Proto:Sonic Heroes/E3 2003 prototype/Unused Content
This is a sub-page of Proto:Sonic Heroes/E3 2003 prototype.
To do: A lot more, including the following:
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Some unused content can be found within the game's files that are not normally seen at all. Most of these can be found in both versions, unless noted.
Contents
Sub-Pages
Unused Levels Turtles without feet?! |
Unused Text
E3 2003 | Final |
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Changing to progressive mode. | Would you like to display in progressive scan mode? |
Use progressive mode. | Yes |
Not Use progressive mode. | No |
You selected progressive mode. | Progressive scan mode has been turned on. |
You didn't select progressive mode. | Progressive scan mode has been turned off. |
Despite it not being possible to enable progressive scan in this build, the text for it can still be found in the data (and being much more Engrishy to boot); the same region suggests that it would've been loaded from Pen_common.one, a file that doesn't exist in any known build.
Unused Music
Sea Gate, probably intended for a very early version of Ocean Palace, can be found on the disc, which is given the filename as STG02. See the notes section here for more info about the audio differences.
Unused Teams
To do: Codes to play as the unplayable teams in the Xbox demo, and probably compare some move changes (other than what's already documented below) to the final too. |
GameCube Team Modifier 020C96D6 0001 (Team Dark) 020C96D6 0002 (Team Rose) 020C96D6 0003 (Team Chaotix)
Despite Team Sonic only being playable normally, Team Dark, Team Rose, and Team Chaotix are present in this build, but they remain somewhat incomplete.
- All of them are completely silent; all of their voice clips are not yet present in the voice archive.
- None of the unused teams have any proper trick animation, instead defaulting to their running pose. Vector in particular has glitchy animations, suggesting he was still being worked on when this build was made.
- Amy has a significantly lower maximum speed than the final game; this was likely a programming error, as her other team members move with speeds comparable to the final game.
- Using Big's fishing rod will crash the game.
- No alternate layouts are present for the other teams; the Chaotix also lack any mission objectives.
Animation
E3 2003 | Prototype 9.28 onward |
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Vector lacks his bubble gum when gliding.
Texture
Omega
E3 2003 | Prototype 9.28 onward |
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Compared to the final, Omega's icon is slightly bigger.
Big
E3 2003 | Prototype 9.28 onward |
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Big's ears in his icon are seen popping out in the final version.
Unused Techniques
See this section on the game article.
Unused Graphics
title0325
Animation: title0325.anm (RenderWare Maestro, converted from Flash)
Textures: title0325_0##.png
These files reference an early iteration/prototype of the title screen, dated March 25, 2003 (with the date derived from the filename).
When played back using RenderWare Tools, this is what the title sequence looks like with the following:
What title0325.anm looks like when played back using RenderWare Tools.
Note that some of the assets for this title sequence can only be found in the Xbox version of this prototype, and not on GameCube.
Earliest (title_003.png) | Early (title0325_004.png) |
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There are two versions of the Sonic Team logo. One is earlier where the trademark was in a different color, and the other is slightly later which looks closer to the final version. The earliest logo can only be found in the Xbox version.
A very early logo for the game. The kanji 仮 means "temporary". Only present in the Xbox version.
A Sonic X logo, perhaps intended for advertising purposes. Not present in the GameCube version.
2D artwork of Sonic, Tails, and Knuckles from Sonic Adventure 2, but with Sonic not wearing his SOAPs.
A concept art of Ocean Palace. While not the same texture, the artwork overall would eventually get recycled in the final PAL PS2 version as its 60hz test screen.
An unused version of the Sonic Heroes logo that doesn't include a trademark.
test0905.anm
This can only be found in the Xbox version.
A presumed date of 05/Sep/2002 (September 5, 2002), given the filename.
What test0905.anm looks like.
Notably, this is the only RW Maestro in ever Sonic Heroes to not use PNG textures (at the time of writing this article), this appears to be a vector animation.