The Japanese version has a slightly different melody for the first part of the title screen music. The drum roll is also more noticeable during the fade out. The rest of the theme is the same.
There is no health warning screen when starting up the game in the Japanese version.
In the Japanese version, Mario and his partners are fully healed at the end of Chapter 1, but at the end of all the other chapters, they do not get healed at all. In the international versions, Mario and his partners are fully healed at the end of each chapter except Chapter 8.
In the Pit of 100 Trials, when you defeat an enemy, the pipes show up faster in the Japanese version.
At the end of Bowser's levels, fireworks are fired in the Japanese version but not in the international versions.
There's a Ratooey named Lumpy that hangs around at the east side of the Rogueport docks, and you can give your money to him so that he gives you more money later in the game. In the Japanese version, giving him 200 coins means you'll only end up getting back 500 coins. However, in the international versions, giving him 200 coins means you'll end up getting back 600 instead.
In the Japanese version, the "Can't flee from this fight!" text at the beginning of mandatory fights is unskippable.
All Fuzzies have horrible vision in the Japanese version, as they often don't even notice you when you go by them. In the international versions, the Fuzzies have better vision and thus notice you more quickly. In addition, the Fuzzies move slower in the international versions.
The international versions have more Stylish moves than the Japanese version. For example, there is no second Stylish after a normal jump in the Japanese version.
You can start spinning the stick in the air to charge a Spring Jump in the Japanese version, while in the international versions you have to land before doing so.
In the Japanese version, when you are spinning the stick for any action that requires it, doing a jump will cause the stored spins to be reset back to 0.
In the Japanese version, failing certain Action Commands cause significantly less damage to be dealt compared to the international versions.
In the Japanese version, some item combinations that are given to Zess T. give different recipe results.
Poison Shroom + Turtley Leaf
Mushroom + Keel Mango
[Mushroom/Life Shroom] + Peachy Peach
Ultra Shroom + Peachy Peach
[Dried Shroom/Mushroom/Super Shroom/Life Shroom] + Fresh Pasta
In the Japanese version, some items sell for different prices (in coins).
Shop It's Sold At
Toad Bros. Bazaar
All shops except Northwinds Mart
All shops except Souvenir Shop
Change of Positions
Many things are positioned differently between the Japanese and international versions:
On the Level Up screen, the cursor is set to FP by default in the Japanese version, while in the international versions you have to manually move the cursor to either HP or BP.
In the sewers, to the right of the Plane Panel leading towards Blooper, the platform extends 25 units further to the left in the international versions.
During pre-Chapter 5, Swindell the Bandit is moved to the far side of East Rogueport near the barrels. In the international versions, there is one less barrel, and Swindell's position is slightly altered.
Koopook is moved to a different position (further to the left) in Hooktail Castle during his trouble in the Japanese version.
The Wedding Ring for Frankie's trouble in Rogueport is in a different position in the Japanese version as opposed to the international versions. In the Japanese version, it is on top of the archway that Gus blocks in East Rogueport. In the international versions, it is instead located near a set of crates at the very east end of East Rogueport.
One of the plane panels in Hooktail's castle is 97 units further to the left in the Japanese version.
Many of the items at the Pianta Parlor have different positioning in the menu in the Japanese version.
In Chapter 2, in the room where you have to hammer the switches to gain access to the Super Boots room, in the Japanese version the 4 statues have Punis on them before hitting the switches, but in the international versions the 4 statues have the following (left to right) on them before hitting the switches: Puni, Star, Moon, Sun.
When entering or leaving Paper Mode while falling off of something, Mario will move downwards in the Japanese version, while in the international versions Mario will move left.
There is no slowdown when moving up slopes on rooftops with Yoshi in the Japanese version.
In the Japanese version, if you switch to a different partner in a battle and then leave the battle, the partner will always spawn directly behind Mario, even if there is no solid ground there and/or if that would spawn the partner out of bounds.
Holding A when you don't have the Ultra Boots prevents Mario from moving in the Japanese version.
When performing the Flurrie Superslide glitch, Mario will move slightly up before going fully downwards in the Japanese version, while in the international versions you will go either left or right.
Several areas had some changes made between the Japanese and international versions.
The X-Nauts who jump on you in the Prologue move faster in the Japanese version.
In the Japanese version, the moving platforms in the Rogueport Underground (the one in the first area and the two in the room with the pipe to Petal Meadows) do not move as far to the left and right as the ones in the international versions.
