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Talk:Luigi's Mansion (Nintendo 3DS)

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Unused stuff ported over from the original

A lot of unused materials, such as models and sounds, have been directly ported from the Gamecube original. This should be a subcategory in of its own The preceding unsigned comment was added by Xwasp (talk • contribs)

Just out of curiousity, any other unused audio found other than the E3 2001 Title Audio?--CeilingFan (talk) 09:43, 20 December 2018 (EST)
Yeah I found some unused stuff leftover from the original, but didn't get round to documenting them. E.g. unused luigi voice clips, unused gbh jingle (?). But the sound data from the original isn't documented well, and isn't in a very easy to use format. --Hiccup (talk) 12:43, 20 December 2018 (EST)

Not to mention the unused sequenced varients of final music. --MDHEXT (talk) 8:20, 1/14/20

is it just a copy-paste?

is some of the stuff taken from the original or completely remade? -Luigim1 (talk) 23:13, 29 October 2018 (EDT)

Its probably worth checking if E3 2001 sound is exactly the same. --Hiccup (talk) 12:38, 30 October 2018 (EDT)

where is dummy2.gar used?

where is it used? -Luigim1 (talk) 15:20, 20 December 2018 (EST)

Can't remember exactly, but you can use the "ActionReplay" NTR CFW plugin to see loaded files in real-time. --Hiccup (talk) 08:24, 21 December 2018 (EST)

Duplicate music files

the stream folder contains the staff roll and training music, but for some reason there are sequenced versions of these in the bcsar. they are part of the tataka group. has anyone else seen these? The staff roll music appears to be slightly different and the training theme is exactly the same as the used one. can anyone else look into this? --MDHEXT (talk)

Thats weird. I'll try looking into this. -Luigim1 (talk) 12:30, 5 November 2019 (EST)
I'm moving the current version of the page's content on this to here, as it was quite messy/unproven:
===Music Variants===
====Ball Room====
[[File:LM3DS_Unused_BallRoom_Variant.ogg]]
''JA_BGM_NEW_DANCEHALL_32k.dspadpcm.bcstm'' sounds very similar to the used track, but in this one the instruments sustain for longer, which is inaccurate to the original GameCube track.
{{source|luigim1}}

====Staff Roll====
[[File:LM3DS_JA BGM NEW STAFFROLL.ogg]]
''JA_BGM_NEW_STAFFROLL'' has extra/different sounds at the end compared to the used track.
{{source|MDHEXT}}

===Music Duplicates===
====Ball Room====
[[File:LM3DS_JA_BGM_NEW_HEYHOO.ogg]]
''JA_BGM_NEW_HEYHOO'' seems to be the same as the used track, except this is a sequence, not a stream like the used track.
{{source|MDHEXT}}

====Training Room====
{{todo|Is the used track a sequence or a stream?}}
[[File:LM3DS_JA BGM NEW TRAINING.ogg]]
''JA_BGM_NEW_TRAINING'' appears to be identical to the used track.
{{source|MDHEXT}}

--Hiccup (talk) 15:50, 5 June 2020 (UTC)

Oddities: Unseen Training Room Wall

In this section it says "Unlike the original game, the back wall of the Training Room is modeled, but you still can't see behind you because you can't use the Game Boy Horror in this area." the statement, "Unlike the original game" Isn't true. I've put in the Nintendo Power 1st person GBH and I got into the Training room and I saw a 4th wall to the training room in the Gamecube version of Luigi's Mansion. Please fix this. --Br123 T T (talk) 09:50, 14 January 2020 (EST)

Maybe it isn't loaded unless you are looking at it. I used dolphin's free-camera to check. Could you post a screenshot? --Hiccup (talk) 12:15, 14 January 2020 (EST)
Sure, I'll post a screen shot when I get home from school, that'll be like 5 hours --Br123 T T (talk) 12:31, 14 January 2020 (EST)
Ok, sorry for the wait but,
LM (Gamecube) Training Room Forth Wall.png
Here, there's the Training room's forth wall in the Gamecube version. Now everyone knows! --Br123 T T (talk) 18:07, 14 January 2020 (EST)
Thanks. I've updated the 3DS page and added this new info to the GameCube page. --Hiccup (talk) 03:22, 15 January 2020 (EST)
Could you retake your screenshot following these instructions so its in the proper resolution? --Hiccup (talk) 13:31, 15 January 2020 (EST)
Ok? so I'll retake the screenshot so it'll be 640 × 480. --Br123 T T (talk) 12:21, 16 January 2020 (EST)