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Fire Emblem: Three Houses
Fire Emblem: Three Houses |
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Also known as: Fire Emblem: Fuukasetsugetsu (JP)
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This article is a work in progress. ...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes. |
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Fire Emblem: Three Houses tells the story of the worst high school reunion in history.
Note that this page has unmarked spoilers for certain ingame story events.
Contents
Subpages
Unused Quests "I have something to ask of you... No, not that." |
Unused Text Originally, there would have been even MORE betrayals... |
Unused System Text "That might be un...impossible." |
Revisional Differences LOTS of updates. |
Unused Difficulty Mode
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Besides Maddening difficulty, which was finished and added to the game in version 1.0.2, there is an unused fourth difficulty setting called Infernal. Hacking the game to access said difficulty reveals most enemies feature absurdly sky high levels to the point most of them reach their stat-caps around the midgame. It is also fairly unbalanced and unfinished for the most part, with many chapters lacking the necessary script to set the ending flags.
Unused Characters
Playable Jeralt, Rhea and Sothis
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Jeralt, Rhea and Sothis - who only appear in the game as NPCs - have a complete set of voice clips, growths and stat caps specifically for playable units, with the first two having a spell learnset, set boons/banes and even some data - mostly voice clips - for Tea Party. In Rhea's case, her Tea Party data was finalized and the option to invite her was added with the Wave 4 DLC through a new Quest.
Cleobulus
Data for an unused member of "those who slither in the dark" called Cleobulus (Japanese: クレオブロス Cleobulus) can be found near minor Agarthan NPCs like Myson, Bias, Chilon and Pittacus. They're set to use the Warlock class and have Agarthan Technology as their personal ability like other members. As the latter characters are all fought in Chapter 20/21 of the Silver Snow/Verdant Wind routes, this suggests Cleobulus was likely meant to be serve a similar purpose as well.
Mystery DLC Girl
The Wave 3 DLC (version 1.1.0) added a new character which was never finalized. Checking the game's data reveals said chatacter is a 17 year old girl with the Commoner class, her birthday is in January 1, her base stats and growths are exactly the same as Ferdinand, and she's set to call out voice clips absent in the game. Curiously, some of her data changed during updates; in version 1.1.0, she was affiliated with the Adrestian Empire and had a Minor Crest of Cichol; in version 1.2.0 however, her affiliation changed to the Church of Seiros and her Crest changed into a Major Crest of Flames.
Leftover Names
In the latter half of the unit name strings - after the character names, but before the generic occupation/class names for monastery NPCs and cutscene-exclusive characters - there is a sizable batch of completely unused names.
Name (JP) | Name (EN) | Notes |
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ヒョードル | Fedor | -- |
フェルド | Feld | -- |
リンクル | Linel | -- |
カッシュ | Kusch | -- |
ベルティア | Beltia | -- |
ドーラ | Dora | Fun fact: "Dora", spelt the same way, is also the Japanese name of the Miasma spell that appears in this game. |
ペネット | Penette | -- |
グーグー | Dreeg | -- |
フェルヴァン | Felvan | -- |
アル | Al | This is the name of the protagonist of Fire Emblem: Hasha no Tsurugi, a spinoff manga that accompanied Fuuin no Tsurugi, though the odds of this entry having anything to do with him are slim to none. |
シルエル | Silale | -- |
メリー | Mary | -- |
モリーネ | Maureen | -- |
グリンデル | Grindel | -- |
ロー | Loe | -- |
ウリエル | Uriel | -- |
シューマッハ | Schumacher | -- |
リッチェル | Richell | -- |
シュザンナ | Suzanna | -- |
ヘルダー | Helda | -- |
レイ | Ray | The Japanese spelling here is also the Japanese name of Raigh from Fuuin no Tsurugi, though again, there's very little chance of this being related to him. |
セバスチャン | Sebastian | -- |
カーリー | Karly | -- |
ハンブルク | Hamburg | -- |
マシュー | Matthew | The seventh game also has a Matthew, though again, this is unlikely to have anything to do with him. |
ギール | Gill | -- |
アルフレッド | Alfred | -- |
カイア | Kaya | -- |
シャルル | Charles | -- |
ゲンリル | Genril | -- |
Unused Items
This needs some investigation. Discuss ideas and findings on the talk page. Specifically: Are they fully functional? Do the Dark Blutgang, Ridill and Tomas's Staff have unique models? |
There are multiple items in the game's data that cannot be seen during normal gameplay.