In the Japanese version, the right Pale Piranha on the screen where you fight the Shadow Sirens in Boggly Woods acts differently from the one in the international versions.
In the Japanese version, when unlocking the blue cage door in the Great Tree, the game checks for and removes the Strange Sack from your inventory if you have it (which will permanently prevent it from being obtained again as there is only one in the game). This doesn't happen in the international versions. Also in the Japanese version, after unlocking the blue cage door, there are several frames where you are able to move around freely.
In the Japanese version, Punio's textbox when he thinks about how to reveal the secret entrance advances automatically instead of manually.
In the Glitz Pit, all fights (excluding ones that start with special cutscenes, such as The Goomba Bros. and The Armored Harriers) start about 2 seconds faster in the Japanese version when compared to the international versions.
In the Japanese version, when returning to Rogueport from Glitzville, the entire cutscene is about 7 seconds longer than in the international versions.
During Peach's section right after Chapter 3, when leaving the dressing room to return to TEC after talking to Grodus, the player can move while the door is opening in the Japanese version.
In the Japanese version, you can get the Keel Mango from the trees at Keelhaul Key at any time. In the international versions, you must complete the chapter first. This was most likely changed to ensure that Flavio ends up getting the Coconut rather than the Keel Mango as both items are tropical food and giving Flavio any food item that's not a Coconut will result in him asking for something more tropical.
One Flower Fuzzy on the screen with the blue pipe in Keelhaul Key was removed in the international versions.
The Flower Fuzzy on the screen with the 2 Putrid Piranhas will continue to move around if it falls down in the Japanese version, while it will stay still in the international versions.
In Pirate's Grotto, the chest behind the waterfall contains a Damage Dodge P badge in the Japanese version. In the international versions, this is a Defend Plus P badge, despite the official player guide claiming that the Damage Dodge P badge is found in that chest.
In the black chest room in Pirate's Grotto, when you defeat the Embers, the key will randomly fall to the left or right in the Japanese version. In the international versions, it simply falls straight down.
On Day 3 of the Excess Express, you get an email in the dining car in the Japanese version. In the international versions, you get this email to the right of Mario's room.
When the Smorgs appear when talking to the Engineer, they will not cover the right part of the window in the Japanese version.
In the outside room at Riverside Station with the Poison Pokeys and Ruff Puffs, there is a block that can be jumped on to hit a hidden block that contains a Thunder Rage. In the Japanese version, this block is a breakable block, and breaking it will cause it to stay broken until you leave Riverside Station. The international versions made this block unbreakable.
The "safe path" in X-Naut Fortress's third puzzle room was lengthened from two to three squares long in the international versions.
On the moon, on the screen with the pipe, blowing up the rock containing the pipe causes a small cutscene to play in the Japanese version. This cutscene does not occur in the international versions.
The changes made consist of the fight against the Shadow Queen:
In the Japanese version, none of the Shadow Queen's attacks can be superguarded against.
During the first phase of the Shadow Queen fight, you need to do at least 39 damage to her in the Japanese version. In the international versions, you need to do at least 61 damage.
To do: Additional info from Zephiles on Mario's animation when he agrees to become the Shadow Queen's servant
In Glitzville, the sign above the main entrance says "Oolongtown" in the Japanese version rather than "Glitzville" in the English version. Each foreign localization of the game changes this sign appropriately.
The sign above the Pianta Parlor says "Monte Game" in the Japanese version rather than "Pianta Parlor" in the English version. Like with Glitzville, each foreign localization of the game edits this sign appropriately.
In the Japanese and American versions, Mario has two different talking animations, one involving him raising his hand and one involving him moving his mouth, and each one is used in different scenarios. Only the "mouth moving" one is used in the European version, however, to avoid an unintentional resemblance to the Nazi salute.
In the Japanese version, upon agreeing to become the Shadow Queen's servant, Mario will do the animation that Doopliss uses when he has taken Mario's form. In international versions, he instead continues to have an angry expression, possibly because Doopliss's animation doesn't take into account the effects of the L and W Emblem badges. The flash of light that hides the models being swapped was left in.
The cover was re-colored from orange-yellow to red-orange, and the outline was made a bit thicker.
The Wrestling Magazine has some barely-visible japanese text that got changed to scribbles in the international version. Also, the Japanese version has "プロレス" (Pro Wrestling) while the international version has "wrestle".
