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Captain Toad: Treasure Tracker

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Title Screen

Captain Toad: Treasure Tracker

Also known as: Susume! Kinopio-taichou (JP)
Developers: Nintendo EAD Group No. 2, 1-UP Studio
Publisher: Nintendo
Platform: Wii U
Released in JP: November 13, 2014
Released in US: December 5, 2014
Released in EU: January 2, 2015
Released in AU: January 3, 2015


DevTextIcon.png This game has hidden development-related text.
Carts.png This game has revisional differences.


Captain Toad: Treasure Tracker expands on the Captain Toad levels from Super Mario 3D World. What follows are some of the most unique puzzles and cube-shaped levels to come out of the Wii U, all to make a surprisingly good game!

Hmmm...
To do:
Search for 3D World leftovers.

Development Paths

StageData

D:/home/TokyoProject/Kinopio/Asset/StageData/BazookaTouchLiftStage/Map/BazookaTouchLiftStageMap.muunt

Each level's StageData contains paths to what may be uncompiled level files. This example is from Bullet Bill's Touchy Trials (BazookaTouchLiftStage).

(Source: Original TCRF research)

Executable

home\Jenkins\workspace\Kinopio\Game\.result\bin\CAFE\Jp\Product\Kinopio.rpx

The executable file, Kinopio.rpx, contains this path. The region ID is "Us" in the US version and "Eu" in the European version.

(Source: Original TCRF research)

Removed Files

Multiple files contain references to files that do not exist in the final game.

HeapSizeDefine.byml

HeapSizeDefine.byml in SystemData/MemorySystem.szs contains the names of these removed levels:

  • E3MovieLongExpressStage - An "E3Movie" version of Blizzard on the Star Express. This was presumably the version used in the E3 2014 trailer.
  • TestKawakitaK008Stage
  • TestKawakitaK010Stage
  • TestKitazonoLongExpressStage - A test level related to Blizzard on the Star Express.
  • DummyCourseSelectStage - Some kind of level select related stage.
  • DummyCourseSelectBonusStage - Some kind of level select or bonus related stage.
  • TestSatoLongExpress0807Stage - Another test level related to Blizzard on the Star Express
(Source: Original TCRF research)

PreLoad.szs

PreLoad.szs in SystemData contains a leftover file byml file for a level that doesn't exist anymore; YamashitaTestStage001.

The files specified to be pre-loaded are:

  • StageData/YamashitaTestStage001Map1.szs
  • ObjectData/DoorKey.szs
  • ObjectData/SkyBlueSmall.szs
  • MapPartsData/KitaharaFixParts019.szs - A test terrain object. It doesn't exist in the final and the folder "MapPartsData" doesn't exist in the final game. Files for MapPart objects reside in the ObjectData folder, but maybe not the same kind of files as the ones that were in MapPartsData.
  • MapPartsData/YamashitaYFixParts000.szs Another test terrain object.
  • ObjectData/Mole.szs
  • ObjectData/MoleMoundHole.szs
  • ObjectData/MoleMound.szs
  • MapPartsData/YamashitaYTouchTransParts000.szs - A test touch-controlled object.
  • ObjectData/Nukkun.szs - Piranha Sprout
  • ObjectData/NukkunBomb.szs
  • ObjectData/NukkunHole.szs
  • MapPartsData/YamashitaYUpDownKeyMoveParts000.szs - A test vertical-moving object.
  • ObjectData/RouteDokanStraight8M.szs - A Clear Pipe object
  • ObjectData/RouteDokanStraight8MOuter.szs - Ditto
  • ObjectData/RouteDokanTerminate.szs - Ditto
  • ObjectData/KinopioMemberNPC.szs - Toad Brigade NPC
  • ObjectData/Lift4x4M.szs
  • ObjectData/Tuccondor.szs - Conkdor
  • ObjectData/TuccondorGlass.szs
  • ObjectData/RouteDokanLauncher.szs - Clear Pipe Cannon
  • ObjectData/RouteDokanLauncherOuter.szs
  • ObjectData/RouteDokanLauncherInner.szs
  • ObjectData/RouteDokanStraight1M.szs
  • ObjectData/RouteDokanStraight1MOuter.szs
  • ObjectData/RouteDokanCap.szs
  • ObjectData/RouteDokanCapInner.szs
  • ObjectData/WindBox.szs
  • ObjectData/LauncherNormal.szs
  • LayoutData/FilterAiming.szs - Cannon crosshair
  • ObjectData/SwitchPull.szs
  • ObjectData/KillerLauncherL.szs
  • ObjectData/Killer.szs - Bullet Bill
  • ObjectData/BelieveSignboardEchoPartsA.szs - An invisible path object
  • ObjectData/Zombie.szs - Mud Trooper
  • ObjectData/KinopicoNpc.szs - Toadette NPC
  • ObjectData/KillerLauncherR.szs
  • ObjectData/EchoModel.szs - An invisible path object
(Source: Original TCRF research)

Revisional Differences

Version 1.0

The game's initial release.

Version 1.1

Adds Amiibo support. If a Toad Amiibo is scanned, the player can replay any level and find the Pixel Toad sprite in a game of hide-and-seek. If any other Amiibo are scanned into the game, it will reward the player with either one or two extra lives.