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Fire Emblem: Three Houses

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Fire Emblem: Three Houses

Also known as: Fire Emblem: Fuukasetsugetsu (JP)
Developers: Intelligent Systems, Koei Tecmo
Publisher: Nintendo
Platform: Nintendo Switch
Released internationally: July 26, 2019


CharacterIcon.png This game has unused playable characters.
EnemyIcon.png This game has unused enemies.
GraphicsIcon.png This game has unused graphics.
ItemsIcon.png This game has unused items.
Sgf2-unusedicon1.png This game has unused abilities.
TextIcon.png This game has unused text.
RegionIcon.png This game has regional differences.
Carts.png This game has revisional differences.


This cactus is UNDER CONSTRUCTION
This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.

Fire Emblem: Three Houses is a series of firsts for the Fire Emblem series: the first in HD, the first on a console since 2007's Radiant Dawn, and the first not mainly developed by Intelligent Systems — Koei Tecmo handled most of the development, and the game runs off the same engine as Fire Emblem Warriors. New features include multiple canon endings (sorry, Fates), battalions (so it's not just your merry band of teenagers against the world on the battlefield), a universal class tree for all units, and a central hub to explore before each chapter.

It also tells the story of the worst high school reunion in history.

Note that this page has unmarked spoilers for some in-game story events and character reveals.

Hmmm...
To do:
  • Provide footage for all unused scenarios with scrapped dialogue and voices (if possible).
  • Document items, abilities, etc. outside of just text strings.
  • Document the in-game calendar data.
  • Document support and script changes between the Japanese and International script.
  • Document more of the unused event scripts.
  • Create a prerelease page, including documentation of differences between prerelease footage and the final game (see here).

Subpages

FETH quest icon.png
Unused Quests
"I have something to ask of you... No, not that."
TextIcon.png
Unused Dialogue
Originally, there would have been even MORE betrayals...
FE3H-item drop.png
Unused Items
Don't need what you don't see, I guess...
FETH text icon.png
Unused System Text
"That might be un...impossible."
FETH enemy soldier icon.png
Unused Unit Data
Alas, poor Soldier; we hardly knew ye.
FE3H-full motivation jppal.png
Regional Differences
Be motivated, Byleth!
Small portrait jeritza 02 fe16.png
Revisional Differences
LOTS of updates.
Fire Emblem 3H Wary Fighter.png
Oddities
Including miscellaneous unused content and actual in-game oddities.

Unused Difficulty Mode

Hmmm...
To do:
  • Provide more images from Infernal difficulty and specify what other differences it has.

FETH Infernal Difficulty.png

Besides Maddening difficulty, which was finished and added to the game in version 1.0.2, there is an unused fourth difficulty setting called Infernal. Hacking the game to access said difficulty reveals most enemies feature absurdly sky-high levels to the point of most of them reaching their stat caps around the midgame. It is also fairly unbalanced and unfinished for the most part, with many chapters lacking the necessary script to set the ending flags.

(Source: Faerghast (video))

Unused and Unseen Characters

Playable Jeralt, Rhea and Sothis

Jeralt, Rhea and Sothis - who only appear in the game as NPCs - have a complete set of voice clips, growths and stat caps specifically for playable units, with the first two having a spell learnset, set skill levels/proficiencies and even some data - mostly voice clips - for Tea Party. In Rhea's case, her Tea Party data was finalized and the option to invite her was added with the Wave 4 DLC through a new Quest. Interestingly enough, Sothis's base HP value is briefly visible when using the Sothis Shield skill, as the HP value of the Sothis NPC that appears to cast the spell on Byleth.

Jeralt

Level Class Crest Skill Proficiencies
1 Commoner Major Crest of Seiros Strength in Lance, Authority, Riding; Weakness in Flying
HP STR MAG DEX SPD LUCK DEF RES CHA
Base Stats 29 8 4 6 4 5 6 5 6
Growths 50% 45% 20% 45% 40% 25% 35% 35% 35%
Max Stats 94 64 30 62 54 40 49 48 49


Skill Base Level
Sword C
Lance B
Axe E
Bow E
Brawling E
Reason E
Faith E
Authority C
Heavy Armor E
Riding B
Flying E


Spell Required Skill Level
Heal D Faith
Nosferatu D+ Faith
Recover C Faith


Rhea

Level Class Crest Skill Proficiencies
1 Commoner Major Crest of Seiros Strength in Sword, Faith
HP STR MAG DEX SPD LUCK DEF RES CHA
Base Stats 28 9 9 6 6 6 6 10 10
Growths 45% 35% 45% 40% 40% 40% 30% 40% 70%
Max Stats 86 52 65 56 56 56 43 60 97


Skill Base Level
Sword B
Lance E
Axe E
Bow E
Brawling E
Reason B
Faith B
Authority C
Heavy Armor E
Riding E
Flying E


Spell Required Skill Level
Fire E+ Reason
Bolganone D Reason
Ragnarok A Reason
Agnea's Arrow A Reason
Heal D Faith
Nosferatu D+ Faith
Recover C Faith


Sothis

Level Class Crest Skill Proficiencies
1 Commoner Major Crest of Flames None
HP STR MAG DEX SPD LUCK DEF RES CHA
Base Stats 26 6 12 6 6 8 6 10 10
Growths 35% 30% 65% 40% 40% 65% 30% 60% 70%
Max Stats 71 43 93 56 56 89 43 85 99


(Source: Fire Emblem Wiki, DeathChaos (video)

Unused Battle Clips

Hmmm...
To do:
  • Provide the missing JP lines/voice clips.

While some of Jeralt's and Rhea's battle clips can be heard in-game in their appearances as allied units, they do also have playable-unit-specific lines that go unused in the final game. Sothis's battle lines, on the other hand, all go completely unused, except for her normal battle grunts that can be heard when she casts Sothis Shield on Byleth.

