Fire Emblem: Shadow Dragon
Fire Emblem: Shadow Dragon |
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Also known as: Fire Emblem: Shin Ankoku Ryuu to Hikari no Ken (JP)
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This game/console's online features are no longer supported. While this game/console's online features were once accessible, they are (as of May 20, 2014) no longer officially supported and online-exclusive features may be documented as now-unseen content. |
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Fire Emblem: Shadow Dragon is a Nintendo DS remake of the original Famicom game. It was released following Marth's debut in Super Smash Bros. Melee, which no longer gave Nintendo an excuse to keep the series Japan-only, so they finally localized one of his games for the rest of the world. Things didn't turn out so well for the sequel though.
Contents
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Version Differences The US and European translators can't seem to agree with each other. |
Unused Portraits
There are several unused portraits:
- Midia, Caeda, and Minerva, all dressed in a less formal attire.
- A duplicate of the boss Zharov's portrait, intended to be used by Nehring, a boss from Mystery of the Emblem. This is rather bizarre, as not only does Nehring not appear in any version of Shadow Dragon, but he uses a completely different portrait in New Mystery of the Emblem.
- Early portraits for Tomas, and the bosses Kannival and Merach.
- A dummy portrait obviously used in the early stages of the game before the portraits were drawn out. The Japanese text on the portrait is 制作中, which means "in production." The miniboss, Heimler, still uses this portrait for his full portrait which can be seen if he's hacked into the player army.
- A blue hooded figure, simply labeled MAGE_BLUE. Only a mini portrait exists, as the full version is only the dummy portrait. Given mini portraits are only used by units that appear within battle, its possible this was intended to be used by a miniboss of sorts.
Unused Classes
Fire Dragon, Mage Dragon, and Divine Dragon are separate classes in the game's files, but lack working map animations. Their data is used when fighting with their respective Dragonstones, though.
There is also data for on-foot Cavaliers, which hints at dismounting, like in Mystery of the Emblem, but this was ultimately dropped from the final game.
Unused Item
The Torch item, which is used to increase a unit's vision in fog of war maps, is present in the game's data. It was likely cut due to the fog of war mechanic being exclusive to multiplayer versus matches in Shadow Dragon.
Unused Hair Color Settings
Blonde and purple hair colors for women are both fully implemented and functional in Shadow Dragon, even though these colors wouldn't be used until New Mystery of the Emblem.
Scrapped Features
Unused My Unit/Avatar Feature
A feature that appears in later games, starting with this game's sequel remake, New Mystery of the Emblem, and continuing through Fates. There's strings for both My Unit and My Unit Registration, suggesting it was meant to be used here, but ultimately left on the cutting room floor.
Order Function
It seems Intelligent Systems were planning to implement the ability to issue orders to units, like in Path of Radiance and Radiant Dawn, but this was dropped at the last moment for this game and New Mystery. This function would have been used to tell all units, besides Marth, how to behave when you end the turn without manually giving them instructions.
The unused tutorial for US releases translated the text strings, but not the text in the screenshots, as the feature was cut before release.
