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Fire Emblem: Seisen no Keifu

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Title Screen

Fire Emblem: Seisen no Keifu

Also known as: Fire Emblem: Genealogy of the Holy War
Developer: Intelligent Systems
Publisher: Nintendo
Platform: SNES
Released in JP: May 14, 1996


GraphicsIcon.png This game has unused graphics.
ItemsIcon.png This game has unused items.
Sgf2-unusedicon1.png This game has unused abilities.
TextIcon.png This game has unused text.
PiracyIcon.png This game has anti-piracy features.


Hmmm...
To do:
  • Most info is sourced to Serenes Forest. Rewrite these sections with help from the link in the next to-do; it includes in-depth info about the stuff that's already posted here.
  • Undocumented info is missing from this page. Bring over the missing info.
  • This webpage needs the Notes and Bugs subpages.
  • Get the unused portraits of the Soldier and Spear Soldier classes.

Fire Emblem: Seisen no Keifu (Genealogy of the Holy War) is the second Fire Emblem game for the Super Famicom, set in a different continent but in the same timeline(?) as the previous games. It provides some twists on the standard gameplay formula of the series, including the introduction of the popular Weapon Triangle system.

Sub-Page

FE4 Debug Tab1 Page1 Seliph.png
Debug Menu
Who needs all these numbers?

Build Date

Region Offset Text
JP 0x068000
0x1F8000
VER 960402 2000
1996/01/10 05:29 by manchan

Battle Animations

FE4-Unused-Emperor-battle-bow-pcorrected.gif

FE4-Unused-Emperor-battle-staff-pcorrected.gif

The Emperor class can equip bows and staves. However, there are only two Emperors in the game, Arvis and Zeus, and neither is ever seen using these weapon types in-game: Arvis comes equipped with a Silver Sword and Valflame, while Zeus uses the Earth Sword in the arena. They cannot be seen normally and must be swapped with an existing class in order to be seen.

Fe4-unused-emperor-fieldanim-walkdown.gif Fe4-unused-emperor-fieldanim-walkup.gif FE4-unusedEmperor-fieldanim-walkright.gif

In addition to battle animations, the class has a complete set of field animations for walking, using swords, bows, and staves that go unused. Many weapon frames are unpolished and misaligned.

Fe4-unused-emperor-fieldanim-atkdown.gif Swordː

Fe4-unused-emperor-atkanimLfield.gif Fe4-unused-emperor-atkanimUpfield.gif Fe4-unused-emperor-atkanimRfield.gif


Fe4-unused-emperor-bowanimDfield.gif Bowː

Fe4-unused-emperor-bowanimDDRfield.gif Fe4-unused-emperor-bowanimURfield.gif Fe4-unused-emperor-bowanimDDLfield.gif Fe4-unused-emperor-bowanimLfield.gif

Fe4-unused-emperor-bowanimDLfield.gif Fe4-unused-emperor-bowanimDUfield.gif Fe4-unused-emperor-bowanimRfield.gif


By modifying an existing unit to become an Emperor and inserting bows and staves in their inventory, the game allows you to proceed into battles using both. Equipping a bow creates an unusually long loading screen. Arden is best suited for this role as he has no palette associated with him. The cheat code to access the class is 7E2CDCː1B.

FE4-Unused-HildaBattleAnimHeal.gif

Hilda is a boss you encounter twice. Once in chapter 10 and in the last chapter. In the Final Chapter, she carries a Fortify Staff to heal an army of Baron units. The healing itself is used, but only as a field animation. Her battle animation is always skipped no matter what settings you use. To see this, change an ally, such as Larcei, into the Queen class and use a staff to heal a unit. The code to access the class is 7e2de8ː31.

Unused Classes

There are five unused Soldier classes in the game, which may have been replaced with the different armored units.

FE4 UnusedClass Soldier.gif Soldier ⁠— Can wield C Rank Lances

FE4 UnusedClass SwordSoldier.gif Sword Soldier ⁠— Can wield C Rank Swords

FE4 UnusedClass LanceSoldier.gif Spear Soldier ⁠— Can wield B Lances

FE4 UnusedClass AxeSoldier.gif Axe Soldier ⁠— Can wield C Rank Axes

FE4 UnusedClass BowSoldier.gif Archer ⁠— Can wield C Rank Bows

The Spear Soldier is a stronger variation of the basic Soldier with higher stats and the ability to equip B rank Lances, while Sword and Axe Soldiers would've filled out a trio of nondescript infantry melee weapon classes. The Archer class, meanwhile, was seemingly replaced by the final game's Bow Fighter, Hunter, and Armored Bow classes. None of them can be promoted. Both the Soldier and Spear Soldier classes use a portrait which isn't used in the final game.

All of them share the same inherent stats, aside from their weapon levels:

Base stats

HP Strength Magic Skill Speed Luck Defense Resistance Movement
30 6 0 5 5 0 7 0 6

Max stats

HP Strength Magic Skill Speed Luck Defense Resistance Movement
80 21 15 20 20 30 22 15 6

Class growth rates

HP Strength Magic Skill Speed Luck Defense Resistance
100% 30% 10% 30% 30% 0% 30% 10%
(Source: Serenes Forest, Fire Emblem wiki)

FE4 Unused GreatArch FieldAnim.gif There also exists an unused variation of the enemy-only Ballista class called the Great Ballista, which simply would have been a stronger variant of the Ballista, and would have wielded the also unused FE4 Unused ItemIcon GreatArch.png Great Ballista weapon.

