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Fire Emblem: Shadow Dragon

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Title Screen

Fire Emblem: Shadow Dragon

Also known as: Fire Emblem: Shin Ankoku Ryuu to Hikari no Ken (JP)
Developer: Intelligent Systems
Publisher: Nintendo
Platform: Nintendo DS
Released in JP: August 7, 2008
Released in US: February 16, 2009
Released in EU: December 5, 2008
Released in AU: February 26, 2009

DevTextIcon.png This game has hidden development-related text.
GraphicsIcon.png This game has unused graphics.
ItemsIcon.png This game has unused items.
TextIcon.png This game has unused text.
RegionIcon.png This game has regional differences.
Carts.png This game has revisional differences.

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Fire Emblem: Shadow Dragon is a Nintendo DS remake of the original Famicom game. It was released following Marth's debut in Super Smash Bros. Melee, which no longer gave Nintendo an excuse to keep the series Japan-only, so they finally localized one of his games for the rest of the world. Things didn't turn out so well for the sequel though.


Version Differences
The US and European translators can't seem to agree with each other.

Unused Portraits

Fire Emblem Shadow Dragon Midia Less Formal Portrait.pngFire Emblem Shadow Dragon Minverva Less Formal Portrait.pngFire Emblem Shadow Dragon Caeda Less Formal Portrait.pngFire Emblem Shadow Dragon Unused Boss Portrait.png Fire Emblem Shadow Dragon Dummy Portrait.png

There are several unused portraits:

  • Midia, Caeda, and Minerva, all dressed in a less formal attire.
  • A duplicate of the boss Zharov's portrait, intended to be used by Nehring, a boss from Mystery of the Emblem. This is rather bizarre, as not only does Nehring not appear in any version of Shadow Dragon, but he uses a completely different portrait in New Mystery of the Emblem.
  • A dummy portrait obviously used in the early stages of the game before the portraits were drawn out. The Japanese text on the portrait is 制作中, which means "in production."
(Source: Previous (The Spriters Resource))

Unused Classes

Fire Dragon, Mage Dragon and Divine Dragon exist as separate classes, but without fully working map animations; their statistical data is actually used when fighting using dragonstones. There is also data for male and female Cavaliers on foot, which probably meant dismounting (like in Mystery of the Emblem) was planned to feature at one stage.

Unused Item

The Torch item, which is used to increase a unit's vision in fog of war maps, is present in the game's data. It was likely cut due to the fog of war mechanic being exclusive to multiplayer versus matches in Shadow Dragon.

Unused Hair Color Settings

Blonde and purple hair for women are both fully implemented and functional in Shadow Dragon, even though they wouldn't actually be used until New Mystery.

Scrapped Features

My Unit Function


The My Unit feature, which allows players to create their own character, may have been planned to debut in Shadow Dragon, instead of New Mystery of the Emblem. In the game, there is an unused and untranslated heading for a "My Unit Registration" and "My Unit" is spelled in exactly the same way as the custom character in New Mystery and Awakening.

Order Function


It seems Intelligent Systems were planning to implement the ability to issue orders to units, like in Path of Radiance and Radiant Dawn, but this was dropped at the last moment for this game and New Mystery. This function would have been used to tell all units, besides Marth, how to behave when you end the turn without manually giving them instructions.

The graphics for a tutorial about issuing orders can be found in the game, unused. The US version has the text translated, but not the graphics: they couldn't make a screenshot of a scrapped feature, after all.

Text for this feature is still in the ROM:

  • Avoid[X] Order units to stay out of enemy range unless otherwise instructed.[X]
  • Protect[X] Order units to protect Marth unless otherwise instructed.[X]
  • Attack[X] Order units to attack nearby enemies unless otherwise instructed.[X]
  • Wait[X] Order units to stay put unless otherwise instructed.[X]
  • Follow[X] Order units to stay with Marth unless otherwise instructed.[X]
(Source: https://serenesforest.net/general/unused-content/)

Development Text

Within arm9.bin, 0xD05F8 (EU):

Offline Shop
Talk 016-204
Talk 005-015
Preview Face
Anytime Load
Sound Player
金子 第2章
Battle Aging
Wi-Fi Utility
My Unit Entry
LR : Round %2d
Practice Match
Wireless Match
Preview Battle
Preview Effect
Title Sequence
(Source: Original TCRF research)
Japanese English Japanese English Japanese English
オフラインショップ Offline Shop Wireless対戦 Wireless Match 大橋(通信) Ohashi(Link)
かいわそのた Talk etc. どこでもロード Anytime Load バトルエイジング Battle Aging
かいわ 016-024 Talk 016-024 10デバッグメニュー2 10DebugMenu2 大橋(通信) Ohashi(Link)
かいわ 005-015 Talk 005-015 サウンドプレイヤー Sound Player 11KMI IDエイジング 11KMI_IDAging
10KMI マイユニット 10KMI_MyUnit イベント回想 Event Recollection Wi-Fiユーテリティ Wi-Fi Utility
プレビューフェイス Preview Face 金子 第2章 Kaneko the Chapter 2 11ダイアログはいいいえ 11DialogYesNo
オープニング Opening 10EMI リコード 10EMI_Record 11DbMI 金子 11DbMI_Kaneko
Japanese English Japanese English Japanese English
11DbMI 大橋 11DbMI_Ohashi メインメニュー Main Menu 12LMI プラクティス 12LMI_Practice
11DbMI エンディング 11DbMI_Ending プラクティス対戦 Practice Match 12LMI ワイヤレス 12LMI_Wireless
マイユニットエントリー My Unit Entry ワイヤレス対戦 Wireless Match 12DdMI オープニング 12DbMI_Opening
ロードメニュー Load Menu プレビューバトル Preview Battle タイトルシーケンス Title Sequence
12KMI マグエイジング 12KMI_MagAging プレビューエフェクト Preview Effect スタッフロール Staff Roll
LR:ラウンド%2d LR : Round %2d どこでもロード Anytime Load 13OMI オンマップユニット 13OMI_OnMapUnit
フレンドリスト Friend List 12DdMI 金子2 12DbMI_Kaneko2 13KMI エイジングスキップ 13KMI_AgingSkip


A certain tile in Chapter 12 is defined as a Forest tile, even though no forest is actually visible on that tile on the map. Since a forest tile is present at those coordinates in Shadow Dragon and the Blade of Light, the developers most likely just forgot to place a forest tile there when recreating the map's visuals for the DS remake.

(Source: https://www.fireemblemwod.com/fe11/errores.htm)

Fire Emblem 11 JP tut014.PNGFire Emblem 11 JP tut015.PNG

In the Japanese version, there are two tutorial images showing five-use vulnerary. In any public releases of the game, including the JP version, each vulnerary can be used up to three times.