Strings for this feature are still in the ROM, located in the m/en_system file for English releases:
Avoid | Order units to stay out of enemy range unless otherwise instructed. |
Attack | Order units to attack nearby enemies unless otherwise instructed. |
Follow | Order units to stay with Marth unless otherwise instructed. |
Protect | Order units to protect Marth unless otherwise instructed. |
Wait | Order units to stay put unless otherwise instructed. |
Development Text
Within arm9.bin, 0xD05F8 (EU):
Offline Shop
かいわそのた
Talk 016-204
Talk 005-015
10KMI_MyUnit
Preview Face
オープニング
Wireless対戦 Anytime Load 10DebugMenu2 Sound Player イベント回想 金子 第2章 10EMI_Record
Ohashi(Link) Battle Aging 大橋(通信) 11KMI_IDAging Wi-Fi Utility 11DialogYesNo 11DbMI_Kaneko
11DbMI_Ohashi 11DbMI_Ending My Unit Entry ロードメニュー 12KMI_MagAging LR : Round %2d フレンドリスト
メインメニュー Practice Match Wireless Match Preview Battle Preview Effect どこでもロード 12DbMI_Kaneko2
12LMI_Practice 12LMI_Wireless 12DbMI_Opening Title Sequence スタッフロール 13OMI_OnMapUnit 13KMI_AgingSkip
Japanese | English | Japanese | English | Japanese | English |
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オフラインショップ | Offline Shop | Wireless対戦 | Wireless Match | 大橋(通信) | Ohashi(Link) |
かいわそのた | Talk etc. | どこでもロード | Anytime Load | バトルエイジング | Battle Aging |
かいわ 016-024 | Talk 016-024 | 10デバッグメニュー2 | 10DebugMenu2 | 大橋(通信) | Ohashi(Link) |
かいわ 005-015 | Talk 005-015 | サウンドプレイヤー | Sound Player | 11KMI IDエイジング | 11KMI_IDAging |
10KMI マイユニット | 10KMI_MyUnit | イベント回想 | Event Recollection | Wi-Fiユーテリティ | Wi-Fi Utility |
プレビューフェイス | Preview Face | 金子 第2章 | Kaneko the Chapter 2 | 11ダイアログはいいいえ | 11DialogYesNo |
オープニング | Opening | 10EMI リコード | 10EMI_Record | 11DbMI 金子 | 11DbMI_Kaneko |
Japanese | English | Japanese | English | Japanese | English |
---|---|---|---|---|---|
11DbMI 大橋 | 11DbMI_Ohashi | メインメニュー | Main Menu | 12LMI プラクティス | 12LMI_Practice |
11DbMI エンディング | 11DbMI_Ending | プラクティス対戦 | Practice Match | 12LMI ワイヤレス | 12LMI_Wireless |
マイユニットエントリー | My Unit Entry | ワイヤレス対戦 | Wireless Match | 12DdMI オープニング | 12DbMI_Opening |
ロードメニュー | Load Menu | プレビューバトル | Preview Battle | タイトルシーケンス | Title Sequence |
12KMI マグエイジング | 12KMI_MagAging | プレビューエフェクト | Preview Effect | スタッフロール | Staff Roll |
LR:ラウンド%2d | LR : Round %2d | どこでもロード | Anytime Load | 13OMI オンマップユニット | 13OMI_OnMapUnit |
フレンドリスト | Friend List | 12DdMI 金子2 | 12DbMI_Kaneko2 | 13KMI エイジングスキップ | 13KMI_AgingSkip |
Oddities
A specific tile in Chapter 12 is defined as a Forest tile, even though there is no Forest tile visible on the map. Since a Forest tile is present at that location in the original Shadow Dragon and the Blade of Light, the developers likely just forgot to place a Forest tile there.
In the Japanese version, two tutorial images show a Vulnerary with five uses. However, in any release of the final game, a Vulnerary can only be used three times. This matches how Vulneraries worked in the original Shadow Dragon and the Blade of Light game, where Vulneraries had five uses.
The Fire Emblem series
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NES | Shadow Dragon & the Blade of Light • Gaiden |
SNES | Monshou no Nazo • Seisen no Keifu • Thracia 776 |
Satellaview | Akaneia Senkihen |
Game Boy Advance | Fuuin no Tsurugi • Fire Emblem (Prototypes) • The Sacred Stones (Prototype) |
GameCube | Path of Radiance |
Wii | Radiant Dawn |
Nintendo DS | Shadow Dragon • Shin Monshou no Nazo |
Nintendo 3DS | Awakening • Fates • Echoes: Shadows of Valentia |
Wii U | Tokyo Mirage Sessions ♯FE |
Nintendo Switch | Warriors • Three Houses • Warriors: Three Hopes • Engage |
iOS, Android | Heroes |
Related Games | |
PlayStation | Tear Ring Saga (Prototype) |
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