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Izzy's Quest for the Olympic Rings (Genesis)

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Title Screen

Izzy's Quest for the Olympic Rings

Developer: Alexandria
Publisher: U.S. Gold
Platform: Genesis
Released in US: 1995
Released in EU: 1995

GraphicsIcon.png This game has unused graphics.
DebugIcon.png This game has debugging material.
LevelSelectIcon.png This game has a hidden level select.

An unfortunate licensed platformer based on the mascot of the 1996 Olympic Games.

Level Select Menu

Izzy's Quest For The Easy Way Out

When the title screen has finished loading, press B, Down, Down, C, A, B, B.

(Source: GSHI thread)

Options Level Select

After the second checkpoint in the first stage, you will reach this stone platform:

Izzys Quest for the Olympic Rings Genesis shortcut1.png

Stand on the left edge and press Down + C to do a long jump, and aim for the top of the vine. As you reach the height of your jump, hold A + C, and continue to hold those buttons as you rocket through the hidden shortcut:

Izzys Quest for the Olympic Rings Genesis shortcut2.png

After the shortcut, release the buttons and proceed to lose all your lives for a game over. Return to the title screen, enter options, and the level select has been added:

Izzys Quest for the Olympic Rings Genesis options level select.png

(Source: GSHI thread)

Free Movement

Izzys Quest for the Olympic Rings Genesis Free Movement.PNG

A handy debugging tool hidden as an animation(?). To enable it, press A, A, B, B, C, C, A, C while paused. Its' functions:

  • Up, Left, Down, Right: Navigate Izzy.
  • A, B, C: Display his X, and Z coordinates in the top left corner of the screen. Holding A, B, or C while navigating Izzy will allow you to see his coordinates updated in real-time.

Despite being able to collect items, you can't touch the level flags/rings. To disable this mode, poke the address again with the value zero.

Disabled Death Animation

Izzys Quest for the Olympic Rings Genesis Izzy Test Disabled Game Over.PNG

Disabled on the list of animations found in the Izzy Test is the Death animation seen in-game. To view it, poke memory address FFFE7F with the value 17. Make sure to disable the code before leaving this screen, or else the game will crash.

Unused Sound

To do:
Record sound and add code.

Disabled on the list of sounds found in the Sound Test is a strange warp sound.