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Fire Emblem: Three Houses
| Fire Emblem: Three Houses |
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Also known as: Fire Emblem: Fuukasetsugetsu (JP)
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| This article is a work in progress. ...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes. |
Fire Emblem: Three Houses is a series of firsts for the Fire Emblem series: the first in HD, the first on a console since 2007's Radiant Dawn, and the first not mainly developed by Intelligent Systems — Koei Tecmo handled most of the development, and the game runs off the same engine as Fire Emblem Warriors. New features include multiple canon endings (sorry, Fates), battalions (so it's not just your merry band of teenagers against the world on the battlefield), a universal class tree for all units, and a central hub to explore before each chapter.
It also tells the story of the worst high school reunion in history.
Note that this page has unmarked spoilers for some in-game story events and character reveals.
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Contents
- 1 Subpages
- 2 Unused Difficulty Mode
- 3 Unused and Unseen Characters
- 4 Unused Items
- 5 Unused Abilities
- 6 Unused Crests
- 7 Unused Battalions
- 8 Unused Gambit
- 9 Unused Terrain
- 10 Unused Graphics
- 11 Unused Voice Clips
- 12 Unused Maps
- 13 Unused Classes
- 14 Oddities
- 14.1 Enemy Death Knight
- 14.2 Jeritza (Part I)
- 14.3 Byleth Orders to Spare/Kill?
- 14.4 More defecting Black Eagles in Silver Snow?
- 14.5 Linked Attacks
- 14.6 Verdant Wind's Chapter 14 Icon
- 14.7 Viskam
- 14.8 Unused Recruitment Requirements
- 14.9 Paragon
- 14.10 Unused Group Task Data
- 14.11 Unused Paralogue Movement Scripts
- 14.12 Pegasus Knight Byleth in The Underground Chamber
- 14.13 Alternate Villager Rewards in True Chivalry
- 14.14 Unseen Condition for Sword of the Creator Event in Assault at the Rite of Rebirth
- 15 Regional Differences
Subpages
| Unused Quests "I have something to ask of you... No, not that." |
| Unused Text Originally, there would have been even MORE betrayals... |
| Unused System Text "That might be un...impossible." |
| Unused Unit Data Alas, poor Soldier; we hardly knew ye. |
| Revisional Differences LOTS of updates. |
Unused Difficulty Mode
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Besides Maddening difficulty, which was finished and added to the game in version 1.0.2, there is an unused fourth difficulty setting called Infernal. Hacking the game to access said difficulty reveals most enemies feature absurdly sky-high levels to the point of most of them reaching their stat caps around the midgame. It is also fairly unbalanced and unfinished for the most part, with many chapters lacking the necessary script to set the ending flags.
Unused and Unseen Characters
Playable Jeralt, Rhea and Sothis
Jeralt, Rhea and Sothis - who only appear in the game as NPCs - have a complete set of voice clips, growths and stat caps specifically for playable units, with the first two having a spell learnset, set skill levels/proficiencies and even some data - mostly voice clips - for Tea Party. In Rhea's case, her Tea Party data was finalized and the option to invite her was added with the Wave 4 DLC through a new Quest.
Jeralt
| Level | Class | Crest | Skill Proficiencies | ||||||
|---|---|---|---|---|---|---|---|---|---|
| 1 | Commoner | Major Crest of Seiros | Strength in Lance, Authority, Riding; Weakness in Flying | ||||||
| HP | STR | MAG | DEX | SPD | LUCK | DEF | RES | CHA | |
| Base Stats | 29 | 8 | 4 | 6 | 4 | 5 | 6 | 5 | 6 |
| Growths | 50% | 45% | 20% | 45% | 40% | 25% | 35% | 35% | 35% |
| Max Stats | 94 | 64 | 30 | 62 | 54 | 40 | 49 | 48 | 49 |
| Skill | Base Level |
|---|---|
| Sword | C |
| Lance | B |
| Axe | E |
| Bow | E |
| Brawling | E |
| Reason | E |
| Faith | E |
| Authority | C |
| Heavy Armor | E |
| Riding | B |
| Flying | E |
| Spell | Required Skill Level |
|---|---|
| Heal | D Faith |
| Nosferatu | D+ Faith |
| Recover | C Faith |
Rhea
| Level | Class | Crest | Skill Proficiencies | ||||||
|---|---|---|---|---|---|---|---|---|---|
| 1 | Commoner | Major Crest of Seiros | Strength in Sword, Faith | ||||||
| HP | STR | MAG | DEX | SPD | LUCK | DEF | RES | CHA | |
| Base Stats | 28 | 9 | 9 | 6 | 6 | 6 | 6 | 10 | 10 |
| Growths | 45% | 35% | 45% | 40% | 40% | 40% | 30% | 40% | 70% |
| Max Stats | 86 | 52 | 65 | 56 | 56 | 56 | 43 | 60 | 97 |
| Skill | Base Level |
|---|---|
| Sword | B |
| Lance | E |
| Axe | E |
| Bow | E |
| Brawling | E |
| Reason | B |
| Faith | B |
| Authority | C |
| Heavy Armor | E |
| Riding | E |
| Flying | E |
| Spell | Required Skill Level |
|---|---|
| Fire | E+ Reason |
| Bolganone | D Reason |
| Ragnarok | A Reason |
| Agnea's Arrow | A Reason |
| Heal | D Faith |
| Nosferatu | D+ Faith |
| Recover | C Faith |
Sothis
| Level | Class | Crest | Skill Proficiencies | ||||||
|---|---|---|---|---|---|---|---|---|---|
| 1 | Commoner | Major Crest of Flames | None | ||||||
| HP | STR | MAG | DEX | SPD | LUCK | DEF | RES | CHA | |
| Base Stats | 26 | 6 | 12 | 6 | 6 | 8 | 6 | 10 | 10 |
| Growths | 35% | 30% | 65% | 40% | 40% | 65% | 30% | 60% | 70% |
| Max Stats | 71 | 43 | 93 | 56 | 56 | 89 | 43 | 85 | 99 |
Unused Battle Clips
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While some of Jeralt's and Rhea's battle clips can be heard in-game in their appearances as allied units, they do also have playable-unit-specific lines that go unused in the final game. Sothis's battle lines, on the other hand, all go completely unused, except for her normal battle grunts that can be heard when she casts Sothis Shield on Byleth.
| Speaker | Condition | Dialogue (JP) | Audio (JP) | Dialogue (EN) | Audio (EN) |
|---|---|---|---|---|---|
| Jeralt | When selected (Above 50% HP) | (TBA) | (TBA) | What's the plan? | |
| When selected (Between 25% and 50% HP) | (TBA) | (TBA) | Don't leave me exposed! | ||
| When selected (25% HP or below) | (TBA) | (TBA) | Can't die just yet. | ||
| Level up (2 or fewer stats gained) | くたびれちまってんなあ…… | Damn it! Utter nonsense... | |||
| Level up | 俺もまだまだやれそうだな | Even I have room to grow. | |||
| がはは、ちったあ見直したか? | Guess I'm not done yet. | ||||
| この年になっても強くなれるんだな | Even at my age... | ||||
| Max level reached | ここまで来ちまうと頭打ちだな | It seems I've grown all I can. | |||
| Skill level increased | まだ工夫できそうだ | I can use this. | |||
| 面白くなってきたぜ | Interesting. | ||||
| この感触、悪くねえな | Not bad. | ||||
| よーし、こんなもんだろう | That's more like it. | ||||
| Casual Mode retreat | やっちまったぜ…… 俺も焼きが回ったか……? | Damn... Am I losing my edge? | |||
| Classic Mode defeat | (TBA) | (TBA) | (N/A) | ||
| Gambit Boost (Normal) | (TBA) | (TBA) | I'll help. | ||
| (TBA) | (TBA) | Protect them. | |||
| (TBA) | (TBA) | We'll back you up. | |||
| Gambit Boost (Special) | (TBA) | (TBA) | Let me help. | ||
| (TBA) | (TBA) | I've got your back. | |||
| (TBA) | (TBA) | I'll lend a hand. | |||
| Triangle Attack | (TBA) | (TBA) | Everyone, together! | ||
| (TBA) | (TBA) | Move as one! | |||
| (TBA) | (TBA) | Move out! | |||
| Rhea | When selected (Above 50% HP) | (TBA) | (TBA) | As you wish. | |
| When selected (Between 25% and 50% HP) | (TBA) | (TBA) | May the goddess protect me. | ||
| When selected (25% HP or lower) | (TBA) | (TBA) | Sweet goddess... | ||
| Level up (2 or fewer stats gained) | 何も言うことはありません | Disappointing... | |||
