Please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

Devil Summoner: Soul Hackers (PlayStation)

From The Cutting Room Floor
Jump to: navigation, search

Title Screen

Devil Summoner: Soul Hackers

Developer: Atlus
Publisher: Atlus
Platform: PlayStation
Released in JP: April 8, 1999


DebugIcon.png This game has debugging material.


So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?

Debug Features

Use the following code to enable debug features. Stop black screen before enter to some scenes, Press Circle to proceed.

801E3000 FFFF
(Source: Original TCRF research)

Adventure Part

Devil Summoner Soul Hackers PS Debug Disp.png

Display script command list.

3D Dungeon Part

Press D-pad holding Triangle to able to wall through.

Pause Menu

Switch to the pause menu in city map, display message "PRESS ○ BUTTON TO ROOTMENU".

BGM/SE

Devil Summoner Soul Hackers PS Pause BGM.png

Press Triangle to display SPU parameter values.

DEBUG 0x162 BITON

Devil Summoner Soul Hackers PS Pause Debug Bit On.png

Press R2 to enable 0x162 bit. display "COMP" menu.

DEBUG YEN

Devil Summoner Soul Hackers PS Pause Debug Yen.png

Press L2 + Up or Down to changes the money.

Item Menu

Press L2 + D-pad to changes item count.

DEBUG ITEM MAX

Devil Summoner Soul Hackers PS Pause Item Max.png

Press Triangle to add many items.

Elementary, my dear Cactus.
This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically:
  • more investigate about the debug menu.
  • Sound test function at RAM address 0x800201C4
  • This debug flag enable following features, but These are invisible text.
    • Debug display for city map.
      • "< SPR DATA >"
      • "< SPR ADR >"
      • "< CHR DATA >"
      • "<MAP_BIT>".