Weapons
Magic
Items
Icon | Name (JP) | Name (EN) | Description text (JP) | Description text (EN) | Effect | Notes |
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複合試験パス | Combined Seal | 複合職の資格試験を受けられる。 | Allows unit to take the certification exam for a combined class. |
Unknown | A class change item intended for the unused combined/composite class type. |
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(TBA) | Tomas's Staff | 書庫番のトマシュが愛用する杖 | A staff used habitually by Tomas, the librarian. | Weight: 0 | A staff likely intended to be wielded briefly by Tomas during Chapter 8's story mission. |
Bait
Ore
Icon | Name (JP) | Name (EN) | Description text (JP) | Description text (EN) | Effect | Notes |
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交易チュートリアル鉱石 | tutorial ore | チュートリアル用鉱石。交易に使う | Ore used in the tutorial. Use it for trading. | Unknown | Likely meant to be used for an introduction to the scrapped trading feature. |
Fish
Produce
Icon | Name (JP) | Name (EN) | Description text (JP) | Description text (EN) | Effect | Notes |
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トウモロコシ | Corn | フォドラの地で広く栽培されている。 騎馬の餌としてよく使われる。 |
A crop widely grown over all of Fódlan. Often used as feed for calvary horses. |
Unknown | Likely meant to be used for the scrapped horse raising feature. Cannot be purchased or sold. |
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リンゴ | Apple | フォドラの地で広く栽培されている。 騎馬の餌としてよく使われる。 |
A crop that grows naturally all over Fódlan, which is often used as feed for cavalry horses. |
Unknown | Same as above. |
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サトウキビ | Sugar Cane | フォドラの地で広く栽培されている。 騎馬の餌としてよく使われる。 |
Sugarcane, a treat for cavalry horses that grows throughout Fódlan. |
Unknown | Same as above. |
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大麦 | Barley | フォドラの地で広く栽培されている。 騎馬の餌としてよく使われる。 |
Barley grass that grows throughout Fódlan and is used to feed cavalry horses. |
Unknown | Same as above. |
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初めて育てた野菜 | Starter Vegetable | 初めて収穫した記念の野菜。 どうやらビートの一種のようだ。 |
This is the very first vegetable you acquired. It appears to be a root vegetable. |
初めて育てた野菜 | Likely meant to be used for a tutorial. Price: 0 |
Meat
Icon | Name (JP) | Name (EN) | Description text (JP) | Description text (EN) | Effect | Notes |
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ウサギ | Rabbit (Variant 1) |
狩猟で手に入れやすいウサギの肉。<料理に使われる。 | Meat from rabbits which are easy to hunt. Used for cooking. | Unknown | Likely meant to be obtained through a scrapped group task and used for cooking. Cannot be purchased or sold, and has an unused duplicate with a different description. |
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フォドラキジ | Fódlan Pheasant (Variant 1) |
フォドラ各地に生息するキジの肉。<運が上昇する料理の食材。 | Fódlan pheasant meat. Cook into a dish that boosts luck. | Unknown | Same as above. |
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グロンダーズギツネ | Gronder Fox (Variant 1) |
グロンダーズ平原で見かけるキツネの肉。魅力が上昇する料理の食材。 | Meat from foxes found in Gronder Field. Cook with it to raise Charm. | Unknown | Same as above. |
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イノシシ | Boar | 狩猟でたまに手に入る、少し珍しい肉。力が上昇する料理の食材。 | Occasionally caught in a hunt, this meat is a bit hard to come by. Cook with it to raise Str. | Unknown | Likely meant to be obtained through a scrapped group task and used for cooking. Cannot be purchased or sold. |
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ライチョウ | Grouse | オグマ山脈にのみ生息する貴重な鳥の肉。HPがかなり上昇する料理の食材。 | Prized grouse from the Oghma Mountains with a delicate flavor. Cook into a dish that greatly boosts HP. | Unknown | Same as above. |
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ウサギ | Rabbit (Variant 2) |
狩猟で手に入れやすいウサギの肉。料理に使われる。 | A cut of rabbit meat that can be used to make a variety of cooked dishes. These are easy to hunt down in the wild. | Unknown | Duplicate of the Rabbit meat. |
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フォドラキジ | Fódlan Pheasant (Variant 2) |
フォドラ各地に生息するキジの肉。料理に使われる。 | Meat from the pheasants that live all across Fódlan. Cook this into various dishes for a tasty meal. | Unknown | Duplicate of the Fódlan Pheasant meat. |
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グロンダーズギツネ | Gronder Fox (Variant 2) |
グロンダーズ平原で見かけるキツネの肉。料理に使われる。 | Fox meat hunted from Gronder Field that can be cooked up. | Unknown | Duplicate of the Gronder Fox meat. |
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初めて獲得した肉 | Starter Meat | 初めて獲得した記念の肉。どうやら山鳥の一種のようだ。 | The very first meat you acquired. It appears to be a type of pheasant. | Unknown | Likely intended for a tutorial. Price: 0 |
Unused Abilities
This needs some investigation. Discuss ideas and findings on the talk page. Specifically: Are there any others? Is it purely assets, or do effects survive as well? |
There are a handful of cut abilities with text and icon assets.
