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Fire Emblem Awakening

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Title Screen

Fire Emblem Awakening

Also known as: Fire Emblem: Kakusei (JP), Fire Emblem: Awakening (EU)
Developers: Intelligent Systems, Nintendo SPD
Publisher: Nintendo
Platform: Nintendo 3DS
Released in JP: April 19, 2012
Released in US: February 4, 2013
Released in EU: April 19, 2013
Released in AU: April 20, 2013

DevTextIcon.png This game has hidden development-related text.
GraphicsIcon.png This game has unused graphics.
ModelsIcon.png This game has unused models.
SoundIcon.png This game has unused sounds.
TextIcon.png This game has unused text.
RegionIcon.png This game has regional differences.

PrereleaseIcon.png This game has a prerelease article

Fire Emblem Awakening is like a reboot of Fire Emblem: it combines and expands on many previous features from the series and introduces some of its own, like the pair-up system. Most notably, it expands the support system considerably: you can play matchmaker and pair up your favorite characters to create even more playable characters.

To do:
  • Additional unused content can be found here.
  • Document the text changes in the main game from Europe/US.
  • Document age changes, major personality changes, etc. from the Japanese copy to the US/European version. (For instance, Hubba from the DLC was made into a pervert for the US release.)
  • Many files have build dates in their code, viewable with a hex editor. All of the files in the /bev folder have build dates, and need to be documented.
  • Many models (particularly confession models) on this page don't display and/or animate properly in a model viewer. Record animations of these.
  • Document unused portraits of characters set to appear as SpotPass characters. (ex. Bartre, Ninian)
  • There's an unused horse model meant for Troubadours.


Read about prerelease information and/or media for this game.
Prerelease Info
Fire Emblem Awakening virion crit full.png
Critical Cut-ins
All of the cut-in portraits are partially unused. There are so many of them, we needed to use an extra page!
Fire Emblem Awakening Sound Icon.png
Unused Voice Lines
Gods, even Naga has unused lines!
Fire Emblem Awakening Old Hubba Distressed.png
eShop Demo
Poor Old Hubba lost his Medical Degree.
Fire Emblem Awakening DLC Anna.png
Downloadable Content
"Want to look at some of my unused wares?"
Regional Differences
The US and European translators can't seem to agree with each other.

Unused Text

Debug Mode Remnants

The following text exists in params.bin.

Time Settings
Battle stat adjustments
Hit rate
Critical hits
Double attack
Double guard
Game Settings
Dual Battle Settings
Battle Settings

Old Hubba's Roster Entry


An old man who just sort of showed up. Mostly useless, though he can assess relationships. 
Oh, and he's a few millennia old or something. 
The one with the wildest love life. Born on February 29th.

At one point, Old Hubba was intended to be viewable in the roster. He has an entry in the roster right after Emmeryn. He is the last character in the roster data.

It can be assumed that Old Hubba was never intended to be a playable character, rather being an NPC with roster data, for the following reasons: Old Hubba has no model, texture, or stats. His birthday is written directly in the roster text, rather than being listed on a separate text file like all playable units' birthdays are.

A translation of Old Hubba's Japanese roster profile further confirms this, as it makes note of his poor fighting skills, and that he sits in a corner of the convoy.

An old man who appeared out of nowhere. Terrible at fighting, but can gauge relationships. 
When the company marches, he sits in a corner of the convoy hidden by the luggage. 
Apparently he’s been running a fortune-telling shop for over a millennia. 
The one with the most experience of love. Born on 29th February.
(Source: Robotortoise for the discovery, VincentASM on Serenes Forest for the Japanese translation.)

Localized Downloadable Content Text Scripts

A few DLC 'Xenologues' already had their script text localized, presumably by 8-4 Ltd.. They're located in the directory path with the other game script files. This explains why so much of the DLC text after Rogues & Redeemers 3 is altered in the respective NSTC/PAL versions; Nintendo of Europe and Nintendo of America translated these installments separately!

However, the game does NOT use these when playing the DLC, instead opting to use a different copy of the file with a differently named header and filename.

The following DLC files are named "E001","E002", etc., all the way to "E015". There are associated text files for the item descriptions.

