Splatoon 3/Internal Oddities
This is a sub-page of Splatoon 3.
A lot of Splatoon 3's ID tables have odd gaps indicative of quite the bumpy development over the years.
Contents
ID Oddities
Stringer Class IDs
The Stringer class of weapons oddly has a missing ID before the Tri-Stringer, which may imply that there was another Stringer being developed before the Tri-Stringer before being scrapped, instead of (likely) the Wellstring V, which was added in Sizzle Season 2024. This could possibly connect to the fact that during development, the Tri-Stringer was shown with a charge hold, something that would be given to the REEF-LUX 450 in the final game.
Alongside this, the REEF-LUX 450 was a late addition to the game, being one of only two weapons to never be used in the game's Story Mode, with the other being the Splatana Wiper.
Weapon ID | Weapon Name |
---|---|
700X | Unknown Stringer-class weapon. |
701X | Tri-Stringer Inkline Tri-Stringer Order Stringer Replica |
702X | REEF-LUX 450 REEF-LUX 450 Deco |
703X | Wellstring V Custom Wellstring V |
Grizzco Weapon IDs
Each Grizzco weapon has an internal ID of 2X900 in Splatoon 3, with X representing the class of the weapon, all in the game's internal class order. However, a space is left for the Grizzco Splatling which, while possibly placeholder, imply that there may have been more Grizzco weapons cut during the game's development.
Weapon ID | Weapon Name |
---|---|
20900 | Grizzco Blaster |
21900 | Grizzco Roller |
22900 | Grizzco Charger |
23900 | Grizzco Slosher |
24900 | Possibly a Grizzco Splatling. |
25900 | Grizzco Dualies |
26900 | Grizzco Brella |
27900 | Grizzco Stringer |
28900 | Grizzco Splatana |
Big Run IDs
Big Run stages all have IDs that usually follow the order in which they were implemented, starting from 100. Interestingly, Stage ID 101 is mysteriously missing, implying there once was a Big Run stage that was implemented but later scrapped during the game's development. This is almost surely Sturgeon Shipyard, due to the fact that various files for Sturgeon Shipyard exist with the suffix NoBR (likely intended to be removed during the Big Run) alongside the developer resource size table showing that the stage once had a model for a Big Run stage.
Stage ID | Stage Name |
---|---|
100 | Wahoo World |
101 | Sturgeon Shipyard |
102 | Inkblot Art Academy |
103 | Undertow Spillway |
104 | Um'ami Ruins |
105 | Barnacle & Dime |
106 | Eeltail Alley |
Emote IDs
Most of the emotes in game use an internally ordered number for a codename, with a few exceptions. This might be in order to mirror the Japanese naming scheme, also being based on a numbering system (albeit those numbers being significantly different from the internal ones). A gap exists between Win04 and Win07, implying that at one point during development there was an emote that existed there. Interestingly, listing out these emotes shows that all the emotes were likely created together and then separated out into seasons during development, as there's very little correlation between season added and emote codename.
Emote Codename | Emote Name | Season Implemented |
---|---|---|
Win01 | Possibly Reppin' Inkopolis. | |
Win02 | Possibly The Square Show-Off. | |
Win03 | Possibly Flip Out. | |
Win04 | Stuntin' | Drizzle Season 2022 |
Win05 | Missing emote. | |
Win06 | Missing emote. | |
Win07 | Robo Steppin' | Drizzle Season 2022 |
Miscellaneous Oddities
Frye Dance IDs
Every Anarchy Poisons dance is split up into a few separate dances that loop until the next one is played. Interestingly, Frye's Anarchy Poisons dance skips a number, skipping from Dance 1 to Dance 3 randomly. This may be connected to the fact Anarchy Poisons was possibly finished very late into development, based on the completion date left in the music's metadata.
Nails' Eye Textures
Nails has a (quite silly) eye texture that is never seen in-game, as he is never seen in-game without his sunglasses.
Heavy Edit Splatling Parameters
The Heavy Edit Splatling is the only weapon to directly set its weight class to 'Mid' and the only splatling to directly toggle EnableRecharge to 'False', despite these being the default values.
Triumvirate Confetti
There was supposed to be a special confetti effect for the Triumvirate's appearance as the King Salmonids roar prior to the start of the Xtrawave. As of now, it is only used on Marooner's Bay, suggesting that it was meant to appear on every other Salmon Run/Big Run stage at one point before likely being scrapped.
Naming Oddities
- Salmonid codenames are interchangably prefixed with Sake or Sakelien, with there being no real correlation between each naming scheme.
- An animation for the NPC players in Splatsville directly references Harley Quinn in the animation name.
- Internally, the game refers to the Respawn Punisher ability as Exorcist.
- Models of various weapons refer to the weapon under a different codename from the rest of the internals.
Weapon | Internal Name | Model File |
---|---|---|
Splatana Wiper | Saber_Lite | Saber_Light |
L-3 Nozzlenose | Shooter_TripleQuick | Shooter_Triple |
All Grizzco Weapons | Blaster_Bear | Blaster_Coop |
Roller_Bear | Roller_Coop | |
Charger_Bear | Charger_Coop | |
Slosher_Bear | Slosher_Coop | |
Maneuver_Bear | Maneuver_Coop | |
Shelter_Bear | Shelter_Coop | |
Stringer_Bear | Stringer_Coop | |
Saber_Bear | Saber_Coop |
- The Heavy Edit Splatling's codename is HyperShort, which implies that it is related to the Hydra Splatling (codenamed Hyper), despite the weapons not sharing any concrete similarities besides weapon class.
- The Splatana Stamper is internally referred to as the "normal" Splatana, despite being considered a more advanced Splatana in-universe.