We just released a Feb. 5 '89 prototype of DuckTales for the NES!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!

Fire Emblem: Shadow Dragon

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

Fire Emblem: Shadow Dragon

Also known as: Fire Emblem: Shin Ankoku Ryuu to Hikari no Ken (JP)
Developer: Intelligent Systems
Publisher: Nintendo
Platform: Nintendo DS
Released in JP: August 7, 2008
Released in US: February 16, 2009
Released in EU: December 5, 2008
Released in AU: February 26, 2009

DevTextIcon.png This game has hidden development-related text.
GraphicsIcon.png This game has unused graphics.
ItemsIcon.png This game has unused items.
TextIcon.png This game has unused text.
RegionIcon.png This game has regional differences.
Carts.png This game has revisional differences.

This page sucks.
If you could make it suck less, that would be awesome.
Specifically: Please rewrite the plagiarized sections and give proper credit.
To do:

Fire Emblem: Shadow Dragon is a Nintendo DS remake of the original Famicom game. It was released following Marth's debut in Super Smash Bros. Melee, which no longer gave Nintendo an excuse to keep the series Japan-only, so they finally localized one of his games for the rest of the world. Things didn't turn out so well for the sequel though.


Version Differences
The US and European translators can't seem to agree with each other.

Unused Portraits

Fire Emblem Shadow Dragon Midia Less Formal Portrait.pngFire Emblem Shadow Dragon Minverva Less Formal Portrait.pngFire Emblem Shadow Dragon Caeda Less Formal Portrait.pngFire Emblem Shadow Dragon Unused Boss Portrait.png Fire Emblem Shadow Dragon Dummy Portrait.png

There are several unused portraits:

  • Midia, Caeda, and Minerva, all dressed in a less formal attire.
  • A duplicate of the boss Zharov's portrait, intended to be used by Nehring, a boss from Mystery of the Emblem. This is rather bizarre, as not only does Nehring not appear in any version of Shadow Dragon, but he uses a completely different portrait in New Mystery of the Emblem.
  • A dummy portrait obviously used in the early stages of the game before the portraits were drawn out. The Japanese text on the portrait is 制作中, which means "in production."
(Source: Previous (The Spriters Resource))

Unused Classes

Fire Dragon, Mage Dragon and Divine Dragon exist as separate classes, but without fully working map animations; their statistical data is actually used when fighting using dragonstones. There is also data for male and female Cavaliers on foot, which probably meant dismounting (like in Mystery of the Emblem) was planned to feature at one stage.

Unused Item

The Torch item, which is used to increase a unit's vision in fog of war maps, is present in the game's data. It was likely cut due to the fog of war mechanic being exclusive to multiplayer versus matches in Shadow Dragon.

Unused Hair Color Settings

Blonde and purple hair for women are both fully implemented and functional in Shadow Dragon, even though they wouldn't actually be used until New Mystery.

Scrapped Features

My Unit Function


The My Unit feature, which allows players to create their own character, may have been planned to debut in Shadow Dragon, instead of New Mystery of the Emblem. In the game, there is an unused and untranslated heading for a "My Unit Registration" and "My Unit" is spelled in exactly the same way as the custom character in New Mystery and Awakening.

Order Function


It seems Intelligent Systems were planning to implement the ability to issue orders to units, like in Path of Radiance and Radiant Dawn, but this was dropped at the last moment for this game and New Mystery. This function would have been used to tell all units, besides Marth, how to behave when you end the turn without manually giving them instructions.

The graphics for a tutorial about issuing orders can be found in the game, unused. The US version has the text translated, but not the graphics: they couldn't make a screenshot of a scrapped feature, after all.

Text for this feature is still in the ROM:

  • Avoid[X] Order units to stay out of enemy range unless otherwise instructed.[X]
  • Protect[X] Order units to protect Marth unless otherwise instructed.[X]
  • Attack[X] Order units to attack nearby enemies unless otherwise instructed.[X]
  • Wait[X] Order units to stay put unless otherwise instructed.[X]
  • Follow[X] Order units to stay with Marth unless otherwise instructed.[X]
(Source: https://serenesforest.net/general/unused-content/)

Development Text

Cacti speak Japanese.
...But what does it mean?
This game has text or audio that needs to be translated. If you are fluent with this language, please read our translation guidelines and then submit a translation!

Within arm9.bin, 0xD05F8 (EU):

Offline Shop
Talk 016-204
Talk 005-015
Preview Face
Anytime Load
Sound Player
金子 第2章
Battle Aging
Wi-Fi Utility
My Unit Entry
LR : Round %2d
Practice Match
Wireless Match
Preview Battle
Preview Effect
Title Sequence
(Source: Original TCRF research)
Japanese English
オフラインショップ Offline Shop
かいわそのた Talk etc.
かいわ 016-024 Talk 016-024
かいわ 005-015 Talk 005-015
10KMI マイユニット 10KMI_MyUnit
プレビューフェイス Preview Face
オープニング Opening
Japanese English
Wireless対戦 Wireless Match
どこでもロード Anytime Load
10デバッグメニュー2 10DebugMenu2
サウンドプレイヤー Sound Player
イベント回想 Event Recollection
金子 第2章 Kaneko the Chapter 2
10EMI リコード 10EMI_Record
Japanese English
大橋(通信) Ohashi(Link)
バトルエイジング Battle Aging
大橋(通信) Ohashi(Link)
11KMI IDエイジング 11KMI_IDAging
Wi-Fiユーテリティ Wi-Fi Utility
11ダイアログはいいいえ 11DialogYesNo
11DbMI 金子 11DbMI_Kaneko
Japanese English
11DbMI 大橋 11DbMI_Ohashi
11DbMI エンディング 11DbMI_Ending
マイユニットエントリー My Unit Entry
ロードメニュー Load Menu
12KMI マグエイジング 12KMI_MagAging
LR:ラウンド%2d LR : Round %2d
フレンドリスト Friend List
Japanese English
メインメニュー Main Menu
プラクティス対戦 Practice Match
ワイヤレス対戦 Wireless Match
プレビューバトル Preview Battle
プレビューエフェクト Preview Effect
どこでもロード Anytime Load
12DdMI 金子2 12DbMI_Kaneko2
Japanese English
12LMI プラクティス 12LMI_Practice
12LMI ワイヤレス 12LMI_Wireless
12DdMI オープニング 12DbMI_Opening
タイトルシーケンス Title Sequence
スタッフロール Staff Roll
13OMI オンマップユニット 13OMI_OnMapUnit
13KMI エイジングスキップ 13KMI_AgingSkip


A certain tile in Chapter 12 is defined as a Forest tile, even though no forest is actually visible on that tile on the map. Since a forest tile is present at those coordinates in Shadow Dragon and the Blade of Light, the developers most likely just forgot to place a forest tile there when recreating the map's visuals for the DS remake.

(Source: https://www.fireemblemwod.com/fe11/errores.htm)