Shin Megami Tensei: Devil Summoner: Raidou Kuzunoha vs. The Soulless Army
Shin Megami Tensei: Devil Summoner: Raidou Kuzunoha vs. The Soulless Army |
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Developer: Atlus
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Raidou Kuzunoha vs. The Soulless Army lets you fuse demons with weapons. Needless to say, the Jack Hammer fusion did not turn out as expected.
Contents
Debug Options
Leftover Debug Options
Input the values listed below into the xxxxxxxx portion of the code to enter a debug option.
Enable debug option (while in game, press L3 + R3) D04FD1C2 0000FFF9 203B3194 xxxxxxxx 201AEC38 0C068534
Value | Option | Description/Notes | Screenshot |
0010D830 | Game Start | Starts the game from the opening logos. | ![]() |
0010D8A0 | Load Game | Sends you to a load game screen. | ![]() |
0010D8B8 | Narumi Test | Sends you to Narumi's Detective Agency. | ![]() |
0010D918 | Save Game | Sends you to a Save Game screen. | ![]() |
0010DA18 | Save at Chapter 1 end | Ends Chapter 1 and asks you to save the game. | ![]() |
0010DCB0 | Konnou-Ya Test | Sends you to Konnou-Ya test. | ![]() |
0010DD20 | Level Up Test | Launches a simple level up screen. | ![]() |
0010DF88 | Model Viewer | Much like Shin Megami Tensei: Digital Devil Saga, the same model viewer debug option can be enabled in this game. | ![]() |
0010E090 | Partial Debug Menu | Unlike other SMT games, this game seems to have two debug screens at least, as well as many other functions.
This menu has various functions. Most of which seem to be going somewhere, though the Gouma-den is strangely missing. The game crashes if you attempt to close out of it. Some extra screenshots of this menu are documented below this table. |
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0010E210 | Movie Viewer | Works similarly to the movie viewer from Shin Megami Tenseiː Nocturne where you can only watch the first .IPS movie. It is impossible to select any other movies at this moment. | ![]() |
0010E210 | Command Menu Test | Opens the Command menu. | ![]() |
0010E628 | Chapter Select | A fully functional chapter select. | ![]() |
Partial Debug Screens
Debug Overlays
Citizen Tracker Debug
This is a citizen numeration tracker/generator. It allows the player to reduce the amount of traffic from in-game NPCs.
controlsː Triangle = stop. Circle removes the menu.
L1/R1 increases and decreases the spawning rate.
Enter the code and go into Narumi's Officeː 003B3588 0010E368
Morph Test
Below are some possibly unused morph graphic mechanics featuring similar graphics to the unused cutins listed below. Below are featuredː Thor, Cerberus, Jack Frost, Turdak, Tsuchigumo and Ghoul.
Enter the code and go into Narumi's Office. 003B3588 0010E328
Grid Freecam
The above tile, is used for a 3D model and a flyby camera.
It appears to be a remnant from development and was possibly used with the Model Viewer.
003B357C 0010E488
Unused Models
To do: Three copies of Serph (possibly different from each other) and a Varuna model. |
Kyouji
Prototype Model | Concept Art |
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Simply named "player", this is a prototype 3D model of Kyouji Kuzunoha from Shin Megami Tensei: Devil Summoner. Not only has Kyouji never appeared in a 3D game, but his particular appearance here is only ever seen in Devil Summoner. Additionally, this is before Kyouji's body has been possessed, since his possessed form features an entirely different hairstyle. This model is similar in nature to Lisa Silverman's appearance in Shin Megami Tensei III: Nocturne, since they are both characters that have never been in 3D games. This model contains unique animation data that cannot currently be viewed.
Kyouji 2
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A re-textured version of Kyouji is also hidden in the game. This time, he's back with a vengeance. Not-Kyouji wields a number of weapons, all of which have additional effect textures to go along with their usage. This model has unique animation data that can be viewed through the debug menu. Below are his animations.
Demi-Fiend Models
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Two copies of Demi-fiend from Shin Megami Tensei III: Nocturne. The first one is intended for the Frozen status effect, while the second is intended for the Stone status effect. The frozen model curiously contains textures that are double the standard size for characters.
Mystical Chest
The Mystical Chest model from Shin Megami Tensei III: Nocturne is in the files for this game, but not used as a completely different model is used for chests instead.
Unused Graphics
TGS Graphics
...But what does it mean? This game has text or audio that needs to be translated. If you are fluent with this language, please read our translation guidelines and then submit a translation! |
Eleven full-screen images meant for a Tokyo Game Show demo of the game. These images can be found inside '\files\cutin\'.
Some more images that were used in the demo can also be found in the '\tgs\' folder.
Test/Placeholder Graphics
Unused Battle "Cut-ins"
To do: There is a sprite for the guy in the detective agency. Can't recall his name sorry. Anyways, is it used in the final game or not? If it isn't, add it to the page. |
Some battle textures found inside the 'battle' directory. The demons are Jack Frost, Turdak and Thor.
Mokoi has a battle portrait found inside '\battle\dvltktex\' which is just named 'mokoi' in contrast to all the other battle portraits that are numbered with hex. There is another Mokoi portrait which seems to be used in the final game, so this one is unused.
Unused | Used |
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TGS Saves
A few Tokyo Game Show save files are leftover in the game's files inside the \tgs\ folder. They have demon setups and what not made by the developers to possibly show off stuff, or maybe they were intended for the demo. Regardless, the TGS events can be viewed with these save files down below. You can only use them on the Japanese version of the game.
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Download TGS Event save files
File: Shin-Megami-Tensei-Devil-Summoner-Raidou1-TGS SAVES.rar (11KB) (info)
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Unused Music
b-bgm1-2.at3
The music for when you encounter a rare demon in Digital Devil Saga 1.
b-bgm2-2.at3
Sun Boss Battle music from Digital Devil Saga 2.
b-bgm3-2.at3
Normal battle theme from Shin Megami Tensei III: Nocturne.
bgm4-2.at3
Boss battle theme from Digital Devil Saga 2.
bgm5-2.at3
Battle for Survival theme from Digital Devil Saga 2. One interesting thing to note is that it sounds a lot different from the final version.
bgm6-2.at3
Another boss theme from Digital Devil Saga 2. This one is used for the main bosses.
bgm8-2.at3
Hari-hara boss theme from Digital Devil Saga.
Unused Text
batle\SB_DATA.TBL
Test Data 0 Test Data 1 Test Data 2 Dummy
battle\dvltk\dvltkmes_013.bmd
temp message confine message 10 confine message 11 confine message 20 confine message 21 confine message 30 confine message 31 confine message 40 confine full moon confine same type confine full
battle\event\sb_btlevent.bf
Testing transformation Testing death
camp\script\devilguide.bmd
explanation dummy This is where demon descriptions will go
e_eff\dummy.txt
捨てても問題なし
This translates to, "It's OK to delete this".
e_haikei\e601\temp.txt
このファイルは削除しても構いません
This translates to, "I don't care if you delete this file".
Regional Differences
Mahjong Mini-Game
- The mahjong mini-game from the Japanese version was removed from the English revision of the game. However, the graphics for it is still present.
It is possible to get the mahjong mini-game nearly functional in the North-American version but it's not enough. This does work in the Japanese version on the other hand with no problems.
Apply this code and enter Narumi's Office. 003B358C 0010E2E8
- Pages missing developer references
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- To do
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- Megami Tensei series
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