Fire Emblem Fates
|Fire Emblem Fates|
Also known as: Fire Emblem if (JP)
This game has unused playable characters.
|This page is rather stubbly and could use some expansion.|
Are you a bad enough dude to
Fire Emblem Fates is the first Fire Emblem game to feature three completely independent stories.
- 1 Subpages
- 2 Unused Graphics
- 3 Debug Mode
- 4 Debug Text
- 5 Build Timestamps
- 6 Unused Text
- 7 Unused Graphics: Dummy Castle Models
- 8 Unused Animation
- 9 Unused Voice Clips
- 10 Unused Captured Villager
- 11 Unused Map Data
- 12 Downloadable Content: Before Awakening
- 13 Downloadable Content: Hidden Truths
- 14 Oddities
| Critical Cut ins|
All of the critical cut-in portraits are partially unused. There are so many of them, we needed to fill up a whole subpage!
| Regional Differences|
I can't believe they censored the Mess Hall captions.
| Corrin-less Behaviour|
Pretty ironic when everyone says this game depends too much on Corrin.
Human Lilith's Critical Cut-Ins
Human Lilith has two critical hit portraits; yet she isn't an actual unit. Notice how her shoulders are missing a frilly thing on the second portrait.
The capturable characters, with the exceptions of Kumagera and Tarba (theirs are completely transparent), as well as several story characters have blushing graphics for their character portraits. However, there are no scenarios in-game where these graphics could have been used.
Niles has an eye hidden underneath his eyepatch on his Private Quarters model. It is not rigged to any animations, nor is there anything underneath, and so remains perpetually closed.
Peri also has a hidden eye underneath her bang. It is also not rigged to any animations, though unlike Niles it can actually be moved using Live2D Viewer. She also apparently has heterochromia.
Debug Title Screen
This "Debug Title Screen" has an early Fire Emblem logo on it.
A test Einherjar that features everyone's favorite incompetent maid! The textures for the card, her portrait, the background, and the textbox are all separated on the texture. The model's texture is called "mahu2014 Test" internally.
A simple English debug font. This exact font also appeared in Fire Emblem Awakening. The font itself is located in the "font" directory.
There's a stack trace file in /Debug, too. What does it do? Is the debug mode still in the game?
Debug text remains in a text archive called, fittingly enough, "Debug". The text inside was translated to English.
Settings Debug Settings Edit Data Save Load Castle Menu Camera Army Data Cluster Units All Blue Red Green Placement Data Generate Unit Add All Allies Add All Guest Units Add All Named Guest Units Add All Minor Guest Units Increase Characters' Lv to: Convoy Convoy (Individually) Forged Items Daily Encounter Flags Variables Records Parley Reload Field Reload Unit Field Viewer Object Viewer Clear the Map Return to Title Parameter Max Stats Level Up Equipments Support Rank Support Rank Gauge Status Ailments List of Skills Edit Player Info Family Tree AI Auto Command Update Player Icon Switch Restore HP Critically Injured Knocked Out Move Unit Building Menu Visit Shops Directly People in My Castle Adjustable Parameters Wireless Test Add an Ally Remove Guest Units from Roster Change Shop Lv. Shop Inventory Preset Layout Lilith Unlock characteristics amiibo Accessory List Add All Accessories Gems Ingredients Add All Resources Edit My Unit Edit My Room Alter In-game Time
TimeStamp.txt, located in the Debug folder, contains a build date and revision version.
2015/11/17 (Tue.) 12:19:21, yasuhara, Revision 27274, 26826.
2015/11/17 (Tue.) 12:30:05, yasuhara, Revision 27274, 26826.
2015/11/17 (Tue.) 12:40:53, yasuhara, Revision 27274, 26826.
Unused Item Name
One of the unused item names is "Mire", and the Japanese text for it, "スライム", translates to "Slime" in Japanese. There are also "Promise Seals" from 01 to 03, which are also unused. The Mire tome exists in Awakening as a long-ranged dark tome, whereas the Promise Seals may be early versions of the Partner-, Friendship-, and the Eternal Seals.