Speaker Condition Dialogue (JP) Audio (JP) Dialogue (EN) Audio (EN)
Jeralt When selected (Above 50% HP) (TBA) (TBA) What's the plan?
When selected (Between 25% and 50% HP) (TBA) (TBA) Don't leave me exposed!
When selected (25% HP or below) (TBA) (TBA) Can't die just yet.
Activating a critical hit (Special) (TBA) (TBA) I see your weakness!
(TBA) (TBA) Make your peace!
(TBA) (TBA) No escape!
(TBA) (TBA) Let's finish this!
Level up (2 or fewer stats gained) くたびれちまってんなあ……
Damn it! Utter nonsense...
Level up 俺もまだまだやれそうだな
Even I have room to grow.
がはは、ちったあ見直したか?
Guess I'm not done yet.
この年になっても強くなれるんだな
Even at my age...
Max level reached ここまで来ちまうと頭打ちだな
It seems I've grown all I can.
Skill level increased まだ工夫できそうだ
I can use this.
面白くなってきたぜ
Interesting.
この感触、悪くねえな
Not bad.
よーし、こんなもんだろう
That's more like it.
Casual Mode retreat やっちまったぜ…… 俺も焼きが回ったか……?
Damn... Am I losing my edge?
Classic Mode defeat (TBA) (TBA) (N/A)
Gambit Boost (Normal) (TBA) (TBA) I'll help.
(TBA) (TBA) Protect them.
(TBA) (TBA) We'll back you up.
Gambit Boost (Special) (TBA) (TBA) Let me help.
(TBA) (TBA) I've got your back.
(TBA) (TBA) I'll lend a hand.
Triangle Attack (TBA) (TBA) Everyone, together!
(TBA) (TBA) Move as one!
(TBA) (TBA) Move out!
Rhea When selected (Above 50% HP) (TBA) (TBA) As you wish.
When selected (Between 25% and 50% HP) (TBA) (TBA) May the goddess protect me.
When selected (25% HP or lower) (TBA) (TBA) Sweet goddess...
Level up (2 or fewer stats gained) 何も言うことはありません
Disappointing...
Level up また力を得ました
I have ascended.
主の恩恵に感謝を
Thank you, sweet Goddess.
私も強くあらねば
I must be strong... I must.
Max level reached すべての力が今、解き放たれました
My full power is realized.
Skill level increased 理解が深まりました
I understand this better.
身についてきたようです
It is part of me now.
役立てられそうですね
This will help the greater good.
これはもう十分でしょう
That should do.
Classic Mode defeat (TBA) (TBA) (N/A)
Gambit Boost (TBA) (TBA) Let us join you.
(TBA) (TBA) We will lend a hand!
(TBA) (TBA) Allow me to help.
Triangle Attack (TBA) (TBA) At once!
(TBA) (TBA) Lend me your strength!
(TBA) (TBA) Join me!
Sothis When selected (Above 50% HP) (TBA) (TBA) Leave all to me.
When selected (Between 25% and 50% HP) (TBA) (TBA) Not at my best...
When selected (25% HP or below) (TBA) (TBA) I am not well!
Activating a critical hit (TBA) (TBA) Prepare yourself!
(TBA) (TBA) Revenge, it lives!
(TBA) (TBA) Atone at once!
(TBA) (TBA) I shall cut through!
When performing a combat art/critical hit (TBA) (TBA) (N/A)
When performing an attack at 25% HP or below (TBA) (TBA) (N/A)
When performing a combat art/critical hit at 25% HP or below (TBA) (TBA) (N/A)
Taking Damage (TBA) (TBA) (N/A)
Damaged by a critical hit, gambit, or Casual Mode defeat (TBA) (TBA) (N/A)
Level up (2 or fewer stats gained) ぬぬ、わしの威厳が……
How undignified...
Level up わしの力、こんなものではないわ
I can do more than this.
む、力が湧いてくるのう
Hm. I feel more powerful.
良きかな、良きかな!
Not bad, not bad!
Max level reached この身では、これが限界かのう
This body has its limits...
Skill level increased ほう、これは面白い
How interesting.
もう少し学びが要るのう
I ought to learn some more.
己が力としてやろう
I will make my mark.
新しき技に出会えるとは感慨深い
Each skill is like a treasure.
Casual Mode retreat 許さぬ……! おぬし……いつか痛い目を見るぞ……!
You shall not be forgiven!
Classic Mode defeat (TBA) (TBA) (N/A)
Dodges an enemy attack or enemy deals 0 damage (TBA) (TBA) (N/A)
(TBA) (TBA) Too slow!
Using a Gambit (TBA) (TBA) They shall know fear!
(TBA) (TBA) Don't try your luck!
(TBA) (TBA) We must outwit them all!
Gambit Boost (TBA) (TBA) I'll lend my strength!
(TBA) (TBA) I shall go too!
(TBA) (TBA) Need some help?
Triangle Attack (TBA) (TBA) Now prove yourself!
(TBA) (TBA) Go! Now!
(TBA) (TBA) As one!
Healed by ally (TBA) (TBA) Well done!
(TBA) (TBA) You've earned some praise!
(TBA) (TBA) Oh! How nice!
Defeated enemy (TBA) (TBA) I am the Beginning!
(TBA) (TBA) I'm guided by time's flow.
(TBA) (TBA) I'm more experienced than you.
(TBA) (TBA) Return to ash!
(TBA) (TBA) You were no match for me!
(TBA) (TBA) Oh! Did I catch you off guard?
Praising an ally (TBA) (TBA) Great work!
(TBA) (TBA) Impressive!
(TBA) (TBA) On to the next!


(Source: Fire Emblem Wiki [1], [2], [3], fedatamine [4], [5], [6])

Cleobulus

Data for an unused member of "those who slither in the dark" called Cleobulus (Japanese: クレオブロス Cleobulus) can be found near minor Agarthan NPCs like Myson, Bias, Chilon and Pittacus. They're set to use the Warlock class and have Agarthan Technology as their personal ability like other members. As the latter characters are all fought in Chapter 20/21 of the Silver Snow/Verdant Wind routes, this suggests Cleobulus was likely meant to serve a similar purpose as well.

(Source: DeathChaos (tweet), fedatamine [7])

Mystery DLC Girl

The Wave 3 DLC (version 1.1.0) added a new character which was never finalized. Checking the game's data reveals said character is a 17 year old girl with the Commoner class, her birthday is on January 1, her base stats and growths are exactly the same as Ferdinand's, and she's set to call out voice clips absent in the game. Curiously, some of her data changed during updates: in version 1.1.0, she was affiliated with the Adrestian Empire and had a Minor Crest of Cichol; in version 1.2.0, however, her affiliation changed to the Church of Seiros and her Crest changed into a Major Crest of Flames.


(Source: DeathChaos (tweet))

Stable Hand, Trader, and Certification Proctor

These unused NPCs would presumably have been interacted with in the monastery to use the scrapped horse raising and trading features and to take certification exams (as described in the cut quest Try Certification Exams), respectively. Their character IDs are found near those of the used NPCs who are similarly in charge of used monastery features, such as the Choir Coordinator and Tournament Organizer. Perhaps unsurprisingly, leftover unit data indicates that the Stable Hand would've been placed at the Stables, the Trader at the Marketplace, and the Certification Proctor outside of the Officers Academy classrooms.

(Source: fedatamine [8], [9], [10])

Count Galatea

Ingrid's father, Count Galatea, has a character slot with no other data assigned to it besides the name. Technically, he isn't entirely unused, as during the scene in Byleth and Ingrid's B support where they read a letter from him, the event script that handles showing the letter's contents calls his character ID with one of its parameters, but as this parameter has no visible effect in gameplay, his nametag is never seen by the player.


(Source: fedatamine [11], [12], original TCRF research)

Unused Playable Character Data for Cindered Shadows

Despite featuring a limited playable roster of 11 units, the Cindered Shadows DLC sidestory actually contains unit data for all 40 playable characters featured in all routes that goes unseen without hacking:

