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Proto:Persona 3

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This page details one or more prototype versions of Persona 3.

This prototype of Persona 3 is of an US version of the game. It has a build date of May 25 2007.

Debug Mode

This prototype boots into a debug mode with several options.

Boot debug menu

P3protoBootDebugMenu.png
Option Sub-menu
GAME START - Boots the game normally.
MODEL VIEWER - Opens a model viewer with several options.
FIELD VIEWER - Let's you enter any area in the game with other options

DUNGEON - Let's you enter Tartarus floors of 0-999, 1 being the lobby. Note: loading through this and VIEWER doesn't display the date and time HUD element. DUNGEON EDITOR - Let's you make your own Tartarus floors and edit premade Tartarus floors.

EVENT EDITOR - Takes you to a black screen, pressing L2 enables the mETRICS option from the boot debug menu, pressing R2 opens the event editor menu.

COMU EVENT - Takes you to a black screen with 2 arrows which shows what menu option you have selected, selecting these menu options views Social Link events. Scrolling the menu through the bottom presumably selects another Social Link to view events from, since scrolling a bit and then selecting can crash the game, while choosing from the first options loads a event fine.

EFFECT EDITOR - Takes you back to the boot debug menu.
FACILITY test - Let's you enter different menus in the game, up and down let you select different menus, menu names are written in japanese, with Kanji characters missing, exiting takes you back to the menu menu. Menus that have 2D backgrounds don't load their backgrounds.
OPED STAFFROLL - Plays the credits.

TITLE - Takes you to the intro movie, which takes you to the main menu.

TEST TOHYAMA - Under it it has CALENDER, which lets you select any date in the game with any time of day.

SOUND TEST, which let's you play BGMs, voice clips and sound effects. SFD PLAY, which let's you play the various animated movies throughout the game, after you will return to the movie menu, several movies give a NOT ENOUGH MEMORY error. CLEAR DATA, which let's you make a New Game + file. MEMCARD CONVERT, which let's you select save file slots, though it always says NO DATA. MEMCARD DEBUG, which let's you see the available space on your memory card, write data to it with a size of your choosing, unformat and format it and get memory card info, though it just flashes the menu. KOSAKA - Under it it has texture STRIP, which takes you to the boot debug menu. tex DICT LIST, which takes you to the boot debug menu. RWS test, which opens a file viewer for a 'host' device. mAP TEST, which takes you to a black screen. dUNGEON TEST, which takes you to a screen which has a dark blue circle background. test takes you to a red wireframe object which you can move with the d-pad, triggers make it invisible and square brings it back, but you cannot move it with the d-pad after that. NIIDA - Under it it has parTEST, which tries to open a file called BTL:BC001_2.RMD, but it doesn't exist so it gets stuck. sample, which takes you to a screen with a coloured square with colour gradients with sample written on top, pressing X takes you back to the boot menu. MASAYA - under it it has sample, which takes you to a black screen. sample 2, which takes you to a black screen. MIWA - Under it it has sample, which takes you to a screen that has a square that's colored gray on the top, and 3 gradients of blue below, d-pad moving this square and circle exiting to the boot debug menu. FONT DEBUG, which has the same square from sample on the right with japanese text on top with the bottom text being coloured, color values on the left, a palette indicator, which changes the color values and this you can change with L2 and R2, circle exiting back to the boot debug menu. SASAKI - Only has one option, that being TEST, which takes you to a wireframe 14x14 floor, with red and blue lines in the middle and a gray background with 2 blue lines, holding X displays several white circles in a 3D plane, with you not being able to see further ones well, that have different size and opacity, you can move with the left stick and move camera with the right. YAZY - Under it it has sample, which takes you to a black screen. lmap, which takes you to a low-poly model (presumably of the map screen) and plays the map screen BGM from the early parts of the game and it creates many errors and crashes occasionally. smap, which takes you to a black screen. stparts, which takes you to a menu that let's you load the Tartarus block cutscenes and it let's you edit values for it like which blocks to show and which block you're shown as being on, pressing triangle on start starts the cutscene, pressing circle takes you back to the menu, using type 1 seems to freeze the game, L1 and R1 edit the left values (and if there's only 1 value, that too) and L2 and R2 edit the right values. MIYAS - Under it it has sample, which takes you to a black screen. name, which takes you to the name entry screen, which is saved, normally you have no name set, entering a name takes you back to the boot debug menu.

mETRICS This has 2 options, OFF and ON, ON enables a CPU counter, OFF turns it off.
EXIT This option takes you to the PS2 BIOS.

In-game debug menu

To open this menu you press R3, this can be opened anywhere, including over other debug menu options.