Unused Revelation endings
Every character has an ending and paired ending in Revelation, but not every character survives to the end.
Izana certainly suffered the ravages of war—he was never able to win another "Best Hair" contest. He tried to make up for it with lavish dinner parties and vacations, but he felt hollow inside.
Izana's unpaired ending, identical to his in Birthright and Conquest.
Izana returned to Izumo and continued hosting great banquets and feasts for neighboring royals.
Izana's generic paired ending, identical to his in Birthright and Conquest. Note that he can only marry the avatar, so this would be unused even if he was playable in Revelation.
Izana gave up his Izumo for Valla and quickly became the kingdom's most famous socialite.
A paired ending for Izana with the avatar which is exclusive to Revelation, suggesting that he was playable at some point.
Scarlet returned to Cheve to rebuild the knightly orders of old. Her positivity moved many youth to join her cause. Legend has it she is the reason that Chevois knights wield such flashy weapons.
Scarlet's unpaired ending, identical to hers in Birthright.
His wife, Scarlet, was known for always seeing the bright side of things. They adored each other.
Scarlet's paired ending, also identical to hers in Birthright.
Gunter retired and spent his days in the Nohrian countryside. There are no further records of him.
Gunter's paired ending, which goes unused because he cannot support in Revelation.
Unused Graphics: Dummy Castle Models
There are 45 unused dummy models located in /castle.
Upload renders of the following:
A dummy model of the first Arena.
|This needs some investigation.|
Discuss ideas and findings on the talk page.
Specifically: Do more unused animations exist beyond this one?
Corrin's dragon form has animations for when it performs ranged attacks. As Corrin's Dragonstones can only deal damage to adjacent units in the final release, this set of animations ultimately end up unused.
Unused Voice Clips
Upload these as individual sound clips, with filenames.
Leftover in the English version of the game are many unused voice clips. Most of them are just grunting, laughing, or moaning, and some of them are very similar to clips used in-game. Others seem to be, surprisingly, leftovers from an English version of the face-touching minigame! It appears the minigame was fully translated before the decision was made to remove it, as characters have anywhere between one and four unused lines. Note that Kana and Rhajat are the only "child" characters with unused lines.
Possibly more unused Kana lines? This post suggests there are, but are they used in Heirs of Fate?
Male Kana has lines of him calling Leo's, Elise's, Takumi's, and Sakura's names. Given that Male Kana doesn't reuse one of the Male Avatar's voice banks, and instead has a unique one, these lines were likely recorded to keep the number of voice lines consistent with Female Kana, who herself reuses one of the Female Avatar's voice banks.
An unused line for Nichol.
|NACHT_12||"I fear death above all things."|
Unused Captured Villager
Player unit ID 0x82 contains data for a generic male Villager recruited through the Capture system. As all generic enemy Villagers in the game are Vallites who cannot be captured, this data ends up going unused. The captured Villager functions normally in-game, but is assigned ???'s portrait (??? being the hooded version of Sumeragi appearing in Chapter 5, Birthright Chapter 11 and Revelation Chapter 25) rather than either of the two existing generic Villager portraits. He also has defined personal growth rates:
Unused Map Data
An unused data block can be found in C008.bin.lz, the Person file for Chapter 8 of the Revelations route. (The Person file controls that stats and skills of enemy and ally units.) This is block is labelled as PID_C008_サクラ, with サクラ being Sakura's name in Japanese. The block is located directly under the blocks for Yukimura, Saizo, and Orochi (the three bosses of the map), and gives Sakura much higher stats than the other Shrine Maiden on the map, as well as the accompanying music STRM_BOSS_A3, otherwise known as "You of the Light", the music that plays when a unit battles one of the Hoshidan Siblings. This all suggests that Sakura might've been a boss of the map, healing the other three bosses. If one were to insert the block onto the map using the chapter's Dispos file (which controls where units on the map spawn), Sakura would be a fully functional enemy. Sakura does appear on the map in a cutscene, but this instance of Sakura is controlled by a distinctly different block, namely PID_C008_EDイベント用サクラ.