| Level up | また力を得ました | I have ascended. | |||
| 主の恩恵に感謝を | Thank you, sweet Goddess. | ||||
| 私も強くあらねば | I must be strong... I must. | ||||
| Max level reached | すべての力が今、解き放たれました | My full power is realized. | |||
| Skill level increased | 理解が深まりました | I understand this better. | |||
| 身についてきたようです | It is part of me now. | ||||
| 役立てられそうですね | This will help the greater good. | ||||
| これはもう十分でしょう | That should do. | ||||
| Classic Mode defeat | (TBA) | (TBA) | (N/A) | ||
| Gambit Boost | (TBA) | (TBA) | Let us join you. | ||
| (TBA) | (TBA) | We will lend a hand! | |||
| (TBA) | (TBA) | Allow me to help. | |||
| Triangle Attack | (TBA) | (TBA) | At once! | ||
| (TBA) | (TBA) | Lend me your strength! | |||
| (TBA) | (TBA) | Join me! | |||
| Sothis | When selected (Above 50% HP) | (TBA) | (TBA) | Leave all to me. | |
| When selected (Between 25% and 50% HP) | (TBA) | (TBA) | Not at my best... | ||
| When selected (25% HP or below) | (TBA) | (TBA) | I am not well! | ||
| Activating a critical hit | (TBA) | (TBA) | Prepare yourself! | ||
| (TBA) | (TBA) | Revenge, it lives! | |||
| (TBA) | (TBA) | Atone at once! | |||
| (TBA) | (TBA) | I shall cut through! | |||
| When performing a combat art/critical hit | (TBA) | (TBA) | (N/A) | ||
| When performing an attack at 25% HP or below | (TBA) | (TBA) | (N/A) | ||
| When performing a combat art/critical hit at 25% HP or below | (TBA) | (TBA) | (N/A) | ||
| Taking Damage | (TBA) | (TBA) | (N/A) | ||
| Damaged by a critical hit, gambit, or Casual Mode defeat | (TBA) | (TBA) | (N/A) | ||
| Level up (2 or fewer stats gained) | ぬぬ、わしの威厳が…… | How undignified... | |||
| Level up | わしの力、こんなものではないわ | I can do more than this. | |||
| む、力が湧いてくるのう | Hm. I feel more powerful. | ||||
| 良きかな、良きかな! | Not bad, not bad! | ||||
| Max level reached | この身では、これが限界かのう | This body has its limits... | |||
| Skill level increased | ほう、これは面白い | How interesting. | |||
| もう少し学びが要るのう | I ought to learn some more. | ||||
| 己が力としてやろう | I will make my mark. | ||||
| 新しき技に出会えるとは感慨深い | Each skill is like a treasure. | ||||
| Casual Mode retreat | 許さぬ……! おぬし……いつか痛い目を見るぞ……! | You shall not be forgiven! | |||
| Classic Mode defeat | (TBA) | (TBA) | (N/A) | ||
| Dodges an enemy attack or enemy deals 0 damage | (TBA) | (TBA) | (N/A) | ||
| (TBA) | (TBA) | Too slow! | |||
| Using a Gambit | (TBA) | (TBA) | They shall know fear! | ||
| (TBA) | (TBA) | Don't try your luck! | |||
| (TBA) | (TBA) | We must outwit them all! | |||
| Gambit Boost | (TBA) | (TBA) | I'll lend my strength! | ||
| (TBA) | (TBA) | I shall go too! | |||
| (TBA) | (TBA) | Need some help? | |||
| Triangle Attack | (TBA) | (TBA) | Now prove yourself! | ||
| (TBA) | (TBA) | Go! Now! | |||
| (TBA) | (TBA) | As one! | |||
| Healed by ally | (TBA) | (TBA) | Well done! | ||
| (TBA) | (TBA) | You've earned some praise! | |||
| (TBA) | (TBA) | Oh! How nice! | |||
| Defeated enemy | (TBA) | (TBA) | I am the Beginning! | ||
| (TBA) | (TBA) | I'm guided by time's flow. | |||
| (TBA) | (TBA) | I'm more experienced than you. | |||
| (TBA) | (TBA) | Return to ash! | |||
| (TBA) | (TBA) | You were no match for me! | |||
| (TBA) | (TBA) | Oh! Did I catch you off guard? | |||
| Praising an ally | (TBA) | (TBA) | Great work! | ||
| (TBA) | (TBA) | Impressive! | |||
| (TBA) | (TBA) | On to the next! |
Cleobulus
Data for an unused member of "those who slither in the dark" called Cleobulus (Japanese: クレオブロス Cleobulus) can be found near minor Agarthan NPCs like Myson, Bias, Chilon and Pittacus. They're set to use the Warlock class and have Agarthan Technology as their personal ability like other members. As the latter characters are all fought in Chapter 20/21 of the Silver Snow/Verdant Wind routes, this suggests Cleobulus was likely meant to serve a similar purpose as well.
Mystery DLC Girl
The Wave 3 DLC (version 1.1.0) added a new character which was never finalized. Checking the game's data reveals said character is a 17 year old girl with the Commoner class, her birthday is on January 1, her base stats and growths are exactly the same as Ferdinand's, and she's set to call out voice clips absent in the game. Curiously, some of her data changed during updates: in version 1.1.0, she was affiliated with the Adrestian Empire and had a Minor Crest of Cichol; in version 1.2.0, however, her affiliation changed to the Church of Seiros and her Crest changed into a Major Crest of Flames.
Stable Hand, Trader, and Certification Proctor
These unused NPCs would presumably have been interacted with in the monastery to use the scrapped horse raising and trading features and to take certification exams (as described in the cut quest Try Certification Exams), respectively. Their character IDs are found near those of the used NPCs who are similarly in charge of used monastery features, such as the Choir Coordinator and Tournament Organizer. Perhaps unsurprisingly, leftover unit data indicates that the Stable Hand would've been placed at the Stables, the Trader at the Marketplace, and the Certification Proctor outside of the Officers Academy classrooms.
Count Galatea
Ingrid's father, Count Galatea, has a character slot with no other data assigned to it besides the name. Technically, he isn't entirely unused, as during the scene in Byleth and Ingrid's B support where they read a letter from him, the event script that handles showing the letter's contents calls his character ID with one of its parameters, but as this parameter has no visible effect in gameplay, his nametag is never seen by the player.
Leftover Names
In the latter half of the unit name strings - after the character names, but before the generic occupation/class names for monastery NPCs and cutscene-exclusive characters - there is a sizable batch of completely unused names.
| Name (JP) | Name (EN) | Notes |
|---|---|---|
| ヒョードル | Fedor | -- |
| フェルド | Feld | -- |
| リンクル | Linel | -- |
| カッシュ | Kusch | -- |
| ベルティア | Beltia | -- |
| ドーラ | Dora | Fun fact: "Dora", spelt the same way, is also the Japanese name of the Miasma spell that appears in this game. |
| ペネット | Penette | -- |
| グーグー | Dreeg | -- |
| フェルヴァン | Felvan | -- |
| アル | Al | This is the name of the protagonist of Fire Emblem: Hasha no Tsurugi, a spinoff manga that accompanied Fuuin no Tsurugi, though the odds of this entry having anything to do with him are slim to none. |
| シルエル | Silale | -- |
| メリー | Mary | -- |
| モリーネ | Maureen | -- |
| グリンデル | Grindel | -- |
| ロー | Loe | -- |
| ウリエル | Uriel | -- |
| シューマッハ | Schumacher | -- |
| リッチェル | Richell | -- |
| シュザンナ | Suzanna | -- |
| ヘルダー | Helda | -- |
| レイ | Ray | The Japanese spelling here is also the Japanese name of Raigh from Fuuin no Tsurugi, though again, there's very little chance of this being related to him. |
| セバスチャン | Sebastian | -- |
| カーリー | Karly | -- |
| ハンブルク | Hamburg | -- |
| マシュー | Matthew | The seventh game also has a Matthew, though again, this is unlikely to have anything to do with him. |
| ギール | Gill | -- |
| アルフレッド | Alfred | -- |
| カイア | Kaya | -- |
| シャルル | Charles | -- |
| ゲンリル | Genril | -- |
Unused Items
| This needs some investigation. Discuss ideas and findings on the talk page. Specifically: Are they fully functional? Does Tomas's Staff's model work correctly when wielded by Tomas or Solon? Do the unused meals have item icons? |
There are multiple items in the game's data that cannot be seen during normal gameplay.
