If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

Fire Emblem Fates/Unused Graphics & Models

From The Cutting Room Floor
Jump to navigation Jump to search

This is a sub-page of Fire Emblem Fates.

Unused Critical Cut-Ins

Fire Emblem Fates Lilith Human Crit Sprite 1.png Fire Emblem Fates Lilith Human Crit Sprite 2.png

Human Lilith has two critical hit portraits, yet she isn't an actual unit. Notice how her shoulders are missing a frilly thing on the second portrait.

Fire Emblem Fates Lissa Crit Sprite 1.png Fire Emblem Fates Lissa Crit Sprite 2.png

In the DLC mission Before Awakening, Lissa has two critical hit portraits for use when getting, well, a critical hit. However, in the DLC proper she's a Cleric, a class that can't attack, rendering these portraits unused. Like all of the other Fire Emblem: Awakening art, Lissa's portraits were redrawn to fit the art style in Fates.


(Source: DeathChaos25)

Blushing Portraits

The capturable characters, with the exceptions of Kumagera and Tarba (theirs are completely transparent), as well as several story characters, have blushing graphics for their character portraits. However, there are no scenarios in-game where these graphics could have been used.

(Source: Ploaj, Pichi-Hime, SciresM)

Placeholder Portraits

Similar to previous Fire Emblem games, Fates has a placeholder portrait. Unlike older entries however, said portrait has 5 variations displaying varied emotions.

(Source: Original TCRF research)

Unseen Eyes

Niles has an eye hidden underneath his eyepatch on his Private Quarters model. It is not rigged to any animations, nor is there anything underneath, and so remains perpetually closed.

It looks fine to me...

Peri also has a hidden eye underneath her bang. It is also not rigged to any animations, though unlike Niles it can actually be moved using Live2D Viewer. This is the only instance in which Peri is shown to have heterochromia, as both of her eyes are red in her 3D model.

This doesn't look so fine.

Debug Title Screen

effect/Tlp_DebugTitle_4ULCD.bch

The fourth route: Debug.

This "Debug Title Screen" has an early Fire Emblem logo on it.

Einherjar Test

effect/Tlp_MahuTest.bch

"We've got Einherjar tests, milord!"

"We've got Einherjar tests, milord!"

A test Einherjar that features everyone's favorite incompetent maid! The textures for the card, her portrait, the background, and the textbox are all separated on the texture. The model's texture is called "mahu2014 Test" internally.

Dummy Castle Models

There are 45 unused dummy models located in /castle.

Hmmm...
To do:
Upload renders of the following:
  • ObjCastle_Arena_1.bch
  • ObjCastle_Arena_2.bch
  • ObjCastle_Arena_3.bch
  • ObjCastle_Dining_A1.bch
  • ObjCastle_Dining_A2.bch
  • ObjCastle_Dining_A3.bch
  • ObjCastle_Dining_B1.bch
  • ObjCastle_Dining_B2.bch
  • ObjCastle_Dining_B3.bch
  • ObjCastle_Dummy_1.bch
  • ObjCastle_Dummy_2.bch
  • ObjCastle_Dummy_3.bch
  • ObjCastle_ItemShop_A1.bch
  • ObjCastle_ItemShop_A2.bch
  • ObjCastle_ItemShop_A3.bch
  • ObjCastle_ItemShop_B1.bch
  • ObjCastle_ItemShop_B2.bch
  • ObjCastle_ItemShop_B3.bch
  • ObjCastle_Jail_1.bch
  • ObjCastle_Jail_2.bch
  • ObjCastle_Jail_3.bch
  • ObjCastle_Pasture_1.bch
  • ObjCastle_Pasture_2.bch
  • ObjCastle_Pasture_3.bch
  • ObjCastle_SortesShop_1.bch
  • ObjCastle_SortesShop_2.bch
  • ObjCastle_SortesShop_3.bch
  • ObjCastle_SoyFarm_1.bch
  • ObjCastle_SoyFarm_2.bch
  • ObjCastle_SoyFarm_3.bch
  • ObjCastle_Statue_1.bch
  • ObjCastle_Statue_2.bch
  • ObjCastle_Statue_3.bch
  • ObjCastle_TrainShop_A1.bch
  • ObjCastle_TrainShop_A2.bch
  • ObjCastle_TrainShop_A3.bch
  • ObjCastle_TrainShop_B1.bch
  • ObjCastle_TrainShop_B2.bch
  • ObjCastle_TrainShop_B3.bch
  • ObjCastle_WeaponShop_A1.bch
  • ObjCastle_WeaponShop_A2.bch
  • ObjCastle_WeaponShop_A3.bch
  • ObjCastle_WeaponShop_B1.bch
  • ObjCastle_WeaponShop_B2.bch
  • ObjCastle_WeaponShop_B3.bch

ObjCastle_Arena_1

Fire Emblem Fates Arena 1 Dummy.png

A dummy model of the first Arena.

Unused Weapon Models

Hmmm...
To do:
Provide screenshots for the models in question. A few of them can be found here.

There are 6 unused models meant for the following weapons: Bamboo Yumi, Caltrop, Harp Yumi, Rinkah's Club, Sidelong Yumi, and Robin Primer. Due game's ROM1 file assigning these weapons non-existent IDs, the game by default gives them the models of bronze/brass weapons rather than the correct ones.

Magic Textures

Hmmm...
To do:
This page suggests there is a third texture used for Brynhildr. Is there a rip of it?

The textures used for the casting of Nohrian spells contain actual text, using a mix of the same cipher as the "Ancient Texts" in the Record Hall and regular letters. If that didn't seem odd enough, they decode to real words in Romanian.

FEF-magic-texture-1.png

This is used in the air and decodes to "WU platesc deșertul de la ai si provin dintr o distanță și am suficient si arata un bloc stil Chinezesc de caracterul meu la față", which roughly means "I pay desert from you and I come from a distance and enough style and shows a Chinese character block my face", or not much. Note that the font is slightly different to the "Ancient Texts" one and also contains uppercase variants of some letters.

FEF-magic-texture-2.png

This is used on the ground and decodes to "Răspunde mi apel Răspunde mi Răspunde mi apel", which means "Answer my call Answer me Answer my call" or, less literally, "Hear my cry Hear me Hear my cry" (note that Anankos also uses these textures when attacking in Heirs of Fate).


(Source: carlmary (deciphering), DeathChaos (textures))