Icon | Name (JP) | Name (EN) | Description text (JP) | Description text (EN) | Notes |
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白魔法必殺+10 | White Magic Crit +10 | 白魔法装備時、斧殺+10 | When using white magic, Grants Crit +10 .[sic] | White and dark magic counterparts to the six used Crit +10 abilities associated with other weapon types. |
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闇魔法必殺+10 | Dark Magic Crit +10 | 闇魔法装備時、斧殺+10 | When using dark magic, Grants Crit +10 .[sic] | |
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槍回避+20 | Lance Avoid +20 | 槍装備時、回避+20 | When using a lance, Grants Avo +20 .[sic] | A lance counterpart to the seven used Avoid +20 abilities associated with other weapon types. |
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格闘殺し | Fistbreaker | 自分が弓を装備して 格闘の敵と戦う時、 命中・回避+20 |
Grants Hit/Avo +20 when using a bow against brawlers. |
A brawling counterpart to the Breaker ability family. While internally linked to a bow skill level of B in the files, it is inaccessible in gameplay. |
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練磨 | Discipline | 戦闘で入手する 技能EXPが2倍になる |
Doubles skill experience earned in battle. | A skill from prior Fire Emblem games. In the final game, a different ability, Mastermind, has the same effect and icon (the design of which is taken from Discipline's appearances in Radiant Dawn and Awakening). |
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※欠番 | Missing Number | ※欠番 | Missing Number | Uses the icon of the Wary Fighter skill from Fates and Heroes |
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歩行特効無効 | Infantry Effect Null | 歩行特効を無効にする | Cancels effectiveness against infantry units. | In the final game, nothing inflicts effectiveness specifically on infantry units. Currently unknown if it nullifies the effectiveness-against-everything that the Atrocity and War Master's Strike combat arts inflict. |
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竜特効無効 | Dragon Effect Null | 竜特効を無効にする | Cancels effectiveness against dragons. | In the final game, there are numerous weapons and combat arts that are effective against dragon units, but dragons are an enemy-exclusive unit type. |
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完全特効無効 | Effect Null | すべての特効を無効化する | Cancels all types of effectiveness. | Comparable to various items and skills from prior games, like the Full Guard, Nullify, and the Monshou no Nazo version of Iote's Shield. |
(TBA) | 威圧感 | Air of Intimidation | 実装保留 | On Hold | -- |
(TBA) | 覇道を往く | Path of the Conqueror | 実装保留 | On Hold | -- |
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黒魔法回数×4 | Black Magic Uses Up+ | 黒魔法の使用回数が4倍になる | Quadruples the number of uses for black magic. | Enhanced versions of the Magic Uses abilities for black and white magic. Their English names follow a different scheme from the four used Magic Uses abilities (the x2 abilities for all three types, and the enemy-exclusive Dark Magic Uses x4). |
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白魔法回数×4 | White Magic Uses Up+ | 白魔法の使用回数が4倍になる | Quadruples the number of uses for white magic. |
Unused Crests
This needs some investigation. Discuss ideas and findings on the talk page. Specifically: Are there any others? Is it purely assets, or do effects survive as well? |
There are two unused crests with no assigned icons in the game's code.
