Fire Emblem: Seisen no Keifu
Fire Emblem: Seisen no Keifu |
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Also known as: Fire Emblem: Genealogy of the Holy War This game has unused graphics. |
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Fire Emblem: Seisen no Keifu (Genealogy of the Holy War) is the second Fire Emblem game for the Super Famicom, set in a different continent but in the same timeline(?) as the previous games. It provides some twists on the standard gameplay formula of the series, including the introduction of the popular Weapon Triangle system.
Contents
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Debug Menu Who needs all these numbers? |
Build Date
Region | Offset | Text |
---|---|---|
JP | 0x068000 0x1F8000 |
VER 960402 2000 1996/01/10 05:29 by manchan |
Battle Animations
The Emperor class can equip bows and staves. However, there are only two Emperors in the game, Arvis and Zeus, and neither is ever seen using these weapon types in-game: Arvis comes equipped with a Silver Sword and Valflame, while Zeus uses the Earth Sword in the arena. They cannot be seen normally and must be swapped with an existing class in order to be seen.
In addition to battle animations, the class has a complete set of field animations for walking, using swords, bows, and staves that go unused. Many weapon frames are unpolished and misaligned.
By modifying an existing unit to become an Emperor and inserting bows and staves in their inventory, the game allows you to proceed into battles using both. Equipping a bow creates an unusually long loading screen. Arden is best suited for this role as he has no palette associated with him. The cheat code to access the class is 7E2CDCː1B.
Hilda is a boss you encounter twice. Once in chapter 10 and in the last chapter. In the Final Chapter, she carries a Fortify Staff to heal an army of Baron units. The healing itself is used, but only as a field animation. Her battle animation is always skipped no matter what settings you use. To see this, change an ally, such as Larcei, into the Queen class and use a staff to heal a unit. The code to access the class is 7e2de8ː31.
Unused Classes
There are five unused Soldier classes in the game, which may have been replaced with the different armored units.
Soldier — Can wield C Rank Lances
Sword Soldier — Can wield C Rank Swords
Spear Soldier — Can wield B Lances
Axe Soldier — Can wield C Rank Axes
Archer — Can wield C Rank Bows
The Spear Soldier is a stronger variation of the basic Soldier with higher stats and the ability to equip B rank Lances, while Sword and Axe Soldiers would've filled out a trio of nondescript infantry melee weapon classes. The Archer class, meanwhile, was seemingly replaced by the final game's Bow Fighter, Hunter, and Armored Bow classes. None of them can be promoted. Both the Soldier and Spear Soldier classes use a portrait which isn't used in the final game.
All of them share the same inherent stats, aside from their weapon levels:
Base stats
HP | Strength | Magic | Skill | Speed | Luck | Defense | Resistance | Movement |
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30 | 6 | 0 | 5 | 5 | 0 | 7 | 0 | 6 |
Max stats
HP | Strength | Magic | Skill | Speed | Luck | Defense | Resistance | Movement |
---|---|---|---|---|---|---|---|---|
80 | 21 | 15 | 20 | 20 | 30 | 22 | 15 | 6 |
Class growth rates
HP | Strength | Magic | Skill | Speed | Luck | Defense | Resistance |
---|---|---|---|---|---|---|---|
100% | 30% | 10% | 30% | 30% | 0% | 30% | 10% |
There also exists an unused variation of the enemy-only Ballista class called the Great Ballista, which simply would have been a stronger variant of the Ballista, and would have wielded the also unused Great Ballista weapon.
Its stats are as follows:
Base stats
HP | Strength | Magic | Skill | Speed | Luck | Defense | Resistance | Movement | Weapon Level |
---|---|---|---|---|---|---|---|---|---|
30 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Bow A |
Max stats
HP | Strength | Magic | Skill | Speed | Luck | Defense | Resistance | Movement | Weapon Level |
---|---|---|---|---|---|---|---|---|---|
80 | 15 | 15 | 15 | 15 | 30 | 15 | 15 | 0 | Bow A |
Class growth rates
HP | Strength | Magic | Skill | Speed | Luck | Defense | Resistance |
---|---|---|---|---|---|---|---|
100% | 30% | 10% | 30% | 30% | 0% | 30% | 0% |
Unused Items
Icon | Name | Translation | Weapon Rank | Might | Hit | Weight | Range | Durability | Worth | Notes |
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サイレスの剣 | Silence Sword | Sword A | 8 | 70 | 12 | 1 | 50 | 15,000 | A sword that would have had a small chance (a percentage equal to 30 minus the target's Resistance stat) to inflict the Silence status on an enemy when it hits. Likely intended to be a third counterpart to the game's Berserk Sword and Sleep Sword, which can inflict status ailments in a similar manner. | |
グレートアーチ | Great Ballista | Bow Prf* | 30 | 50 | 30 | 3-10 | 255 | 65,535 | A ballista intended to be used by the unused Great Ballista class mentioned above. Going by its stats, it would have been twice as strong as the regular Ballista, although slightly less accurate. | |
チャームの杖 | Charm Staff | Staff A | -- | -- | -- | 1-10 | 0 | 0 | Seems to be a status ailment staff like Sleep, Silence, and Berserk. No known effect is applied to the unit. | |
シーフの杖 | Thief Staff | Staff B | -- | -- | -- | 1-10 | 0 | 0 | Steals gold from enemies. It only works with map animations off, as it will crash the game with them on. It would later make a proper debut in Thracia 776, as one of Tina's personal staves. |
Unused Skills
While never appearing as class or personal skills, these skills are fully functional, complete with icons. However, they have glitchy descriptions. Return, Recover, and Re-Move are technically used in-game, they never show up as visible skills.
Return: Same effect as the Return Ring, which allows the user to warp to the main castle when used.
Recover: Same effect as the Recover Ring, which restores all HP at the beginning of the turn.
Re-Move: Same effect as the Knight Ring, which allows the user to continue to move after performing an action. Later Fire Emblem releases would rename Re-Move to Canto or Canter.
An unnamed skill that has a chance of either increasing the user's damage output by 20 or decreasing incoming damage by 20.
Another unnamed skill that has a chance of either multiplying the user's damage output by 1, 2, or 3, or decreasing incoming damage by 20.
The Fire Emblem series
| |
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NES | Shadow Dragon & the Blade of Light • Gaiden |
SNES | Monshou no Nazo • Seisen no Keifu • Thracia 776 |
Satellaview | Akaneia Senkihen |
Game Boy Advance | Fuuin no Tsurugi • Fire Emblem (Prototypes) • The Sacred Stones (Prototype) |
GameCube | Path of Radiance |
Wii | Radiant Dawn |
Nintendo DS | Shadow Dragon • Shin Monshou no Nazo |
Nintendo 3DS | Awakening • Fates • Echoes: Shadows of Valentia |
Wii U | Tokyo Mirage Sessions ♯FE |
Nintendo Switch | Warriors • Three Houses • Warriors: Three Hopes • Engage |
iOS, Android | Heroes |
Related Games | |
PlayStation | Tear Ring Saga (Prototype) |
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