Fire Emblem Awakening
|Fire Emblem Awakening|
Also known as: Fire Emblem: Kakusei (JP), Fire Emblem: Awakening (EU)
This game has a prerelease article
Fire Emblem Awakening can be considered a reboot of the Fire Emblem series by combining and expanding on many of the features of previous Fire Emblem games, as well as introducing new features of its own (such as the pair-up system). Most notably, it expands the support system considerably, allowing you play matchmaker and pair up your favorite characters to create even more playable characters.
- 1 Subpages
- 2 Unused Text
- 3 Unused Unit Names
- 4 Unused Graphics
- 5 Test Cut in
- 6 Placeholder Confession Graphics
- 7 Placeholder Frederick Confession
- 8 Unused Models
- 9 Unused Textures
- 10 Oddities
- 11 Leftover Build Data
| Critical Cut ins|
All of the cut in portraits are partially unused. There are so many of them, we needed to use an extra page!
| Unused Voice Lines|
Gods, even Naga has unused lines!
| eShop Demo|
Poor Old Hubba lost his Medical Degree.
| Downloadable Content|
"Want to look at some of my unused wares?"
| Regional Differences|
The US and European translators can't seem to agree with each other.
Debug Mode Remnants
The following text exists in params.bin.
Debug Time Settings Battle stat adjustments Hit rate Critical hits Skills Double attack Double guard Game Settings Dual Battle Settings Battle Settings Communication
Old Hubba's Roster Entry
An old man who just sort of showed up. Mostly useless, though he can assess relationships. Oh, and he's a few millennia old or something. The one with the wildest love life. Born on February 29th.
At one point, Old Hubba was intended to be viewable in the roster. He has an entry in the roster right after Emmeryn. He is the last character in the roster data.
It can be assumed that Old Hubba was never intended to be a playable character, rather being an NPC with roster data, for the following reasons: Old Hubba has no model, texture, or stats. His birthday is written directly in the roster text, rather than being listed on a separate text file like all playable units' birthdays are.
A translation of Old Hubba's Japanese roster profile further confirms this, as it makes note of his poor fighting skills, and that he sits in a corner of the convoy.
An old man who appeared out of nowhere. Terrible at fighting, but can gauge relationships. When the company marches, he sits in a corner of the convoy hidden by the luggage. Apparently he’s been running a fortune-telling shop for over a millennia. The one with the most experience of love. Born on 29th February.
Localized Downloadable Content Text Scripts
A few DLC 'Xenologues' already had their script text localized, presumably by 8-4 Ltd.. They're located in the directory path with the other game script files. This explains why so much of the DLC text after Rogues & Redeemers 3 is altered in the respective NSTC/PAL versions; Nintendo of Europe and Nintendo of America translated these installments separately!
However, the game does NOT use these when playing the DLC, instead opting to use a different copy of the file with a differently named header and filename.
The following DLC files are named "E001","E002", etc., all the way to "E015". There are associated text files for the item descriptions.
Birthday Event Strings
MID_MYROOM_誕生日終了: A birthday event has occurred!
MID_MYROOM_誕生日終了: Another birthday ended... If only every day were like this!
While birthday events do occur in the barracks, there are no system messages for such an event. There is also an empty category in the sound archive for "SYS_BIRTHDAY".
Second Ending Movie Name
The second prerendered cutscene that plays after the credits (if Robin lands the final blow on Grima) is not normally viewable in the Theater. However, it still has a name in the movie list:
...It's not a very creative name.
Unused Unit Names
Entries for a few unused characters are listed in GameData.bin. None of the below characters have descriptions.
There is an entry for a character named Andrea. Andrea's name is located with the SpotPass characters.
An entry for "Leopold" exists between Cordelia and Nowi's entries.
An entry for "Bella" exists between Minerva and Validar's entries.
An entry for "Tracie" exists between Henry and Lucina's entries.
Mount Unit Names
Entries for "Minerva" and "Pegasus" exist between the "Ruffian" entry and "Bella"' entry. Considering the location of "Minerva" in the unit list, the entry is intended to be the wyvern, not the redheaded Macedonian princess from past Fire Emblem games.
A simple English debug font.
Gerome Unmasked Cut-In
Gerome has an unused cut-in portrait where he's unmasked. He never takes his mask off in battle, rendering this unused.
Phila has an unused critical hit cut-in sprite, yet she's never an actual unit, making this sprite unused. It is unknown what this would have been used for.