Icon | Name (JP) | Name (EN) | Description text (JP) | Description text (EN) | Effect | Notes |
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(N/A) | アガルタの紋章 | Agarthan Crest | アガルタの紋章。古の技術で作られた 武器に刻印されている。 |
The Crest of Agartha. This Crest is engraved into weapons created with ancient technology. |
Unknown | |
(N/A) | 錬成強化の紋章 | Crest of the Forge | 鍛冶屋の紋章。 錬成された武器につけられる。 |
A blacksmith's Crest. Can be attached to forged weapons. |
Unknown | Possibly meant to let enemies use forged weapons. Currently unknown if it has any actual functionality. |
Unused Battalions
This needs some investigation. Discuss ideas and findings on the talk page. Specifically: Do they use any icons? Are they fully functional? |
There are many unused battalions in the game's code. Most of them seem to have been meant for specific enemy factions which never deploy them in the final game.
Icon | Name (JP) | Name (EN) | Description text (JP) | Description text (EN) | Notes |
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(TBA) | 古代騎兵団 | Ancient Cavalry | 古の技術によって復活した 古代兵の騎兵部隊 |
Long-dead cavalry, revived with the power of ancient technology. |
Likely meant to be used by normal enemies in Verdant Wind Chapter 22. |
(TBA) | 古代魔道団 | Ancient Sorcerers | 古の技術によって復活した 古代兵の魔道士部隊 |
Long-dead magic users, revived with the power of ancient technology. |
Likely meant to be used by normal enemies in Verdant Wind Chapter 22. |
(TBA) | 古代飛竜団 | Ancient Wyvern Co. | 古の技術によって復活した 古代兵のドラゴンナイト部隊 |
Long-dead wyvern riders, revived with the power of ancient technology. |
Likely meant to be used by normal enemies in Verdant Wind Chapter 22. |
(TBA) | 山賊天馬兵団 | Bandit Pegasus Corps | ペガサスに乗った山賊たち | A battalion of pegasus-riding bandits. | -- |
(TBA) | 山賊の射撃部隊 | Cliff Bandit Marksmen | 弓を得意とする山賊たち | Cliff bandits skilled with bows. | -- |
(TBA) | 闇の飛竜隊 | Dark Wyvern Co. | 闇に蠢く者たちで構成された ドラゴンナイト部隊 |
Wyvern riders who accompany those who slither in the dark. |
Likely meant to be used by enemies affiliated with those who slither in the dark. |
(TBA) | ドミニク騎士団 | Dominic Cavalry | ドミニク家の騎士団 | An order of knights belonging to House Dominic. | Likely meant to be used by the boss of the paralogue Weathervanes of Fódlan. |
(TBA) | ダスカー歩兵団 | Duscur Infantry | ダスカー人の歩兵部隊 | Proud warriors of Duscur, fighting to reclaim what was lost. | It's identical in name and description to a used battalion. Other than that, it has fairly different stats. |
(TBA) | 強化古代重装団 | Enhanced Heavy Co. | 古の技術によって復活し、 強化された古代兵の重装部隊 |
Armored infantry, revived and enhanced with the power of ancient technology. |
Likely meant to be used by one of the Ten Elites in Verdant Wind Chapter 22. |
(TBA) | 強化古代魔道団 | Enhanced Sorcerers | 古の技術によって復活し、 強化された古代兵の魔道士部隊 |
Once-dead magic users, revived and enhanced with the power of ancient technology. |
Likely meant to be used by one of the Ten Elites in Verdant Wind Chapter 22. |
(TBA) | 強化古代飛竜団 | Enhanced Wyvern Co. | 古の技術によって復活し、 強化されたドラゴンナイト部隊 |
Once-dead wyvern riders, revived and enhanced with the power of ancient technology. |
Likely meant to be used by one of the Ten Elites in Verdant Wind Chapter 22. |
(TBA) | 謎の魔法隊 | Mysterious Magic Corps | 正体不明の魔道士部隊 | Magic users of unknown identity. | -- |
(TBA) | 海賊の射撃部隊 | Pirate Marksmen | 弓を得意とする海賊たち | Pirates skilled with bows. | -- |
(TBA) | 海賊天馬兵団 | Pirate Pegasus Corps | ペガサスに乗った海賊たち | A battalion of pegasus-riding pirates. | -- |
(TBA) | 暴れる村人たち | Rampaging Villagers | 何らかの理由で正気を失い、 暴れてしまっている村人たち |
Villagers who have somehow lost their minds to an unexplained frenzy. |
Likely meant to be used by berserk villagers in Chapter 8. |
(TBA) | 盗賊の射撃部隊 | Thief Marksmen | 弓を得意とする盗賊たち | Thieves skilled with bows. | -- |
(TBA) | 盗賊天馬兵団 | Thief Pegasus Corps | ペガサスに乗った盗賊たち | A battalion of pegasus-riding thieves. | -- |
(TBA) | 西方教会弓兵団 | West Church Archers | 西方教会に雇われた弓兵団 | Archers devoted to the Western Church. | Likely meant to be used by enemies affiliated with the Western Church. |
(TBA) | 西方教会騎士団 | West Church Knights | 西方教会が秘密裏に組織した騎士団 | Secretive order of knights dedicated to the Western Church. |
Likely meant to be used by enemies affiliated with the Western Church. |
(TBA) | 西方教会天馬団 | West Church Pegasus Co. | 西方教会がいずれかの貴族から 借り受けたペガサスナイト部隊 |
A battalion of pegasus knights loaned to the Western Church by a noble. |
Likely meant to be used by enemies affiliated with the Western Church. |
Unused Gambit
This needs some investigation. Discuss ideas and findings on the talk page. Specifically: Does the gambit retain any functionality? |
There is only one Gambit which is never deployed for any kind of battalion, whether they're available for the player or are enemy-exclusive.