Character Default Class Certified Classes Inventory Skill Levels HP Str Mag Dex Spd Lck Def Res Cha Notes
Hubert Dark Bishop Noble, Mage, Dark Bishop Steel Bow, Iron Bow, Mini Bow, Vulnerary D Bow, B Reason, D Authority 34 12 28 17 16 13 12 21 13 Has Dark Bishop certified despite not qualifying to take its exam (he'd have only a 27% chance of passing, under the required minimum chance of 30%, and is also missing the required Dark Mage certification).
Ferdinand Paladin Noble, Cavalier, Paladin Steel Lance, Iron Lance, Javelin, Vulnerary D Sword, B Lance, D+ Axe, C Authority, B Riding 47 21 9 17 17 15 19 10 16 --
Caspar Warrior Noble, Brigand, Warrior Steel Axe, Iron Axe, Hand Axe, Vulnerary B Axe, D Brawl, E+ Authority 49 26 8 14 16 17 17 18 10 Has Warrior certified despite not qualifying to take its exam (he'd have only a 29% chance of passing, under the required minimum chance of 30%).
Bernadetta Sniper Noble, Archer, Sniper Steel Bow, Iron Bow, Mini Bow, Vulnerary D Lance, B Bow, E+ Authority 37 19 9 28 17 13 12 8 14 Has Sniper certified despite not qualifying to take its exam (she'd have only a 27% chance of passing, under the required minimum chance of 30%).
Dorothea Warlock Commoner, Mage, Warlock Vulnerary D+ Sword, B Reason, D Faith, D Authority 37 9 24 16 16 13 12 22 17 Has Warlock certified despite not qualifying to take its exam (she'd have only a 27% chance of passing, under the required minimum chance of 30%).
Petra Assassin Commoner, Thief, Assassin Steel Sword, Iron Sword, Armorslayer, Vulnerary B Sword, D Axe, C Bow, D Authority, D+ Flying 39 20 8 23 32 17 15 8 13 --
Dedue Fortress Knight Commoner, Armored Knight, Fortress Knight Steel Lance, Iron Lance, Javelin, Vulnerary D Lance, B Axe, D Brawl, D+ Authority, D+ Heavy Armor 56 25 8 12 2 10 29 7 11 Has Fortress Knight certified despite not qualifying to take its exam (he'd have only a 9% chance of passing, under the required minimum chance of 30%).
Felix Swordmaster Noble, Mercenary, Swordmaster Steel Sword, Iron Sword, Armorslayer, Vulnerary B Sword, D Bow, D Brawl, D Authority 43 26 11 17 29 13 16 8 12 Has Swordmaster certified despite not qualifying to take its exam (he'd have only a 27% chance of passing, under the required minimum chance of 30%).
Sylvain Paladin Noble, Cavalier, Paladin Steel Lance, Iron Lance, Javelin, Vulnerary C Lance, B Axe, D+ Authority, D Heavy Armor, C Riding 47 22 11 19 17 14 19 11 16 Has Paladin certified despite not qualifying to take its exam (he'd have a 0% chance of passing).
Mercedes Bishop Commoner, Priest, Bishop Vulnerary D Reason, B Faith, D+ Authority 37 11 23 16 16 13 12 25 18 Has Bishop certified despite not qualifying to take its exam (she'd have only a 27% chance of passing, under the required minimum chance of 30%).
Annette Warlock Noble, Mage, Warlock Vulnerary D Axe, B Reason, D Authority 33 12 25 18 15 13 12 19 14 Has Warlock certified despite not qualifying to take its exam (she'd have only a 27% chance of passing, under the required minimum chance of 30%).
Ingrid Pegasus Knight Noble, Cavalier, Pegasus Knight Steel Lance, Iron Lance, Javelin, Vulnerary D Sword, B Lance, D+ Authority, D+ Riding, D+ Flying 40 18 13 17 25 15 15 22 18 --
Lorenz Paladin Noble, Cavalier, Paladin Steel Lance, Iron Lance, Javelin, Vulnerary B Lance, D Reason, D+ Authority, D+ Riding 48 20 15 18 14 11 19 18 11 Has Paladin certified despite not qualifying to take its exam (he'd have only a 10% chance of passing, under the required minimum chance of 30%).
Raphael Grappler Commoner, Brawler, Grappler Steel Gauntlets, Iron Axe, Iron Gauntlets, Vulnerary D Axe, B Brawl, D+ Authority, D+ Heavy Armor 54 25 8 15 17 13 19 6 10 Has Grappler certified despite not qualifying to take its exam (he'd have only a 27% chance of passing, under the required minimum chance of 30%).
Ignatz Sniper Commoner, Thief, Sniper Steel Bow, Iron Sword, Iron Bow, Vulnerary D Sword, B Bow, C Authority 37 19 11 27 18 21 13 13 10 --
Lysithea Warlock Noble, Mage, Warlock Vulnerary B Reason, D+ Faith, C Authority 32 8 27 19 18 10 12 19 11 Has Warlock certified despite not qualifying to take its exam (she'd have only a 25% chance of passing, under the required minimum chance of 30%).
Marianne Bishop Noble, Priest, Bishop Vulnerary D Sword, C+ Faith, D+ Authority 36 9 24 15 15 15 12 24 17 Has Bishop certified despite not qualifying to take its exam (she'd have a 0% chance of passing).
Leonie Paladin Commoner, Cavalier, Paladin Steel Lance, Iron Lance, Iron Bow, Vulnerary C+ Lance, D Bow, D+ Authority, D Riding 43 21 9 21 19 15 20 10 16 Has Paladin certified despite not qualifying to take its exam (she'd have a 0% chance of passing).
Seteth Wyvern Rider Noble, Cavalier, Wyvern Rider Steel Lance, Iron Lance, Iron Axe, Javelin C Sword, B Lance, B Axe, C+ Authority, C+ Flying 45 25 14 19 18 11 19 8 19 --
Flayn Bishop Noble, Priest, Bishop Vulnerary D Lance, C+ Faith, D+ Authority, D+ Flying 35 11 23 16 14 10 12 26 19 Has Bishop certified despite not qualifying to take its exam (she'd have only a 9% chance of passing, under the required minimum chance of 30%).
Hanneman Warlock Noble, Mage, Warlock Vulnerary D+ Bow, B Reason, D+ Authority, D+ Riding 38 12 25 16 15 11 12 22 13 Has Warlock certified despite not qualifying to take its exam (he'd have only a 26% chance of passing, under the required minimum chance of 30%).
Manuela Assassin Commoner, Monk, Priest, Assassin, Bishop Steel Sword, Iron Sword, Iron Bow, Vulnerary D+ Sword, B Faith, D+ Authority, D+ Flying 41 20 15 20 30 14 15 9 17 The only unavailable character to be certified in more than one Advanced class. Has Assassin and Bishop certified despite not qualifying to take their exams (she'd have a 0% chance of passing for Assassin, and only a 27% chance of passing for Bishop, under the required minimum chance of 30%).
Gilbert Fortress Knight Noble, Fighter, Armored Knight, Fortress Knight Steel Axe, Iron Axe, Hand Axe, Vulnerary C Lance, C Axe, D+ Heavy Armor, C+ Riding 55 21 8 19 2 10 27 7 14 Has Fortress Knight certified despite not qualifying to take its exam (he'd have a 0% chance of passing).
Alois Warrior Noble, Fighter, Brigand, Warrior Steel Axe, Iron Axe, Hand Axe, Vulnerary B Axe, C Brawl, C+ Authority, C+ Heavy Armor 49 26 8 12 15 12 17 8 16 Has Warrior certified despite not qualifying to take its exam (he'd have only a 26% chance of passing, under the required minimum chance of 30%).
Catherine Swordmaster Noble, Myrmidon, Mercenary, Swordmaster Thunderbrand, Iron Sword, Vulnerary B+ Sword, C Brawl, D+ Authority 45 23 10 17 27 12 16 8 10 --
Shamir Sniper Commoner, Fighter, Archer, Sniper Steel Bow, Iron Bow, Mini Bow, Vulnerary C Lance, B+ Bow, D+ Authority 38 19 8 28 14 21 13 8 13
Cyril Wyvern Rider Commoner, Brigand, Wyvern Rider Steel Axe, Iron Bow, Vulnerary B Axe, D Bow, E+ Authority, D Riding, B Flying 43 22 10 18 20 16 18 8 12
Jeritza Death Knight Noble, Commoner, Cavalier Iron Axe, Iron Bow, Vulnerary B Sword, A Lance, D+ Brawl, D Authority, C Riding 48 25 17 14 22 12 20 18 8 Has both Noble and Commoner certified, which isn't normally possible, and doesn't have Death Knight certified despite it being his default class.
Anna Trickster Commoner Iron Axe, Iron Bow, Vulnerary D Sword, E+ Lance, E+ Axe, E+ Bow, E+ Riding 38 17 14 21 27 25 15 18 17 Doesn't have Trickster certified despite it being her default class (and is also missing the Thief certification that would normally be required for it).