Power Rush Badge
The Power Rush badge has a different letter for every language. The discrepancy is likely because of the regional names of the Danger effect; it is obviously called Danger in English, but is referred to as Pinch in Japanese. The U.S. ROM also contains the original P version, as well as K, A, and C versions, presumably for other languages (another example of this in the U.S. ROM is the Japanese, English, French, Spanish, Italian, and German versions of the "Good" message that appears when you successfully execute a timed attack in battle).
Peeka and Lahla
Peeka and Lahla, the Boo sisters who run the Westside Goods store and Pianta Parlor, respectively, have bunny ears in the Japanese version. They instead wear cat ears in the international versions, likely to tone down the resemblance to the Playboy bunny. The Playboy bunny outfit is actually copyrighted, so this might have been for legal reasons rather than censorship.
The Chuckola Cola, known as the Vintage Red in the Japanese version, was renamed and recolored from red to purple, probably to make it look and sound less like wine while also turning it into a Mario & Luigi: Superstar Saga reference.
TEC's "camera eye" is red in the Japanese version, but was changed to blue in the international versions, possibly to avoid resemblance to HAL 9000 from 2001: A Space Odyssey.
The messy shed in the back alley of Rogueport's central plaza (behind Podley's juice bar) has a Toad-shaped chalk outline with a puddle of blood lying nearby in the Japanese version, implying it to be a murder scene. These details were removed from all subsequent versions.
There are some texts that were added in the international versions:
There is no "Thank you" message after buying something from a shop in the Japanese version.
On the Level Up Screen, the "Select one to upgrade!" text isn't present in the Japanese version.
The Shadow Sirens in Boggly Woods do not say anything when Mario is at 1 HP in the Japanese version.
There are some graphics/animations that were added in the international versions:
In the Japanese version, after Bowser's swimming level in post-chapter 4, Bowser does not do some animations during the cutscene with Kammy: He doesn't do the animation of crossing his arms and closing his eyes, and he also doesn't do the animation of looking angry before blowing fire at Kammy.
Peeka doesn't talk to the door during the part when she lets you into into the Pianta Syndicate's room in the Japanese version.
In the Japanese version, there is no animation for giving the autograph to Bub in the Excess Express.
When you are selling badges to the badge shop, the badges that you currently have equipped do not have a symbol next to them in the Japanese version.
The Japanese version is missing the number of obtained badges/recipes and total badges/recipes on the Badges and Recipes screen.
A few cutscenes involving flashing lights were edited down in the international versions, probably to reduce the chance of players
getting epileptic seizures:
The flashing lights during the 1st Shadow Queen cutscene was reduced.
The flashing lights during the cutscene in the room that makes the Emerald Star appear was reduced.
Weirdly enough, the animation for Showstopper, despite arguably being worse than any of these, wasn't changed at all.
...But does it make sense? The translations on this page need to be proofread. If you are fluent enough in this language, please make any corrections necessary!
Vivian's gender identity is inconsistent between different language translations. In the Japanese version, Vivian identifies and presents as female, but is described as actually being an effeminate-looking boy, aligning with common media depictions of transgender characters at the time while not explicitly referring to her as such. The French and Spanish versions directly carry this over, with the former additionally describing her as a boy pretending to be a girl.
The Italian version, meanwhile, explicitly describes Vivian as a trans girl; the localization additionally reconfigures her relationship with her gender identity and with her sisters, depicting Vivian as being openly proud of her identity and transition, with Marilyn and Bedlam's bullying of her being rooted in jealousy, traits which are absent in the Japanese script. The English and German versions remove any references to being transgender or gender nonconforming, implicitly portraying Vivian as a cisgender girl; instead of being bullied over her biological sex, her sisters instead belittle her for her appearance.
Excerpt from party member description (msg_menu_party_vivi):
オンナのコのようで ホントは オトコのコ
A former member of the Shadow Trio.
He may look like a girl, but he's actually a boy.
One of the Shadow Sirens,
Vivian suffers from a bit
of an inferiority complex.
Viviane faisait partie
de l'Obscur Trio.
Il se fait passer pour une fille
mais en fait, c'est un garçon.
Vivian was once part of
the Obscure Trio.
He pretends to be a girl,
but is actually a boy.
Ex-Mitglied des Schatten-
An ex-member of the Shadow
Este antiguo miembro del
Trío de las Sombras
parece una chica, pero
en realidad es un chico.
