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Fire Emblem Fates

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Title Screen

Fire Emblem Fates

Also known as: Fire Emblem if (JP)
Developers: Intelligent Systems, Nintendo SPD
Publisher: Nintendo
Platform: Nintendo 3DS
Released in JP: June 25, 2015
Released in US: February 19, 2016
Released in EU: May 20, 2016
Released in AU: May 21, 2016
Released in KR: September 8, 2016

CharacterIcon.png This game has unused playable characters.
DevTextIcon.png This game has hidden development-related text.
EnemyIcon.png This game has unused enemies.
GraphicsIcon.png This game has unused graphics.
SoundIcon.png This game has unused sounds.
TextIcon.png This game has unused text.
DebugIcon.png This game has debugging material.
RegionIcon.png This game has regional differences.

So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?

Fire Emblem Fates is the first Fire Emblem game to feature three completely independent stories.

To do:
  • Document major personality changes, support changes, etc. from the Japanese copy to the international version.
  • English voice clips for Private Quarters face petting exist, and are unused. Upload these, but be wary: many of them are also used in the main game, whether it be in story mode, while manning the Dining Hall, or during other tasks.
  • Apparently, Shigure has placeholder files for a sibling support conversation between him and male Kana.
  • In addition, Azura has placefolder files for three unique parent/child support conversations between her and female Kana, dependent on the route of the game. A similar feature is used in the final game for Corrin's supports with Azura.
  • Look into the Korean version more.


Critical Cut ins
All of the critical cut-in portraits are partially unused. There are so many of them, we needed to fill up a whole subpage!
Regional Differences
I can't believe they censored the Mess Hall captions.
Corrin-less Behaviour
Pretty ironic when everyone says this game depends too much on Corrin.

Unused Graphics

Human Lilith's Critical Cut-Ins

Fire Emblem Fates Lilith Human Crit Sprite 1.png Fire Emblem Fates Lilith Human Crit Sprite 2.png

Human Lilith has two critical hit portraits; yet she isn't an actual unit. Notice how her shoulders are missing a frilly thing on the second portrait.

(Source: DeathChaos25)

Blushing Portraits

The capturable characters, with the exceptions of Kumagera and Tarba (theirs are completely transparent), as well as several story characters have blushing graphics for their character portraits. However, there are no scenarios in-game where these graphics could have been used.

(Source: Ploaj, Pichi-Hime, SciresM)

Unseen Eyes

Niles has an eye hidden underneath his eyepatch on his Private Quarters model. It is not rigged to any animations, nor is there anything underneath, and so remains perpetually closed.

It looks fine to me...

Peri also has a hidden eye underneath her bang. It is also not rigged to any animations, though unlike Niles it can actually be moved using Live2D Viewer. She also apparently has heterochromia.

This doesn't look so fine.

Debug Title Screen


The fourth route: Debug.

This "Debug Title Screen" has an early Fire Emblem logo on it.

Einherjar Test


"We've got Einherjar tests, milord!"

"We've got Einherjar tests, milord!"

A test Einherjar that features everyone's favorite incompetent maid! The textures for the card, her portrait, the background, and the textbox are all separated on the texture. The model's texture is called "mahu2014 Test" internally.

Debug Mode

Debug Font


A simple English debug font. This exact font also appeared in Fire Emblem Awakening. The font itself is located in the "font" directory.

Debug Text

To do:
There's a stack trace file in /Debug, too. What does it do? Is the debug mode still in the game?

Debug text remains in a text archive called, fittingly enough, "Debug". The text inside was translated to English.