Note that the base stats listed are those including the inherent stat boosts from the characters' default classes. Additionally, like the used characters, the unavailable characters are all at level 20, but unlike the used characters, they all have no battalion equipped and do not have any of their classes mastered.


(Source: DeathChaos (video))

Leftover Names

In the latter half of the unit name strings - after the character names, but before the generic occupation/class names for monastery NPCs and cutscene-exclusive characters - there is a sizable batch of completely unused names.

Name (JP) Name (EN) Notes
ヒョードル Fedor --
フェルド Feld --
リンクル Linel --
カッシュ Kusch --
ベルティア Beltia --
ドーラ Dora Fun fact: "Dora", spelt the same way, is also the Japanese name of the Miasma spell that appears in this game.
ペネット Penette --
グーグー Dreeg --
フェルヴァン Felvan --
アル Al This is the name of the protagonist of Fire Emblem: Hasha no Tsurugi, a spinoff manga that accompanied Fuuin no Tsurugi, though the odds of this entry having anything to do with him are slim to none.
シルエル Silale --
メリー Mary --
モリーネ Maureen --
グリンデル Grindel --
ロー Loe --
ウリエル Uriel --
シューマッハ Schumacher --
リッチェル Richell --
シュザンナ Suzanna --
ヘルダー Helda --
レイ Ray The Japanese spelling here is also the Japanese name of Raigh from Fuuin no Tsurugi, though again, there's very little chance of this being related to him.
セバスチャン Sebastian --
カーリー Karly --
ハンブルク Hamburg --
マシュー Matthew The seventh game also has a Matthew, though again, this is unlikely to have anything to do with him.
ギール Gill --
アルフレッド Alfred --
カイア Kaya --
シャルル Charles --
ゲンリル Genril --
(Source: Original TCRF research)

Unused Abilities

There are a handful of cut abilities with text and icon assets. All of them are fully functional when hacked onto a unit unless otherwise specified.

Icon Name (JP) Name (EN) Description text (JP) Description text (EN) Notes
FE3H-white magic crit +10.png 白魔法必殺+10 White Magic Crit +10 白魔法装備時、斧殺+10 When using white magic, Grants Crit +10 .[sic] White and dark magic counterparts to the six used Crit +10 abilities associated with other weapon types.
FE3H-dark magic crit +10.png 闇魔法必殺+10 Dark Magic Crit +10 闇魔法装備時、斧殺+10 When using dark magic, Grants Crit +10 .[sic]
FE3H-lance avo +20.png 槍回避+20 Lance Avoid +20 槍装備時、回避+20 When using a lance, Grants Avo +20 .[sic] A lance counterpart to the seven used Avoid +20 abilities associated with other weapon types.
FE3H-fistbreaker.png 格闘殺し Fistbreaker 自分が弓を装備して
格闘の敵と戦う時、
命中・回避+20
Grants Hit/Avo +20 when using a bow
against brawlers.
A brawling counterpart to the Breaker ability family. While internally linked to a bow skill level of B in the files, it is inaccessible in gameplay.
FE3H-mastermind.png 練磨 Discipline 戦闘で入手する
技能EXPが2倍になる
Doubles skill experience earned in battle. A skill from prior Fire Emblem games. In the final game, a different ability, Mastermind, has the same effect and icon (the design of which is taken from Discipline's appearances in Radiant Dawn and Awakening).
Fire Emblem 3H Wary Fighter.png ※欠番 Missing Number ※欠番 Missing Number Uses the icon of the Wary Fighter skill from Fates and Heroes. Doesn't appear to have any surviving in-game effects.
FE3H-infantry effect null.png 歩行特効無効 Infantry Effect Null 歩行特効を無効にする Cancels effectiveness against infantry units. In the final game, nothing inflicts effectiveness specifically on infantry units. Currently unknown if it nullifies the effectiveness-against-everything that the Atrocity and War Master's Strike combat arts inflict.
FE3H-dragon effect null.png 竜特効無効 Dragon Effect Null 竜特効を無効にする Cancels effectiveness against dragons. In the final game, there are numerous weapons and combat arts that are effective against dragon units, but dragons are an enemy-exclusive unit type.
FE3H-effect null.png 完全特効無効 Effect Null すべての特効を無効化する Cancels all types of effectiveness. Comparable to various items and skills from prior games, like the Full Guard, Nullify, and the Monshou no Nazo version of Iote's Shield.
Fire Emblem 3H Default Ability Icon.png 威圧感 Air of Intimidation 実装保留 On Hold Don't appear to have any surviving in-game effects. They use the default icon for abilities that don't have a specific icon of their own (which appears to be based on the background of Vantage and Battalion Vantage's icons).
Fire Emblem 3H Default Ability Icon.png 覇道を往く Path of the Conqueror 実装保留 On Hold
FE3H-black magic uses x4.png 黒魔法回数×4 Black Magic Uses Up+ 黒魔法の使用回数が4倍になる Quadruples the number of uses for black magic. Enhanced versions of the Magic Uses abilities for black and white magic. Their English names follow a different scheme from the four used Magic Uses abilities (the x2 abilities for all three types, and the enemy-exclusive Dark Magic Uses x4).
FE3H-white magic uses x4.png 白魔法回数×4 White Magic Uses Up+ 白魔法の使用回数が4倍になる Quadruples the number of uses for white magic.


(Source: Serenes Forest, Fire Emblem Wiki, SmoothAsFelt (testing), original TCRF research)

Unused Crests

Elementary, my dear Cactus.
This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: Can the Crests of Chevalier and Flames activate on Staggering Blows as well (like how the Crest of Seiros can) when hacked onto a monster unit?

There are two unused crests with no assigned icons in the game's code.

Icon Name (JP) Name (EN) Description text (JP) Description text (EN) Effect Notes
(N/A) アガルタの紋章 Agarthan Crest アガルタの紋章。古の技術で作られた
武器に刻印されている。
The Crest of Agartha. This Crest is engraved into
weapons created with ancient technology.
Unknown The Scythe of Sariel, Athame, and Ridill are tagged to have compatibility with this Crest. Does not appear in-game even when hacked onto a unit.
(N/A) 錬成強化の紋章 Crest of the Forge 鍛冶屋の紋章。
錬成された武器につけられる。
A blacksmith's Crest. Can be attached to
forged weapons.
Unknown Every forged weapon in the game is tagged to have compatibility with this Crest. Does not appear in-game even when hacked onto a unit.


Additionally, all of the crests that only appear in their Major forms in the final game have fully-functional Minor versions leftover in the code as well.
(Note that because of how crest graphics are generated, these icons are not truly unique unused content, though the rest of the crests' data is.)

