Fire Emblem: Shin Monshou no Nazo
|Fire Emblem: Shin Monshou no Nazo: Hikari to Kage no Eiyuu|
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Specifically: Lots of content lifted directly from this site. Please rewrite the Unused Dialogue and Unused Playable Character sections and give proper credit.
Fire Emblem: Shin Monshou no Nazo is a remake of the second half of Monshou no Nazo and, as a nice bonus, modified remakes of all four episodes of the Monshou spinoff BS Fire Emblem: Akaneia Senkihen (becoming one of the few Satellaview exclusives to see an official rerelease in some form following the service's closure).
After the remake of the first half of Monshou sold poorly and the Nintendo 3DS' release approached, however, the marketing team decided that English-speaking audiences didn't need to know how Marth's tale finishes. Whether the tale of collapsing marriages bringing out apocalypse by mole dragon is even Marth's tale anymore is up to interpretation. After all, wasn't Kris, the Hero of Shadow, the actual savior of Akaneia?
What, he never existed and was only invented for this remake? Don't be ridiculous.
Once again, the Torch, used for expanding a unit's vision in fog of war maps. Probably cut due to just how limited its usefulness would be, as fog of war only appears in two of the game's 45 total story maps, besides being an option for multiplayer versus matches.
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Specifically: Other consequences of the code.
Like many Fire Emblem games, Shin Monshou contains a debug map. To access this chapter, go to 39C585D in a hex editor and replace the "bmap202" string with "bmap000". This will take the player to the debug map upon completion of Prologue 1. Alternatively, one can disassemble their ROM and edit any of the "bmap" files in the "script" folder.
This code can be used to load the debug map as well. Hold L when loading from suspend.
02021164 E0820280 94000130 FDFF0000 02021164 E1A00002 D0000000 00000000
|"Chapter 99: Debug Map (デバッグマップ)"|
The map itself is comprised of a simplistic recreation of the first chapter of Ankoku Ryu and Book 1 of Monshou, "Marth's Quest". As opposed to reusing the map texture of Shadow Dragon's version of the chapter, tiles corresponding to the appropriate terrain are placed without any heed being paid to it actually looking visually appealing.
In addition to the standard geography of Talis, a door connecting to a roof, a drawbridge, and a treasure chest are located at the southeast tip of the island, south of the player's starting position. Unit placement is similar to the chapter's previous incarnations for general consumption, but somewhat offset from their actual locations.
The player has access to 16 playable units, twice the standard amount of 8 the chapter normally has by its conclusion.
|Marth||Lord||26, 7||Rapier, Light Orb, Life Orb||Marth holds a standard rapier along with the Light and Life Orbs. This allows for testing of their effects. Marth can also use the Falchion that one of the enemies drops.|
|Kris||Choice||25, 8||Own items||Kris is loaded in before the debug map is ever accessed. Therefore, their default inventory cannot be seen.|
|Feena||Dancer||26, 8||Lady Sword||The Lady Sword can only be used by women. Men are incapable of using it. In addition, Feena's presence allows for testing of dancing.|
|Sheeda||Pegasus Knight||27, 7||Wing Spear||She has a conversation with Marth, but it does absolutely nothing. It presumably was intended to serve as a test of talking.|
|Kain||Cavalier||24, 9||Iron Lance, Iron Sword||There is nothing of interest here.|
|Abel||Cavalier||25, 9||Javelin, Iron Sword, Door Key, Bridge Key||In addition to Abel's starting inventory, he comes with two keys to open the door and bridge close to his initial location. Abel is a paladin when he is actually recruited, as is the case in FE3. However, he is a cavalier in his FE1 appearance, which this layout is based upon.|
|Doga||Armour Knight||24, 4||Iron Lance||There is nothing of interest here.|
|Gordon||Archer||26, 5||Iron Bow||Still nothing interesting.|
|Julian||Thief||25, 11||Iron Sword, Master Key||Julian has a Master Key to test its usage on the locks to the south. However, he makes no use of it because as a thief, he can already pick these locks naturally.|
|Rena||Sage||27, 9||Resire, Barrier, Unlock, Thief||Rena comes with a variety of staves to test. Interestingly, she is a sage instead of her standard cleric or bishop. Why her class was changed is unknown; she remains a bishop in her appearance in the final chapter.|
|Chiki||Mamkute||24, 6||Divine Stone, Fire Stone, Magic Stone, Ice Stone, Flying Stone||Chiki comes with every dragonstone available to the player. Therefore, she is present to test their functionality.|
|Chainy||Commando||23, 7||Iron Sword||Chainy is present in order to test his transformation functionality.|
|Paola||Pegasus Knight||29, 4||Iron Lance, Elysian Whip||Level 10|
|Katua||Pegasus Knight||28, 5||Iron Lance, Elysian Whip||Level 10|
|Est||Pegasus Knight||29, 6||Iron Lance, Elysian Whip||Level 10. All three pegasus sisters have identical inventories. Their purpose is twofold: one is to test the triangle attack, the other is to test falcon knight promotion.|
|Marich||Sage||23, 8||Excalibur, Starlight, Glower, Meteor||Marich should be capable of using these tomes to test their effects, but in the final version he has a mere D rank in tomes and even the promotion to sage does not grant enough extra weapon experience to allow him to use Starlight, Glower, or Meteor.|
Most of the enemies are still equivalent to the Garda Pirates, the standard enemies fought in Ankoku Ryu's first chapter. Their positions are offset slightly for unknown reasons and leads to the boss no longer sitting on his gate. In addition, almost every enemy is named "NoName" in plain English. Only the more interesting enemies will have their information shown here. Assume the remaining enemies to be level 1 pirates with iron axes. Note that none of them move or attack, and stand around for the player to deal with at their pleasure.