Early Baby Lucina Artwork
There are actually two drawings of baby Lucina; only the former is used. The unused version can be found in a modified duplicate of the Baby Lucina art model.
A placeholder that reads "Falchion (using a 3D model)".
A similar placeholder that says "Scarlet Flame Gem (using a 3D model)". Scarlet Flame Gem (known as Gules in the North American release) is the red gem in the Shield of Seals.
Great Tree of Mila Placeholder
A location placeholder that translates to "Great Tree of Mila".
Test Forest Placeholder
A forest themed texture used for testing.
Test Cut in
This doesn't display correctly with Ohana. Record this ingame using a 3DS capture card.
A test critical cut-in that uses Flavia's face.
Placeholder Confession Graphics
Many of the "confession" scenes (the scenes where characters profess their love for the Avatar) have unused or hidden elements.
Unused Background used in many confessions
The above image, which is a render of the barracks scene with an XYZ axis visible, is located in the files for Yarne, Miriel, Aversa, and Emmeryn's confessions. Note: Aversa and Emmeryn, while technically being unlocked via SpotPass, are actually in the game's files, as are all SpotPass characters.
Tiki's Confession Ground Texture
Tiki's confession archive contains a texture for stone, oddly enough.
Gangrel Placeholder Confession
This doesn't display correctly with Ohana. Record this ingame using a 3DS capture card. Record the animation, upload it, and compare it to the final revision.
Gangrel's confession is Tlp_Ev_c043.r, while this confession archive is 47. It is a copy of Gangrel's confession, but with less detail and an alternate color of Gangrel.
This archive also contains an image of stone architecture with "dummy" written on top. This image is actually taken from someone's travelogue about their visit to Syria in 1995.
Placeholder Frederick Confession
This doesn't display correctly with Ohana. Record this ingame using a 3DS capture card.
The second confession listed in the game is Frederick's confession, but with a different, simpler, animation and...no graphic for Frederick, or Robin's hand.
|This needs some investigation.|
Discuss ideas and findings on the talk page.
Specifically: Are these from a previous game in the series?
A significant amount of heavily compressed placeholder maps were left over.
A large empty cube. The model is named "cube", fittingly enough.
A long flat surface. Its model is named ground00.
A large background panel. The full texture is cut off because of the model's shape. The model is named ground01.
A bumpy terrain filled with trees. The model is named ground02_grp. The black on the trees is a rendering error.
Ending Credits Scene Secrets
There are 2 textures that each correspond to a "book" in the background of the ending scene. However, the front of each book can't be seen, thus making these textures hidden.
Each texture says "The Book of Secrets".
The front of the red book can be seen briefly, and its contents are visible, but because of the 3DS's low resolution, it's almost impossible to make out the words on the page. However, if one is to look at the texture itself, they can make out the words "Create a new layer" on the top of the right page.
The full model can be seen below.
The chair is also cut off. It has fully modeled chair feet, which are stuck into the ground.
The background that's used in the background of character supports is actually much bigger than what is seen on-screen. Only about half of the background is seen in-game during supports.
Not unused per se, but Olivia's S-Support with Chrom in the Support Log is completely different from the one used in Chapter 12. It's very likely that the one in the Support Log was made first, then altered in the flashback to make more sense. Olivia and Chrom talking about how much they've grown with each other after being friends for the whole of one battle would certainly be strange.
Leftover Build Data
SvnStamp.txt, which is located in the root directory, contains the revision version. It is different in the demo and in the final.
TimeStamp.txt, which is located in the root directory, contains the build date. It is different in the demo and in the final, as they were built at separate times.
Dec. 12, 2012 (Wed.) 16:33:37 kaneko.
|The Fire Emblem series|
|NES||Shadow Dragon & the Blade of Light • Gaiden|
|SNES||Monshou no Nazo • Seisen no Keifu • Thracia 776|
|Game Boy Advance||Fuuin no Tsurugi • Fire Emblem (Prototypes) • The Sacred Stones (Prototype)|
|GameCube||Path of Radiance|
|Nintendo DS||Shadow Dragon • Shin Monshou no Nazo|
|Nintendo 3DS||Awakening • Fates • Echoes: Shadows of Valentia|
|Wii U||Tokyo Mirage Sessions ♯FE|
|Nintendo Switch||Warriors • Three Houses|
|PlayStation||Tear Ring Saga (Prototype)|