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Fire Emblem: Seisen no Keifu

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Title Screen

Fire Emblem: Seisen no Keifu

Also known as: "Genealogy of the Holy War"
Developer: Intelligent Systems
Publisher: Nintendo
Platform: SNES
Released in JP: May 14, 1996

GraphicsIcon.png This game has unused graphics.
ItemsIcon.png This game has unused items.
Sgf2-unusedicon1.png This game has unused abilities.
TextIcon.png This game has unused text.

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To do:
  • Get the unused portraits of the Soldier and Spear Soldier classes.
  • Investigate this debug menu

Fire Emblem: Seisen no Keifu (Genealogy of the Holy War) was the second Fire Emblem game for the Super Famicom, set somewhere else but in the same timeline as the previous games. It provides some twists on the standard gameplay formula of the series.

Unused Classes

There are five unused Soldier classes in the game, which may have been replaced with the different armored units.

  • Soldier
  • Sword Soldier
  • Spear Soldier
  • Axe Soldier
  • Archer

The Spear Soldier is just a (slightly) stronger variation of the basic Soldier, while Sword and Axe Soldiers would've filled out a trio of nondescript infantry melee weapon classes. The Archer class, meanwhile, was seemingly replaced by the final game's Bow Fighter, Hunter, and Armored Bow classes. Both the Soldier and Spear Soldier classes use a portrait which isn't used in the final game.

(Source: Serenes Forest)

Unused Items

  • Charm Staff: Seems to be a status ailment staff like Sleep, Silence, and Berserk. It crashes the game when used.
  • Thief Staff: Steals gold from enemies. It only works with map animations off, as it will crash the game with them on. It makes a proper debut in Thracia 776, as one of Tina's personal staves.
(Source: Serenes Forest)

Unused Skills

While never appearing as class or personal skills, these skills are fully functional, complete with icons. However, they have glitchy descriptions.

  • Return: Same effect as the Return Ring, which allows the user to warp to the main castle when used.
  • Recover: Same effect as the Recover Ring, which restores all HP at the beginning of the turn.
  • Re-Move: Same effect as the Knight Ring, which allows the user to continue to move after performing an action.
  • Holy Sword: Has a chance of increasing the user's damage output by 20, or decreasing incoming damage by 20.
  • Darkness Sword: Has a chance of multiplying the user's damage output by 1, 2, or 3 or decreasing incoming damage by 20.
(Source: Serenes Forest)