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Shadow the Hedgehog (GameCube)

From The Cutting Room Floor
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Title Screen

Shadow the Hedgehog

Developer: Sonic Team
Publisher: Sega
Platform: GameCube
Released in JP: December 15, 2005
Released in US: November 15, 2005
Released in EU: November 18, 2005


AreasIcon.png This game has unused areas.
GraphicsIcon.png This game has unused graphics.
MovieIcon.png This game has unused cinematics.
SoundIcon.png This game has unused sounds.


SOMETIMES I SEE A TEXT BOX AND I JUST CAN'T HELP MYSSDFGFFDHFGDJGGFSHGDFH
This page sucks.
If you could make it suck less, that would be awesome.
Specifically: This page has been on the "todo" list for half a decade now. Seriously.

Shadow the Hedgehog loads up and goes grimdark!

Sub-pages

Blank.png
Configuration Files
Left in the game files in the GameCube and Xbox versions.

Debug Font

Shadow-gindows.png

The font from the "Gindows" debug environment used in some Sega games, located on the root of the disc, with a name of gindows.png.

(Source: Sonic Retro)

Unused Textures

InfoWindow.txd

Shadow-the-Hedgehog-GC-Numbers.png

A numerical font, similar to the font in Sonic Heroes, the only difference being the coloring of the font.

Shadow-the-Hedgehog-GC-PS2-Icons.png Shadow Early HUD.jpg

Early icons, some of which use PlayStation 2 button icons. Some of which can be seen in this concept art.

Unfinished CG Cutscene Video

An early VFX pass on the cutscene of the Eclipse Cannon's firing shot. It features unfiltered audio of Black Doom's voice in both English and Japanese on separate channels. It can only be found in the Xbox version of the game as E5022.sfd.

Unused Multiplayer Audio

Sonic was clearly removed from multiplayer early on, as the only things that remain of him are the Japanese voice clips.

Clip Text
"Let's go! / Let's do it!"
"Let's do it!"
"Come on, Let's get started!"
"Just let me have some fun for a bit!"
"This time I'm going for real!"
"I won't lose to anybody if it comes to running!"
"What's wrong? Is that all?"
"Come on, the fight is just getting started!"
"See you! I'll hang with you again!"

Test Stages

Hmmm...
To do:
Document further, using this resource here. Also, go into more detail with Stage 9900 here.

Use this Action Replay code and enter the second neutral level "Glyphic Canyon":

MV02-1EH2-D6K41
BJD3-MCMF-XYHE7
JPWZ-WADQ-BMFZN
KFW9-BPHY-K1X18
UPGK-X5M1-0WQ24
HX7F-CHJG-UEUB9
YD3N-JYH1-92VPD
3PBG-XWEK-J3ACJ
G2YT-AA8Y-UMU0F
ER5K-02Y1-R7YXT
GBFY-BJUF-QMYKU
8X36-1F86-D5G5G
Y2ZY-HWFF-9DM3J
ZJKC-87VW-97Z49
6PRB-51FX-DGPP8
DV91-HE8E-HHVFZ
329N-6FBD-6FYR3
Shadow-the-Hedgehog-GC-Test-Level.png


This test level consists of a lot of geometry pieces everywhere to test different things such as altitude and speed. Once the player gains control of Shadow and moves forward, two pillars will immediately collapse on each other. Sprinkled around them are other assets which are boosts and torches and other assets from the origin level and random terrain and textures.in front of said collapsing pillars are torches and boosts and in front of that is a block. On top of said block are other assets from the origin level which are floating sand-falls and half ring fences(?) The entire level is open so it's possible to fall out of bounds. Shadow can't die, so if the player drops off the map they will need to restart the level. There are additional assets within the void outside of level boundaries. One of the terrains you can traverse on is like a track going from ground to air and seems to be testing how Shadow "sticks" to the surface.

(Source: Sonic Retro)

Found in Shadow The Hedgehog's GameCube release is Stage 9900. It doesn't exist in other versions. The video contains a lot of information on this stage and much more, this information is on screen starting at 8:57.


(Source: sewer56lol)