏｕｇｈ ｅｘｐｌａｎａｔｉｏｎ ｏｎ ｈｏｗ ｔｏ ｆｕｓｅ ｄｅｍｏｎｓ．
A2 Version Leftovers
Several texts from a build of the game called "A2" are leftover in event files.
〉 α２ＲＯＭ ｗｉｌｌ ｎｏｔ ｄｉｓｐｌａｙ ｔｈｅ ｄｅｍｏｎ’ｓ ｓｉｇｎａｌ． 〉 Ｉｎ ｔｈｅ ｆｉｎａｌ ｇａｍｅ， ｔｈｅ ｄｅｍｏｎ’ｓ ｌｏｃａｔｉｏｎ ｗｉｌｌ ｂｅ ｍａｒｋｅｄ ｏｎ ｙｏｕｒ ｍａｐ． 〉 Ｂｕｔ， ｆｏｒ ｎｏｗ， ｇｏ ｔｏ Ｂ４ ｏｆ Ｎａｒａｋｕ， ｂｅｃａｕｓｅ ｔｈａｔ’ｓ ｗｈｅｒｅ ｔｈｅ ｄｅｍｏｎ ｉｓ． Ｔｒｕｓｔ ｕｓ！
〉 Ｔｈｅ ｄｅｍｏｎ’ｓ ｍａｒｋｅｒ ｈａｓ ｍｏｖｅｄ ｔｏ Ｂ７． 〉 Ｐｒｏｃｅｅｄ ｔｏ Ｂ７ ｏｆ Ｎａｒａｋｕ． 〉 Ｂｙ ｔｈｅ ｗａｙ， ｉｎ ｔｈｅ ｆｕｌｌ ｖｅｒｓｉｏｎ， ｔｈｅ ｍａｒｋｅｒ ｗｉｌｌ ｒａｎｄｏｍｌｙ ｍｏｖｅ ａｒｏｕｎｄ ｔｈｅ ａｒｅａ． 〉 Ｄｅｆｅａｔ ｔｈｅ ｄｅｍｏｎ ｂｅｆｏｒｅ ｉｔ ｍｏｖｅｓ ａｇａｉｎ．
The context of these are unknown, as only demons in certain Challenge Quests are marked on the map in the final game. "B7 of Naraku" would likely be the Sky Upper Scaffolding but no "moving" demons appear there in the final; the closest would be the Demiurge Challenge Quest late in the game.
|The A2 ROM one starts at level 20.
From the pause menu, go into the stats screen and choose whichever Arthur Apps you like.
Contextual ambiguities are present in the original Japanese text, making it difficult to fully decipher what it's referencing, specifically what actually starts at level 20 and what Arthur Apps are. At this point "Arthur Apps" might be referring to an early version of Burroughs Apps using Strange Journey's Arthur AI character. Since the Gauntlets are actually taken from Demonica suits in SMTIV, it was probably intended that Arthur was the AI instead of Burroughs.
Ｔｅｓｔ Ｄｕｍｍｙ Ｎｏｔ Ｕｓｅｄ ＮＯＴ ＵＳＥＤ ＲＥＳＥＲＶＥＤ Ｒｅｓｅｒｖｅ Ｄｕｍｍｙ Ｍｅｓｓａｇｅ ＤＵＭＭＹ ＭＥＳＳＡＧＥ テスト ダミーメッセージ
These strings appear multiple times across various files. The last two strings translate to "test" and "dummy message" respectively.
The opening animation contains a Mikado soldier looking at a billboard. The camera view only shows the back of this character, making his face mostly hidden. Interestingly, this unused design resembles a Kazuma Kaneko character rather than a Masayuki Doi character.
A patch was made available on the eShop on August 5, 2013 that updated the StreetPass feature.