Downloadable Content: Before Awakening
Post Lissa's sounds here. Are all of Chrom and Fredrick's sounds ported, too? If so, check to make sure they're all used.
Lissa has two critical hit portraits for use when getting, well, a critical hit. However, in the Before Awakening DLC she's a Cleric, a class that can't attack, rendering these portraits unused. Like all of the other Fire Emblem: Awakening art, Lissa's portraits were redrawn to fit the art style in Fates.
Lissa also has sounds for attacking and fighting, ported from Awakening.
Downloadable Content: Hidden Truths
Anankos has voice clips for attacking, dual guarding, victory, etc. He's fully voiced....
Female Kana and Candace can not equip the Bath Towel accessory. A glitch in the Japanese release prevented Kana from removing the bath towel, so they 'fixed it' in the international release by not allowing her to equip it. Candace can't equip the bath towel because that would require the additional models of her body type. As she is the only character to use her body type, the designers chose to prevent her from equipping the bath towel as a way to save time.
Nichol and Candace
Nichol and Candace have empty directories located in among the supports for characters that can only support with Corrin. This, alongside with their critical hit cut-ins, supports the theory that they once had more relevance.
Despite Bölverk's description stating it can only be wielded by Garon, it is not flagged to only be usable by him unlike weapons with similar conditions (e.g. Fujin Yumi can only be wielded by Takumi). If hacked into a unit's inventory, it can be wielded by them as long as they have an S rank proficiency with axes.
Critical Voice Clip Assignments
Iago, Hans, and Zola have lines assigned for performing a critical hit/activating a skill, implying they were meant to have critical/skill activation cut-ins at one point. As none of them have critical cut-in portraits, they remain silent whenever they perform a critical hit or activate a skill in-game. It should be noted the voice clips themselves are not unused, as they are used during story dialogue.
|GANZ_6||Hans: "That's it!"|
|MAKUBEX_6||Iago: "I have you now!"|
|ZORA_6||Zola: "Enough of this charade!"|
This page suggests there is a third texture used for Brynhildr. Is there a rip of it?
The textures used for the casting of Nohrian spells contain actual text, using a mix of the same cipher as the "Ancient Texts" in the Record Hall and regular letters. If that didn't seem odd enough, they decode to real words in Romanian.
This is used in the air and decodes to "WU platesc deșertul de la ai si provin dintr o distanță și am suficient si arata un bloc stil Chinezesc de caracterul meu la față", which roughly means "I pay desert from you and I come from a distance and enough style and shows a Chinese character block my face", or not much. Note that the font is slightly different to the "Ancient Texts" one and also contains uppercase variants of some letters.
This is used on the ground and decodes to "Răspunde mi apel Răspunde mi Răspunde mi apel", which means "Answer my call Answer me Answer my call"; or, less literally, "Hear my cry Hear me Hear my cry" (note that Anankos also uses these textures when attacking in Heirs of Fate).
|The Fire Emblem series|
|NES||Shadow Dragon & the Blade of Light • Gaiden|
|SNES||Monshou no Nazo (Mystery of the Emblem) • Seisen no Keifu (Genealogy of the Holy War) • Thracia 776|
|Game Boy Advance||Fuuin no Tsurugi (The Binding Blade) • Fire Emblem (The Blazing Blade) (Prototypes) • The Sacred Stones (Prototype)|
|GameCube||Path of Radiance|
|Nintendo DS||Shadow Dragon • Shin Monshou no Nazo (New Mystery of the Emblem)|
|Nintendo 3DS||Awakening • Fates • Echoes: Shadows of Valentia|
|Wii U||Tokyo Mirage Sessions ♯FE|
|Nintendo Switch||Three Houses|
|Android||Fire Emblem Heroes|
|iOS||Fire Emblem Heroes|
|PlayStation||Tear Ring Saga (Prototype)|