Unused Graphics
Unused Map Sprites
Several characters (Hubert, Ferdinand, Ashe, Raphael, Lysithea, Leonie and Hanneman) have sets of personalized map sprites for their playable appeareance in Part II with specific Master/Advanced classes. They're left unused in the finished game as they use generic map sprites instead.
Jeralt has map sprites depicting him as a playable Commoner and Paladin despite only appearing as an NPC unit.
Used | Unused |
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Dimitri's Part II map sprites always depict him with an eyepatch, even in the Crimson Flower route where he retains both of his eyes for story related reasons. In spite of this, there's an unused sprite meant for said route which displays him with both eyes.
Used | Unused |
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Likewise, Rhea has unique sprites for the Saint class she uses for Crimson Flower. In the final product, the Archbishop class's sprite is reused instead.
Class sprites for generic NPCs with the Dancer class can be found among the other sprites. Interestingly, only the female dancer happens to have portrait graphics to match within the game's files.
The Wave 4 DLC added sprites for generic NPCs using the Trickster, War Monk, War Cleric, Valkyrie and Dark Flier Classes. As only male Tricksters and Valkyries are used in-game by purchasing the DLC Pass, the sprites meant for the female Trickster, War Monk, War Cleric and Dark Flier NPCs are ultimately never used.
Unused Icons
Multiple battalion icons are left unused in the finished game as no battalions ever use them.
Several icon variants for weapon and equipment exist in the game which are left unused in the game proper.
Gold, silver and black icons for white, black and dark magic spells exist in the game even though none of them are used.
Icons denoting monster's weaknesses also exist for brawling, white magic, black magic and dark magic spells despite none of them being used.
Three icons meant for unknown abilities can be found among other sprites.
Two icons meant for unused item type(s).
A camera icon is located among the sprites displayed during battle animations.
Among the icons used to display an unit's affiliation, the flag used by Miklan's Thieves seen in Chapter 5's map and ensuing cutscene is left unused.
Even though battalion endurance has a maximum level of 3 in the final game, sprites meant to denote a fourth and fifth level do exist in the graphics files.
Icons for three of the scrapped Group Tasks can still be found among the game's files.
Unused Portraits
A placeholder character portrait that, as with many previous Fire Emblem games, depicts a silhouetted figure. Interestingly, the small version is actually used in the game; if you move your cursor near an activated Viskam turret in Zoom View, it will have a portrait pop-up in the same style as regular units that uses this portrait.
A portrait for Dedue sporting a livid expression during the game's War Phase. In the final release, the character in question can display such emotion only once during the Academy Phase.
Similar to the class sprite situation, portraits meant for generic NPCs with the female Trickster, War Monk and War Cleric Classes are left unused.
Unused S-Rank Support Images
Seteth | Flayn | Catherine | Cyril |
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At the end of the Crimson Flower route, Byleth loses their connection to Sothis, and their hair returns to their normal blue hue. This is reflected in the S-Rank support illustrations seen in the game's ending, which come in both blue-haired (for Crimson Flower) and green-haired variants (for the other three routes) appropriate to the availability of each character in the appropriate routes. However, blue-haired variants exist for four characters who are unavailable in Crimson Flower: Seteth, Flayn, Catherine and Cyril.
