Fire Emblem (Game Boy Advance)
Also known as: Fire Emblem: Rekka no Ken ("The Sword of Flame", "Blazing Sword") (JP), Fire Emblem: The Blazing Blade (US Fire Emblem Heroes promo)
This game has a prototype article
Fire Emblem, more colloquially known as Fire Emblem: Blazing Blade ("Rekka no Ken" in Japanese) is the seventh game in the series, and the first one released outside of Japan. The game is a direct prequel to Fire Emblem: The Binding Blade, and takes place twenty years before that game.
- 1 Subpages
- 2 Alternate Arena Mode
- 3 Unused Graphics
- 4 Unused Text
- 5 Unused Classes
- 6 Map Oddities
- 7 Hidden Password Screen
| Regional Differences|
The series tradition of having many regional differences would start with this game.
Alternate Arena Mode
In the game there are buildings called arenas where units can fight and gain experience. Within the game there is unused text and other data that appears to have at one point triggered a more difficult set of arena enemies; the text suggests this mode would have been triggered if a particular unit fights and wins in the arena excessively. This was presumably intended to prevent the player from over-leveling their characters. The mode and associated unused text is also present, and also unused, in Fire Emblem: The Sacred Stones.
The mode is triggered if bits 0x8 and either 0x2 or 0x4 (or both) of byte 0xE of ram character data are set. These values are not set in normal gameplay rendering this feature of the arena impossible to trigger. If forced to occur the arena starts matching that particular unit with more difficult battles and displays the unused text upon that unit entering the arena.
Also of note the text has slight display errors when scrolling; cementing this feature as unused as the text formatting was not corrected.
Welcome to the arena. Oh! It's you again. I've lost a lot of gold thanks to you... If you want to continue, we're going to have to do things differently. I'm going to prepare some more challenging foes.
Erik and Nergal both have battle palettes intended for them that go unused to various degrees. Erik's palette data is correctly assigned to his unit ID, and to the correct promotion tier, but the palette he's clearly intended to have is only set to be used when he's part of the Player faction. His enemy faction palette, which is what the player actually sees in-game, is different, and gives him an incorrect hair color. In Nergal's case, the developers just mistakenly set his battle palette to be used only while in unpromoted classes, seemingly forgetting that Dark Druid is regarded by the code as a promoted class. Oops.
Normally, ballistas can only be used in the overworld and do not display an attack animation. However, when hacked into the inventory, there exists full animation for the weapon.
These were leftovers from the previous game on the GBA.
- The first spell is the ranged attack of King Zephiel's sword, Eckesachs. The sound cuts off abruptly when used.
- The second is the Binding Blade's ranged animation. Also cuts off the sound after being used.
- The third is Fae's divine dragon breath, which retains its sound effect and appears to be fully functional.
- Lastly, is Idunn's Dark Breath animation. It always plays from the left side (the enemy side) of the screen, and does not mirror automatically if given to a player unit.
There are what appear to be graphics for a cutscene animation involving Ninian facing upwards while raising her arms. The most obvious place this would have been intended to be used would be the cutscene in the final chapter where she attacks a trio of fire dragons with ice magic, during which she conspicuously just loops her idle animation.
Placeholder Map Graphic
This graphic is loaded during world map events, it appears to indicate where map sprites will be loaded for cutscenes, though it is never shown in gameplay.
The Transfer Data menu button exists for every language, but there wasn't any method in Europe for getting it. However, the US MKDD Bonus Disc can be used for getting it.
The Japanese version has leftover Fuuin no Tsurugi title screen graphics.
The Japanese version has alternate intro graphics written in English, like in Thracia 776. Unlike that game though, the translation is horrible. The used text in the intro is in regular Japanese.
There was a continent where "people" and a "dragon" live together a long time ago. Both they were living by not invading. However suddenly The balance was torn by invasion of "people." Fighting has also changed natural providence. This to fight was called "war of a dragon and a man." The defeated dragon disappeared to somewhere People who won made it steady and lengthened power. And about 1000 years after...
I can't...continue... Mother... I'm truly sorry...
Eliwood has an unused death quote; its use is unknown, though it is speculated that it was intended for use after Eliwood leaves the Dread Isle.
