Fire Emblem Fates
Fire Emblem Fates |
---|
Also known as: Fire Emblem if (JP)
|
This game/console's online features are no longer supported. While this game/console's online features were once accessible, they are (as of April 8, 2024) no longer officially supported and online-exclusive features may be documented as now-unseen content. |
Whatever version of Fire Emblem Fates you buy will decide the fate of the continent.
To do:
|
Contents
Sub-Pages
Critical Cut-ins All of the critical cut-in portraits are partially unused. There are so many of them, we needed to fill up a whole subpage! |
Regional Differences I can't believe they censored the Mess Hall captions. |
Corrin-less Behaviour Pretty ironic when everyone says this game depends too much on Corrin. |
Unused Text They all have endings, but they don't all survive... |
Unused Graphics & Models Who is this dark, mysterious figure?! |
Unused Items
To do: Test if the items work as intended. |
There are a few items in the game's code which go unused.
Normal Items
Icon | Name (JP) | Name (EN) | Description text (JP) | Description text (EN) | Notes |
---|---|---|---|---|---|
![]() |
絆の王の紋章 | Master Emblem | 所持中、全能力+1 | Grants +1 to all stats when carried. | Works as intended if hacked into the game. |
Skill Books
Accessories
There are two particular accessories which go unused in all versions of the game.
Unused Reward Type
Besides the Visitor and Battle rewards, there is a third kind of redeemable rewards in the game that went unused and whose requirements are unknown; its final unlockable item would have been the Master Emblem, while the rest of the rewards consists of items which are either rare, availably only via DLC, or also went unused.
Unused Skills
There are four skills which are never used in any capacity in-game. All of them work as intended if manually added to a character via hacking.
Debug Mode
Debug Font
A simple English debug font. This exact font also appeared in Fire Emblem Awakening. The font itself is located in the "font" directory.
Debug Text
To do: There's a stack trace file in /Debug, too. What does it do? Is the debug mode still in the game? |
Debug text remains in a text archive called, fittingly enough, "Debug". The text inside was translated to English.
Settings Debug Settings Edit Data Save Load Castle Menu Camera Army Data Cluster Units All Blue Red Green Placement Data Generate Unit Add All Allies Add All Guest Units Add All Named Guest Units Add All Minor Guest Units Increase Characters' Lv to: Convoy Convoy (Individually) Forged Items Daily Encounter Flags Variables Records Parley Reload Field Reload Unit Field Viewer Object Viewer Clear the Map Return to Title Parameter Max Stats Level Up Equipments Support Rank Support Rank Gauge Status Ailments List of Skills Edit Player Info Family Tree AI Auto Command Update Player Icon Switch Restore HP Critically Injured Knocked Out Move Unit Building Menu Visit Shops Directly People in My Castle Adjustable Parameters Wireless Test Add an Ally Remove Guest Units from Roster Change Shop Lv. Shop Inventory Preset Layout Lilith Unlock characteristics amiibo Accessory List Add All Accessories Gems Ingredients Add All Resources Edit My Unit Edit My Room Alter In-game Time
Build Timestamps
TimeStamp.txt, located in the Debug folder, contains a build date and revision version.
Birthright |
---|
2015/11/17 (Tue.) 12:19:21, yasuhara, Revision 27274, 26826. |
Conquest |
2015/11/17 (Tue.) 12:30:05, yasuhara, Revision 27274, 26826. |
Special Edition |
2015/11/17 (Tue.) 12:40:53, yasuhara, Revision 27274, 26826. |
Unused Animations
This needs some investigation. Discuss ideas and findings on the talk page. Specifically: Do more unused animations exist beyond these ones? Are projectiles assigned when Corrin's dragon form is forced to attack from a distance? |
Corrin's dragon form has animations in the game's code for when it performs ranged attacks, even though they can only only deal damage to adjacent units while in their dragon form in the final release.
The skill Dragon Fang has two unused animations for critical hits with a tome equipped, differentiated by the user's gender (a split which doesn't exist for any other attack animations). In the final game, activating the skill in this scenario simply reuses its sword critical animation instead.
Unused Voice Clips
To do: Upload these as individual sound clips, with filenames. |
Grunts, Groans and... Localized Face Touching Dialogue?!