P3protoInGameDebugMenu.png
Option Sub-menu
FIELD ENVIRONMENT - Opens a menu that says "ENV 2"

2D ON/OFF - Disables and re-enables 2D elements. dRAW DEBUG - Opens a menu that let's you modify what environment elements are drawn and what aren't, like shadows and the area model. iNFO 3D - Doesn't seem to do anything. mETRICS - Enables and disables the CPU counter. cPU - Enables and disables the CPU counter. MEMORY MAP - Doesn't seem to do anything. fOG ON/OFF - Disables and enables fog. fOG EDIT - Opens a menu that let's you edit fog and background fog, L1 and L2 scroll by 10's, d-pad by 1's. FIELD AMBIENT - Opens a menu that let's you edit area lighting. FIELD LIGHT - Same as FIELD AMBIENT, but with extra values that don't seem to do anything, middle values are changed with both sticks. CHAR - Opens a menu that has 3 menu options, RESID, which let's you change a value from 0 to 1023. AMBIENT, which let's you change the protagonists lighting. CHARACTER, which is AMBIENT, but with the extra options FIELD LIGHT has, doesn't seem to do anything. SKILL, which has the same options as CHARACTER, doesn't seem to do anything. SEP CHAR - Opens same menu options as CHAR but doesn't seem to do anything. NPC - Opens same menu as CHAR, edits lighting for NPCs. SEP NPC - Opens same menu as CHAR, doesn't seem to do anything. wIRE FRAME - Doesn't seem to do anything. fLIP WORLD - Doesn't seem to do anything. bLUR ON/OFF - Enables and disables a blur effect on everything.

VIRTUAL NPC EDIT Opens a menu that lets you change VIRTUAL NPC EDIT to true and false.
DISABLE ENEMY Opens a menu that lets you change DISABLE ENEMY to true and false, disables all shadow spawns when set to true.
DISABLE FIELD BGM Opens a menu that lets you change DISABLE FIELD BGM to true and false, disables all field BGM when set to true, event BGM still play.
SCRIPT TRACE Opens a menu that lets you change SCRIPT TRACE to true and false.
FLAG EDIT Opens a flag table that lets you change flags from 0 to 1. L1 and R1 set preset flags.
COUNTER EDIT Opens a menu that lets you change COUNTER 1 to COUNTER 127 to 0 to 65535.
SOUBI ITEM MAKE Opens a menu that lets you select weapon item IDs and when pressing X, shows their description and stats, pressing X again on items that can have multiple bonus effects gives them another one. This menu is movable with the left stick.
ITEM Opens a menu that lets you set how many you have of every normal item in the game from 0 to 99. This menu is movable with the left stick.
PERSONA EDIT Opens a party member list, names are in japanese so theres missing Kanji letters, the characters from top to bottom are: the protagonist, Yukari, Aigis, Mitsuru, Junpei, Fuuka, Akihiko, Ken, Shinjiro, Koromaru.

Selecting each party member gives the options Parameter, which lets you edit the character values, like level(can't set below starting level), status, (for the protagonist) persona stock count. PersonaSet, which let's you edit personas to any persona in the game and give any persona in the game(including normally unusable by the protagonist under normal conditions personas), except Strega personas, through that give skills (including unused/normally unusable ones) and set their level(can't set level below starting level), stats, xp and other values. Recover, which heals the selected character to full HP and SP, AllRecover, which heals everyone to full HP and SP, Book All Regist doesn't seem to do anything. Persona Preview let's you look at every personas art in the game. PSModel Preview lets you look at every personas 3D model in the game. Comu Full Open gives you social link rank 1 with every social link, excluding reserve social links, except lovers and strength reserve social links. Arms Full Set gives you enough imitation katanas to fill your weapon inventory. Item Full Set gives you every item in the game 99 times, including 0x items, but not including the Dummy item. KeyItem Full Set gives you every key item in the game including 0x items.

ALL RECOVERY Sets everyone to full HP and SP.
BTL TBL RELOAD Stops the game for a second, then continues, doesn't seem to do anything else.
TEX DICT VIEW Lets you view the textures loaded in the current area.
TEX DICT LIST Closes the debug menu, doesn't seem to do anything else.
DAY EDIT Lets you edit the day and time and turn off the BGM with R2, day updates with going to the next day, time seems to update what you can do during that time immediately, but when day updates you stay in that time, L1 and R1 scroll by 10 days.
PARTY EDIT Lets you edit what party members you have in what slot.
COMU EDIT Lets you edit all social link values.
EVENT EDIT Locks your inputs, doesn't seem to do anything else.
EVENT DEBUG SWITCH Opens a menu that lets you set EVENT DEBUG SWITCH to true and false.