Trial Map Text
Despite the absence of the previous game's Trial Map mode, leftover text referencing it can still be found within the game. It seems that a feature that would allow you to send maps between copies of the game would have been added if it wasn't removed.
Shall I begin sending the trial map? [Yes] Loading. Please wait a moment. Sending map now. Please wait a moment. Map send complete. An error has occurred. There is no backup trial map. Ending map send and returning to menu.
Leftovers from The Binding Blade data transfer
All international versions of the game removed the ability to transfer data from The Binding Blade to unlock extras, due to that game not being released outside of Japan. Remnants of this feature still exist, however, including early English titles (the only official version of these to exist, in fact) of every chapter from The Binding Blade (referred to as Sword of Seals here).
Breath of Destiny Princess of Bern The Latecomer Federation Crumbling Flame Crest The Trap is Sprung Ostia's Rebellion Reunion Island of Mists Fighters Hero of the West The True Enemy Rescue Mission Arcadia Dragon Girl Reclaim the Capital Ocean Road Frozen River General Winter Liberation of Ilia Sword of Seals Unfulfilled Dream Apparitions of Bern Truth of Legends Beyond Darkness The Space Between Escape to Freedom Cleric's Teachings The Laws of Sacae Bulgar's Arms and Armor The Silver Wolf The Blazing Blade Thunder Axe Hellfire's Truth Light of Supremacy Lance of Ice and snow Bow of Hurricanes Darkness of Oblivion 0 1 2 3 4 5 6 7 8 9 Ch. Prologue x x Pt. 2 Turn No Data Linking. Please wait. End Load Master Load Is this data OK? Loading. Please wait... Sword of Seals Game Pak could not be found. There is no Clear data. Data loaded successfully.
There are two sets of strings which are presumably leftovers from removed debug functions, since many of them line up with the functions of the two leaked prototypes. The first set is listed before the Battle History text, and the second set right after. It seems likely that the implementation of the Battle History text overwrote some debug strings. The first set of strings are:
Anim. Left Nothing Trans Give Take Drop Is this map OK? Sent Cont. Tutorial Quit Tutorial Erase File? Erased files are gone forever! OK Release Entry Continue Chp. Initialize File Manual Save Manual Cont. Map D.Info Weather Fog Clears Erased G'Night!
The second set of strings are:
Erase file? Once a file is erased, it cannot be played. Understood G'Night! Nothing Found Total Score Total P No Display Phase Ended Dead Retired Parent Child Sheltered Out of Sight Peninsula CP Attack CP Move Counter 1/3 Trust Level Support 2/3 3/3 This unit has no SRAM information SRAM info Vctry Dft Adv. E.D. Pick x Exp Favorite DEBUG Clear Sand Snow Flurry Rain Night Lava Wthr Clears Clears Erased Fog CPU Human Blocked Brightness Tact.
Nine names intended to be used for important units are unused, found in-between the names of used character units in the game.
- Igrene (イグレーヌ), located between Uther and Dart. This was likely meant to be the character Igrene from The Binding Blade.
- Nadine (ナディーン), located between Isadora and Legault.
- Santals (サンタルス), located between Eubans and Nergal. This name corresponds to unused unit data for the character Helman, and appears to be an alternate translation of "Santaruz", the Lycian territory Helman governs.
- Bruno (ブュルノ), located between Ursula and Paul.
- Bogan (ボーガン), located after Brendan.
- Efta (エフタ), located after Bogan and before Denning.
- Igor (イーゴリ) is located after Kaim. There is a character named Igor, who appears in Linus' version of Four-Fanged Offense as his subordinate, but he never actually appears as a unit in gameplay.
- Alexis (アレクス, Alex), located after Igor.
- Baudouin (ボドワン), located after Alexis.
Several unused classes appear within the game, used as a placeholder/dummy class for certain characters that appear only during cutscenes.
The Peer class is used for Eliwood's father Elbert, during the ending cutscene for the story chapter "Dragon's Gate". While not technically unused, the Peer class is never actually seen in gameplay, as its only use is to represent characters on the field map. It has no description of its own, only displaying a blank text box, and similar to other non-playable characters, possesses no combat animations, acting as if battle animations were turned off.