Debug Settings
Edit Data
Castle Menu
Army Data
Cluster Units
Placement Data
Generate Unit
Add All Allies
Add All Guest Units
Add All Named Guest Units
Add All Minor Guest Units
Increase Characters' Lv to:
Convoy (Individually)
Forged Items
Daily Encounter
Reload Field
Reload Unit
Field Viewer
Object Viewer
Clear the Map
Return to Title
Max Stats
Level Up
Support Rank
Support Rank Gauge
Status Ailments
List of Skills
Edit Player Info
Family Tree
Auto Command
Update Player Icon
Restore HP
Critically Injured
Knocked Out
Move Unit
Building Menu
Visit Shops Directly
People in My Castle
Adjustable Parameters
Wireless Test
Add an Ally
Remove Guest Units from Roster
Change Shop Lv.
Shop Inventory
Preset Layout
Unlock characteristics
Accessory List
Add All Accessories
Add All Resources
Edit My Unit
Edit My Room
Alter In-game Time

Build Timestamps

TimeStamp.txt, located in the Debug folder, contains a build date and revision version.

2015/11/17 (Tue.) 12:19:21, yasuhara, Revision 27274, 26826.
2015/11/17 (Tue.) 12:30:05, yasuhara, Revision 27274, 26826.
Special Edition
2015/11/17 (Tue.) 12:40:53, yasuhara, Revision 27274, 26826.

Unused Text

Unused Item Name


One of the unused item names is "Mire", and the Japanese text for it, "スライム", translates to "Slime" in Japanese. There are also "Promise Seals" from 01 to 03, which are also unused. The Mire tome exists in Awakening as a long-ranged dark tome, whereas the Promise Seals may be early versions of the Partner-, Friendship-, and the Eternal Seals.

(Source: DeathChaos25)

Unused Revelation endings

Every character has an ending and paired ending in Revelation, but not every character survives to the end.


Izana certainly suffered the ravages
of war—he was never able to win
another "Best Hair" contest. He
tried to make up for it with lavish
dinner parties and vacations, but
he felt hollow inside.

Izana's unpaired ending, identical to his in Birthright and Conquest.


Izana returned to Izumo and
continued hosting great banquets
and feasts for neighboring royals.

Izana's generic paired ending, identical to his in Birthright and Conquest. Note that he can only marry the avatar, so this would be unused even if he was playable in Revelation.


Izana gave up his Izumo for Valla
and quickly became the kingdom's
most famous socialite.

A paired ending for Izana with the avatar which is exclusive to Revelation, suggesting that he was playable at some point.


Scarlet returned to Cheve to
rebuild the knightly orders of old.
Her positivity moved many youth to
join her cause. Legend has it she
is the reason that Chevois knights
wield such flashy weapons.

Scarlet's unpaired ending, identical to hers in Birthright.


His wife, Scarlet, was known for
always seeing the bright side of
things. They adored each other.

Scarlet's paired ending, also identical to hers in Birthright.


Gunter retired and spent his days
in the Nohrian countryside. There
are no further records of him.

Gunter's paired ending, which goes unused because he cannot support in Revelation.

(Source: /u/Dark_Knight_Ringabel)

Unused Graphics: Dummy Castle Models

There are 45 unused dummy models located in /castle.

To do:
Upload renders of the following:
  • ObjCastle_Arena_1.bch
  • ObjCastle_Arena_2.bch
  • ObjCastle_Arena_3.bch
  • ObjCastle_Dining_A1.bch
  • ObjCastle_Dining_A2.bch
  • ObjCastle_Dining_A3.bch
  • ObjCastle_Dining_B1.bch
  • ObjCastle_Dining_B2.bch
  • ObjCastle_Dining_B3.bch
  • ObjCastle_Dummy_1.bch
  • ObjCastle_Dummy_2.bch
  • ObjCastle_Dummy_3.bch
  • ObjCastle_ItemShop_A1.bch
  • ObjCastle_ItemShop_A2.bch
  • ObjCastle_ItemShop_A3.bch
  • ObjCastle_ItemShop_B1.bch
  • ObjCastle_ItemShop_B2.bch
  • ObjCastle_ItemShop_B3.bch
  • ObjCastle_Jail_1.bch
  • ObjCastle_Jail_2.bch
  • ObjCastle_Jail_3.bch
  • ObjCastle_Pasture_1.bch
  • ObjCastle_Pasture_2.bch
  • ObjCastle_Pasture_3.bch
  • ObjCastle_SortesShop_1.bch
  • ObjCastle_SortesShop_2.bch
  • ObjCastle_SortesShop_3.bch
  • ObjCastle_SoyFarm_1.bch
  • ObjCastle_SoyFarm_2.bch
  • ObjCastle_SoyFarm_3.bch
  • ObjCastle_Statue_1.bch
  • ObjCastle_Statue_2.bch
  • ObjCastle_Statue_3.bch
  • ObjCastle_TrainShop_A1.bch
  • ObjCastle_TrainShop_A2.bch
  • ObjCastle_TrainShop_A3.bch
  • ObjCastle_TrainShop_B1.bch
  • ObjCastle_TrainShop_B2.bch
  • ObjCastle_TrainShop_B3.bch
  • ObjCastle_WeaponShop_A1.bch
  • ObjCastle_WeaponShop_A2.bch
  • ObjCastle_WeaponShop_A3.bch
  • ObjCastle_WeaponShop_B1.bch
  • ObjCastle_WeaponShop_B2.bch
  • ObjCastle_WeaponShop_B3.bch