Birthday Event Strings


MID_MYROOM_誕生日終了: A birthday event has occurred!
MID_MYROOM_誕生日終了: Another birthday ended...
If only every day were like this!

While birthday events do occur in the barracks, there are no system messages for such an event. There is also an empty category in the sound archive for "SYS_BIRTHDAY".

Second Ending Movie Name

The second prerendered cutscene that plays after the credits (if Robin lands the final blow on Grima) is not normally viewable in the Theater. However, it still has a name in the movie list:

Ending 2

...It's not a very creative name.

Unused Unit Names

Entries for a few unused characters are listed in GameData.bin. None of the below characters have descriptions.


There is an entry for a character named Andrea. Andrea's name is located with the SpotPass characters.

(Source: http://serenesforest.net/awakening/general/unused-content/)


An entry for "Leopold" exists between Cordelia and Nowi's entries.

(Source: http://serenesforest.net/awakening/general/unused-content/)


An entry for "Bella" exists between Minerva and Validar's entries.

(Source: Robotortoise)


An entry for "Tracie" exists between Henry and Lucina's entries.

(Source: http://serenesforest.net/awakening/general/unused-content/)

Mount Unit Names

Entries for "Minerva" and "Pegasus" exist between the "Ruffian" entry and "Bella"' entry. Considering the location of "Minerva" in the unit list, the entry is intended to be the wyvern, not the redheaded Macedonian princess from past Fire Emblem games.

(Source: Robotortoise)

Unused Graphics

Debug Font


A simple English debug font.

Gerome Unmasked Cut-In

"I only work in black and sometimes very, very dark grey."

Gerome has an unused cut-in portrait where he's unmasked. He never takes his mask off in battle, rendering this unused.

Phila Cut-In


Phila has an unused critical hit cut-in sprite, yet she's never an actual unit, making this sprite unused. It is unknown what this would have been used for.

Unused Classes

Careful, you'll lose an eye.
This page or section needs more images.
There's a whole lotta words here, but not enough pictures. Please fix this.
Specifically: rip sprite sheets for unused classes & find prerelease screenshots(s) of Sumia as a Cavalier

A lot of characters in the game have full map sprite sheets for classes that are inaccessible to them in the final game.

Myrmidon > Hero Promotion

Every playable Myrmidon has class sprites for the Hero class next to the Swordmaster class on their class list, suggesting that the original promotion branch for Myrmidons would be these two classes. Meanwhile, the second promotion for all Myrmidons' promotion branch in the final game, Assassins, appears near the end of the class list for all of them, suggesting they were added later in development. Hero was the promoted class for Myrmidons in Fire Emblem: Shadow Dragon & The Blade of Light, which further supports this.


Tiki has class sprites for the Pegasus Knight, as well as its two promotions: Falcon Knight and Dark Flier. This suggests that she originally was going to have this as her reclassing option, which would have made her stand out more compared to Nowi.


Aversa has Mage and Sage class sprites, though she uses her Dark Knight class sprite from the Mage line due to her access to Dark Mage (which shares the promotion). This would have made much better use of her personal skill, Shadowgift, which is rendered redundant or unusable by her final reclassing options.


Emmeryn has class sprites for the Mage class. This is strange as she does not have sprites for the second promotion of the class, Dark Knight, despite starting as a Sage and coming with some of the Mage's class skills.


Donnel has a class sprite for Swordmaster... and only Swordmaster. He does not possess class sprites for Myrmidon, suggesting that this was potentially a planned promotion for Villagers.


Early screenshots of the game show Sumia as a Cavalier, but she does not possess any class sprites relating to that class or Paladin. While it is unknown why her class was changed, it is speculated that because she is the 'canonical' love interest for Chrom, the developers did not want her and Chrom to have an overlapping secondary class for Lucina and Cynthia to inherit, so Sumia's secondary class was instead made into Armor Knight.

(Source: [1] BigKlingy)

Early Baby Lucina Artwork

There are actually two drawings of baby Lucina; only the former is used. The unused version can be found in a modified duplicate of the Baby Lucina art model.