Despite never being used in any active gameplay context, the Peer class does have defined base and maximum stats, although they appear to mostly be placeholders.
The class has an also unused female variant that holds almost identical attributes. It uses the sprite of the "Queen" class.
The character Bramimmond, only appearing in the cutscene separating the two parts of the game's final chapter, has his own exclusive class, using the same name as himself ("Bramimmond"). The class possesses a complete set of combat data, as does the character himself. Its stats are identical to the used Archsage class (used for his companion, Athos, who is playable in the final game), and has the ability to use dark magic and staves. It's possible that Bramimmond was once meant to be playable alongside Athos, however, no data exists for his unique tome, Apocalypse. Similar to the Peer class, the class itself has no description, only showing a blank text box, and possesses no combat animations.
Chapter 30 (Hector mode): The Berserker
There is a misplaced escape coordinate for enemy thieves at (0, 6), it is located within a wall, so it cannot be used.
Chapter 29 (Eliwood mode)/Chapter 31 (Hector mode): Sands of Time
There is a set of tile changes for a door in the upper left. There was a door there the prototypes; it was the location of the secret shop, which was moved elsewhere on the map for the final release.
|Base Map (Final)||Unused Change (Final)||Base Map (Proto)|
Chapter 30 (Eliwood mode)/Chapter 32 (Hector mode): Victory or Death
There are several unused tile changes that would add bridges crossing the river surrounding the boss of the map, Limstella. There is no known way to trigger these to appear. There is no known way to trigger these in the prototypes either.
Note that each individual bridge is its own change, so it would have been possible for them to appear individually, instead of just all at once.
|Base Map||Unused Changes|
Both parts of the final chapter of the game have data for contents of chests on the map. These are inaccessible both because their coordinates are not used on a chest tile, which is required to make them function, and because they're placed in areas that cannot be accessed by the player.
The presence of this data may suggest that these two maps were different earlier in development; there are no chests whatsoever on these maps in the final game or in any of the known prototypes.
Part 1 has four chests:
|(5, 11)||Elixir||Located in a wall.|
|(15, 11)||Fortify Staff||Located in a wall.|
|(2, 19)||Barrier Staff||Located in a wall.|
|(18, 19)||Boots||Located out of bounds.|
Part 2 has two chests:
|(6, 18)||Wyrmslayer||Located in an inaccessible room on the same tile the Bishop wielding Purge on the left-hand side.|
|(18, 18)||Hammerne Staff||Located in an inaccessible room on the same tile the Bishop wielding Purge on the right-hand side.|
Hidden Password Screen
In the "Battle History" in the "Extras" menu, hold Select for a few moments. After a little while, a screen with a password will pop up. How the password is generated is unknown, but save states show the password includes a clocktick based RNG, which differs from how the game normally handles RNG. Aside from generating the password, the screen doesn't do anything. The screen cannot be exited, so the game needs to be reset after doing this.
This was apparently for some sort of contest on the game's official Japanese website, though no official materials outside of Japan are known to acknowledge this feature, despite it being accessible in non-Japanese copies. Information on the contest itself is slim.
|The Fire Emblem series|
|NES||Shadow Dragon & the Blade of Light • Gaiden|
|SNES||Monshou no Nazo (Mystery of the Emblem) • Seisen no Keifu (Genealogy of the Holy War) • Thracia 776|
|Game Boy Advance||Fuuin no Tsurugi (The Binding Blade) • Fire Emblem (The Blazing Blade) (Prototypes) • The Sacred Stones (Prototype)|
|GameCube||Path of Radiance|
|Nintendo DS||Shadow Dragon • Shin Monshou no Nazo (New Mystery of the Emblem)|
|Nintendo 3DS||Awakening • Fates • Echoes: Shadows of Valentia|
|Wii U||Tokyo Mirage Sessions ♯FE|
|Nintendo Switch||Three Houses|
|Android||Fire Emblem Heroes|
|iOS||Fire Emblem Heroes|
|PlayStation||Tear Ring Saga (Prototype)|