Fire Emblem Fates Arena 1 Dummy.png

A dummy model of the first Arena.

Unused Animation

Elementary, my dear Cactus.
This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: Do more unused animations exist beyond this one?

Corrin's dragon form has animations for when it performs ranged attacks. As Corrin's Dragonstones can only deal damage to adjacent units in the final release, this set of animations ultimately end up unused.

(Source: ingame footage))

Unused Voice Clips

To do:
Upload these as individual sound clips, with filenames.

Leftover in the English version of the game are many unused voice clips. Most of them are just grunting, laughing, or moaning, and some of them are very similar to clips used in-game. Others seem to be, surprisingly, leftovers from an English version of the face-touching minigame! It appears the minigame was fully translated before the decision was made to remove it, as characters have anywhere between one and four unused lines. Note that Kana and Rhajat are the only "child" characters with unused lines.

Male Kana

To do:
Possibly more unused Kana lines? This post suggests there are, but are they used in Heirs of Fate?

Male Kana has lines of him calling Leo's, Elise's, Takumi's, and Sakura's names. Given that Male Kana doesn't reuse one of the Male Avatar's voice banks, and instead has a unique one, these lines were likely recorded to keep the number of voice lines consistent with Female Kana, who herself reuses one of the Female Avatar's voice banks.

Audio File name Speech
KANNA_M_49 "Leo!"
KANNA_M_53 "Leo..."
KANNA_M_50 "Elise!"
KANNA_M_54 "Elise..."
KANNA_M_51 "Takumi!"
KANNA_M_55 "Takumi..."
KANNA_M_52 "Sakura!"
KANNA_M_56 "Sakura..."
(Source: Robotortoise (audio rips))


An unused line for Nichol.

Audio File name Speech
NACHT_12 "I fear death above all things."
(Source: Robotortoise (audio rip))

Unused Captured Villager

To do:
  • Check to see if this unit is properly associated with theoretical capturable enemy Villagers.
  • Ascertain which section of the captured recruit name bank this unit slot is set to draw from upon capture. The logical assumption would be that it draws from the male Hoshidan name set, but this may not necessarily be the case.

Player unit ID 0x82 contains data for a generic male Villager recruited through the Capture system. As all generic enemy Villagers in the game are Vallites who cannot be captured, this data ends up going unused. The captured Villager functions normally in-game, but is assigned ???'s portrait (??? being the hooded version of Sumeragi appearing in Chapter 5, Birthright Chapter 11 and Revelation Chapter 25) rather than either of the two existing generic Villager portraits. He also has defined personal growth rates:

Stat Growth Rate
HP 35%
Strength 30%
Magic 10%
Skill 25%
Speed 25%
Luck 20%
Defense 20%
Resistance 10%
(Source: Serenes Forest (personal growth rates))