Icon Name (JP) Name (EN) Description text (JP) Description text (EN) Effect
FE3H-minor ernest icon.png エルネストの小紋章 Minor Crest of Ernest 長い歴史の中で失われた小紋章。 武器攻撃時、まれに相手は反撃不可。 A minor Crest long lost to history. Occasionally prevents enemy counterattacks when using a weapon. 10% chance of preventing enemy counterattacks when using a weapon.
FE3H-minor macuil icon.png マクイルの小紋章 Minor Crest of Macuil 聖者マクイルが宿したとされる紋章 の小紋章。風を司る魔道の象徴。 魔法攻撃時、まれに威力が上昇。 They say Saint Macuil bore this minor Crest. A symbol of magic and mastery of the wind. Occasionally raises Mt during magic attacks. 10% chance of raising Might by 5 when attacking with magic.
FE3H-minor noa icon.png ノアの小紋章 Minor Crest of Noa 長い歴史の中で失われた小紋章。 魔法攻撃時、まれに回数消費なし。 A minor Crest long lost to history. Occasionally does not consume a use during magic attacks. 10% chance of not consuming a use when attacking with magic.
FE3H-minor aubin icon.png オーバンの小紋章 Minor Crest of the Oban[sic] 長い歴史の中で失われた小紋章。 武器攻撃時、まれに相手は反撃不可。 A minor Crest long lost to history. Occasionally prevents enemy counterattacks when using a weapon. 10% chance of preventing enemy counterattacks when using a weapon.
FE3H-minor timotheos icon.png ティモテの小紋章 Minor Crest of Timotheos 長い歴史の中で失われた小紋章。 回復魔法使用時、 まれに回数消費なし。 A minor Crest long lost to history. Occasionally does not consume a use for recovery magic. 10% chance of not consuming a use when healing with magic.
FE3H-minor chevalier icon.png シュヴァリエの小紋章 Minor Crest of Chevalier 長い歴史の中で失われた小紋章。 戦技使用時、たまに与えたダメージ の30%、自分を回復。 A minor Crest long lost to history. Sometimes restores HP equal to 30% of damage dealt when using Combat Arts. 30% chance of restoring HP equal to 30% of the damage dealt when using a Combat Art.
FE3H-minor flames icon.png 炎の小紋章 Minor Crest of Flames 女神の象徴であり世界を司る小紋章。 まれに与えたダメージの30%回復。 ごくまれに威力上昇・敵を反撃不可。 The minor Crest of the goddess. Occasionally restores HP equal to 30% of damage dealt. Rarely raises Mt and stops counterattacks. 10% chance of restoring HP equal to 30% of the damage dealt when using a weapon, Combat Art, or attack magic. When this effect activates, 25% chance of additionally raising Might by 5 and preventing enemy counterattacks.


(Source: Fire Emblem Wiki, fedatamine, SmoothAsFelt (testing), original TCRF research)

Unused Battalions

Elementary, my dear Cactus.
This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: Do they use any icons? Are they fully functional? What class models do Cliff Bandit Marksmen and Pirate Marksmen use on the map?

There are many unused battalions in the game's code. Most of them seem to have been meant for specific enemy factions which never deploy them in the final game.

Icon Name (JP) Name (EN) Description text (JP) Description text (EN) Rank Endu-
rance
Phys
(base
/max)
Mag
(base
/max)
Hit
(base
/max)
Crit
(base
/max)
Avo
(base
/max)
Prt
(base
/max)
Rsl
(base
/max)
Cha
(base
/max)
Gambit Model Notes
(TBA) 古代騎兵団 Ancient Cavalry 古の技術によって復活した
古代兵の騎兵部隊
Long-dead cavalry, revived with the power of
ancient technology.
E 75 +3/+5 +0/+0 +0/+0 +0/+0 -5/-5 +0/+2 +0/+0 +1/+1 Assault Troop Cavalier (Lance) Internally assigned to the enemy Paladins in Verdant Wind Chapter 22, but as these enemies are set to not use battalions, it goes unseen in the final game.
(TBA) 古代魔道団 Ancient Sorcerers 古の技術によって復活した
古代兵の魔道士部隊
Long-dead magic users, revived with the power of
ancient technology.
E 75 -5/-5 +2/+4 +0/+0 +0/+0 -5/-5 +0/+2 +2/+4 +1/+1 Resonant Flames Dark Mage (Magic) Likely meant to be used by normal enemies in Verdant Wind Chapter 22.
(TBA) 古代飛竜団 Ancient Wyvern Co. 古の技術によって復活した
古代兵のドラゴンナイト部隊
Long-dead wyvern riders, revived with the power of
ancient technology.
E 75 +2/+4 +0/+0 +0/+0 +0/+0 -5/-5 +0/+2 +1/+3 +3/+3 Lure Wyvern Rider (Lance) Internally assigned to the enemy Wyvern Lords in Verdant Wind Chapter 22, but as these enemies are set to not use battalions, it goes unseen in the final game.
(TBA) 山賊天馬兵団 Bandit Pegasus Corps ペガサスに乗った山賊たち A battalion of pegasus-riding bandits. E 60 +2/+4 +0/+0 +0/+0 +0/+0 +1/+5 +0/+2 +3/+5 +5/+5 Disturbance Pegasus Knight (Lance) --
(TBA) 山賊の射撃部隊 Cliff Bandit Marksmen 弓を得意とする山賊たち Cliff bandits skilled with bows. E 75 -1/-1 +0/+0 +5/+10 +0/+0 +0/+0 +0/+2 +0/+0 +1/+1 Disturbance (TBA) (Bow) --
(TBA) 闇の飛竜隊 Dark Wyvern Co. 闇に蠢く者たちで構成された
ドラゴンナイト部隊
Wyvern riders who accompany those who slither
in the dark.
E 75 +1/+3 +0/+0 +0/+0 +0/+0 +5/+15 +1/+3 +0/+0 +1/+1 Disturbance Wyvern Rider (Axe) Internally assigned to the enemy Falcon Knights and Wyvern Lords in Silver Snow Chapter 20/Verdant Wind Chapter 21, but as these enemies are set to not use battalions, it goes unseen in the final game.
(TBA) ドミニク騎士団 Dominic Cavalry ドミニク家の騎士団 An order of knights belonging to House Dominic. E 75 +1/+3 +0/+0 +10/+20 +0/+0 +0/+0 +0/+2 +0/+0 +1/+1 Assault Troop Cavalier (Lance) Likely meant to be used by the boss of the paralogue Weathervanes of Fódlan.
(TBA) ダスカー歩兵団 Duscur Infantry ダスカー人の歩兵部隊 Proud warriors of Duscur, fighting to reclaim what was lost. E 75 +1/+3 +0/+0 +0/+0 +0/+0 -10/-10 +1/+3 +0/+0 +1/+1 Onslaught Mercenary (Sword) Identical in name and description to a used battalion, but uses a different stat spread and model.
(TBA) 強化古代重装団 Enhanced Heavy Co. 古の技術によって復活し、
強化された古代兵の重装部隊
Armored infantry, revived and enhanced with the power of
ancient technology.
E 75 +1/+3 +0/+0 +0/+0 +0/+0 -10/-10 +2/+4 +0/+0 +1/+1 Group Lance Attack Armored Knight (Lance) Likely meant to be used by one of the Ten Elites in Verdant Wind Chapter 22.
(TBA) 強化古代魔道団 Enhanced Sorcerers 古の技術によって復活し、
強化された古代兵の魔道士部隊
Once-dead magic users, revived and enhanced with the
power of ancient technology.
E 75 -5/-5 +4/+6 +0/+0 +0/+0 -5/-5 +0/+2 +4/+6 +1/+1 Resonant Lightning Dark Mage (Magic) Likely meant to be used by one of the Ten Elites in Verdant Wind Chapter 22.
(TBA) 強化古代飛竜団 Enhanced Wyvern Co. 古の技術によって復活し、
強化されたドラゴンナイト部隊
Once-dead wyvern riders, revived and enhanced with the
power of ancient technology.
E 75 +2/+4 +0/+0 +0/+0 +0/+0 -10/-10 +0/+2 +2/+4 +3/+3 Poison Tactic Wyvern Rider (Lance) Internally assigned to Fraldarius and Dominic in Verdant Wind Chapter 22, but as these enemies are set to not use battalions, it goes unseen in the final game.
(TBA) 謎の魔法隊 Mysterious Magic Corps 正体不明の魔道士部隊 Magic users of unknown identity. E 75 +0/+0 +1/+3 +0/+0 +0/+0 +0/+0 +0/+2 +1/+3 +1/+1 Group Flames Dark Mage (Magic) --
(TBA) 海賊の射撃部隊 Pirate Marksmen 弓を得意とする海賊たち Pirates skilled with bows. E 75 -1/-1 +0/+0 +5/+10 +0/+0 +0/+0 +0/+2 +0/+0 +1/+1 Disturbance (TBA) (Bow) --
(TBA) 海賊天馬兵団 Pirate Pegasus Corps ペガサスに乗った海賊たち A battalion of pegasus-riding pirates. E 60 +2/+4 +0/+0 +0/+0 +0/+0 +1/+5 +0/+2 +3/+5 +5/+5 Disturbance Pegasus Knight (Lance) --
(TBA) 暴れる村人たち Rampaging Villagers 何らかの理由で正気を失い、
暴れてしまっている村人たち
Villagers who have somehow lost their minds to
an unexplained frenzy.
E 75 +1/+3 +0/+0 +0/+0 +0/+0 +0/+0 +0/+2 +0/+0 +1/+1 Disturbance Thief (Sword) Internally assigned to the berserk villagers in Chapter 8, but as these enemies are set to not use battalions, it goes unseen in the final game.
(TBA) 盗賊の射撃部隊 Thief Marksmen 弓を得意とする盗賊たち Thieves skilled with bows. E 75 -1/-1 +0/+0 +5/+10 +0/+0 +0/+0 +0/+2 +0/+0 +1/+1 Disturbance Thief (Bow) Internally assigned to the enemy Archers in Chapter 2, but as these enemies are set to not use battalions, it goes unseen in the final game.
(TBA) 盗賊天馬兵団 Thief Pegasus Corps ペガサスに乗った盗賊たち A battalion of pegasus-riding thieves. E 60 +2/+4 +0/+0 +0/+0 +0/+0 +1/+5 +0/+2 +3/+5 +5/+5 Disturbance Pegasus Knight (Lance) Internally assigned to the enemy Pegasus Knights, Wyvern Riders, and Swordmasters in Cindered Shadows Chapters 1, 2, and 4, but as these enemies are set to not use battalions, it goes unseen in the final game.
(TBA) 西方教会弓兵団 West Church Archers 西方教会に雇われた弓兵団 Archers devoted to the Western Church. E 75 +1/+3 +0/+0 +5/+10 +0/+0 +0/+0 +0/+2 +0/+0 +1/+1 Fusillade Archer (Bow) Likely meant to be used by enemies affiliated with the Western Church.
(TBA) 西方教会騎士団 West Church Knights 西方教会が秘密裏に組織した騎士団 Secretive order of knights dedicated to the
Western Church.
E 75 +2/+4 -1/-1 +0/+0 +0/+0 +0/+0 +0/+2 +0/+0 +1/+1 Disturbance Cavalier (Lance) Likely meant to be used by enemies affiliated with the Western Church.
(TBA) 西方教会天馬団 West Church Pegasus Co. 西方教会がいずれかの貴族から
借り受けたペガサスナイト部隊
A battalion of pegasus knights loaned to the
Western Church by a noble.
E 60 +1/+3 +0/+0 +0/+0 +0/+0 +0/+0 +0/+2 +1/+3 +3/+3 Disturbance Pegasus Knight (Lance) Internally assigned to the enemy Pegasus Knights in the Western Church Suppression auxiliary map, but as these enemies are set to not use battalions, it goes unseen in the final game.


