Fire Emblem: Shadow Dragon
|Fire Emblem: Shadow Dragon|
Also known as: Fire Emblem: Shin Ankoku Ryuu to Hikari no Ken (JP)
This game has hidden development-related text.
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Fire Emblem: Shadow Dragon is a Nintendo DS remake of the original Famicom game. It was released following Marth's debut in Super Smash Bros. Melee, which no longer gave Nintendo an excuse to keep the series Japan-only, so they finally localized one of his games for the rest of the world. Things didn't turn out so well for the sequel though.
| Version Differences|
The US and European translators can't seem to agree with each other.
There are several unused portraits:
- Midia, Caeda, and Minerva, all dressed in a less formal attire.
- A duplicate of the boss Zharov's portrait, intended to be used by Nehring, a boss from Mystery of the Emblem. This is rather bizarre, as not only does Nehring not appear in any version of Shadow Dragon, but he uses a completely different portrait in New Mystery of the Emblem.
- A dummy portrait obviously used in the early stages of the game before the portraits were drawn out. The Japanese text on the portrait is 制作中, which means "in production."
Fire Dragon, Mage Dragon and Divine Dragon exist as separate classes, but without fully working map animations; their statistical data is actually used when fighting using dragonstones. There is also data for male and female Cavaliers on foot, which probably meant dismounting (like in Mystery of the Emblem) was planned to feature at one stage.
The Torch item, which is used to increase a unit's vision in fog of war maps, is present in the game's data. It was likely cut due to the fog of war mechanic being exclusive to multiplayer versus matches in Shadow Dragon.
Unused Hair Color Settings
Blonde and purple hair for women are both fully implemented and functional in Shadow Dragon, even though they wouldn't actually be used until New Mystery.
My Unit Function
The My Unit feature, which allows players to create their own character, may have been planned to debut in Shadow Dragon, instead of New Mystery of the Emblem. In the game, there is an unused and untranslated heading for a "My Unit Registration" and "My Unit" is spelled in exactly the same way as the custom character in New Mystery and Awakening.
It seems Intelligent Systems were planning to implement the ability to issue orders to units, like in Path of Radiance and Radiant Dawn, but this was dropped at the last moment for this game and New Mystery. This function would have been used to tell all units, besides Marth, how to behave when you end the turn without manually giving them instructions.
The graphics for a tutorial about issuing orders can be found in the game, unused. The US version has the text translated, but not the graphics: they couldn't make a screenshot of a scrapped feature, after all.
Text for this feature is still in the ROM:
- Avoid[X] Order units to stay out of enemy range unless otherwise instructed.[X]
- Protect[X] Order units to protect Marth unless otherwise instructed.[X]
- Attack[X] Order units to attack nearby enemies unless otherwise instructed.[X]
- Wait[X] Order units to stay put unless otherwise instructed.[X]
- Follow[X] Order units to stay with Marth unless otherwise instructed.[X]
Within arm9.bin, 0xD05F8 (EU):
Offline Shop かいわそのた Talk 016-204 Talk 005-015 10KMI_MyUnit Preview Face オープニング
Wireless対戦 Anytime Load 10DebugMenu2 Sound Player イベント回想 金子 第２章 10EMI_Record
Ohashi(Link) Battle Aging 大橋（通信） 11KMI_IDAging Wi-Fi Utility 11DialogYesNo 11DbMI_Kaneko
11DbMI_Ohashi 11DbMI_Ending My Unit Entry ロードメニュー 12KMI_MagAging LR : Round %2d フレンドリスト
メインメニュー Practice Match Wireless Match Preview Battle Preview Effect どこでもロード 12DbMI_Kaneko2
12LMI_Practice 12LMI_Wireless 12DbMI_Opening Title Sequence スタッフロール 13OMI_OnMapUnit 13KMI_AgingSkip
|オフラインショップ||Offline Shop||Wireless対戦||Wireless Match||大橋（通信）||Ohashi(Link)|
|かいわそのた||Talk etc.||どこでもロード||Anytime Load||バトルエイジング||Battle Aging|
|かいわ 016-024||Talk 016-024||10デバッグメニュー2||10DebugMenu2||大橋（通信）||Ohashi(Link)|
|かいわ 005-015||Talk 005-015||サウンドプレイヤー||Sound Player||11KMI IDエイジング||11KMI_IDAging|
|10KMI マイユニット||10KMI_MyUnit||イベント回想||Event Recollection||Wi-Fiユーテリティ||Wi-Fi Utility|
|プレビューフェイス||Preview Face||金子 第２章||Kaneko the Chapter 2||11ダイアログはいいいえ||11DialogYesNo|
|オープニング||Opening||10EMI リコード||10EMI_Record||11DbMI 金子||11DbMI_Kaneko|
|11DbMI 大橋||11DbMI_Ohashi||メインメニュー||Main Menu||12LMI プラクティス||12LMI_Practice|
|11DbMI エンディング||11DbMI_Ending||プラクティス対戦||Practice Match||12LMI ワイヤレス||12LMI_Wireless|
|マイユニットエントリー||My Unit Entry||ワイヤレス対戦||Wireless Match||12DdMI オープニング||12DbMI_Opening|
|ロードメニュー||Load Menu||プレビューバトル||Preview Battle||タイトルシーケンス||Title Sequence|
|12KMI マグエイジング||12KMI_MagAging||プレビューエフェクト||Preview Effect||スタッフロール||Staff Roll|
|LR：ラウンド%2d||LR : Round %2d||どこでもロード||Anytime Load||13OMI オンマップユニット||13OMI_OnMapUnit|
|フレンドリスト||Friend List||12DdMI 金子２||12DbMI_Kaneko2||13KMI エイジングスキップ||13KMI_AgingSkip|
A certain tile in Chapter 12 is defined as a Forest tile, even though no forest is actually visible on that tile on the map. Since a forest tile is present at those coordinates in Shadow Dragon and the Blade of Light, the developers most likely just forgot to place a forest tile there when recreating the map's visuals for the DS remake.
In the Japanese version, there are two tutorial images showing five-use vulnerary. In any public releases of the game, including the JP version, each vulnerary can be used up to three times.
The Fire Emblem series
|NES||Shadow Dragon & the Blade of Light • Gaiden|
|SNES||Monshou no Nazo • Seisen no Keifu • Thracia 776|
|Game Boy Advance||Fuuin no Tsurugi • Fire Emblem (Prototypes) • The Sacred Stones (Prototype)|
|GameCube||Path of Radiance|
|Nintendo DS||Shadow Dragon • Shin Monshou no Nazo|
|Nintendo 3DS||Awakening • Fates • Echoes: Shadows of Valentia|
|Wii U||Tokyo Mirage Sessions ♯FE|
|Nintendo Switch||Warriors • Three Houses|
|PlayStation||Tear Ring Saga (Prototype)|