Unused Map Data

An unused data block can be found in C008.bin.lz, the Person file for Chapter 8 of the Revelations route. (The Person file controls that stats and skills of enemy and ally units.) This is block is labelled as PID_C008_サクラ, with サクラ being Sakura's name in Japanese. The block is located directly under the blocks for Yukimura, Saizo, and Orochi (the three bosses of the map), and gives Sakura much higher stats than the other Shrine Maiden on the map, as well as the accompanying music STRM_BOSS_A3, otherwise known as "You of the Light", the music that plays when a unit battles one of the Hoshidan Siblings. This all suggests that Sakura might've been a boss of the map, healing the other three bosses. If one were to insert the block onto the map using the chapter's Dispos file (which controls where units on the map spawn), Sakura would be a fully functional enemy. Sakura does appear on the map in a cutscene, but this instance of Sakura is controlled by a distinctly different block, namely PID_C008_EDイベント用サクラ.

(Source: Original TCRF research)

Downloadable Content: Before Awakening

To do:
Post Lissa's sounds here. Are all of Chrom and Fredrick's sounds ported, too? If so, check to make sure they're all used.

Unused Graphics

Fire Emblem Fates Lissa Crit Sprite 1.png Fire Emblem Fates Lissa Crit Sprite 2.png

Lissa has two critical hit portraits for use when getting, well, a critical hit. However, in the Before Awakening DLC she's a Cleric, a class that can't attack, rendering these portraits unused. Like all of the other Fire Emblem: Awakening art, Lissa's portraits were redrawn to fit the art style in Fates.

Lissa also has sounds for attacking and fighting, ported from Awakening.

Downloadable Content: Hidden Truths

To do:
Anankos has voice clips for attacking, dual guarding, victory, etc. He's fully voiced....


Bath Towel

Female Kana and Candace can not equip the Bath Towel accessory. A glitch in the Japanese release prevented Kana from removing the bath towel, so they 'fixed it' in the international release by not allowing her to equip it. Candace can't equip the bath towel because that would require the additional models of her body type. As she is the only character to use her body type, the designers chose to prevent her from equipping the bath towel as a way to save time.

Nichol and Candace

Nichol and Candace have empty directories located in among the supports for characters that can only support with Corrin. This, alongside with their critical hit cut-ins, supports the theory that they once had more relevance.


Despite Bölverk's description stating it can only be wielded by Garon, it is not flagged to only be usable by him unlike weapons with similar conditions (e.g. Fujin Yumi can only be wielded by Takumi). If hacked into a unit's inventory, it can be wielded by them as long as they have an S rank proficiency with axes.

Critical Voice Clip Assignments

Iago, Hans, and Zola have lines assigned for performing a critical hit/activating a skill, implying they were meant to have critical/skill activation cut-ins at one point. As none of them have critical cut-in portraits, they remain silent whenever they perform a critical hit or activate a skill in-game. It should be noted the voice clips themselves are not unused, as they are used during story dialogue.

Audio File name Speech
GANZ_6 Hans: "That's it!"
MAKUBEX_6 Iago: "I have you now!"
ZORA_6 Zola: "Enough of this charade!"
(Source: Robotortoise (audio rips))

Magic Textures

To do:
This page suggests there is a third texture used for Brynhildr. Is there a rip of it?

The textures used for the casting of Nohrian spells contain actual text, using a mix of the same cipher as the "Ancient Texts" in the Record Hall and regular letters. If that didn't seem odd enough, they decode to real words in Romanian.


This is used in the air and decodes to "WU platesc deșertul de la ai si provin dintr o distanță și am suficient si arata un bloc stil Chinezesc de caracterul meu la față", which roughly means "I pay desert from you and I come from a distance and enough style and shows a Chinese character block my face", or not much. Note that the font is slightly different to the "Ancient Texts" one and also contains uppercase variants of some letters.


This is used on the ground and decodes to "Răspunde mi apel Răspunde mi Răspunde mi apel", which means "Answer my call Answer me Answer my call"; or, less literally, "Hear my cry Hear me Hear my cry" (note that Anankos also uses these textures when attacking in Heirs of Fate).

(Source: carlmary (deciphering), DeathChaos (textures))