Weapons
Magic
Equipment
Items
| Icon | Name (JP) | Name (EN) | Description text (JP) | Description text (EN) | Effect | Notes |
|---|---|---|---|---|---|---|
| 複合試験パス | Combined Seal | 複合職の資格試験を受けられる。 | Allows unit to take the certification exam for a combined class. |
Unknown | A class-change item intended for the unused combined/composite class type. | |
| (TBA) | 料理0 | Grilled Duck | -- | -- | Unknown | Matches an unused meal. Has unique values coded for its usage effect, item type, and item icon, but the in-game effects of these are currently unknown. |
| (TBA) | 料理1 | Fried Boar | -- | -- | Unknown | Same as above. |
| (TBA) | 料理2 | Magical Herb Salad | -- | -- | Unknown | Same as above. |
| (TBA) | 料理3 | Dried Plums | -- | -- | Unknown | Same as above. |
| (TBA) | 料理4 | Pike Casserole | -- | -- | Unknown | Same as above. |
| (TBA) | 料理5 | Bear & Vegetable Soup | -- | -- | Unknown | Same as above. |
| (TBA) | 料理6 | Fried Gar | -- | -- | Unknown | Same as above. |
| (TBA) | 料理7 | Fried Queen Koi | -- | -- | Unknown | Same as above. |
| (TBA) | 料理8 | Sculpin Gratin | -- | -- | Unknown | Same as above. |
| (TBA) | 料理9 | Grilled Wolverine & Herbs | -- | -- | Unknown | Same as above. |
| (TBA) | 料理10 | Grilled Duck + | -- | -- | Unknown | Same as above. |
| (TBA) | 料理11 | Fried Boar + | -- | -- | Unknown | Same as above. |
| (TBA) | 料理12 | Magical Herb Salad + | -- | -- | Unknown | Same as above. |
| (TBA) | 料理13 | Dried Plums + | -- | -- | Unknown | Same as above. |
| (TBA) | 料理14 | Pike Casserole + | -- | -- | Unknown | Same as above. |
| (TBA) | 料理15 | Bear & Vegetable Soup + | -- | -- | Unknown | Same as above. |
| (TBA) | 料理16 | Fried Gar + | -- | -- | Unknown | Same as above. |
| (TBA) | 料理17 | Fried Queen Koi + | -- | -- | Unknown | Same as above. |
| (TBA) | 料理18 | Sculpin Gratin + | -- | -- | Unknown | Same as above. |
| (TBA) | 料理19 | Grilled Wolverine & Herbs + | -- | -- | Unknown | Same as above. |
| (TBA) | 料理20 | Albinea Juice | -- | -- | Cures poisoning. | Matches an unused meal, and its effect on use matches the description there. Has unique values coded for its item type and item icon, but the in-game effects of these are currently unknown. |
| (TBA) | 料理21 | Grilled Chicken & Herbs | -- | -- | Restores 20 HP. | Same as above. |
| (TBA) | 料理22 | Roast Duck | -- | -- | Restores 50 HP. | Same as above. |
| (TBA) | 料理23 | Grilled Chicken & Herbs + | -- | -- | Restores 40 HP. | Same as above. |
| (TBA) | 料理24 | Roast Duck + | -- | -- | Restores 99 HP. | Same as above. |
Bait
Seeds
Ore
| Icon | Name (JP) | Name (EN) | Description text (JP) | Description text (EN) | Effect | Notes |
|---|---|---|---|---|---|---|
| 交易チュートリアル鉱石 | tutorial ore | チュートリアル用鉱石。交易に使う | Ore used in the tutorial. Use it for trading. | Unknown | Was meant to be used for the cut quest Try Trading, to introduce the scrapped trading feature. |
Fish
Produce
| Icon | Name (JP) | Name (EN) | Description text (JP) | Description text (EN) | Effect | Notes |
|---|---|---|---|---|---|---|
| トウモロコシ | Corn | フォドラの地で広く栽培されている。 騎馬の餌としてよく使われる。 |
A crop widely grown over all of Fódlan. Often used as feed for calvary horses. |
Unknown | Likely meant to be used for the scrapped horse raising feature. Cannot be purchased or sold. | |
| リンゴ | Apple | フォドラの地で広く栽培されている。 騎馬の餌としてよく使われる。 |
A crop that grows naturally all over Fódlan, which is often used as feed for cavalry horses. |
Unknown | Same as above. | |
| サトウキビ | Sugar Cane | フォドラの地で広く栽培されている。 騎馬の餌としてよく使われる。 |
Sugarcane, a treat for cavalry horses that grows throughout Fódlan. |
Unknown | Same as above. | |
| 大麦 | Barley | フォドラの地で広く栽培されている。 騎馬の餌としてよく使われる。 |
Barley grass that grows throughout Fódlan and is used to feed cavalry horses. |
Unknown | Same as above. | |
| 初めて育てた野菜 | Starter Vegetable | 初めて収穫した記念の野菜。 どうやらビートの一種のようだ。 |
This is the very first vegetable you acquired. It appears to be a root vegetable. |
Unknown | Likely meant to be used for a tutorial. Price: 0 |
Meat
| Icon | Name (JP) | Name (EN) | Description text (JP) | Description text (EN) | Effect | Notes |
|---|---|---|---|---|---|---|
| ウサギ | Rabbit (Variant 1) |
狩猟で手に入れやすいウサギの肉。<料理に使われる。 | Meat from rabbits which are easy to hunt. Used for cooking. | Unknown | Likely meant to be obtained through a scrapped group task and used for cooking. Cannot be purchased or sold, and has an unused duplicate with a different description. | |
| フォドラキジ | Fódlan Pheasant (Variant 1) |
フォドラ各地に生息するキジの肉。<運が上昇する料理の食材。 | Fódlan pheasant meat. Cook into a dish that boosts luck. | Unknown | Same as above. | |
| グロンダーズギツネ | Gronder Fox (Variant 1) |
グロンダーズ平原で見かけるキツネの肉。魅力が上昇する料理の食材。 | Meat from foxes found in Gronder Field. Cook with it to raise Charm. | Unknown | Same as above. | |
| イノシシ | Boar | 狩猟でたまに手に入る、少し珍しい肉。力が上昇する料理の食材。 | Occasionally caught in a hunt, this meat is a bit hard to come by. Cook with it to raise Str. | Unknown | Likely meant to be obtained through a scrapped group task and used for cooking. Cannot be purchased or sold. | |
| ライチョウ | Grouse | オグマ山脈にのみ生息する貴重な鳥の肉。HPがかなり上昇する料理の食材。 | Prized grouse from the Oghma Mountains with a delicate flavor. Cook into a dish that greatly boosts HP. | Unknown | Same as above. | |
| ウサギ | Rabbit (Variant 2) |
狩猟で手に入れやすいウサギの肉。料理に使われる。 | A cut of rabbit meat that can be used to make a variety of cooked dishes. These are easy to hunt down in the wild. | Unknown | Duplicate of the Rabbit meat. | |
| フォドラキジ | Fódlan Pheasant (Variant 2) |
フォドラ各地に生息するキジの肉。料理に使われる。 | Meat from the pheasants that live all across Fódlan. Cook this into various dishes for a tasty meal. | Unknown | Duplicate of the Fódlan Pheasant meat. | |
| グロンダーズギツネ | Gronder Fox (Variant 2) |
グロンダーズ平原で見かけるキツネの肉。料理に使われる。 | Fox meat hunted from Gronder Field that can be cooked up. | Unknown | Duplicate of the Gronder Fox meat. | |
| 初めて獲得した肉 | Starter Meat | 初めて獲得した記念の肉。どうやら山鳥の一種のようだ。 | The very first meat you acquired. It appears to be a type of pheasant. | Unknown | Likely intended for a tutorial. Price: 0 |
Quest Items
| Icon | Name (JP) | Name (EN) | Description text (JP) | Description text (EN) | Notes |
|---|---|---|---|---|---|
| カトリーヌの短剣(仮) | Catherine's Dagger | 贈り物予備1 | Spare gift 1 | -- | |
| シャミアの矢筒(仮) | Shamir's Quiver | 贈り物予備2 | Spare gift 2 | -- | |
| 交易アンロック | Unlock Trade | クエスト用アイテム | A quest item. | Was meant to be used for the cut quest Try Trading. | |
| 通知表アンロック帝国 | Unlock Report Cards | クエスト用アイテム | A quest item. | Likely meant to be used for the cut quest Unlock Report Cards. Three copies of it exist in the files, possibly one for each house. | |
| 供花 | Floral Tribute | クエスト用アイテム | A quest item. | Likely meant to be used for the quest Floral Tribute. | |
| 黒鷲の学級の女子のメモ | Black Eagle Note | 黒鷲の学級の女性生徒の情報が書いてある。 | A note containing information about the female students in the Black Eagle class. | -- | |
| 青獅子の学級の女子のメモ | Blue Lion Note | 青獅子の学級の女性生徒の情報が書いてある。 | A note containing information about the female students in the Blue Lion class. | -- | |
| 金鹿の学級の女子のメモ | Golden Deer Note | 金鹿の学級の女性生徒の情報が書いてある。 | A note containing information about the female students in the Golden Deer class. | -- | |
| 大作曲家の楽譜・春 | Sheet Music (Spring) | クエスト用アイテム | A quest item. | Was meant to be used for the cut quest Collect Sheet Music. | |
| 大作曲家の楽譜・夏 | Sheet Music (Summer) | クエスト用アイテム | A quest item. | Same as above. | |
| 大作曲家の楽譜・秋 | Sheet Music (Fall) | クエスト用アイテム | A quest item. | Same as above. | |
| 大作曲家の楽譜・冬 | Sheet Music (Winter) | クエスト用アイテム | A quest item. | Same as above. | |
| 映える園芸力 | Growing a Garden | クエスト用アイテム。 脱初心者!次のステップはこれで! | A quest item. "Take your gardening to the next level! Go from a greenhorn to a green thumb in no time flat!" | Was meant to be used for the cut quest Library Request 3. | |
| オレンジ | Orange | クエスト用アイテム。 原産地は帝国領ルミール。 | A quest item. Grown in Remire, a village in the Empire. | Was meant to be used for the cut quest Nostalgic for Rémire. | |
| ガルグシクティス | The Big One | 伝説に謳われる、幻の怪魚。 一晩で湖の魚を食べ尽くすという。 | A mysterious phantom fish extolled in legends. It is said that it can eat all of a lake's fish in a single night. | Likely meant to be used for the quest Fishing for the Big One. |
Unused Abilities
There are a handful of cut abilities with text and icon assets. All of them are fully functional when hacked onto a unit unless otherwise specified.
