Fire Emblem: Thracia 776
|Fire Emblem: Thracia 776|
|This page sucks.|
If you could make it suck less, that would be awesome.
Specifically: Lots of content lifted directly from this site. Please rewrite the plagiarized sections and give proper credit.
Three years after the launch of the Nintendo 64, Intelligent Systems decided the best course of action would be to release the next Fire Emblem... on the Super Famicom. Originally available as a flash cart game via Nintendo Power kiosks, it later had a standard ROM cartridge release (being the last of such releases) with some slight changes.
Shouzou Kaga had plans to develop a Nintendo 64 installment around this period, however these plans would fall through and two years later Kaga would leave Nintendo to make Tear Ring Saga on the PlayStation.
Manfroy and Julius have data for this game, despite only making very brief appearances in the dialogue. Both of them have the wrong portraits though- Manfroy has Machyua's, while Julius has Julia's (another version of Julius uses Saias's portrait). Also, there is an unused Bishop character, Gunna, who is stored amongst the playable characters' data. He has the same portrait as Cowen (Aida's father). It's possible that Gunna is Asvel's father or grandfather, due to his class and death quote.
There are portraits for Arthur, Jeanne, Asaello, and Daisy from Genealogy of the Holy War in the same style as the other portraits in this game. Another unused portrait of a Pegasus Knight who resembles Femina, also from Genealogy of the Holy War, can be found, although there is no pointer to it.
Many classes from the previous game, Genealogy of the Holy War, appear, most notably the Lord Knight, Master Knight, Falcon Knight, Dragon Master, Junior Lord, Emperor, Dark Prince and Forrest classes. There are also unused map icons for the Princess, Queen and female Lopto Mage classes.
There's quite a few of them, most of which are from Genealogy of the Holy War. The ones from Genealogy include the Gae Bolg, Gungnir, Valflame, Mjölnir, Aura, Loptyr, and Bolganone weapons, while the others are the Darkness Spear, Master Seal and Watch Staff. Highlighting some of the spells tends to freeze the game because their descriptions are incorrect. Otherwise they all work, albeit with very glitchy animations. Interestingly, the Gae Bolg and Gungnir possess the holy weapon flash from the previous game (Along with the Gungnir's description stating that you shouldn't hack because it's bad).
The Master Seal finally made a proper appearance in The Sacred Stones, while the Watch Staff causes the screen to glow when used, like when you seize the throne in the final chapter, but doesn't seem to do anything else.
There's several unused battle conversations. In Chapter 19 there are also conversations that suggest Ishtar was supposed to make an appearance in battle (Backed up by the fact that both she and her Mjölnir spell have data). In the Final Chapter there was to be another (final?) boss, who would probably be some kind of dragon or monster, supported by its lines being in Katakana (Like the previous final bosses Medeus and Loptyr). There's also a timeline, similar to the one seen in Genealogy of the Holy War, which also states the full names of major characters Seliph and Leif- Seliph Baldos Chalphy and Leif Faris Claus respectively.
There are two known builds of Thracia 776: the original Nintendo Power service release (commonly called the "NP" version), and the version that received a proper cartridge in the next year (commonly called the "ROM" version).
- The title screen's copyright notice was altered, which is the easiest way to tell the two versions apart.
The NP version's copyright notice reads:
©1996,1999 Nintendo, ©1999 INTELLIGENT SYSTEMS
The ROM version's copyright notice reads:
©1996,1999,2000 Nintendo/INTELLIGENT SYSTEMS
- Rankings were expanded with a series of higher grades implemented, raising the maximum achievable rank from AAA to SSS. Requirements to meet the pre-existing ranks were unchanged, and the new ranks have even more demanding requirements.
- In the first version of the game, there was a stat leveling bug where characters continue to gain in a stat they've already maxed out (however, you don't reap the benefits of this), which was fixed in the later version.
|The Fire Emblem series|
|NES||Ankoku Ryu to Hikari no Tsurugi (Shadow Dragon and the Blade of Light) • Gaiden|
|SNES||Monshou no Nazo (Mystery of the Emblem) • Seisen no Keifu (Genealogy of the Holy War) • Thracia 776|
|Game Boy Advance||Fuuin no Tsurugi (The Binding Blade) • Fire Emblem (The Blazing Blade) (Prototypes) • The Sacred Stones (Prototype)|
|GameCube||Path of Radiance|
|Nintendo DS||Shadow Dragon • Shin Monshou no Nazo (New Mystery of the Emblem)|
|Nintendo 3DS||Awakening • Fates • Echoes: Shadows of Valentia|
|Wii U||Tokyo Mirage Sessions ♯FE|
|Android||Fire Emblem Heroes|
|iOS||Fire Emblem Heroes|
|PlayStation||Tear Ring Saga (Prototype)|