This former member of the
looks like a girl, but
is actually a boy.
Ex membro del Trisdombra.
Originariamente era un uomo,
ma ora è donna ed è fiera di
An ex-member of the Shadow Trio.
She used to be a man,
but now she's a woman and
proud of it.
Excerpt from Goombella's tattle (btl_hlp_vivian):
a member of the Shadow Trio and the youngest sister
...no, wait, brother.
She's the youngest of the
three Shadow Sirens.
La plus jeune sœur...
je veux dire frère.
The youngest sister...
I mean, brother.
Das ist Barbara.
Sie ist das jüngste Mit-
glied des Schattentrios.
She's the youngest member
of the Shadow Trio.
La más pequeña del trío...
Bueno... EL más pequeño.
She's the smallest of the trio...
Well... HE'S the smallest.
È la più piccola delle
sorelle del Trisdombra.
She's the youngest sister
of the Shadow Trio.
Excerpt from the Sirens' introduction to Mario and his party in Chapter 2 (win_00.txt):
The Three Shadow Sisters!?
The Three Shadow Beauties?
なに いってんだよ あんた！
What did you just say?!
We're the Shadow TRIO! TRIO!!
Where are these three sisters?!
Aren't you a MAN??????
Vivian! You nincompoop!
What are you babbling about?
It's Shadow SIRENS!
I don't see three beauties!
I see two, but then there's
you, and you're PLUG-UGLY!!!
Ohh, I'm sorry, Sis...
It was an accident...
Aw, right, Sis, I'm sorry...
It's just, you always call
us "lovelies," and...
That... was NO accident!
After this, you're in for
a proper punishing!!
It's just a figure of speech!
Ooh, you've got some FIERCE
punishment coming your way!
Aw, gee whiz... I hate being
Hooktail's gender is inconsistent between different language translations. The English version refers to Hooktail as a female, but in some other translations, like the Spanish version, Hooktail is referred to as a male.
Also in the Japanese version, Hooktail's weakness is actually frogs and not crickets like in the international versions. However, in the
US Paper Mario: The Thousand-Year Door demo included in the Demo Disc Version 18 for the Gamecube, Hooktail is weak to frogs like in the Japanese version.
Bonetail's gender is inconsistent between language translations as well. In most languages, Bonetail is referred to as a male. However, he is referred to as a female in the Japanese and German versions of the game, and his Italian name (Ossandra) comes from the Italian word for bone (osso) and the name Cassandra.
The Shadow Queen is more informal and down-to-earth in the Japanese version. She was rewritten to be more formal and condescending in the English script, possibly to play her up as more of a threat.
English Dialogue Difference
To do: European version of stg1_nok_78 (likely the same as the US's, but I can't verify).
あぁ オトコなんて シャボンだま
でも きっと あえない時間が
二人の ラブを そだてるのよね
ちょっと オトナっぽく なったみたい
・・・でも 前の いくじなしの
ノコタロウも ちょっと なつかしいかも
Oh, my sweet Koops...
I wonder if he's forgotten
me on his big adventure?
Men are so unpredictable...
Still, I'm sure our love grows
stronger with distance. ♥
Oh, my sweet Koops...
I wonder if he's forgotten
me on his big adventure?
Men are so unpredictable...
Still, I'm sure our love grows
stronger with distance. ♥
Koops looked kinda mature
...but I kinda miss that ol'
In the U.S. script, One of Koopie Koo's messages was accidentally made a duplicate of the one before it. The European version properly translated it.
Aside from this, the U.S. and European English scripts are exactly the same, bar some punctuation and enemy stat changes.
(Source: Original TCRF research)
Enemy Stat Errors
Every enemy's stats stayed the same between all versions. However, the American version mistakenly claims that the Red Spike Top has 5 defense instead of 4, and that Rawk Hawk has 3 attack and 1 defense rather than 4 and 0, respectively. These mistakes were corrected in the European version.
Zess T.'s Recipes
The English text mistakenly says that the Zess Frappe and Icicle Pop recover 20 and 10 HP when in fact they recover 20 and 15 FP in all versions.
The Japanese text mistakenly says in the Recipe page that the Snow Bunny, Koopa Bun, and Icicle Pop recover 30HP, 20FP, and 10FP when in fact they recover 15HP, 15FP, and 15FP in all versions.