| Icon | Name (JP) | Name (EN) | Description text (JP) | Description text (EN) | Notes |
|---|---|---|---|---|---|
| 白魔法必殺+10 | White Magic Crit +10 | 白魔法装備時、斧殺+10 | When using white magic, Grants Crit +10 .[sic] | White and dark magic counterparts to the six used Crit +10 abilities associated with other weapon types. | |
| 闇魔法必殺+10 | Dark Magic Crit +10 | 闇魔法装備時、斧殺+10 | When using dark magic, Grants Crit +10 .[sic] | ||
| 槍回避+20 | Lance Avoid +20 | 槍装備時、回避+20 | When using a lance, Grants Avo +20 .[sic] | A lance counterpart to the seven used Avoid +20 abilities associated with other weapon types. | |
| 格闘殺し | Fistbreaker | 自分が弓を装備して 格闘の敵と戦う時、 命中・回避+20 |
Grants Hit/Avo +20 when using a bow against brawlers. |
A brawling counterpart to the Breaker ability family. While internally linked to a bow skill level of B in the files, it is inaccessible in gameplay. | |
| 練磨 | Discipline | 戦闘で入手する 技能EXPが2倍になる |
Doubles skill experience earned in battle. | A skill from prior Fire Emblem games. In the final game, a different ability, Mastermind, has the same effect and icon (the design of which is taken from Discipline's appearances in Radiant Dawn and Awakening). | |
| ※欠番 | Missing Number | ※欠番 | Missing Number | Uses the icon of the Wary Fighter skill from Fates and Heroes. Doesn't appear to have any surviving in-game effects. | |
| 歩行特効無効 | Infantry Effect Null | 歩行特効を無効にする | Cancels effectiveness against infantry units. | In the final game, nothing inflicts effectiveness specifically on infantry units. Currently unknown if it nullifies the effectiveness-against-everything that the Atrocity and War Master's Strike combat arts inflict. | |
| 竜特効無効 | Dragon Effect Null | 竜特効を無効にする | Cancels effectiveness against dragons. | In the final game, there are numerous weapons and combat arts that are effective against dragon units, but dragons are an enemy-exclusive unit type. | |
| 完全特効無効 | Effect Null | すべての特効を無効化する | Cancels all types of effectiveness. | Comparable to various items and skills from prior games, like the Full Guard, Nullify, and the Monshou no Nazo version of Iote's Shield. | |
| 威圧感 | Air of Intimidation | 実装保留 | On Hold | Don't appear to have any surviving in-game effects. They use the default icon for abilities that don't have a specific icon of their own (which appears to be based on the background of Vantage and Battalion Vantage's icons). | |
| 覇道を往く | Path of the Conqueror | 実装保留 | On Hold | ||
| 黒魔法回数×4 | Black Magic Uses Up+ | 黒魔法の使用回数が4倍になる | Quadruples the number of uses for black magic. | Enhanced versions of the Magic Uses abilities for black and white magic. Their English names follow a different scheme from the four used Magic Uses abilities (the x2 abilities for all three types, and the enemy-exclusive Dark Magic Uses x4). | |
| 白魔法回数×4 | White Magic Uses Up+ | 白魔法の使用回数が4倍になる | Quadruples the number of uses for white magic. |
Unused Crests
| This needs some investigation. Discuss ideas and findings on the talk page. Specifically: Can the Crests of Chevalier and Flames activate on Staggering Blows as well (like how the Crest of Seiros can) when hacked onto a monster unit? |
There are two unused crests with no assigned icons in the game's code.
| Icon | Name (JP) | Name (EN) | Description text (JP) | Description text (EN) | Effect | Notes |
|---|---|---|---|---|---|---|
| (N/A) | アガルタの紋章 | Agarthan Crest | アガルタの紋章。古の技術で作られた 武器に刻印されている。 |
The Crest of Agartha. This Crest is engraved into weapons created with ancient technology. |
Unknown | The Scythe of Sariel, Athame, and Ridill are tagged to have compatibility with this Crest. Does not appear in-game even when hacked onto a unit. |
| (N/A) | 錬成強化の紋章 | Crest of the Forge | 鍛冶屋の紋章。 錬成された武器につけられる。 |
A blacksmith's Crest. Can be attached to forged weapons. |
Unknown | Every forged weapon in the game is tagged to have compatibility with this Crest. Does not appear in-game even when hacked onto a unit. |
Additionally, all of the crests that only appear in their Major forms in the final game have fully-functional Minor versions leftover in the code as well.
(Note that because of how crest graphics are generated, these icons are not truly unique unused content, though the rest of the crests' data is.)
Unused Battalions
| This needs some investigation. Discuss ideas and findings on the talk page. Specifically: Do they use any icons? Are they fully functional? What class models do Cliff Bandit Marksmen and Pirate Marksmen use on the map? |
There are many unused battalions in the game's code. Most of them seem to have been meant for specific enemy factions which never deploy them in the final game.
| Icon | Name (JP) | Name (EN) | Description text (JP) | Description text (EN) | Rank | Endurance | Phys (base/max) | Mag (base/max) | Hit (base/max) | Crit (base/max) | Avo (base/max) | Prt (base/max) | Rsl (base/max) | Cha (base/max) | Gambit | Model | Notes |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| (TBA) | 古代騎兵団 | Ancient Cavalry | 古の技術によって復活した 古代兵の騎兵部隊 |
Long-dead cavalry, revived with the power of ancient technology. |
E | 75 | +3/+5 | +0/+0 | +0/+0 | +0/+0 | -5/-5 | +0/+2 | +0/+0 | +1/+1 | Assault Troop | Cavalier (Lance) | Internally assigned to the enemy Paladins in Verdant Wind Chapter 22, but as these enemies are set to not use battalions, it goes unseen in the final game. |
| (TBA) | 古代魔道団 | Ancient Sorcerers | 古の技術によって復活した 古代兵の魔道士部隊 |
Long-dead magic users, revived with the power of ancient technology. |
E | 75 | -5/-5 | +2/+4 | +0/+0 | +0/+0 | -5/-5 | +0/+2 | +2/+4 | +1/+1 | Resonant Flames | Dark Mage (Magic) | Likely meant to be used by normal enemies in Verdant Wind Chapter 22. |
| (TBA) | 古代飛竜団 | Ancient Wyvern Co. | 古の技術によって復活した 古代兵のドラゴンナイト部隊 |
Long-dead wyvern riders, revived with the power of ancient technology. |
E | 75 | +2/+4 | +0/+0 | +0/+0 | +0/+0 | -5/-5 | +0/+2 | +1/+3 | +3/+3 | Lure | Wyvern Rider (Lance) | Internally assigned to the enemy Wyvern Lords in Verdant Wind Chapter 22, but as these enemies are set to not use battalions, it goes unseen in the final game. |
| (TBA) | 山賊天馬兵団 | Bandit Pegasus Corps | ペガサスに乗った山賊たち | A battalion of pegasus-riding bandits. | E | 60 | +2/+4 | +0/+0 | +0/+0 | +0/+0 | +1/+5 | +0/+2 | +3/+5 | +5/+5 | Disturbance | Pegasus Knight (Lance) | -- |
| (TBA) | 山賊の射撃部隊 | Cliff Bandit Marksmen | 弓を得意とする山賊たち | Cliff bandits skilled with bows. | E | 75 | -1/-1 | +0/+0 | +5/+10 | +0/+0 | +0/+0 | +0/+2 | +0/+0 | +1/+1 | Disturbance | (TBA) (Bow) | -- |
| (TBA) | 闇の飛竜隊 | Dark Wyvern Co. | 闇に蠢く者たちで構成された ドラゴンナイト部隊 |
Wyvern riders who accompany those who slither in the dark. |
E | 75 | +1/+3 | +0/+0 | +0/+0 | +0/+0 | +5/+15 | +1/+3 | +0/+0 | +1/+1 | Disturbance | Wyvern Rider (Axe) | Internally assigned to the enemy Falcon Knights and Wyvern Lords in Silver Snow Chapter 20/Verdant Wind Chapter 21, but as these enemies are set to not use battalions, it goes unseen in the final game. |
| (TBA) | ドミニク騎士団 | Dominic Cavalry | ドミニク家の騎士団 | An order of knights belonging to House Dominic. | E | 75 | +1/+3 | +0/+0 | +10/+20 | +0/+0 | +0/+0 | +0/+2 | +0/+0 | +1/+1 | Assault Troop | Cavalier (Lance) | Likely meant to be used by the boss of the paralogue Weathervanes of Fódlan. |
| (TBA) | ダスカー歩兵団 | Duscur Infantry | ダスカー人の歩兵部隊 | Proud warriors of Duscur, fighting to reclaim what was lost. | E | 75 | +1/+3 | +0/+0 | +0/+0 | +0/+0 | -10/-10 | +1/+3 | +0/+0 | +1/+1 | Onslaught | Mercenary (Sword) | Identical in name and description to a used battalion, but uses a different stat spread and model. |
| (TBA) | 強化古代重装団 | Enhanced Heavy Co. | 古の技術によって復活し、 強化された古代兵の重装部隊 |
Armored infantry, revived and enhanced with the power of ancient technology. |
E | 75 | +1/+3 | +0/+0 | +0/+0 | +0/+0 | -10/-10 | +2/+4 | +0/+0 | +1/+1 | Group Lance Attack | Armored Knight (Lance) | Likely meant to be used by one of the Ten Elites in Verdant Wind Chapter 22. |
| (TBA) | 強化古代魔道団 | Enhanced Sorcerers | 古の技術によって復活し、 強化された古代兵の魔道士部隊 |
Once-dead magic users, revived and enhanced with the power of ancient technology. |
