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Proto:Sonic 3D Blast (Genesis)/825 Prototype
This is a sub-page of Proto:Sonic 3D Blast (Genesis).
This page is rather stubbly and could use some expansion. Are you a bad enough dude to rescue this article? |
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Download Sonic 3D Blast (825 Prototype)
File: Sonic 3D Blast (825 Prototype).bin (4 MB) (info)
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Prototype 825 of Sonic 3D Blast, dated August 26, 1996, was released by drx during the February 23, 2008 proto release.
Contents
General Differences
- This is the first build to use the final's "Sega" scream during the intro.
- The opening FMV is present, albeit without music. (The intro video that plays when starting the game is also active and is identical to the final.)
- Level Select is still activated upon starting a game.
- The main menu has finally been put in.
- Pressing A while the game is paused will skip levels.
- Final Fight is still called "The Final Boss".
- When the Panic Puppet boss or the final boss is defeated, the game displays the message "GAME COMPLETED WITH(OUT) ALL CHAOS EMERALDS SEQUENCE WILL GO HERE".
- All bosses use Track 13 (the first boss music), leaving Track 12 unused.
- The player still gets bonus points for Knuckles, Tails, and the Flickies, even if the player just finished a boss stage.
- In Spring Stadium Zone, the shadows under the balloons are glitched up.
Aesthetic Differences
Prototype 825 | Prototype 831 - Final |
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- Title screen is similar to the previous prototypes, and is the latest known build to have the E3 demo title screen. The "PRESS START" font has been changed.
- The Chaos Emeralds do not yet have any rotation animations on the Special Stage tally screen.
Prototype 825 - 830 | Prototype 831 - Final |
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- "Press Start" flashes on the demos instead of "Demo Mode".
- Only Green Grove 1, Rusty Ruin 2, and Diamond Dust 1 have their demos implemented.
Opening FMV
To do: Gif these. I'm pretty certain their animations are different as well. |
The opening FMV doesn't update its palette once Sonic is in focus, and it has a slightly smaller resolution. Technically speaking, this build has a 256*160 resolution while the final is 256*200. That is because the developers used horizontal interrupts to repeat lines, effectively stretching the image two and a half times (two in this build) its original resolution of 256*80. It also cuts out a little earlier than the final.
Prototype 825 - 830 | Prototype 94 - Final |
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Main Menu
This build and the Saturn Tech Demo have a very odd-looking version of Sonic in the main menu. According to GameHut, the founder of Traveler's Tales, this was actually a proper render of Sonic, but the angle made him look weird. Thankfully, it was touched up for the final build to look a lot less... well you get the picture. Also, the position of the mouth and the shading on his middle were also fixed.
Prototype 825 | Prototype 830, 94 - Final |
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Ending Cutscene
The first part of the good ending cutscene has been re-rendered, probably because of how awkward the camera angle was.
Prototype 825 | Prototype 830 - Final |
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Unused Music
An unused boss track from this build is listed as Track 12 in the Sound Test. Fourteen years later, this music was used as a boss theme in Sonic the Hedgehog 4 - Episode I.
To do: I thought there was a save state for the final version that would allow access to this; Apparently, the data is still there. |
The Gumball Machine and Slot Machine from Sonic the Hedgehog 3 and Sonic & Knuckles respectively are listed as Tracks 1D and 1E. However, they cannot be accessed through normal means as they go past the limit of the Sound Test.