Persona 3: Dancing in Moonlight
Persona 3: Dancing in Moonlight |
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Also known as: Persona 3: Dancing Moon Night (JP) This game has unused areas. |
Persona 3: Dancing in Moonlight is one of two sequels to Persona 4: Dancing All Night, basically, the Blue to Persona 5: Dancing in Starlight's Red. Both games were probably made at the same time, as several bits of the content shown here is shared between the two.
Oh, and the Persona 3 cast presented for the first time in HD, and this is the last game to feature most of the original English voice cast.
Contents
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Unused Voice Clips "You can even dance, Koromaru? I had no clue." |
Unused Text
Koromaru has been unlocked as a partner for this track. Shinjiro has been unlocked as a partner for this track. Sho has been unlocked as a partner for this track.
Unused partner unlocks of Koromaru, Shinjiro Aragaki, and Sho Minazuki. The latter two are DLC.
Unlocks for Virtua Fighter Costume (DLC) Unlocks for Crossdressing / Race Queen Costume (DLC) Unlocks for ATLUS Selection Costume (DLC) Unlocks for P4A Costume (DLC) Unlocks for Featherman Costume (DLC) Unlocks for Midwinter Yaso Costume (DLC) Unlocks for Winter Shujin Costume (DLC) Unlocks for Lawson Costume (DLC) Unlocks for Nyx Hat (DLC) Unlocks for PQ Yu (DLC) Unlocks for PQ Yosuke (DLC) Unlocks for PQ Chie (DLC) Unlocks for PQ Yukiko (DLC) Unlocks for PQ Rise (DLC) Unlocks for PQ Kanji (DLC) Unlocks for PQ Naoto (DLC) Unlocks for PQ Teddie (DLC) Unlocks for PQ Nanako (DLC) Unlocks for PQ Makoto (DLC) Unlocks for PQ Yukari (DLC) Unlocks for PQ Junpei (DLC) Unlocks for PQ Mitsuru (DLC) Unlocks for PQ Akihiko (DLC) Unlocks for PQ Fuuka (DLC) Unlocks for PQ Aigis (DLC) Unlocks for PQ Koromaru (DLC) Unlocks for PQ Ken (DLC) Unlocks for PQ Shinjiro (DLC) Unlocks for PQ Elizabeth (DLC) Unlocks for PQ Theodore (DLC) Unlocks for PQ Margaret (DLC) Unlocks for PQ Marie (DLC) Unlocks for PQ Zen (DLC) Unlocks for PQ Rei (DLC) Unlocks for Thanatos Coffin (DLC)
Unseen/unused unlock conditions for DLC costumes and accessories. Odd ones out are Lawson Costume, Midwinter Yaso Costume (both from its predecessor), and Winter Shujin Costume.
Unused Models
Unused HD models of Zen and Rei, from Persona Q: Shadow of the Labyrinth from the unused stage mentioned below. They have their walking animations, along with another animation of Zen walking in front of Rei, holding her other hand.
Found in the PlayStation 4 version, renders of a tall pillar and a wide pillar, named uv_ani_max.GFS and uv_ani_maya.GFS respectively. Likely test models due to their textures named test01.dds. The names seem to be after the 3D modeling programs, 3ds Max and Maya.
Music Videos
In the PlayStation 4 version, assets from the game's Music Videos, The Battle for Everyone's Souls (Daisuke Asakura Remix) and Memories of You (ATLUS Meguro Remix), are left unused in favor of video files of them.
Unused Stages
Persona Q Ending Credits
There is a stage based on Persona Q: Shadow of the Labyrinth's ending credits, where Zen and Rei walk as scenes from the game (either Persona 3 or Persona 4's side) scroll by. This was meant to be downloadable content for both here and Persona 5: Dancing in Starlight, but the content was released as a video file with a separate audio track instead, thus leaving the stage and the models unused. The stage itself is still functional via modding, although it's "longer" than most songs so it's not possible to see everything in it, but trying to load Zen and Rei crashes the game. This stage is only found in the Vita version.
Club Escapade
Internally, a stage labelled 102 is missing; Any trances of the stage are deleted except for a stage thumbnail, thankfully named bg_102. It is of Club Escapade from the source game.
Unused Graphics
A simple debug font found in the game's executable, commonly found in other recent Atlus games using the same engine.
A secondary debug font found in the executable, also found in recent Atlus titles using the same engine.
In data\event\tool_bin\evtTools.bin, there is a test image of a set of dialogue boxes featuring a roughly sketched Makoto Yuki.
Unused dance card of Koromaru.
Character Select icons. Ryuji, Morgana, Ann, Yusuke, Haru, separated Caroline and Justine are unused, likely kept for consistency. Koromaru, in particular, is absent; His sign reads 欠番, missing number.
An early P3D menu. Final one bounces each letter.
P3D's help text map. Save, Backlog, LET'S DANCE, Hide Window, Quick Skip, My Score, Page Skip, Pause, and Change BG are unused.
A placeholder thumbnail for the music video of Brand New Days.
Typo | Fix |
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A typo in Shinjiro's last name from the Japanese release. Strangely, it's fixed in the western release, but this graphic isn't used at all in it.
Futaba's name is typo'd as Futsaba Sakura.
Oddities
Sho
Sho's character ID is 114 internally, yet his voice clips in \sound\dance\dcommon.awb are under the ID 115; Everyone else's specific quotes for him uses the ID 114. It would explain why Sho is listed twice in the game's graphics.
Additionally, in the game's code, the character names for character ID 114 is listed as "Hatsune Miku." Hatsune Miku was only featured in Persona 4: Dancing All Night. It's possible at some point, she was considered to be brought over from P4D, but didn't get very far, and some of the slot assets ended up being used for Sho.
Koromaru
This unfinished Akechi art's filename is c109.tga. The above Dancer: Koromaru is dancer_109.tga, just after Ken (c108) and before Shinjiro (c110), suggesting that Koromaru was scrapped before any artwork of him was made. Any voices and references of Koromaru/109 don't exist in sound\dance\dcommon.awb.
Thumbnails
Strangely, thumbnails for music videos from its sister game were made in their style.
Persona 5 Leftovers
An unused save icon. This exact icon is also found in the PlayStation 4 version of Persona 5.
Leftover save and load graphics, likely a base for the game's cross-save function.
Regional Differences
- COMMU is translated as Social in the western release.
- Fuuka, Aigis, and Theodore's names were slightly changed to match the localization.
Japanese | English |
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- The game's collection menu: Japanese version uses a texture and in-game font to present each character's name while the western version uses just the in-game font.
Japanese | English |
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Revisional Differences
These revision notes are from the Japanese version. The western version is based on the 1.03 revision.
Version 1.01
- Fixes rigging issues with DLC costumes and characters.
- Minor bug fixes.
Version 1.02
- Minor bug fixes.
Version 1.03
- Minor bug fixes.
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