Leftover in the English version of the game are many unused voice clips. Most of them are just grunting, laughing, or moaning, and some of them are very similar to clips used in-game. Others seem to be, surprisingly, leftovers from an English version of the face-touching minigame! It appears the minigame was fully translated before the decision was made to remove it, as characters have anywhere between one and four unused lines. Note that Kana and Rhajat are the only "child" characters with unused lines.
Male Kana
To do: Possibly more unused Kana lines? This post suggests there are, but are they used in Heirs of Fate? |
In the English version of the game, Male Kana has unused lines of him calling Leo's, Elise's, Takumi's, and Sakura's names. Given that Male Kana doesn't reuse one of the Male Avatar's voice banks in this version, and instead has a unique one, these lines were likely recorded to keep the number of voice lines consistent with Female Kana, who herself reuses one of the Female Avatar's voice banks. (In the Japanese version, both Kanas have reused Avatar voice banks, so there wasn't a need for any extra line recordings there.)
Audio (EN) | File name | Dialogue (EN) |
---|---|---|
KANNA_M_49 | "Leo!" | |
KANNA_M_53 | "Leo..." | |
KANNA_M_50 | "Elise!" | |
KANNA_M_54 | "Elise..." | |
KANNA_M_51 | "Takumi!" | |
KANNA_M_55 | "Takumi..." | |
KANNA_M_52 | "Sakura!" | |
KANNA_M_56 | "Sakura..." |
Route-Specific Critical Hit Lines for Kana
Both male and female Kana have critical hit voice clips in the data which were meant to be specific to the Birthright, Conquest, and Revelation routes, similar to Corrin's case. Despite this, the clips for both Kanas were never properly implemented for unknown reasons.
Nichol
To do: Add the JP version of the line. |
An unused line for Nichol.
Audio (EN) | File name | Dialogue (EN) |
---|---|---|
NACHT_12 | "I fear death above all things." |
Lissa's Battle Voice Clips
To do: Post Lissa's sounds here. Are all of Chrom and Frederick's sounds ported, too? If so, check to make sure they're all used. |
Lissa also has sounds for attacking and fighting which go unused due to being in a non-offensive class for the duration of the Before Awakening DLC. The clips themselves seem to have been ported straight from Awakening.
Hidden Truths Anankos's Voice Clips
This needs some investigation. Discuss ideas and findings on the talk page. Specifically: Are Anankos's voice clips reused for the DLC saga Heirs of Fate? |
Despite not being playable at all during the DLC Hidden Truths 1 & 2 missions, Anankos's good side is practically fully voiced; he has voice clips for attacking, dual wielding, victory, etc.
Unused Captured Villager
To do:
|
Player unit ID 0x82 contains data for a generic male Villager recruited through the Capture system. As all generic enemy Villagers in the game are Vallites who cannot be captured, this data ends up going unused. The captured Villager functions normally in-game, but is assigned ???'s portrait (??? being the hooded version of Sumeragi appearing in Chapter 5, Birthright Chapter 11 and Revelation Chapter 25) rather than either of the two existing generic Villager portraits. He also has defined personal growth rates:
Stat | Growth Rate |
---|---|
HP | 35% |
Strength | 30% |
Magic | 10% |
Skill | 25% |
Speed | 25% |
Luck | 20% |
Defense | 20% |
Resistance | 10% |
Unused Map Data
An unused data block can be found in C008.bin.lz, the Person file for Chapter 8 of the Revelations route. (The Person file controls the stats and skills of enemy and ally units.) This block is labelled as PID_C008_サクラ, with サクラ being Sakura's name in Japanese. The block is located directly under the blocks for Yukimura, Saizo, and Orochi (the three bosses of the map), and gives Sakura much higher stats than the other Shrine Maiden on the map, as well as the accompanying music STRM_BOSS_A3, otherwise known as "You of the Light", the music that plays when a unit battles one of the Hoshidan siblings. This all suggests that Sakura might've been a boss of the map, healing the other three bosses. If one were to insert the block onto the map using the chapter's Dispos file (which controls where units on the map spawn), Sakura would be a fully functional enemy. Sakura does appear on the map in a cutscene, but this instance of Sakura is controlled by a distinctly different block, namely PID_C008_EDイベント用サクラ.