(Source: Fire Emblem Wiki, fedatamine, original TCRF research)

Unused Gambit

Elementary, my dear Cactus.
This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: Does the gambit retain any functionality?

There is only one Gambit which is never deployed for any kind of battalion, whether they're available for the player or are enemy-exclusive.

Icon Name (JP) Name (EN) Might Range Uses Area of Effect Description text (JP) Description text (EN) Notes
FE3H-gambit support.png 詭計百出 Bag of Tricks -- 100 1 ? 範囲内の味方全ての計略カウントを0にする Set Gambit Counter of all allies within range to 0. Meant to reduce allies' gambit uses to 0. Currently unknown if it has any actual functionality.

Unused Terrain

Elementary, my dear Cactus.
This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: Do they retain any functionality?

Some of the terrain types listed in the strings went unused in the final game.

Name (JP) Name (EN) Description text (JP) Description text (EN)
Woods 防御に適した地形 飛行は影響を受けない Defensive terrain for all except fliers.
Waterfall 進入不可 飛行は進入可能 Terrain that cannot be crossed, except by fliers.
高山 Peak 進入不可 Terrain that cannot be crossed.
飛行 Flier 進入不可 飛行は進入可能 Terrain that cannot be crossed, except by fliers.
積み石 Stones 進入不可 飛行は進入可能 Terrain that is navigable only by fliers.
欄干 Railing 進入不可 飛行は進入可能 Terrain that is navigable only by fliers.
篝火 Bonfire 進入不可 飛行は進入可能 Terrain that cannot be crossed, except by fliers.
炎の床 Flames 毎ターンHPにダメージ 飛行は影響を受けない Causes damage with each turn. Has no effect on fliers.
Sky 進入不可 飛行は進入可能 Terrain that cannot be crossed, except by fliers.
雪原 Snowfield 地形効果なし Terrain with no special effects.
回復床 Healstone 毎ターン戦力が回復 Restores Battalion Endurance with each turn.
回復床 Healstone 毎ターンHPが回復 守備・魔防が上昇する地形 Recover HP every turn. Raises Def and Res.
Poison 毎ターンHPにダメージ 飛行は影響を受けない Causes damage with each turn. Has no effect on fliers.
扉(修道院用) Door 修道院の扉用の地形 いつでも進入可能 Door in the monastery. Terrain has no special effects.
段差床(修道院用) Stair 修道院で隣のセルと段差がある床 いつでも進入可能 Floor with a difference in height with the neighboring cell in Monastery. Can pass anytime
生け垣(修道院用) Hedge 修道院の生け垣用の地形 進入不可 Hedge in the monastery. Impassable terrain.
低い障害物(修道院用) Low wall 修道院の低い障害物用の地形 進入不可 Terrain forming low obstacles in the monastery Impassable
屋内床(修道院用) Floor 修道院で砂埃エフェクトを 出さない床に適用。 Applied to flooring in the monastery that doesn't kick up a cloud of dust.
修道院用木床
(Wooden Floor)
iron_untranslated 修道院で砂埃エフェクトを 出さない木の床に適用。
(Applied to wooden flooring in the monastery that doesn't kick up a cloud of dust.)
iron_untranslated
木床上の扉(修道院用)
(Wooden Door (Monastery))
iron_untranslated 修道院で砂埃エフェクトを 出さない木の床(扉)に適用。
(Applied to wooden doors in the monastery that doesn't kick up a cloud of dust.)
iron_untranslated
屋内用階段(修道院用)
(In-Door Stairs (Monastery))
iron_untranslated 修道院で砂埃エフェクトを 出さない屋内の階段に適用。
(Applied to in-door stairs in the monastery that doesn't kick up a cloud of dust.)
iron_untranslated
謎の扉 Odd Door 禍々しい気配を放っている 固く閉ざされている謎の扉 A mysterious door. It is tightly closed and emits an ominous aura.
(Source: Original TCRF research)

Unused Graphics

Unused Class Sprites

FE3H-dark knight hubert unused playable.gif FE3H-great knight ferdinand unused playable.gif FE3H-bow knight ashe unused playable.gif FE3H-war master raphael unused playable.gif FE3H-gremory lysithea unused playable.gif FE3H-bow knight leonie unused playable.gif FE3H-warlock hanneman unused playable.gif

Several characters (Hubert, Ferdinand, Ashe, Raphael, Lysithea, Leonie, and Hanneman) have sets of personalized class sprites for their playable appearance in Part II with specific Master/Advanced classes. They're left unused in the finished game, as they use generic class bodies instead.