E | 75 | -5/-5 | +4/+6 | +0/+0 | +0/+0 | -5/-5 | +0/+2 | +4/+6 | +1/+1 | Resonant Lightning | Dark Mage (Magic) | Likely meant to be used by one of the Ten Elites in Verdant Wind Chapter 22. |
| (TBA) | 強化古代飛竜団 | Enhanced Wyvern Co. | 古の技術によって復活し、 強化されたドラゴンナイト部隊 |
Once-dead wyvern riders, revived and enhanced with the power of ancient technology. |
E | 75 | +2/+4 | +0/+0 | +0/+0 | +0/+0 | -10/-10 | +0/+2 | +2/+4 | +3/+3 | Poison Tactic | Wyvern Rider (Lance) | Internally assigned to Fraldarius and Dominic in Verdant Wind Chapter 22, but as these enemies are set to not use battalions, it goes unseen in the final game. |
| (TBA) | 謎の魔法隊 | Mysterious Magic Corps | 正体不明の魔道士部隊 | Magic users of unknown identity. | E | 75 | +0/+0 | +1/+3 | +0/+0 | +0/+0 | +0/+0 | +0/+2 | +1/+3 | +1/+1 | Group Flames | Dark Mage (Magic) | -- |
| (TBA) | 海賊の射撃部隊 | Pirate Marksmen | 弓を得意とする海賊たち | Pirates skilled with bows. | E | 75 | -1/-1 | +0/+0 | +5/+10 | +0/+0 | +0/+0 | +0/+2 | +0/+0 | +1/+1 | Disturbance | (TBA) (Bow) | -- |
| (TBA) | 海賊天馬兵団 | Pirate Pegasus Corps | ペガサスに乗った海賊たち | A battalion of pegasus-riding pirates. | E | 60 | +2/+4 | +0/+0 | +0/+0 | +0/+0 | +1/+5 | +0/+2 | +3/+5 | +5/+5 | Disturbance | Pegasus Knight (Lance) | -- |
| (TBA) | 暴れる村人たち | Rampaging Villagers | 何らかの理由で正気を失い、 暴れてしまっている村人たち |
Villagers who have somehow lost their minds to an unexplained frenzy. |
E | 75 | +1/+3 | +0/+0 | +0/+0 | +0/+0 | +0/+0 | +0/+2 | +0/+0 | +1/+1 | Disturbance | Thief (Sword) | Internally assigned to the berserk villagers in Chapter 8, but as these enemies are set to not use battalions, it goes unseen in the final game. |
| (TBA) | 盗賊の射撃部隊 | Thief Marksmen | 弓を得意とする盗賊たち | Thieves skilled with bows. | E | 75 | -1/-1 | +0/+0 | +5/+10 | +0/+0 | +0/+0 | +0/+2 | +0/+0 | +1/+1 | Disturbance | Thief (Bow) | Internally assigned to the enemy Archers in Chapter 2, but as these enemies are set to not use battalions, it goes unseen in the final game. |
| (TBA) | 盗賊天馬兵団 | Thief Pegasus Corps | ペガサスに乗った盗賊たち | A battalion of pegasus-riding thieves. | E | 60 | +2/+4 | +0/+0 | +0/+0 | +0/+0 | +1/+5 | +0/+2 | +3/+5 | +5/+5 | Disturbance | Pegasus Knight (Lance) | Internally assigned to the enemy Pegasus Knights, Wyvern Riders, and Swordmasters in Cindered Shadows Chapters 1, 2, and 4, but as these enemies are set to not use battalions, it goes unseen in the final game. |
| (TBA) | 西方教会弓兵団 | West Church Archers | 西方教会に雇われた弓兵団 | Archers devoted to the Western Church. | E | 75 | +1/+3 | +0/+0 | +5/+10 | +0/+0 | +0/+0 | +0/+2 | +0/+0 | +1/+1 | Fusillade | Archer (Bow) | Likely meant to be used by enemies affiliated with the Western Church. |
| (TBA) | 西方教会騎士団 | West Church Knights | 西方教会が秘密裏に組織した騎士団 | Secretive order of knights dedicated to the Western Church. |
E | 75 | +2/+4 | -1/-1 | +0/+0 | +0/+0 | +0/+0 | +0/+2 | +0/+0 | +1/+1 | Disturbance | Cavalier (Lance) | Likely meant to be used by enemies affiliated with the Western Church. |
| (TBA) | 西方教会天馬団 | West Church Pegasus Co. | 西方教会がいずれかの貴族から 借り受けたペガサスナイト部隊 |
A battalion of pegasus knights loaned to the Western Church by a noble. |
E | 60 | +1/+3 | +0/+0 | +0/+0 | +0/+0 | +0/+0 | +0/+2 | +1/+3 | +3/+3 | Disturbance | Pegasus Knight (Lance) | Internally assigned to the enemy Pegasus Knights in the Western Church Suppression auxiliary map, but as these enemies are set to not use battalions, it goes unseen in the final game. |
Unused Gambit
| This needs some investigation. Discuss ideas and findings on the talk page. Specifically: Does the gambit retain any functionality? |
There is only one Gambit which is never deployed for any kind of battalion, whether they're available for the player or are enemy-exclusive.
Unused Terrain
| This needs some investigation. Discuss ideas and findings on the talk page. Specifically: Do they retain any functionality? |
Some of the terrain types listed in the strings went unused in the final game.
| Name (JP) | Name (EN) | Description text (JP) | Description text (EN) |
|---|---|---|---|
| 林 | Woods | 防御に適した地形 飛行は影響を受けない | Defensive terrain for all except fliers. |
| 滝 | Waterfall | 進入不可 飛行は進入可能 | Terrain that cannot be crossed, except by fliers. |
| 高山 | Peak | 進入不可 | Terrain that cannot be crossed. |
| 飛行 | Flier | 進入不可 飛行は進入可能 | Terrain that cannot be crossed, except by fliers. |
| 積み石 | Stones | 進入不可 飛行は進入可能 | Terrain that is navigable only by fliers. |
| 欄干 | Railing | 進入不可 飛行は進入可能 | Terrain that is navigable only by fliers. |
| 篝火 | Bonfire | 進入不可 飛行は進入可能 | Terrain that cannot be crossed, except by fliers. |
| 炎の床 | Flames | 毎ターンHPにダメージ 飛行は影響を受けない | Causes damage with each turn. Has no effect on fliers. |
| 空 | Sky | 進入不可 飛行は進入可能 | Terrain that cannot be crossed, except by fliers. |
| 雪原 | Snowfield | 地形効果なし | Terrain with no special effects. |
| 回復床 | Healstone | 毎ターン戦力が回復 | Restores Battalion Endurance with each turn. |
| 回復床 | Healstone | 毎ターンHPが回復 守備・魔防が上昇する地形 | Recover HP every turn. Raises Def and Res. |
| 毒 | Poison | 毎ターンHPにダメージ 飛行は影響を受けない | Causes damage with each turn. Has no effect on fliers. |
| 扉(修道院用) | Door | 修道院の扉用の地形 いつでも進入可能 | Door in the monastery. Terrain has no special effects. |
| 段差床(修道院用) | Stair | 修道院で隣のセルと段差がある床 いつでも進入可能 | Floor with a difference in height with the neighboring cell in Monastery. Can pass anytime |
| 生け垣(修道院用) | Hedge | 修道院の生け垣用の地形 進入不可 | Hedge in the monastery. Impassable terrain. |
| 低い障害物(修道院用) | Low wall | 修道院の低い障害物用の地形 進入不可 | Terrain forming low obstacles in the monastery Impassable |
| 屋内床(修道院用) | Floor | 修道院で砂埃エフェクトを 出さない床に適用。 | Applied to flooring in the monastery that doesn't kick up a cloud of dust. |
| 修道院用木床 (Wooden Floor) |
iron_untranslated | 修道院で砂埃エフェクトを 出さない木の床に適用。 (Applied to wooden flooring in the monastery that doesn't kick up a cloud of dust.) |
iron_untranslated |
| 木床上の扉(修道院用) (Wooden Door (Monastery)) |
iron_untranslated | 修道院で砂埃エフェクトを 出さない木の床(扉)に適用。 (Applied to wooden doors in the monastery that doesn't kick up a cloud of dust.) |
iron_untranslated |
| 屋内用階段(修道院用) (In-Door Stairs (Monastery)) |
iron_untranslated | 修道院で砂埃エフェクトを 出さない屋内の階段に適用。 (Applied to in-door stairs in the monastery that doesn't kick up a cloud of dust.) |
iron_untranslated |
| 謎の扉 | Odd Door | 禍々しい気配を放っている 固く閉ざされている謎の扉 | A mysterious door. It is tightly closed and emits an ominous aura. |
Unused Graphics
Unused Class Sprites
Several characters (Hubert, Ferdinand, Ashe, Raphael, Lysithea, Leonie, and Hanneman) have sets of personalized class sprites for their playable appearance in Part II with specific Master/Advanced classes. They're left unused in the finished game, as they use generic class bodies instead.
Jeralt has class sprites depicting him as a playable Commoner and Paladin despite only appearing as an NPC unit.
| Used | Unused |
|---|---|
Dimitri's Part II class sprites always depict him with an eyepatch, even in the Crimson Flower route where he retains both of his eyes for story-related reasons. In spite of this, there's an unused sprite meant for said route which displays him with both eyes.
| Used | Unused |
|---|---|
Likewise, Rhea has unique sprites for the Saint class she uses for Crimson Flower. In the final game, the Archbishop class's sprite is reused instead.
Class sprites for generic NPCs with the Dancer class can be found among the other sprites. Interestingly, only the female dancer happens to have portrait graphics to match within the game's files.
The Wave 4 DLC added sprites for generic NPCs using the Trickster, War Monk, War Cleric, Valkyrie, and Dark Flier classes. As only male Tricksters and Valkyries are used in-game (by purchasing the DLC Pass), the sprites meant for the female Trickster, War Monk, War Cleric, and Dark Flier NPCs ended up being left unused.
Unused Icons
Multiple battalion icons are left unused in the finished game as no battalions ever use them.
Several icon variants for weapon and equipment exist in the game which are left unused in the game proper.
Gold, silver, and black icons for white, black, and dark magic spells exist in the game even though none of them are used.
Icons denoting monsters' weaknesses also exist for brawling, white magic, black magic, and dark magic spells despite none of them being used.