|NoName (Gazack)||Pirate||6, 4||Steel Axe, Vulnerary (Drops)||Level 5. Gazack still has boss music play when he is engaged, despite him lacking a name.|
|NoName||Thief||23, 11||Iron Sword, Vulnerary (Drops), Falchion (Drops), Vulnerary (Drops), Master Key||This thief drops several items, most importantly the Falchion. It is most likely dropped in order to test the key item obtained sound effect.|
|Hardin||Emperor||21, 8||Gradius, Dark Orb||Hardin takes his standard Chapter 20 appearance. Neither of his items drop. The Light Orb Marth holds pierces the Dark Orb's protection, but few in the army have enough strength to exceed Hardin's defence.|
|Garnef||Sorcerer||22, 9||Maph, Meteor||Intended to test Maph's effects and the use of siege tomes. However, grinding on the weak enemies is required for Marich or Rena to acquire enough tome rank to use Starlight and pierce Maph's protection. Ten casts of their starting tomes will get them to this mark.|
|Banutu||Earth Dragon||21, 5||Dark Breath||Presumably present to test dragon functionality. Banutu is a Fire Dragon, not an Earth Dragon.|
There are several landmarks scattered around for the player to interact with.
- A save point can be found at 25, 10.
- The right hand village hands out a Steel Sword and a Vulnerary in addition to its standard 10,000 gold reward.
- The left hand village cannot be visited.
- There is an armoury available at 27, 3, selling:
- Iron Sword
- Brave Sword
- Iron Lance
- Brave Lance
- Iron Axe
- Brave Axe
- Iron Bow
- Master Seal
- Elysian Whip
- An arena can be found at 29, 7.
- The seize point is at 25, 7. Seizing takes the player to Chapter 1.
- The treasure chest contains a vulnerary.
- The drawbridge can be lowered, but this does nothing.
- The door removes the roof when opened.
- Several houses are scattered around the map, but they cannot be visited.
During Prologue 7, Katarina asks My Unit if there's somebody important in their life; usually My Unit responds that person is their liege, but there is an unused dialogue branch where they say that they don't know if there's such a person. Presumably this branch was removed because My Unit is going to become one of Marth's knights tomorrow and it would seem odd if My Unit doesn't want to serve their liege, Marth.
At the end of Prologue 8, there is an unused scene where Norne says goodbye to My Unit, like most of their other allies. Judging from the dialogue, it seems Norne was going to be playable in the Prologue, possibly if Ryan reached 0 HP.
At Chapter 3x, Clarrise has encounter and defeat quotes. Normally, she would flee from the field after a few turns before anyone (aside from Wrys) can reach her, but with cheating devices, you can attack and see the quotes. The encounter dialogue has her hang a lampshade about the encounter, and the defeat quote has her telling you the player she's leaving.
Unused Playable Character
Find his stats.
Gotoh is one of the few playable characters in Shadow Dragon who isn't playable in this game. He makes an appearance in Chapter 14, yet he has stats that are mostly inferior to his Shadow Dragon stats.
The Fire Emblem series
|NES||Shadow Dragon & the Blade of Light • Gaiden|
|SNES||Monshou no Nazo • Seisen no Keifu • Thracia 776|
|Game Boy Advance||Fuuin no Tsurugi • Fire Emblem (Prototypes) • The Sacred Stones (Prototype)|
|GameCube||Path of Radiance|
|Nintendo DS||Shadow Dragon • Shin Monshou no Nazo|
|Nintendo 3DS||Awakening • Fates • Echoes: Shadows of Valentia|
|Wii U||Tokyo Mirage Sessions ♯FE|
|Nintendo Switch||Warriors • Three Houses|
|PlayStation||Tear Ring Saga (Prototype)|