FE4t UnusedClassUnitt GreatArch.png

Its stats are as follows:

Base stats

HP Strength Magic Skill Speed Luck Defense Resistance Movement Weapon Level
30 0 0 0 0 0 0 0 0 Bow A

Max stats

HP Strength Magic Skill Speed Luck Defense Resistance Movement Weapon Level
80 15 15 15 15 30 15 15 0 Bow A

Class growth rates

HP Strength Magic Skill Speed Luck Defense Resistance
100% 30% 10% 30% 30% 0% 30% 0%
(Source: Fire Emblem wiki)

Unused Items

Icon Name Translation Weapon Rank Might Hit Weight Range Durability Worth Notes
FE4 Silence Sword icon.png サイレスの剣 Silence Sword Sword A 8 70 12 1 50 15,000 A sword that would have had a small chance (a percentage equal to 30 minus the target's Resistance stat) to inflict the Silence status on an enemy when it hits. Likely intended to be a third counterpart to the game's Berserk Sword and Sleep Sword, which can inflict status ailments in a similar manner.
FE4 Unused ItemIcon GreatArch.png グレートアーチ Great Ballista Bow Prf* 30 50 30 3-10 255 65,535 A ballista intended to be used by the unused Great Ballista class mentioned above. Going by its stats, it would have been twice as strong as the regular Ballista, although slightly less accurate.
FE4 Charm Staff icon.png チャームの杖 Charm Staff Staff A -- -- -- 1-10 0 0 Seems to be a status ailment staff like Sleep, Silence, and Berserk. No known effect is applied to the unit.
FE4 Thief Staff icon.png シーフの杖 Thief Staff Staff B -- -- -- 1-10 0 0 Steals gold from enemies. It only works with map animations off, as it will crash the game with them on. It would later make a proper debut in Thracia 776, as one of Tina's personal staves.


(Source: Serenes Forest, Fire Emblem wiki)

Unused Skills

While never appearing as class or personal skills, these skills are fully functional, complete with icons. However, they have glitchy descriptions. Return, Recover, and Re-Move are technically used in-game, they never show up as visible skills.

FE4 Return icon.png Return: Same effect as the Return Ring, which allows the user to warp to the main castle when used.

FE4 Recover icon.png Recover: Same effect as the Recover Ring, which restores all HP at the beginning of the turn.

FE4 Re-Move icon.png Re-Move: Same effect as the Knight Ring, which allows the user to continue to move after performing an action. Later Fire Emblem releases would rename Re-Move to Canto or Canter.

FE4 Holy Sword icon.png An unnamed skill that has a chance of either increasing the user's damage output by 20 or decreasing incoming damage by 20.

FE4 Darkness Sword icon.png Another unnamed skill that has a chance of either multiplying the user's damage output by 1, 2, or 3, or decreasing incoming damage by 20.

FE4 Unknown Skillset.png ???


(Source: Serenes Forest, Fire Emblem wiki)

Unused Dáinn Holy Blood Growth Rate Bonuses

Each of the thirteen types of holy blood in the game have growth rate bonuses associated with them that are applied to characters with that holy blood, and doubled if that holy blood is major. Almost every type of holy blood is given to at least one playable character... with the exception of Dáinn blood, which is possessed only by Travant and Arion, neither of whom are recruitable. As only player units are capable of leveling up and thus making use of growth rates, the growth rate bonuses granted by Dáinn holy blood, which are identical to those granted by Forseti blood, are effectively unused.

HP Strength Magic Skill Speed Luck Defense Resistance
+20% ±0% ±0% ±0% +30% ±0% ±0% ±0%

Anti-Piracy

FireEmblem4 AntiPiracy.png

The game contains a much more thorough set of anti-piracy tests than those seen in earlier SNES titles.

Failing any of the below tests will hang the game on the above message after it fades in on boot.

Note: The console's RAM is mostly random on boot and can result in a false positive for the Stack Tests and RAM Tests. To account for this, an error message will be displayed first:

FireEmblem4 Irregularity.png

Boot State Test

Almost immediately after booting, the Emulation Flag and Direct Page register are examined. The console already being in Native Mode and/or the Direct Page register containing a non-zero value fails the test, as these are evidence that another program (e.g., a backup unit menu) was running before the game had a chance to boot.

Stack Test

If the Reset Vector was at the top of the stack, the test fails. Explained in more detail in the next section.

RAM Tests

The beginning of RAM (range $7E0000-7E1FFF) is searched for three types of fingerprints left behind by the unauthorized devices. The two jump tests, along with the stack test mentioned in the previous section, are looking for the various methods that attached hardware can use to switch from its programming to that of the game cartridge.

Jump $4C

Checks for operation $4C????, where ???? is the Reset Vector.

Indirect Jump $6C

Checks for operation $6CFCFF, an indirect jump.