Three icons meant for unknown abilities can be found among other sprites.
Two icons meant for unused item type(s).
A camera icon is located among the sprites displayed during battle animations.
This icon is stored with, and formatted similarly to, attack labels such as "MISS" and "CRITICAL" displayed during battle animations. Perhaps it was meant to be used for hits that break a monster's barrier?
Amidst the icons used to display an unit's affiliation, the flag used by Miklan's Thieves seen in Chapter 5's map and ensuing cutscene is left unused.
Even though battalion endurance has a maximum level of 3 in the final game, sprites meant to denote a fourth and fifth level exist in the graphics files.
Icons for three of the scrapped Group Tasks can still be found among the game's files.
Two icons of unknown purpose, found among files related to monastery UI elements.
This bright red icon meant to be used when choosing the scrapped Infernal difficulty still lies with the rest of the title screen UI elements.
Unused Portraits
A placeholder character portrait that, as with many previous Fire Emblem games, depicts a silhouetted figure. Interestingly, the small version is actually used in the game; if you move your cursor near an activated Viskam turret in Zoom View, it will have a portrait pop-up in the same style as regular units that uses this portrait.
A portrait for Dedue sporting a livid expression during the game's War Phase. In the final release, the character in question can display such emotion only once during the Academy Phase.
All of the portrait sets for playable characters include a portrait with a blushing expression, but some of these are never used ingame.
Many of the named NPCs and enemies also have portraits for various expressions that go unused.
Similar to the class sprite situation, portraits meant for generic NPCs with the female Trickster, War Monk, and War Cleric Classes are left unused.
Unused S-Rank Support Images
| Seteth | Flayn | Catherine | Cyril |
|---|---|---|---|
At the end of the Crimson Flower route, Byleth loses their connection to Sothis, and their hair returns to their normal blue hue. This is reflected in the S-Rank support illustrations seen in the game's ending, which come in both blue-haired (for Crimson Flower) and green-haired (for the other three routes) variants as appropriate to the availability of each character in the appropriate routes. However, blue-haired variants exist for four characters who are unavailable in Crimson Flower: Seteth, Flayn, Catherine, and Cyril.
Unused Part II Murals
| Horsebow Moon (Part II) | Wyvern Moon (Part II) | Red Wolf Moon (Part II) | Alternate Ethereal Moon (Part II) |
|---|---|---|---|
Graphic files depicting the Horsebow, Wyvern, Red Wolf, and Ethereal Moon murals can be found in spite of the first three months never being visited in any route during Part II and the last using completely new graphics for its brief appearance in the second half of the game.
Placeholder Cutscene Images
This is a placeholder variant of the cutscene illustration depicting Zanado from Chapter 2. In the placeholder, Sothis is standing atop the building; in the final version, she is replaced with a nondescript white statue.
This small placeholder image meant for displaying small objects/shots in cutscenes is repeated multiple times in the game's files.
Unused Voice Clips
Academy Phase Death Screams
Death screams for Byleth and every student during the Academy Phase exist in the game, but are left unused as the game is hardcoded so that none of those units can die during Part I. Interestingly, even though male Byleth's English VA, Chris Niosi, was replaced with Zach Aguilar in version 1.0.2, Byleth will still use the former's death scream should the game be hacked to restore this function.
To do:
|
| Speaker | Sound (EN) |
|---|---|
| Male Byleth (Chris Niosi) | |
| Male Byleth (Zach Aguilar) | |
| Female Byleth | |
| Edelgard | |
| Dimitri | |
| Claude | |
| Hubert | |
| Ferdinand | |
| Linhardt | |
| Caspar | |
| Bernadetta | |
| Dorothea | |
| Petra | |
| Dedue | |
| Felix | |
| Ashe | |
| Sylvain | |
| Mercedes | |
| Annette | |
| Ingrid | |
| Lorenz | |
| Raphael | |
| Ignatz | |
| Lysithea | |
| Marianne | |
| Hilda | |
| Leonie | |
| Cyril |
Ashen Wolves English Death Screams
Due to an oversight, and in spite of the characters having different death screams recorded for each dub, Yuri, Balthus, Constance, and Hapi will always use the Japanese death screams should they die during the War Phase, regardless of whether or not the game's dub is set to English.
| Speaker | Sound (EN) |
|---|---|
| Yuri | |
| Balthus | |
| Constance (Indoors) | |
| Constance (Sunlight) | |
| Hapi |
Unused NPC Death Screams
All major NPCs have death screams, but due to plot reasons, a few of them have their screams unheard in the game without hacking.
To do:
|
| Speaker | Sound (EN) |
|---|---|
| Aelfric | |
| Lord Arundel | |
| Cornelia | |
| Flame Emperor | |
| Kronya | |
| Miklan | |
| Nemesis | |
| Solon | |
| Thales |
Unused Monastery Quest Clips
Monica, Fleche, Judith, Rodrigue, Ladislava, Sothis, and Tomas have unused voiced lines meant to be used when they offer a monastery quest.
To do:
|
| Speaker | Dialogue (EN) | Sound (EN) |
|---|---|---|
| Fleche | Excuse me, I have a request. | |
| Thank you very much! | ||
| Judith | Hey you! Would you do me a favor? | |
| That was great. You saved me! | ||
| Ladislava | Sorry to trouble you... | |
| I appreciate your cooperation! | ||
| Monica | Can you please do me a favor? | |
| Oh, thank you. You saved me! | ||
| Rodrigue | I have a favor to ask. | |
| I appreciate it. | ||
| Sothis | I've got a task for you. | |
| Well done! | ||
| Tomas | May I ask a favor of you? | |
| Thank you. You truly helped me out. |
Unused Maps
| This needs some investigation. Discuss ideas and findings on the talk page. Specifically: Are there more unused maps beyond these two? |
War at Gronder & Taking Fort Merceus Variations
| To do: Provide footage of the unused maps in question. |
There exist unused variations for the story maps War at Gronder and Taking Fort Merceus, which were meant to serve as a Chapter 17 and 18 respectively according to remaining leftover text. Both maps also have the same beginning logs seen in their used variations, with the Fort Merceus map sharing its description with the Silver Snow and Verdant Wind variants of the mission.
The spawn data for the Gronder Field map is 118 and for its script is 119, while for Fort Merceus they're 120 and 121 respectively. Both maps have the same exact spawn data, which consists of a few generic NPCs in the Black Eagles route's version of the mission. Meanwhile, the data for the Blue Lions and Golden Deer paths is completely empty beyond the basic script used for loading up the map.
Interestingly, these are the only maps in which Female Byleth is specifically called by the Spawn Data; all other maps call Male Byleth by default, and the game's code accounts for the female option if it was chosen instead.
Unused Classes
King of Beasts, King of Fangs and King of Wings
| This needs some investigation. Discuss ideas and findings on the talk page. Specifically: Are they programmed in any form? Do they use unique assets beyond these descriptions? |
In the text strings for class names and descriptions, along with the various other monster classes at the very end of the list (save for DLC and placeholder slots), there are entries listed for three unused monster classes: King of Beasts (Japanese: 獣の王 King of Beasts), King of Fangs (Japanese: 牙の王 King of Fangs), and King of Wings (Japanese: 翼の王 King of Wings). Given that in auxiliary maps containing a red exclamation icon, it's possible to find a specific Wild Demonic Beast, Giant Wolf, or Giant Bird bearing these names respectively, it's possible these classes may have been planned to be used by said units instead.
While it is currently unknown if the classes are programmed in any form, descriptions for them can still be found in the text strings.
| Icon | Name (JP) | Name (EN) | Description (JP) | Description (EN) |
|---|---|---|---|---|
| (TBA) | 獣の王 | King of Beasts | 理性を失った野生の魔獣の中で 特に強い魔力を持つ魔獣の王。 |
King of demonic beasts. Among the feral beasts who have lost their reason, this one has particularly strong magic power. |
| (TBA) | 牙の王 | King of Fangs | 魔力を取り込み巨大化した狼の中で 特に強い魔力を持った狼の王。 |
King of wolves. Among the wolves who have grown to unnatural size by absorbing magic, this one has particularly strong magic power. |
| (TBA) | 翼の王 | King of Wings | 魔力を取り込み巨大化した鳥の中で 特に強い魔力を持った鳥の王。 |
King of birds. Among the birds who have grown to unnatural size by absorbing magic, this one has particularly strong magic power. |
Oddities
Enemy Death Knight
Unlike every other enemy-only class, the enemy Death Knight can teach its users an ability once mastered: Heartseeker. This functionality goes unused as Jeritza, who became playable in the version 1.1.0 update, uses a unique playable version of the class—added with said update—which teaches the ability Counterattack instead.
Jeritza (Part I)
| To do: Check if the masked Jeritza (ID 49) has set growths and stat caps, plus if any other data of his changed between updates. |
The masked Jeritza encountered in Part I is never actually used in battle; he either assumes the "Death Knight" persona as an NPC in battle with full body armor, or joins the party maskless in the Crimson Flower route (version 1.1.0 onwards), and all three variations of him are internally considered their own separate character.
Curiously, this first Jeritza has far more data than one would expect, especially in the last builds of the game. For one, he has a Minor Crest of Lamine and a set value for his internal height, both of which match with his playable counterpart. And second, in spite of having no voiceclips for battle assigned at launch, the version 1.1.0 update assigned him the ones used by his playable self despite this variation of the character never getting the chance to use them in any form.
Byleth Orders to Spare/Kill?