Oddities
Bath Towel
Female Kana and Candace cannot equip the Bath Towel accessory. A glitch in the Japanese release prevented Kana from removing the bath towel, so they "fixed it" in the international release by not allowing her to equip it in the first place. Candace can't equip the bath towel because that would've required making an additional model of it to fit her body type. As she is the only character to use her body type, the designers chose to simply prevent her from equipping the bath towel instead as a way to save time.
Nichol and Candace
Nichol and Candace have empty directories located in among the supports for characters that can only support with Corrin. This, alongside with their critical hit cut-ins, supports the theory that they once had more relevance.
Bölverk
Despite Bölverk's description stating it can only be wielded by Garon, it is not flagged to be usable only by him, unlike weapons with similar conditions (e.g. Fujin Yumi can only be wielded by Takumi). If hacked into a unit's inventory, it can be wielded by them as long as they have an S rank proficiency with axes.
Critical Voice Clip Assignments
To do: Add the JP versions of the lines. |
Iago, Hans, and Zola have lines assigned for performing a critical hit/activating a skill, implying they were meant to have critical/skill activation cut-ins at one point. As none of them have critical cut-in portraits, they remain silent whenever they perform a critical hit or activate a skill in-game. It should be noted that the voice clips themselves are not unused, as they are used during story dialogue.
Audio (EN) | File name | Dialogue (EN) |
---|---|---|
GANZ_6 | Hans: "That's it!" | |
MAKUBEX_6 | Iago: "I have you now!" | |
ZORA_6 | Zola: "Enough of this charade!" |
The Fire Emblem series
| |
---|---|
NES | Shadow Dragon & the Blade of Light • Gaiden |
SNES | Monshou no Nazo • Seisen no Keifu • Thracia 776 |
Satellaview | Akaneia Senkihen |
Game Boy Advance | Fuuin no Tsurugi • Fire Emblem (Prototypes) • The Sacred Stones (Prototype) |
GameCube | Path of Radiance |
Wii | Radiant Dawn |
Nintendo DS | Shadow Dragon • Shin Monshou no Nazo |
Nintendo 3DS | Awakening • Fates • Echoes: Shadows of Valentia |
Wii U | Tokyo Mirage Sessions ♯FE |
Nintendo Switch | Warriors • Three Houses • Warriors: Three Hopes • Engage |
iOS, Android | Heroes |
Related Games | |
PlayStation | Tear Ring Saga (Prototype) |
- Pages missing developer references
- Games developed by Intelligent Systems
- Games developed by Nintendo SPD
- Pages missing publisher references
- Games published by Nintendo
- Nintendo 3DS games
- Pages missing date references
- Games released in 2015
- Games released in June
- Games released on June 25
- Games with unused characters
- Games with hidden development-related text
- Games with unused enemies
- Games with unused graphics
- Games with unused sounds
- Games with unused text
- Games with debugging functions
- Games with regional differences
- Games with revisional differences
- Defunct online content
- To do
- Namespace subpages template used on pages with no such subpages
- To investigate
- Fire Emblem series
Cleanup > Namespace subpages template used on pages with no such subpages
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > To do
Cleanup > To investigate
Games > Defunct online content
Games > Games by content > Games with debugging functions
Games > Games by content > Games with hidden development-related text
Games > Games by content > Games with regional differences
Games > Games by content > Games with revisional differences
Games > Games by content > Games with unused characters
Games > Games by content > Games with unused enemies
Games > Games by content > Games with unused graphics
Games > Games by content > Games with unused sounds
Games > Games by content > Games with unused text
Games > Games by developer > Games developed by Intelligent Systems
Games > Games by developer > Games developed by Nintendo > Games developed by Nintendo EPD > Games developed by Nintendo SPD
Games > Games by platform > Nintendo 3DS games
Games > Games by publisher > Games published by Nintendo
Games > Games by release date > Games released in 2015
Games > Games by release date > Games released in June
Games > Games by release date > Games released in June > Games released on June 25
Games > Games by series > Fire Emblem series