Unused Part II Murals
Horsebow Moon (Part II) | Wyvern Moon (Part II) | Red Wolf Moon (Part II) | Alternate Ethereal Moon (Part II) |
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Graphic files depicting the Horsebow, Wyvern, Red Wold and Ethereal Moon murals can be found in spite of the first three months being never visited in any route during Part 2 while the last one uses completely new graphics for it's brief appereance in the second half of the game.
Placeholder Cutscene Images
This is a placeholder variant of the cutscene illustration depicting Zanado from Chapter 2. In the placeholder, Sothis is standing atop the building; in the final version, she is replaced with a nondescript white statue.
This small placeholder image meant for displaying small objects/shots in cutscenes is repeated multiple times in the game's files.
Unused Voice Clips
Academy Phase Death Screams
Death screams for Byleth and every student during the Academy Phase exist in the game, but are left unused as the game has hardcoded that no one of those units can die during Part I. Interestingly, even though male Byleth's English VA, Chris Niosi, was replaced with Zach Aguilar in version 1.0.2, Byleth will still use the former's death scream should the game be hacked to restore this function.
Speaker | Sound (EN) |
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Male Byleth (Chris Niosi) | |
Male Byleth (Zach Aguilar) | |
Female Byleth | |
Edelgard | |
Dimitri | |
Claude | |
Hubert | |
Ferdinand | |
Linhardt | |
Caspar | |
Bernadetta | |
Dorothea | |
Petra | |
Dedue | |
Felix | |
Ashe | |
Sylvain | |
Mercedes | |
Annette | |
Ingrid | |
Lorenz | |
Raphael | |
Ignatz | |
Lysithea | |
Marianne | |
Hilda | |
Leonie | |
Cyril |
Ashen Wolves English Death Screams
Due to an oversight and, in spite of the characters having different death screams recorded for each dub, Yuri, Balthus, Constance and Hapi will always use the Japanese death screams should they die during the War Phase, regardless if the game's dub is set to English.
Speaker | Sound (EN) |
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Yuri | |
Balthus | |
Constance (Indoors) | |
Constance (Sunlight) | |
Hapi |
Unused NPC Death Screams
All major NPCs have death screams, but due to plot reasons, a few of them have their screams unheard in the game without hacking.
Speaker | Sound (EN) |
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Aelfric | |
Lord Arundel | |
Cornelia | |
Flame Emperor | |
Kronya | |
Miklan | |
Nemesis | |
Solon | |
Thales |
Unused Monastery Quest Clips
Monica, Fleche, Judith, Rodrigue, Ladislava, Sothis and Tomas have unused voiced lines meant to be used when they offer a monastery quest.
Speaker | Dialogue (EN) | Sound (EN) |
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Fleche | Excuse me, I have a request. | |
Thank you very much! | ||
Judith | Hey you! Would you do me a favor? | |
That was great. You saved me! | ||
Ladislava | Sorry to trouble you... | |
I appreciate your cooperation! | ||
Monica | Can you please do me a favor? | |
Oh, thank you. You saved me! | ||
Rodrigue | I have a favor to ask. | |
I appreciate it. | ||
Sothis | I've got task for you. | |
Well done! | ||
Tomas | May I ask a favor of you? | |
Thank you. You truly helped me out. |
Unused Maps
This needs some investigation. Discuss ideas and findings on the talk page. Specifically: Are there more unused maps beyond these two? |
War at Gronder & Taking Fort Merceus Variations
To do: Provide footage of the unused maps in question |
There exist unused variations for the story maps War at Gronder and Taking Fort Merceus, which were meant to serve as a Chapter 17 and 18 respectively according to remaining leftover text. Both maps also have the same beginning logs seen in their used variations, with the Fort Merceus map sharing its description with the Silver Snow and Verdant Wind variants of the mission.
The spawn data for the Gronder Field map is 118 and for it's script is 119, while for Fort Merceus they're 120 and 121 respectively. Both maps have the same exact spawn data, which consists of a few generic NPCs in the Black Eagles route's version of the mission. Meanwhile, the data for the Blue Lions and Golden Deer paths is completely empty beyond the basic script used for loading up the map.