In situations where the game offers the option of killing or sparing/persuading some characters, there also exist unused text in which Byleth orders the army through in-game dialogue to follow the picked choice. Their scrapped dialogue is the most complete structure-wise when deciding Claude's fate in the Crimson Flower route, as Byleth is set to say "We must kill him" or "We must let him go" depending on the prompt chosen. Meanwhile, in the case of Ashe, Lorenz, and Lysithea, Byleth simply repeats the text used by the choice prompt in their dialogue box instead.
More defecting Black Eagles in Silver Snow?
In the Silver Snow route, if any of the Black Eagle students were defeated during Part 1 while playing in Classic Mode, Edelgard in Chapter 13 will mention some of her former classmates have joined her side. Moreover, the presence of an unused variation for Silver Snow's story event "The Death Knight" in which Caspar and Linhardt appear on the Empire's side if they're unrecruited suggests the Black Eagles were planned to defect had they fallen pre-timeskip. In spite of this, the game considers the units in question dead rather than unrecruited and their ending cards will even contradict Edelgard's claim, meaning none of the characters get to return and replace their generic enemy Imperial General counterparts.
Linked Attacks
In the game's code, Bernadetta and Dorothea are set to receive Linked Attack bonuses when paired up with Marianne and Hilda respectively. As these can only be gained when the characters in question have existing support chains with each other, which the pairs in question lack, these bonuses ultimately go unused.
Verdant Wind's Chapter 14 Icon
Chapter 14 has a different icon in every route when the save file is seen through the file select screen, which shows a glimpse of the location where the chapter's main battle takes place (or one that's at least connected to it). Curiously, Verdant Wind's icon for Chapter 14 displays an unrelated location which is never visited through that route's main story: Tailtean Plains.
Viskam
The turret Viskam is an amalgam of three diferent elements: an invisible enemy with 100 HP, 5 Mag and 0 move; a solid ballista used by said enemy; and an E-rank Viskam sword also wielded by the hidden entity. Because of this, it's possible through hacking to obtain said weapon and have any playable character wield it without issues, as well as to put it up for sale through the online Travelers feature, making it available for purchase to even non-hacking players.
Unused Recruitment Requirements
All of the DLC characters save Jeritza have unused code for recruitment that would function like it does for other student characters, with Byleth needing to meet particular stat and skill rank thresholds to persuade them to join. In the final game, the Ashen Wolves' availability is solely dependent on progress in the Cindered Shadows sidestory, while Anna can be recruited freely as soon as the mechanic becomes available. Yuri and Anna have a more lenient Faith requirement than Annette and Lysithea, and no character in the base game checks for Byleth's Resistance.
| Character | Stat | Amount Required | Skill | Rank Required |
|---|---|---|---|---|
| Yuri | Dexterity | 15 | Faith | C |
| Balthus | Strength | 15 | Brawling | C |
| Constance | Magic | 15 | Flying | D |
| Hapi | Resistance | 10 | Riding | C |
| Anna | Strength | 10 | Faith | C |
Paragon
Even though the Paragon ability is fully coded and functions as intended (i.e., it doubles the exp. earned of the playable unit that has it equipped), its effect ends up unused overall as the ability is only available to an enemy Hubert (from Chapter 12 on).
Unused Group Task Data
The generic dialogue seen when performing Group Tasks comes in two sets, one casual (tameguchi) and one more polite (keigo). Which form is used is determined on a per-character basis, and code for this still exists for Byleth, Jeralt, Rhea, and Sothis despite them not being available for Group Tasks (or playable at all, in the latter three's case) in the final game.
| Character | Uses keigo when speaking to | Spoken to with keigo by |
|---|---|---|
| Byleth | Seteth, Hanneman, Manuela, Gilbert, Alois, Catherine, Shamir, Rhea, Jeritza | Linhardt, Bernadetta, Dorothea, Petra, Ashe, Sylvain, Annette, Ingrid, Raphael, Ignatz, Lysithea, Marianne, Hilda, Flayn, Gilbert, Cyril, Constance |
| Jeralt | Rhea | Edelgard, Dimitri, Claude, Ferdinand, Linhardt, Bernadetta, Dorothea, Petra, Felix, Ashe, Sylvain, Mercedes, Annette, Ingrid, Lorenz, Raphael, Ignatz, Lysithea, Marianne, Hilda, Leonie, Seteth, Flayn, Gilbert, Alois, Cyril, Yuri, Balthus, Constance |
| Rhea | -- | Byleth, Dimitri, Claude, Ferdinand, Linhardt, Caspar, Bernadetta, Dorothea, Petra, Felix, Ashe, Sylvain, Mercedes, Annette, Ingrid, Lorenz, Raphael, Ignatz, Lysithea, Marianne, Hilda, Leonie, Seteth, Flayn, Hanneman, Manuela, Gilbert, Alois, Catherine, Shamir, Cyril, Jeralt, Yuri, Balthus, Constance, Anna |
| Sothis | -- | Petra, Ingrid, Ignatz, Lysithea, Marianne, Flayn, Constance |
Unused Paralogue Movement Scripts
In various paralogues, event scripts exist to change unrecruited ally characters' movement-related AI under certain conditions, but in the final game these characters are always controlled by the player, making the scripts effectively meaningless. Perhaps they were planned to be fully AI-controlled earlier in development?
| Paralogue | Condition | Effect |
|---|---|---|
| Falling Short of Heaven (Paralogue – Ashe/Catherine) | Start of battle | Set the AIs of the unrecruited versions of Ashe and Catherine to move towards Rhea |
| The Face Beneath (Paralogue – Mercedes/Caspar) | Start of battle | Set the AIs of the (unused) unrecruited versions of Mercedes and Caspar to move towards each other and the player-controlled units that start at spaces (10, 26), (11, 27), and (9, 27) |
| The enemy reinforcements have appeared | Set the movement flags of the recruited versions of Mercedes and Caspar to 2 (used for standard unit movement) | |
| Rumored Nuptials (Paralogue – Ingrid/Dorothea) | Start of battle | Set the movement flags of the unrecruited versions of Ingrid and Dorothea to move towards Byleth and the player-controlled units that start at spaces (3, 9), (3, 5), (2, 6), and (2, 8) |
| (Unrecruited) Ingrid has moved to the rectangular area defined by corners (15, 25) and (19, 28) | Set (unrecruited) Ingrid's AI to move towards a rectangular area of the map defined by corners (17, 29) and (19, 29) | |
| Retribution (Paralogue – Ferdinand/Lysithea) | The enemy Rogues that start at spaces (7, 24) and (24, 19) have been defeated | Set the movement flags of the (unused) unrecruited versions of Ferdinand and Lysithea to 1 (used for standard unit movement) |
| Legend of the Lake (Paralogue – Linhardt/Leonie) | Start of battle | Set the AIs of the (unused) unrecruited versions of Linhardt and Leonie to move towards each other, Byleth, and the player-controlled units that start at spaces (7, 22), (11, 22), and (8, 21) |
| Foreign Land and Sky (Paralogue – Petra/Bernadetta) | Start of battle | Set the AIs of the (unused) unrecruited versions of Petra and Bernadetta to move towards the spaces (2, 11) and (19, 7), respectively |
| (Unrecruited) Petra has successfully called for reinforcements from the stronghold at (2, 11) | Set (unrecruited) Petra's AI to move towards a rectangular area of the map defined by corners (4, 16) and (7, 18) | |
| (Unrecruited) Petra has moved to the rectangular area defined by corners (4, 15) and (7, 18) | Set (unrecruited) Petra's AI to move towards the space (20, 20) | |
| Death Toll (Paralogue – Raphael/Ignatz) | Start of battle | Set the AIs of the unrecruited versions of Raphael and Ignatz to move towards a rectangular area of the map defined by corners (22, 7) and (23, 9) and towards the space (4, 12), respectively |
| (Unrecruited) Raphael has moved to the rectangular area defined by corners (22, 7) and (23, 9) | Set (unrecruited) Raphael's movement flag to 1 | |
| (Unrecruited) Ignatz has moved to space (4, 12) | Set (unrecruited) Ignatz's movement flag to 1 | |
| An Ocean View (Paralogue – Seteth/Flayn) | Start of battle | Set Seteth's AI to move towards a rectangular area of the map defined by corners (4, 6) and (5, 7) |
| The enemy Bishop that starts at space (4, 4) has been defeated | Set Seteth's AI to move towards the space (4, 4) | |
| Seteth has moved to the space (4, 4) | Set Seteth's movement flag to 3 (used for units that don't move at all) | |
| Oil and Water (Paralogue – Hanneman/Manuela) | Start of battle | Set the AI of the unrecruited version of Hanneman to move towards a rectangular area of the map defined by corners (8, 21) and (10, 27) |
| (Unrecruited) Hanneman has moved to the rectangular area defined by corners (8, 12) and (10, 27) | Set (unrecruited) Hanneman's movement flag to 1 | |
| A player-controlled unit has moved within three spaces of the unrecruited version of Manuela | Set (unrecruited) Manuela's AI to move towards Byleth | |
| Sword and Shield of Seiros (Paralogue – Shamir/Alois) | Start of battle | Set the AIs of the unrecruited versions of Shamir and Alois to move towards Byleth and the player-controlled units that start at spaces (12, 7), (12, 5), (9, 9), and (7, 9) |
Pegasus Knight Byleth in The Underground Chamber
Normally, player-controlled slots in a battle's unit data have no class assigned to them, but Byleth's slot in Chapter 6's story battle is set as a Pegasus Knight (specifically, the enemy-only Advanced variant of the class) for unknown reasons. This assignment has no visible in-game effect, though, since Byleth's actual class will remain unchanged from whatever it was going into the battle.