FE3H-commoner jeralt playable.gif FE3H-paladin jeralt playable.gif

Jeralt has class sprites depicting him as a playable Commoner and Paladin despite only appearing as an NPC unit.

Used Unused
FE3H-great lord enemy.gif FE3H-great lord dimitri unused enemy.gif

Dimitri's Part II class sprites always depict him with an eyepatch, even in the Crimson Flower route where he retains both of his eyes for story-related reasons. In spite of this, there's an unused sprite meant for said route which displays him with both eyes that are stored on their own separate spritesheet.

Used Unused
FE3H-archbishop enemy.gif FE3H-saint unused enemy.gif

Likewise, Rhea has unique sprites for the Saint class she uses for Crimson Flower. In the final game, the sprites in question are loaded only for the Rhea used during CF's lategame story events (ID 58) rather than the one used for Chapter 17's story mission (ID 36), meaning the Archbishop class's sprite always ends up reused instead.

FE3H-dancer male other.gif FE3H-dancer female other.gif

Class sprites for generic NPCs with the Dancer class can be found among the other sprites. Interestingly, only the female dancer happens to have portrait graphics to match within the game's files.

FE3H-trickster female enemy.gif FE3H-war monk enemy.gif FE3H-war cleric enemy.gif FE3H-dark flier enemy.gif

The Wave 4 DLC added sprites for generic NPCs using the Trickster, War Monk, War Cleric, Valkyrie, and Dark Flier classes. As only male Tricksters and Valkyries are used in-game (by purchasing the DLC Pass), the sprites meant for the female Trickster, War Monk, War Cleric, and Dark Flier NPCs ended up being left unused.

(Source: Original TCRF research)

Unused Icons

FE3H-battalion infantry black.png FE3H-battalion cavalry black.png FE3H-battalion flying black.png FE3H-battalion armored black.png

Multiple battalion icons are left unused in the finished game as no battalions ever use them.

FE3H-axe black.png Is ns01 bow black.png FE3H-brawling silver.png Is ns01 brawling black.png FE3H-shield black.png Is ns01 ring silver.png Is ns01 ring black.png FE3H-gem silver.png Is ns01 gem black.png

Several icon variants for weapon and equipment exist in the game which are left unused in the game proper.

FE3H-white magic relic.png Is ns01 black magic relic.png Is ns01 dark magic relic.png Is ns01 white magic silver.png FE3H-black magic silver.png Is ns01 dark magic silver.png Is ns01 white magic black.png Is ns01 black magic black.png FE3H-dark magic black.png

Gold, silver, and black icons for white, black, and dark magic spells exist in the game even though none of them are used.

FE3H-weakness black magic.png FE3H-weakness brawling.png FE3H-weakness dark magic.png FE3H-weakness white magic.png

Icons denoting monsters' weaknesses also exist for brawling, white magic, black magic, and dark magic spells despite none of them being used.

FE3H-unknown skill 1.png FE3H-unknown skill 2.png FE3H-unknown skill 3.png

Three icons meant for unknown abilities can be found among other sprites.

FE3H-unknown item 1.png FE3H-unknown item 2.png

Two icons meant for unused item type(s).

FE16CameraButton.png

A camera icon is located among the sprites displayed during battle animations.

FETH Break unused.png

This icon is stored with, and formatted similarly to, attack labels such as "MISS" and "CRITICAL" displayed during battle animations. Perhaps it was meant to be used for hits that break a monster's barrier?

FETH Miklan's thieves flag.png

Amidst the icons used to display an unit's affiliation, the flag used by Miklan's Thieves seen in Chapter 5's map and ensuing cutscene is left unused.

FE16BattalionEndurance4.png FE16BattalionEndurance5.png
FE16BattalionEndurance4glowoverlay.png FE16BattalionEndurance5glowoverlay.png

Even though battalion endurance has a maximum level of 3 in the final game, sprites meant to denote a fourth and fifth level exist in the graphics files.

FETH Greenhouse Upkeep unused.png FETH Food Procurement unused.png FETH Fishing Pond Management unused.png

Icons for three of the scrapped Group Tasks can still be found among the game's files.

FETH Chance Time unused.png

FETH Bonus unused.png

Two icons of unknown purpose, found among files related to monastery UI elements.

FETH Infernal option.png

This bright red icon meant to be used when choosing the scrapped Infernal difficulty still lies with the rest of the title screen UI elements.

Unused Portraits

Portrait placeholder fe16.png Small portrait placeholder fe16.png

A placeholder character portrait that, as with many previous Fire Emblem games, depicts a silhouetted figure. Interestingly, the small version is actually used in the game; if you move your cursor near an activated Viskam turret in Zoom View, it will have a portrait pop-up in the same style as regular units that uses this portrait.

Small portrait mbyleth 06 fe16 unused.png Small portrait mbyleth green 06 fe16 unused.png Small portrait fbyleth 06 fe16 unused.png Small portrait dimitri 06 fe16 unused.png Small portrait dimitri cf 05 fe16 unused.png Small portrait linhardt 06 fe16 unused.png Small portrait linhardt timeskip 06 fe16 unused.png Small portrait dedue 06 fe16 unused.png Small portrait sylvain 06 fe16 unused.png Small portrait lorenz 06 fe16 unused.png Small portrait raphael 06 fe16 unused.png Small portrait seteth 06 fe16 unused.png Small portrait yuri 06 fe16 unused.png Small portrait balthus 06 fe16 unused.png Small portrait hapi 06 fe16 unused.png

All of the portrait sets for playable characters include a portrait with a blushing expression, but some of these are never used in-game.

Small portrait jeralt 06 fe16 unused.png Small portrait kronya 04 fe16 unused.png Small portrait kostas 02 fe16 unused.png Small portrait lonato 02 fe16 unused.png Small portrait miklan 02 fe16 unused.png Small portrait miklan 04 fe16 unused.png Small portrait jeritza masked 02 fe16 unused.png Small portrait monica 03 fe16 unused.png Small portrait monica 05 fe16 unused.png Small portrait tomas 04 fe16 unused.png Small portrait nemesis 02 fe16 unused.png Small portrait rhea seiros 02 fe16 unused.png Small portrait rhea seiros 05 fe16 unused.png Small portrait dimitri child 02 fe16 unused.png Small portrait dimitri child 04 fe16 unused.png Small portrait dimitri child 05 fe16 unused.png Small portrait edelgard child 02 fe16 unused.png Small portrait edelgard child 05 fe16 unused.png Small portrait duke aegir 02 fe16 unused.png Small portrait fleche 06 fe16 unused.png Small portrait lambert 02 fe16 unused.png Small portrait lambert 03 fe16 unused.png Small portrait lambert 04 fe16 unused.png Small portrait ladislava 05 fe16 unused.png

Many of the named NPCs and enemies also have portraits for various expressions that go unused.