Sky-Blue Spiny Eggs
In the English version, Goombella's tattles for Dark Lakitu and Sky-Blue Spiny mistakenly state that Dark Lakitus throw "pipes" which spawn Sky-Blue Spinies. This is due to the Japanese name for Spiny Eggs, パイポ (paipo), being misinterpreted as "pipe", even though all other instances of Spiny Eggs are translated correctly.
This needs some investigation. Discuss ideas and findings on the talk page. Specifically:
MarioWiki says the other European translations caught and fixed the Crystal Palace thing. Is this true?
Also check the European translations for the rest of the errors in this section (a few of them restored the Quizmo email, for instance).
Being a sequel, The Thousand-Year Door has its share of callbacks to the original Paper Mario. While many of them remained intact, a few slipped past Treehouse's notice:
After completing his trouble, Koopook sends an email to Mario and Koops telling them he's hiding in the Crystal Palace (クリスターしんでん, "Crystar Temple"). Unfortunately, the "Kuri" part of the area's name was misinterpreted as standing for "Goomba" (Kuribō) rather than "Crystal" (Kurisutaru), and so it was rendered as "Goomstar Temple" in the English version.
Similarly, Pine T. states his dad has a new job taking care of "Bubu" in Toad Town. Būbū-san (ブーブーさん) is the Japanese name of the Li'l Oinks.
The Chestnut King has the same name as the Goomba King (クリキング, "Kuri King"). Assuming this is meant to be the same character, it adds an extra layer of humor to Luigi's adventure, as he's essentially embarking on an epic quest to conquer the first game's tutorial boss.
One of the crows in Twilight Town mentions chatting with a friend in "Mushroom Town". This is a literal translation of Kinoko Town (キノコタウン), or Toad Town. Most other mentions of Toad Town in the script were translated correctly, so this stands out as particularly odd.
Another one that wasn't was "Mushville" in one of the quiz questions at Shhwonk Fortress ("Where is the Crystal Star?"), which was also "Kinoko Town" in the Japanese version.
Speaking of the quiz, question 3 ("What is the name of the mayor of Petalburg?") has "Nokojirō" (ノコジロウ) as the first answer, which is the Japanese name of Koopa Koot. It was translated as "Kooskoos" in the English version.
Published by Rogueport
You’ve found it!
RDM Special Secret Corner!!
SECRET NEWS CORNER!
We’ve just received breaking
info on Chuck Quizmo (age 44)!
While he didn't get to appear
it’s been confirmed that he
had in fact been working on
a new quiz show titled
"Who’s the Honest One!?"!!
However, it appears that the
show spent so long in the
planning stages, it never
actually came to fruition
in the end.
We’ll be waiting eagerly for
whatever Quizmo comes up
SECRET COOKING CORNER
If you cook a Point Swap
with another item,
you’ll be able to switch
that item’s effect.
If you try it with a lousy
Hehe! You’ll have to see
And now, this is definitely goodbye!
Thank you for sticking with us
‘til the very end!
Will we meet again? ...Maybe!
In all languages except for English, the final RDM email contains a special "secret" addendum that can be read by scrolling down long past the email's supposed end point. It contains a reference to Chuck Quizmo, the wandering quiz show host from the original game, and makes mention of the Point Swap's effect in recipes. Judging by the fact that the game's internal map list contains an orphaned entry for a Chuck Quizmo map, it can be assumed that Quizmo was going to make a reappearance in The Thousand-Year Door (hosting a slightly different type of quiz show from the one in Paper Mario), and that the content of the email is a sly allusion to this. It's unknown why this section was removed from the English version, but it's possible the translators just didn't catch it.
・・・って オイラも クリボーだったっけ
Goombas seem like what you'd call
"small fries among small fries", or
"The King of the Small Fries". ...Wait, aren't I one of them?
Goombas are what you'd call
"small fries." Actually, they're
pretty much the smallest fries. ...Hey, wait! I'm one of 'em!
The Thousand-Year Door
It says in this book that Goombas
are "small fries among small fries,
the King of the Small Fries."
...What a rude remark, huh?
Ahem... It says here: "Goombas
are underlings of underlings."
...That is totally rude!
Goombella's "underlings of underlings" comment in her Goomba Tattle is a direct reference to what Goombario said about them in the previous game. This was lost in the English version, since the phrase was translated differently.
Other than that, they have
no distinguishing characteristics.