Alternate Villager Rewards in True Chivalry
In Felix's paralogue, the set of scripts that handles rewarding the player for how many NPC villagers they saved has an unused alternate version, which takes a different approach to judging how well the player did:
| Result | Unused condition | Used condition |
|---|---|---|
| "You saved a few of the villagers." | The villager that starts at space (2, 7) escaped, but the villager that starts at space (20, 6) did not | Three or four villagers died (out of a total of five on the map) |
| "You saved most of the villagers." | The villagers that start at space (2, 7) and at space (20, 6) escaped, but not all of the villagers did | One or two villagers died |
| "You saved all of the villagers!" | All of the villagers escaped | No villagers died |
Additionally, the unused scripts grant a Steel Lance instead of a Wo Dao for saving most of the villagers, and grant the Sword of Moralta instead of the Aegis Shield for saving all of the villagers.
Unseen Condition for Sword of the Creator Event in Assault at the Rite of Rebirth
The event script that handles granting the Sword of the Creator to Byleth at the end of Chapter 4's story battle is set to check the player's inventory and only activate if they don't already have the Sword in question (or its upgraded version, the Sublime Creator Sword). Since it's impossible to have obtained either of those weapons at that point in the game without hacking, though, this behavior is never seen in normal gameplay.
Regional Differences
Graphics
| JP/PAL | English |
|---|---|
The icon used to display maximum motivation slightly differs depending on the console's chosen language, with the icon looking far more...subdued in the English version.
| JP | English |
|---|---|
In Japanese, the English text from the HUD congratulating the player for successful actions lacks an exclamation mark.
| JP | English |
|---|---|
The English text indicating extra time during Tea Party differs between languages, with the Japanese version calling it "free time" instead.
| JP | English |
|---|---|
Similarly, the text indicating how successful a Tea Party was lacks an exclamation mark and is positioned differently in Japanese.
| JP | English |
|---|---|
In Japanese, the text used for the game over screen is in all caps; in English, only the first letters of each word retain the caps.
| JP | English |
|---|---|
Lastly, the ending text graphic differs between Japanese and English. The former goes for a more "artsy" feel by going with "FIN" (the French and Spanish word for "end") while the latter goes for a more traditional "The End" text. Some previous Fire Emblem games also used "FIN" in their endings, except usually in all regions.
Text
To do:
|
General Changes
All references to Teff in the Japanese script were changed to Coffee in every other language.
Game Mechanics
The description of the gambit Sacred Shield was subject to a small translation error:
| Description (JP) | Description (EN) |
|---|---|
| 1ターンの間、射程2以上の距離から 受ける攻撃のダメージが0になる (During one turn, any damage received from attacks with 2 or more range is reduced to 0.) |
Allies receive 0 damage from ranged physical attacks for the rest of the turn. |
The wording used in English suggests the gambit affects only ranged physical attacks (i.e., those that use Strength when calculating damage), which is never mentioned in the Japanese text. In reality, Sacred Shield protects allies from any kind of ranged attacks, whether they're physical or magical.
Supports
Hubert & Hanneman's C-Support
| Speaker | Expression | Dialogue (JP) | Dialogue (EN) |
|---|---|---|---|
| Hanneman | Neutral | 当時の陛下は、“七貴族”と呼ばれる 大貴族や外戚の特権を徐々に廃止し…… (At the time, His Majesty was gradually abolishing the privileges of the Seven Noble Houses and their consort kin...) |
In your father's defense, the emperor was attempting to take power from the Seven Houses. |
During the support, one of Hanneman's lines in the English script omits that the Emperor tried to strip power from not only the Seven Noble Houses, but also from the consort kin. Given consorts are mentioned during Edelgard's Goddess Tower scene in all languages, it's likely their neglection in this particular line was an oversight.
Sylvain & Ingrid's C-Support
| Speaker | Expression | Dialogue (JP) | Dialogue (EN) |
|---|---|---|---|
| Ingrid | Angry | 10歳の頃は、収穫祭の余興で 女装した男性を本気で口説こうとして…… (When you were 10, you seriously tried to seduce a man dressed as a woman during the harvest festival...) |
When you were ten, we went to that harvest festival, and you started making eyes at a scarecrow! |
| Pedestrian | Neutral | (へえ、シルヴァンって 男まで口説くんだな……) (Wow, Sylvain even hits on guys...) |
A scarecrow?! |
In Japanese, Ingrid accuses Sylvain of having tried to hit on a man dressed as a woman once, and the NPC hearing the conversation begins gossiping about it. In a likely effort to avoid homophobic undertones, the exchange was tweaked in the English script so that Sylvain had tried seducing a scarecrow instead, with the response from the NPC also changing accordingly.
Sylvain & Mercedes's A-Support
| Speaker | Expression | Dialogue (JP) | Dialogue (EN) |
|---|---|---|---|
| Mercedes | Sad | ……何があったかは、聞かないわ。 (I'm not going to ask what happened to you...) |
I'm not very interested in the particulars, but... |
| Mercedes | Neutral | けれど、あなたが心の底では女の人を 嫌って、怖がっているのは、何となく……。 (However, I think you should know that deep down, you hate and are afraid of women.) |
I get the feeling that you don't care very much for these women who throw themselves at you. |
Mercedes's words towards Sylvain in this exchange are noticeably more explicit in the original script, as she outright tells him his dislike towards women stems from hate and fear. In English, Mercedes instead tells Sylvain he appears to be indifferent at best towards the women who have tried to approach him.
Story and Battle Dialogue
The Holy Tomb (Golden Deer)
| Speaker | Expression | Dialogue (JP) | Dialogue (EN) |
|---|---|---|---|
| Flame Emperor | Neutral | それを眠らせておいたところで、 薬どころか毒にさえならぬ。 (When put to rest, this power can become neither medicine nor poison.) |
That infernal power, which is masquerading as a medicine but is truly a poison, will plague this world no longer. |
When speaking about Crest Stones, in Japanese, the Flame Emperor refers to them as an element which, by being left unused, can't serve as a medicine or poison, implying that they intend on making use of them. Meanwhile, in English, the Flame Emperor shows open disdain towards the Crest Stones, with their response suggesting they intend to do away with them for a noble purpose.
Questions and Answers
| Speaker | Expression | Dialogue (JP) | Dialogue (EN) |
|---|---|---|---|
| Edelgard | Angry | ……貴方のような持つ者には、持たざる者の 気持ちがわからないのでしょうね。 (A person like you who has received all those will never understand the feelings of those who lack it.) |
I doubt a highborn person like yourself could know how the poor feel or what motivates them. |
In this event, Edelgard's response to Dimitri's claim that humans can help each other and even find the right path in such a way differs notably. In Japanese, Edelgard tells him that those who have received support from others cannot understand those who haven't, while in English, Edelgard appears to misinterpret Dimitri's claim and instead says he will never understand the feelings of the poor.
Clash at the Imperial Capital
| Speaker | Expression | Dialogue (JP) | Dialogue (EN) |
|---|---|---|---|
| Dimitri | Neutral | その変わり果てた姿が、 君の奉じた理想の果て、か。 ……哀れみはしない。 (So this change of yours is what lies at the end of your ideals. I can't pity you.) |
To be changed beyond all recognition... That is what lies at the end of the ideals you served so diligently. I have no pity for one such as you. |
| Dimitri | Angry | それが…… 君の、望んだ未来だと言うのなら。 (I can't pity you if this is the future you wanted...) |
If that is the future you hoped for, then you deserve no compassion. |
Dimitri's response upon seeing Edelgard's metamorphosis in Azure Moon's final mission is far less harsh compared to the translated script. In the original text, Dimitri merely states he won't pity Edelgard if her transformation is ultimately a result of her ideals.
The Siege of Arianrhod
| Speaker | Expression | Dialogue (JP) | Dialogue (EN) |
|---|---|---|---|
| Cornelia | Sad | そう……それが…… あんたの書いた、筋書きってわけ…… (So... this... is the story you are writing...) |
Ah... All is in accordance with this carefully crafted script of ours... |
| Cornelia | Happy | はは、ははは……傑作だァ…… 踊らされていたのが……こちらとは、な…… (Hahaha... What a masterpiece... I have danced into...) |
What a masterpiece! What a delightful dance... |
Cornelia's final words upon being defeated by the Imperial army appear to have been subjected to a mistranslation. In English, Cornelia remains convinced her faction is still under control of the situation, while in Japanese, she instead realizes she had been played like a fiddle and even respects having fallen to such a scheme.
| The Fire Emblem series | |
|---|---|
| NES | Shadow Dragon & the Blade of Light • Gaiden |
| SNES | Monshou no Nazo • Seisen no Keifu • Thracia 776 |
| Satellaview | Akaneia Senkihen |
| Game Boy Advance | Fuuin no Tsurugi • Fire Emblem (Prototypes) • The Sacred Stones (Prototype) |
| GameCube | Path of Radiance |
| Wii | Radiant Dawn |
| Nintendo DS | Shadow Dragon • Shin Monshou no Nazo |
| Nintendo 3DS | Awakening • Fates • Echoes: Shadows of Valentia |
| Wii U | Tokyo Mirage Sessions ♯FE |
| Nintendo Switch | Warriors • Three Houses |
| iOS, Android | Heroes |
| Related Games | |
| PlayStation | Tear Ring Saga (Prototype) |
- Games developed by Intelligent Systems
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- Games with unused characters
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- Games with unused graphics
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- Games with unused abilities
- Games with unused text
- Games with regional differences
- Games with revisional differences
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- To investigate
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