Used Unused
Fire Emblem Awakening Baby Lucina Completely Used.png Fire Emblem Awakening Baby Lucina Drawing Unused.png
(Source: Robotortoise)

Falchion Placeholder


A placeholder that reads "Falchion (using a 3D model)".

Flame Placeholder


A similar placeholder that says "Scarlet Flame Gem (using a 3D model)". Scarlet Flame Gem (known as Gules in the North American release) is the red gem in the Shield of Seals.

Great Tree of Mila Placeholder


A location placeholder that translates to "Great Tree of Mila".

Test Forest Placeholder


A forest themed texture used for testing.

Test Cut in


To do:
This doesn't display correctly with Ohana. Record this in-game using a 3DS capture card.

A test critical cut-in that uses Flavia's face.

Fire Emblem Awakening Tlp cutin CutIn Face.png Fire Emblem Awakening Tlp cutin CutIn flash.png Fire Emblem Awakening Tlp cutin CutIn Shadow 1.png

Placeholder Confession Graphics

Many of the "confession" scenes (the scenes where characters profess their love for the Avatar) have unused or hidden elements.

Unused Background Used in Many Confessions


FE A unused background.png

The above image, which is a render of the barracks scene with an XYZ axis visible, is located in the files for Yarne, Miriel, Aversa, and Emmeryn's confessions.
Note: Aversa and Emmeryn, while technically being unlocked via SpotPass, are actually in the game's files, as are all SpotPass characters.

Tiki's Confession Ground Texture


FE A Tiki unused background.png

Tiki's confession archive contains a texture for stone, oddly enough.

Gangrel Placeholder Confession

To do:
This doesn't display correctly with Ohana. Record this in-game using a 3DS capture card. Record the animation, upload it, and compare it to the final revision.


He's like regular Gangrel, but marginally less reminiscent of Ganondorf.

Gangrel's confession is Tlp_Ev_c043.r, while this confession archive is 47. It is a copy of Gangrel's confession, but with less detail and an alternate color of Gangrel.


This archive also contains an image of stone architecture with "dummy" written on top. This image is actually taken from someone's travelogue about their visit to Syria in 1995.

Placeholder Frederick Confession


To do:
This doesn't display correctly with Ohana. Record this in-game using a 3DS capture card.

The second confession listed in the game is Frederick's confession, but with a different, simpler, animation and...no graphic for Frederick, or Robin's hand.

Placeholder Maps

Elementary, my dear Cactus.
This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: Are these from a previous game in the series?

A significant amount of heavily compressed placeholder maps were left over.

(Source: Original TCRF research)

Unused Models



A large empty cube. The model is named "cube", fittingly enough.



A long, flat surface. Its model is named ground00.

A large background panel. The full texture is cut off because of the model's shape. The model is named ground01.

A bumpy terrain filled with trees. The model is named ground02_grp. The black on the trees is a rendering error.

(Source: Original TCRF research)

Ending Credits Scene Secrets


There are 2 textures that each correspond to a "book" in the background of the ending scene. However, the front of each book can't be seen, thus making these textures hidden.

Each texture says "The Book of Secrets".

Red book.

Blue book.

The front of the red book can be seen briefly, and its contents are visible, but because of the 3DS's low resolution, it's almost impossible to make out the words on the page. However, if one is to look at the texture itself, they can make out the words "Create a new layer" on the top of the right page.

Full book.

(Source: Serene's Forest)

The full model can be seen below.

"A good tactician's desk has nothing to fear."

"My desk strength is yours!"

The chair is also cut off. It has fully modeled chair feet, which are stuck into the ground.

I chairse...to SMASH! ...wait, wrong Fire Emblem.

Unused Textures

Support Background

The background that's used in the background of character supports is actually much bigger than what is seen on-screen. Only about half of the background is seen in-game during supports.

Full book.

Leftover Build Data


SvnStamp.txt, which is located in the root directory, contains the revision version. It is different in the demo and in the final.

Revision 21288.


TimeStamp.txt, which is located in the root directory, contains the build date. It is different in the demo and in the final, as they were built at separate times.

Dec. 12, 2012 (Wed.) 16:33:37 kaneko.