We just released a Feb. 5 '89 prototype of DuckTales for the NES!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!

Knuckles' Chaotix

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

Knuckles' Chaotix

Also known as: Chaotix (JP)
Developer: Sega
Publishers: Sega (US/JP/EU), Tec Toy (BR)
Platform: 32X
Released in JP: April 21, 1995
Released in US: April 20, 1995
Released in EU: May 1, 1995
Released in BR: December 15, 1995

CharacterIcon.png This game has unused playable characters.
EnemyIcon.png This game has unused enemies.
GraphicsIcon.png This game has unused graphics.
SoundIcon.png This game has unused sounds.
TextIcon.png This game has unused text.
DebugIcon.png This game has debugging material.
LevelSelectIcon.png This game has a hidden level select.

ProtoIcon.png This game has a prototype article
PrereleaseIcon.png This game has a prerelease article

It's Sonic...on the 32X...without Sonic...


Read about prototype versions of this game that have been released or dumped.
Read about prerelease information and/or media for this game.
Prerelease Info
Chaotix Super Sonic 2.gif
Unused Sprites
This game seems to have more unused sprites than used ones.

Debug Mode

To do:
Other configurations.

Chaotix Stage Select Code.pngKnuckles Chaotix Stage Select.pngKnuckles Chaotix Debug Display.png

Configuring the Color Test to look as it is on the left activates a stage select in the main menu. Choosing a stage and configuration also enables a free movement debug mode, activated whenever the game is paused. Use the D-Pad to move and combinations of A, B, and C to move faster. There are three numerical values shown: the X coordinate of the crosshair (which is always at the center of the main character sprite; all sprites are drawn relative to their centers in Chaotix), Y coordinate of the crosshair, and a value that indicates the zone, the act, and what time of day it is.

The second character on the player select menu is a deleted character simply named "**********", which uses Knuckles' art and Mighty's palette; in earlier prototypes, this character could fly similarly to Tails, showing that Sonic and Tails were scrapped sometime after Sonic Crackers. Using this character may trigger game breaking bugs.

For the five "attractions", the level numbers should be between 1 and 5; 0 is the same as 1, while 6 will crash. For the Special Stage, 0-5 are the six normal stages and 6 is the first wireframe stage. World Entrance Level 0 is the normal world lobby, 1 is the penultimate boss, 2 is the final boss, and all others crash the game.

Sound Test Stuff

Unused Sounds

In prototypes, the Sega screen plays a sound at code 6B. This was removed from the final game, however a different version of the sound remains in slot 6B.

Version of the sound from Prototype 0202 (February 2, 1995), the last known build to play a sound on the Sega screen and the last known to contain this version of the sound.
Final version of the sound, used by all prototypes after 0202 and the final builds.

Amy Rose

Chaotix Amy Code.png Chaotix Amy.png

Configuring the Color Test to look as it is on the left will replace the volume meters with a dancing Amy Rose saying "Cool Sweet & Catchy!"

No 32X Error Message

Chaotix without 32x message.png

When trying to play the game without a 32X attached, it tries to show an error message saying it needs a 32X. However, in real hardware the 32X security code tries to access the 32X directly without checking if it's there, which makes it hang up and the screen stays blank. The message can be seen in emulators that don't implement this hang up.

It always says "SUPER32X" (sic) regardless of region.