Interestingly, these are the only maps in which Female Byleth is specifically called by the Spawn Data; All other maps call Male Byleth by default, and the game's code accounts for the female option if it was chosen instead.
Oddities
Enemy Death Knight
Unlike every other enemy-only class, the enemy Death Knight can teach its users an ability once mastered: Heartseeker. This functionality goes unused as Jeritza, who was added in the version 1.1.0 update, uses a unique playable version of the class—also added with said update—which teaches the ability Counterattack instead.
Byleth Orders to Spare/Kill?
In situations where the game offers the option of killing or sparing/persuading some characters, there also exist unused text in which Byleth orders the army through in-game dialogue to follow the picked choice. Their scrapped dialogue is the most complete structure-wise when deciding Claude's fate in the Crimson Flower route, as Byleth is set to say "We must kill him" or "We must let him go" depending on the prompt chosen. Meanwhile, in the case of Ashe, Lorenz and Lysithea, Byleth simply repeats the text used by the choice prompt in their dialogue box instead.
Unused NPC Battle Voice Clips
Voice clips for generic and important NPCs triggering a Gambit Boost exist in the game's files, despite being impossible for enemy and allied units to abuse this mechanic in the final game.
More defecting Black Eagles in Silver Snow?
In the Silver Snow route, if one of the Black Eagle students were defeated during Part 1 while playing in Classic Mode, Edelgard in Chapter 13 will mention some of her former classmates have joined her side. Moreover, the presence of an unused variation for Silver Snow's story event "The Death Knight" in which Caspar and Linhardt appear on the Empire's side if they're unrecruited suggests the Black Eagles were planned to defect had they fallen pre-timeskip. In spite of this, the game considers the units in question dead rather than unrecruited and their ending cards will even contradict Edelgard's claim, meaning none of the characters get to return and replace their generic enemy Imperial General counterparts.
Linked Attacks
In the game's code, Bernadetta and Dorothea are set to receive Linked Attack bonuses when paired up with Marianne and Hilda respectively. As these can only be gained when the characters in question have existing support chains with each other—which the pairs in question lack—, these bonuses ultimately go unused.
Verdant Wind's Chapter 14 Icon
Chapter 14 has a different icon in every route when the save file is seen through the file select screen, which shows a glimpse of the location where the chapter's main battle takes place (or is at least connected to it). Curiously, Verdant Wind's icon for Chapter 14 displays an unrelated location which is never visited through that route's main story: Tailtean Plains.
Viskam
The turret Viskam is an amalgam of three diferent elements: an invisible enemy with 100 HP, 5 Mag and 0 move; a solid ballista used by said enemy; and an E-rank Viskam sword also wielded by the hidden entity with 20 might, 5 weight, 100 hit, 0 crit, 1-9 range, with infinite uses and deals magic damage. Because of this, it's possible through hacking to obtain said weapon and have any playable character wield it without issues.
Regional Differences
To do:
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JP/PAL | English |
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The icon used to display maximum motivation slightly differs depending on the console's chosen language, with the icon looking far more...subdued in the english version.
The Fire Emblem series | |
---|---|
NES | Shadow Dragon & the Blade of Light • Gaiden |
SNES | Monshou no Nazo (Mystery of the Emblem) • Seisen no Keifu (Genealogy of the Holy War) • Thracia 776 |
Satellaview | Akaneia Senkihen |
Game Boy Advance | Fuuin no Tsurugi (The Binding Blade) • Fire Emblem (The Blazing Blade) (Prototypes) • The Sacred Stones (Prototype) |
GameCube | Path of Radiance |
Wii | Radiant Dawn |
Nintendo DS | Shadow Dragon • Shin Monshou no Nazo (New Mystery of the Emblem) |
Nintendo 3DS | Awakening • Fates • Echoes: Shadows of Valentia |
Wii U | Tokyo Mirage Sessions ♯FE |
Nintendo Switch | Three Houses |
Android | Fire Emblem Heroes |
iOS | Fire Emblem Heroes |
Related Games | |
PlayStation | Tear Ring Saga (Prototype) |
- Games developed by Intelligent Systems
- Games developed by Koei Tecmo
- Games published by Nintendo
- Nintendo Switch games
- Games released in 2019
- Games with unused abilities
- Games with unused text
- Games with regional differences
- Games with revisional differences
- Works In Progress
- To do
- To investigate
- Fire Emblem series
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