Does that really make them "underlings", though...?
Additionally, she has an extra comment following the stats that was left out of the English version. This in turn would be brought up by Tippi in Super Paper Mario (along with the saying above, which yet again got translated into something else).
Many glitches that were found in the Japanese version were fixed in the international versions.
Debug Badge Appearing in Player's Inventory
As mentioned above, in the Japanese version when unlocking the blue cage door in the Great Tree, the game checks for and removes the Strange Sack from your inventory if you have it. However, if the player has more than 10 items in their inventory when they lose the Strange Sack, they can get the normally unused Debug Badge to appear in their inventory.
Frankie's Ring Doesn't Despawn
In the Japanese version, if Frankie's trouble is cancelled while the ring is currently spawned, it will not be despawned. If another trouble is taken and then the ring is collected, the ring will set a flag that is used by other troubles. This allows some troubles to be progressed simply by collecting the ring.
In the Japanese version, while in the ground with Vivian you are able to open the pause menu at any time, even when in a cutscene. If you do this during Vivian's tutorial, the game will softlock after the tutorial.
Clipping through doors with Bobbery
In the Japanese version, by flipping into Paper mode with R while activating Bobbery's ability with X and then pressing A to open a door as soon as he explodes, you can clip outside the door.
Bubble Room Freeze
In the Japanese version, it's possible for the game to actually freeze in the Bubble Room when blowing most/all of the 101 Punies over. This can be avoided by allowing the Punies to exit the bubbles before going to the right side of the area by the pipe.
Minor League Room Freeze
In the Japanese version, breaking the large yellow block in the Minor League room with the Super Hammer can sometimes crash the game. This can be avoided by charging up a full hammer spin before releasing it, as opposed to releasing the spin immediately.
In the Japanese version, the pause menu allows you to sort a list while closing the menu at the same time, which will cause the game to think you are still in the sort menu the next time you open the menu, but the normal cursor will still be available to use (although invisible). This allows you to sort any of those categories within the start menu every time the A button is pressed.
Paper Mode Glitch
In the Japanese version, while still on the ground after fighting Doopliss for the first time, if you hold R and then press A, you will go into Paper Mode on the ground for a moment before standing normally.
Storage Room Glitch
In the Japanese version, it is possible to clip out of bounds in the Storage Room in Glitzville.
Invisible Shadow Queen Hands
In the Japanese version of the game, the Shadow Queen’s hands sometimes fail to appear. This can occur in both phases of the fight. This is purely a graphical bug, so the hands still function as normal.
Partner/Follower Physics Glitch
In the Japanese version, some function(s) that normally reset value(s) relating to partners don't work correctly, which leads to partners doing buggy things such as moon jumps and glitching out when Mario goes up and down stairs.
Localization Name Changes
This game features many localization name changes, including puns & references. Some notable name changes include:
One of the Toads at Petalburg says he likes playing Fire Emblem on his GBA. In all other versions, he instead says that he likes playing Super Mario Bros. on his Famicom/NES.
Question #1 of the Thwomp quiz in Shhwonk's Fortress has "Pickle Stone" as the fourth option in the English version. In the Japanese, French, German, Italian, and Spanish versions, the fourth option of this question is "Luigi's underwear".
Question #2 of the Thwomp quiz in Shhwonk's Fortress asks for the price of a Mr. Softener and a Fire Flower in the English version as opposed to the price of a Mushroom and a Fire Flower in the Japanese, French, German, Italian, and Spanish versions. However, in the English Paper Mario: The Thousand-Year Door demo in GameCube Demo Disc Version 18, this question asked for the price of a Mushroom and a Fire Flower like in the other versions.
Chapter 3's title name "Of Glitz & Glory" was changed to "El Rey de Los Luchadores" which translates to "The King of Fighters", a reference to The King of Fighters series.
Rawk Hawk's name was changed to Hawk Hogan, a reference to the famous WWF wrestler Hulk Hogan.
After defeating The Koopinator, Rawk Hawk says "The weaklings should stay home playing Super Smash Bros. Melee!". In all other versions of the game, "Super Smash Bros. Melee" is simply replaced with "video games".
Chapter 7's Fahr Outpost is called Großfrostheim, a pun on Großostheim, the former residence of Nintendo of Europe, and "frost".
The two lovers, Frankie and Franchesca, are called Giuliano and Romoletta, a reference to Romeo and Juliet.