Generic small portrait trickster female fe16.png Generic small portrait war monk fe16.png Generic small portrait war cleric fe16.png

Similar to the class sprite situation, portraits meant for generic NPCs with the female Trickster, War Monk, and War Cleric Classes are left unused.

Unused S-Rank Support Images

Seteth Flayn Catherine Cyril
Cg fe16 seteth s support 2.png Cg fe16 flayn s support 2.png Cg fe16 catherine s support 2.png Cg fe16 cyril s support 2.png

At the end of the Crimson Flower route, Byleth loses their connection to Sothis, and their hair returns to their normal blue hue. This is reflected in the S-Rank support illustrations seen in the game's ending, which come in both blue-haired (for Crimson Flower) and green-haired (for the other three routes) variants as appropriate to the availability of each character in the appropriate routes. However, blue-haired variants exist for four characters who are unavailable in Crimson Flower: Seteth, Flayn, Catherine, and Cyril.

Unused Part II Murals

Horsebow Moon (Part II) Wyvern Moon (Part II) Red Wolf Moon (Part II) Alternate Ethereal Moon (Part II)
Cg fe16 unused mural 1.png Cg fe16 unused mural 2.png Cg fe16 unused mural 3.png Cg fe16 unused mural 4.png

Graphic files depicting the Horsebow, Wyvern, Red Wolf, and Ethereal Moon murals can be found in spite of the first three months never being visited in any route during Part II and the last using completely new graphics for its brief appearance in the second half of the game.

Placeholder Cutscene Images

FE3H Sothis Cutscene Placeholder.png

This is a placeholder variant of the cutscene illustration depicting Zanado from Chapter 2. In the placeholder, Sothis is standing atop the building; in the final version, she is replaced with a nondescript white statue.

FE3H-thunderbrand placeholder.png

This small placeholder image meant for displaying small objects/shots in cutscenes is repeated multiple times in the game's files.

Unused Chest Graphic

FE3H Unused Chest CG.png

For whatever reason, this unassuming treasure chest is the only small-sized, non-placeholder CG that goes unused in the final game. What it might've been meant for is unknown.


(Source: Fire Emblem Wiki, fedatamine, original TCRF research)

Unused Voice Clips

Academy Phase Death Screams

Death screams for Byleth and every student during the Academy Phase exist in the game, but are left unused as the game is hardcoded so that none of those units can die during Part I. Interestingly, even though male Byleth's English VA, Chris Niosi, was replaced with Zach Aguilar in version 1.0.2, Byleth will still use the former's death scream should the game be hacked to restore this function.

Hmmm...
To do:
  • Provide the JP screams.
Speaker Sound (EN)
Male Byleth (Chris Niosi)
Male Byleth (Zach Aguilar)
Female Byleth
Edelgard
Dimitri
Claude
Hubert
Ferdinand
Linhardt
Caspar
Bernadetta
Dorothea
Petra
Dedue
Felix
Ashe
Sylvain
Mercedes
Annette
Ingrid
Lorenz
Raphael
Ignatz
Lysithea
Marianne
Hilda
Leonie
Cyril


(Source: DeathChaos [13])

Ashen Wolves English Death Screams

Due to an oversight, and in spite of the characters having different death screams recorded for each dub, Yuri, Balthus, Constance, and Hapi will always use the Japanese death screams should they die during the War Phase, regardless of whether or not the game's dub is set to English.

Speaker Sound (EN)
Yuri
Balthus
Constance (Indoors)
Constance (Sunlight)
Hapi
(Source: Original TCRF research)

Unused NPC Death Screams

All major NPCs have death screams, but due to plot reasons, a few of them have their screams unheard in the game without hacking.

Hmmm...
To do:
  • Provide the JP screams.
Speaker Sound (EN)
Aelfric
Lord Arundel
Cornelia
Flame Emperor
Kronya
Miklan
Nemesis
Solon
Thales
(Source: Original TCRF research)

Unused Monastery Quest Clips

Monica, Fleche, Judith, Rodrigue, Ladislava, Sothis, and Tomas have unused voiced lines meant to be used when they offer a monastery quest.

Hmmm...
To do:
  • Provide the JP lines.
Speaker Dialogue (EN) Sound (EN)
Fleche Excuse me, I have a request.
Thank you very much!
Judith Hey you! Would you do me a favor?
That was great. You saved me!
Ladislava Sorry to trouble you...
I appreciate your cooperation!
Monica Can you please do me a favor?
Oh, thank you. You saved me!
Rodrigue I have a favor to ask.
I appreciate it.
Sothis I've got a task for you.
Well done!
Tomas May I ask a favor of you?
Thank you. You truly helped me out.
(Source: Original TCRF research)

Unused Maps

Elementary, my dear Cactus.
This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: Are there more unused maps beyond these two?

War at Gronder & Taking Fort Merceus Variations

Hmmm...
To do:
Provide footage of the unused maps in question.

There exist unused variations for the story maps War at Gronder and Taking Fort Merceus, which were meant to serve as a Chapter 17 and 18 respectively according to remaining leftover text. Both maps also have the same beginning logs seen in their used variations, with the Fort Merceus map sharing its description with the Silver Snow and Verdant Wind variants of the mission.

The spawn data for the Gronder Field map is 118 and for its script is 119, while for Fort Merceus they're 120 and 121 respectively. Both maps have the same exact spawn data, which consists of a few generic NPCs in the Black Eagles route's version of the mission. Meanwhile, the data for the Blue Lions and Golden Deer paths is completely empty beyond the basic script used for loading up the map.

Interestingly, these are the only maps in which Female Byleth is specifically called by the Spawn Data; all other maps call Male Byleth by default, and the game's code accounts for the female option if it was chosen instead.

(Source: fedatamine [14], [15], DeathChaos)

Unused Classes

King of Beasts, King of Fangs and King of Wings

At the very end of the class list (save for DLC and placeholder slots), along with the various other monster classes, there are entries listed for three unused monster classes: King of Beasts (Japanese: 獣の王 King of Beasts), King of Fangs (Japanese: 牙の王 King of Fangs), and King of Wings (Japanese: 翼の王 King of Wings). Given that in auxiliary maps containing a red exclamation icon, it's possible to find a specific Wild Demonic Beast, Giant Wolf, or Giant Bird bearing these names respectively, it's possible these classes may have been planned to be used by said units instead.

Most of their assigned data is identical to that of the corresponding used monster classes, but unlike those classes, they don't have any innate abilities assigned. They also have unique name and description strings:

Name (JP) Name (EN) Description (JP) Description (EN)
獣の王 King of Beasts 理性を失った野生の魔獣の中で
特に強い魔力を持つ魔獣の王。
King of demonic beasts. Among the feral beasts who have lost their reason, this one has particularly strong magic power.
牙の王 King of Fangs 魔力を取り込み巨大化した狼の中で
特に強い魔力を持った狼の王。
King of wolves. Among the wolves who have grown to unnatural size by absorbing magic, this one has particularly strong magic power.
翼の王 King of Wings 魔力を取り込み巨大化した鳥の中で
特に強い魔力を持った鳥の王。
King of birds. Among the birds who have grown to unnatural size by absorbing magic, this one has particularly strong magic power.


(Source: fedatamine, DeathChaos, original TCRF research)